Mercurial > sdl-ios-xcode
annotate README.CVS @ 1525:23a347cfbed8
Fixed bug #38
I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 14 Mar 2006 06:00:30 +0000 |
parents | ec659230eaac |
children | dc219ba4cf45 |
rev | line source |
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0 | 1 |
2 The latest development version of SDL is available via CVS: | |
3 | |
895
ec659230eaac
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
172
diff
changeset
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4 cvs -d :pserver:guest@libsdl.org:/home/sdlweb/libsdl.org/cvs login |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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5 # No password, so just hit enter when prompted for a password |
895
ec659230eaac
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
172
diff
changeset
|
6 cvs -d :pserver:guest@libsdl.org:/home/sdlweb/libsdl.org/cvs checkout SDL |
0 | 7 |
8 When you check a fresh copy of SDL out of CVS, you need to generate | |
9 the files used by make by running the "autogen.sh" script, which will | |
10 run aclocal, automake, autoconf and then run configure. | |
11 | |
172
37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
12 There is a web interface to cvs at http://www.libsdl.org/cgi/cvsweb.cgi |
0 | 13 |