view README.CVS @ 1525:23a347cfbed8

Fixed bug #38 I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000. Here's the setup: my game starts in a window, with SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The mouse cursor is outside of the window when the game launches, and when the window appears the cursor is grabbed and placed at the top left corner of the inside of the game window. At this point, if I click the mouse without moving it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 06:00:30 +0000
parents ec659230eaac
children dc219ba4cf45
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The latest development version of SDL is available via CVS:

cvs -d :pserver:guest@libsdl.org:/home/sdlweb/libsdl.org/cvs login
# No password, so just hit enter when prompted for a password
cvs -d :pserver:guest@libsdl.org:/home/sdlweb/libsdl.org/cvs checkout SDL

When you check a fresh copy of SDL out of CVS, you need to generate
the files used by make by running the "autogen.sh" script, which will
run aclocal, automake, autoconf and then run configure.

There is a web interface to cvs at http://www.libsdl.org/cgi/cvsweb.cgi