Mercurial > sdl-ios-xcode
diff README.CVS @ 172:37e3ca9254c7
Date: Sat, 8 Sep 2001 04:42:23 +0200
From: Max Horn <max@quendi.de>
Subject: SDL/OSX: Joystick; Better key handling
I just finished implementing improved keyhandling for OS X (in fact
the code should be easily ported to the "normal" MacOS part of SDL, I
just had no chance yet). Works like this:
First init the mapping table statically like before. Them, it queries
the OS for the "official" key table, then iterates over all 127
scancode and gets the associates ascii code. It ignores everythng
below 32 (has to, as it would lead to many problems if we did not...
e.g. both ESC and NUM LOCk produce an ascii code 27 on my keyboard),
and all stuff above 127 is mapped to SDLK_WORLD_* simply in the order
it is encountered.
In addition, caps lock is now working, too.
The code work flawless for me, but since I only have one keyboard, I
may have not encountered some serious problem... but I am pretty
confident that it is better than the old code in most cases.
The joystick driver works fine for me, too. I think it can be added
to CVS already. It would simply be helpful if more people would test
it. Hm, I wonder if Maelstrom or GLTron has Joystick support? That
would be a wonderful test application :)
I also took the liberty of modifying some text files like BUGS,
README.CVS, README.MacOSX (which now contains the OS X docs I long
promised)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 11 Sep 2001 19:00:18 +0000 |
parents | 74212992fb08 |
children | ec659230eaac |
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--- a/README.CVS Tue Sep 11 18:52:45 2001 +0000 +++ b/README.CVS Tue Sep 11 19:00:18 2001 +0000 @@ -1,13 +1,13 @@ The latest development version of SDL is available via CVS: -cvs -d :pserver:guest@cvs.lokigames.com:/cvs login -# use the password "guest" -cvs -d :pserver:guest@cvs.lokigames.com:/cvs checkout SDL +cvs -d :pserver:guest@libsdl.org:/home/slouken/libsdl.org/cvs login +# No password, so just hit enter when prompted for a password +cvs -d :pserver:guest@libsdl.org:/home/slouken/libsdl.org/cvs checkout SDL When you check a fresh copy of SDL out of CVS, you need to generate the files used by make by running the "autogen.sh" script, which will run aclocal, automake, autoconf and then run configure. -There is a web interface to cvs at http://cvs.lokigames.com/ +There is a web interface to cvs at http://www.libsdl.org/cgi/cvsweb.cgi