Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 739:22dbf364c017
Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 18 Nov 2003 01:27:06 +0000 |
parents | 8bedd6d61642 |
children | b8d311d90021 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
48 #ifdef ENABLE_X11 | |
49 &X11_bootstrap, | |
50 #endif | |
51 #ifdef ENABLE_DGA | |
52 &DGA_bootstrap, | |
53 #endif | |
30
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Added initial support for Nano-X (thanks Hsieh-Fu!)
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54 #ifdef ENABLE_NANOX |
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55 &NX_bootstrap, |
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56 #endif |
567 | 57 #ifdef ENABLE_QTOPIA |
58 &Qtopia_bootstrap, | |
59 #endif | |
0 | 60 #ifdef ENABLE_FBCON |
61 &FBCON_bootstrap, | |
62 #endif | |
167
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Added support for DirectFB video on Linux (thanks Denis!)
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63 #ifdef ENABLE_DIRECTFB |
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64 &DirectFB_bootstrap, |
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65 #endif |
0 | 66 #ifdef ENABLE_PS2GS |
67 &PS2GS_bootstrap, | |
68 #endif | |
69 #ifdef ENABLE_GGI | |
70 &GGI_bootstrap, | |
71 #endif | |
75
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72 #ifdef ENABLE_VGL |
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73 &VGL_bootstrap, |
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74 #endif |
0 | 75 #ifdef ENABLE_SVGALIB |
76 &SVGALIB_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_AALIB | |
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79 &AALIB_bootstrap, |
0 | 80 #endif |
81 #ifdef ENABLE_DIRECTX | |
82 &DIRECTX_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_WINDIB | |
85 &WINDIB_bootstrap, | |
86 #endif | |
87 #ifdef ENABLE_BWINDOW | |
88 &BWINDOW_bootstrap, | |
89 #endif | |
90 #ifdef ENABLE_TOOLBOX | |
91 &TOOLBOX_bootstrap, | |
92 #endif | |
93 #ifdef ENABLE_DRAWSPROCKET | |
94 &DSp_bootstrap, | |
95 #endif | |
47
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Added initial support for Quartz video (thanks Darrell!)
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96 #ifdef ENABLE_QUARTZ |
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97 &QZ_bootstrap, |
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98 #endif |
0 | 99 #ifdef ENABLE_CYBERGRAPHICS |
100 &CGX_bootstrap, | |
101 #endif | |
173
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102 #ifdef ENABLE_PHOTON |
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103 &ph_bootstrap, |
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104 #endif |
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105 #ifdef ENABLE_EPOC |
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106 &EPOC_bootstrap, |
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107 #endif |
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108 #ifdef ENABLE_XBIOS |
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109 &XBIOS_bootstrap, |
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110 #endif |
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111 #ifdef ENABLE_GEM |
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112 &GEM_bootstrap, |
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113 #endif |
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Added initial support for PicoGUI (thanks Micah!)
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114 #ifdef ENABLE_PICOGUI |
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115 &PG_bootstrap, |
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116 #endif |
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117 #ifdef ENABLE_DC |
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118 &DC_bootstrap, |
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119 #endif |
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Added initial support for RISC OS (thanks Peter Naulls!)
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120 #ifdef ENABLE_RISCOS |
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121 &RISCOS_bootstrap, |
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122 #endif |
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123 #ifdef ENABLE_DUMMYVIDEO |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
135 | |
136 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
137 #ifdef HAVE_OPENGL | |
138 static int lock_count = 0; | |
139 #endif | |
140 | |
141 | |
142 /* | |
143 * Initialize the video and event subsystems -- determine native pixel format | |
144 */ | |
145 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
146 { | |
147 SDL_VideoDevice *video; | |
148 int index; | |
149 int i; | |
150 SDL_PixelFormat vformat; | |
151 Uint32 video_flags; | |
152 | |
153 /* Toggle the event thread flags, based on OS requirements */ | |
154 #if defined(MUST_THREAD_EVENTS) | |
155 flags |= SDL_INIT_EVENTTHREAD; | |
156 #elif defined(CANT_THREAD_EVENTS) | |
157 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_SetError("OS doesn't support threaded events"); | |
159 return(-1); | |
160 } | |
161 #endif | |
162 | |
163 /* Check to make sure we don't overwrite 'current_video' */ | |
164 if ( current_video != NULL ) { | |
165 SDL_VideoQuit(); | |
166 } | |
167 | |
168 /* Select the proper video driver */ | |
169 index = 0; | |
170 video = NULL; | |
171 if ( driver_name != NULL ) { | |
172 #if 0 /* This will be replaced with a better driver selection API */ | |
173 if ( strrchr(driver_name, ':') != NULL ) { | |
174 index = atoi(strrchr(driver_name, ':')+1); | |
175 } | |
176 #endif | |
177 for ( i=0; bootstrap[i]; ++i ) { | |
178 if ( strncmp(bootstrap[i]->name, driver_name, | |
179 strlen(bootstrap[i]->name)) == 0 ) { | |
180 if ( bootstrap[i]->available() ) { | |
181 video = bootstrap[i]->create(index); | |
182 break; | |
183 } | |
184 } | |
185 } | |
186 } else { | |
187 for ( i=0; bootstrap[i]; ++i ) { | |
188 if ( bootstrap[i]->available() ) { | |
189 video = bootstrap[i]->create(index); | |
190 if ( video != NULL ) { | |
191 break; | |
192 } | |
193 } | |
194 } | |
195 } | |
196 if ( video == NULL ) { | |
197 SDL_SetError("No available video device"); | |
198 return(-1); | |
199 } | |
200 current_video = video; | |
201 current_video->name = bootstrap[i]->name; | |
202 | |
203 /* Do some basic variable initialization */ | |
204 video->screen = NULL; | |
205 video->shadow = NULL; | |
206 video->visible = NULL; | |
207 video->physpal = NULL; | |
208 video->gammacols = NULL; | |
209 video->gamma = NULL; | |
210 video->wm_title = NULL; | |
211 video->wm_icon = NULL; | |
212 video->offset_x = 0; | |
213 video->offset_y = 0; | |
214 memset(&video->info, 0, (sizeof video->info)); | |
215 | |
216 /* Set some very sane GL defaults */ | |
217 video->gl_config.driver_loaded = 0; | |
218 video->gl_config.dll_handle = NULL; | |
219 video->gl_config.red_size = 5; | |
220 #if 1 /* This seems to work on more video cards, as a default */ | |
221 video->gl_config.green_size = 5; | |
222 #else | |
223 video->gl_config.green_size = 6; | |
224 #endif | |
225 video->gl_config.blue_size = 5; | |
226 video->gl_config.alpha_size = 0; | |
227 video->gl_config.buffer_size = 0; | |
228 video->gl_config.depth_size = 16; | |
229 video->gl_config.stencil_size = 0; | |
230 video->gl_config.double_buffer = 1; | |
231 video->gl_config.accum_red_size = 0; | |
232 video->gl_config.accum_green_size = 0; | |
233 video->gl_config.accum_blue_size = 0; | |
234 video->gl_config.accum_alpha_size = 0; | |
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235 video->gl_config.stereo = 0; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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236 video->gl_config.multisamplebuffers = 0; |
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237 video->gl_config.multisamplesamples = 0; |
0 | 238 |
239 /* Initialize the video subsystem */ | |
240 memset(&vformat, 0, sizeof(vformat)); | |
241 if ( video->VideoInit(video, &vformat) < 0 ) { | |
242 SDL_VideoQuit(); | |
243 return(-1); | |
244 } | |
245 | |
246 /* Create a zero sized video surface of the appropriate format */ | |
247 video_flags = SDL_SWSURFACE; | |
248 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
249 vformat.BitsPerPixel, | |
250 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
251 if ( SDL_VideoSurface == NULL ) { | |
252 SDL_VideoQuit(); | |
253 return(-1); | |
254 } | |
255 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
256 | |
257 #if 0 /* Don't change the current palette - may be used by other programs. | |
258 * The application can't do anything with the display surface until | |
259 * a video mode has been set anyway. :) | |
260 */ | |
261 /* If we have a palettized surface, create a default palette */ | |
262 if ( SDL_VideoSurface->format->palette ) { | |
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263 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 264 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
265 video->SetColors(video, | |
266 0, vf->palette->ncolors, vf->palette->colors); | |
267 } | |
268 #endif | |
269 video->info.vfmt = SDL_VideoSurface->format; | |
270 | |
271 /* Start the event loop */ | |
272 if ( SDL_StartEventLoop(flags) < 0 ) { | |
273 SDL_VideoQuit(); | |
274 return(-1); | |
275 } | |
276 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
277 | |
278 /* We're ready to go! */ | |
279 return(0); | |
280 } | |
281 | |
282 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
283 { | |
284 if ( current_video != NULL ) { | |
285 strncpy(namebuf, current_video->name, maxlen-1); | |
286 namebuf[maxlen-1] = '\0'; | |
287 return(namebuf); | |
288 } | |
289 return(NULL); | |
290 } | |
291 | |
292 /* | |
293 * Get the current display surface | |
294 */ | |
295 SDL_Surface *SDL_GetVideoSurface(void) | |
296 { | |
297 SDL_Surface *visible; | |
298 | |
299 visible = NULL; | |
300 if ( current_video ) { | |
301 visible = current_video->visible; | |
302 } | |
303 return(visible); | |
304 } | |
305 | |
306 /* | |
307 * Get the current information about the video hardware | |
308 */ | |
309 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
310 { | |
311 const SDL_VideoInfo *info; | |
312 | |
313 info = NULL; | |
314 if ( current_video ) { | |
315 info = ¤t_video->info; | |
316 } | |
317 return(info); | |
318 } | |
319 | |
320 /* | |
321 * Return a pointer to an array of available screen dimensions for the | |
322 * given format, sorted largest to smallest. Returns NULL if there are | |
323 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
324 * if any dimension is okay for the given format. If 'format' is NULL, | |
325 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
326 */ | |
327 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
328 { | |
329 SDL_VideoDevice *video = current_video; | |
330 SDL_VideoDevice *this = current_video; | |
331 SDL_Rect **modes; | |
332 | |
333 modes = NULL; | |
334 if ( SDL_VideoSurface ) { | |
335 if ( format == NULL ) { | |
336 format = SDL_VideoSurface->format; | |
337 } | |
338 modes = video->ListModes(this, format, flags); | |
339 } | |
340 return(modes); | |
341 } | |
342 | |
343 /* | |
344 * Check to see if a particular video mode is supported. | |
345 * It returns 0 if the requested mode is not supported under any bit depth, | |
346 * or returns the bits-per-pixel of the closest available mode with the | |
347 * given width and height. If this bits-per-pixel is different from the | |
348 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
349 * but will emulate the requested bits-per-pixel with a shadow surface. | |
350 */ | |
351 static Uint8 SDL_closest_depths[4][8] = { | |
352 /* 8 bit closest depth ordering */ | |
353 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
354 /* 15,16 bit closest depth ordering */ | |
355 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
356 /* 24 bit closest depth ordering */ | |
357 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
358 /* 32 bit closest depth ordering */ | |
359 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
360 }; | |
361 | |
362 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) | |
363 { | |
364 int table, b, i; | |
365 int supported; | |
366 SDL_PixelFormat format; | |
367 SDL_Rect **sizes; | |
368 | |
369 /* Currently 1 and 4 bpp are not supported */ | |
370 if ( bpp < 8 || bpp > 32 ) { | |
371 return(0); | |
372 } | |
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373 if ( (width <= 0) || (height <= 0) ) { |
0 | 374 return(0); |
375 } | |
376 | |
377 /* Search through the list valid of modes */ | |
378 memset(&format, 0, sizeof(format)); | |
379 supported = 0; | |
380 table = ((bpp+7)/8)-1; | |
381 SDL_closest_depths[table][0] = bpp; | |
382 SDL_closest_depths[table][7] = 0; | |
383 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
384 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
385 sizes = SDL_ListModes(&format, flags); | |
386 if ( sizes == (SDL_Rect **)0 ) { | |
387 /* No sizes supported at this bit-depth */ | |
388 continue; | |
389 } else | |
390 #ifdef macintosh /* MPW optimization bug? */ | |
391 if ( (sizes == (SDL_Rect **)0xFFFFFFFF) || | |
392 #else | |
393 if ( (sizes == (SDL_Rect **)-1) || | |
394 #endif | |
395 current_video->handles_any_size ) { | |
396 /* Any size supported at this bit-depth */ | |
397 supported = 1; | |
398 continue; | |
399 } else | |
400 for ( i=0; sizes[i]; ++i ) { | |
401 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
402 supported = 1; | |
403 break; | |
404 } | |
405 } | |
406 } | |
407 if ( supported ) { | |
408 --b; | |
409 return(SDL_closest_depths[table][b]); | |
410 } else { | |
411 return(0); | |
412 } | |
413 } | |
414 | |
415 /* | |
416 * Get the closest non-emulated video mode to the one requested | |
417 */ | |
418 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
419 { | |
420 int table, b, i; | |
421 int supported; | |
422 int native_bpp; | |
423 SDL_PixelFormat format; | |
424 SDL_Rect **sizes; | |
425 | |
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426 /* Check parameters */ |
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427 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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428 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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429 return(0); |
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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430 } |
430
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431 if ((*w <= 0) || (*h <= 0)) { |
456
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432 SDL_SetError("Invalid width or height"); |
430
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433 return(0); |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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434 } |
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435 |
0 | 436 /* Try the original video mode, get the closest depth */ |
437 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
438 if ( native_bpp == *BitsPerPixel ) { | |
439 return(1); | |
440 } | |
441 if ( native_bpp > 0 ) { | |
442 *BitsPerPixel = native_bpp; | |
443 return(1); | |
444 } | |
445 | |
446 /* No exact size match at any depth, look for closest match */ | |
447 memset(&format, 0, sizeof(format)); | |
448 supported = 0; | |
449 table = ((*BitsPerPixel+7)/8)-1; | |
450 SDL_closest_depths[table][0] = *BitsPerPixel; | |
451 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
452 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
453 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
454 sizes = SDL_ListModes(&format, flags); | |
455 if ( sizes == (SDL_Rect **)0 ) { | |
456 /* No sizes supported at this bit-depth */ | |
457 continue; | |
458 } | |
459 for ( i=0; sizes[i]; ++i ) { | |
460 if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { | |
461 if ( i > 0 ) { | |
462 --i; | |
463 *w = sizes[i]->w; | |
464 *h = sizes[i]->h; | |
465 *BitsPerPixel = SDL_closest_depths[table][b]; | |
466 supported = 1; | |
467 } else { | |
468 /* Largest mode too small... */; | |
469 } | |
470 break; | |
471 } | |
472 } | |
473 if ( (i > 0) && ! sizes[i] ) { | |
474 /* The smallest mode was larger than requested, OK */ | |
475 --i; | |
476 *w = sizes[i]->w; | |
477 *h = sizes[i]->h; | |
478 *BitsPerPixel = SDL_closest_depths[table][b]; | |
479 supported = 1; | |
480 } | |
481 } | |
482 if ( ! supported ) { | |
483 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
484 } | |
485 return(supported); | |
486 } | |
487 | |
488 /* This should probably go somewhere else -- like SDL_surface.c */ | |
489 static void SDL_ClearSurface(SDL_Surface *surface) | |
490 { | |
491 Uint32 black; | |
492 | |
493 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
494 SDL_FillRect(surface, NULL, black); | |
495 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
496 SDL_Flip(surface); | |
497 SDL_FillRect(surface, NULL, black); | |
498 } | |
499 SDL_Flip(surface); | |
500 } | |
501 | |
502 /* | |
503 * Create a shadow surface suitable for fooling the app. :-) | |
504 */ | |
505 static void SDL_CreateShadowSurface(int depth) | |
506 { | |
507 Uint32 Rmask, Gmask, Bmask; | |
508 | |
509 /* Allocate the shadow surface */ | |
510 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
511 Rmask = (SDL_VideoSurface->format)->Rmask; | |
512 Gmask = (SDL_VideoSurface->format)->Gmask; | |
513 Bmask = (SDL_VideoSurface->format)->Bmask; | |
514 } else { | |
515 Rmask = Gmask = Bmask = 0; | |
516 } | |
517 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
518 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
519 depth, Rmask, Gmask, Bmask, 0); | |
520 if ( SDL_ShadowSurface == NULL ) { | |
521 return; | |
522 } | |
523 | |
524 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
525 if ( SDL_ShadowSurface->format->palette ) { | |
526 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
527 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
528 memcpy(SDL_ShadowSurface->format->palette->colors, | |
529 SDL_VideoSurface->format->palette->colors, | |
530 SDL_VideoSurface->format->palette->ncolors* | |
531 sizeof(SDL_Color)); | |
532 } else { | |
533 SDL_DitherColors( | |
534 SDL_ShadowSurface->format->palette->colors, depth); | |
535 } | |
536 } | |
537 | |
538 /* If the video surface is resizable, the shadow should say so */ | |
539 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
540 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
541 } | |
542 /* If the video surface has no frame, the shadow should say so */ | |
543 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
544 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
545 } | |
546 /* If the video surface is fullscreen, the shadow should say so */ | |
547 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
548 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
549 } | |
550 /* If the video surface is flippable, the shadow should say so */ | |
551 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
552 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
553 } | |
554 return; | |
555 } | |
556 | |
557 /* | |
558 * Set the requested video mode, allocating a shadow buffer if necessary. | |
559 */ | |
560 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
561 { | |
562 SDL_VideoDevice *video, *this; | |
563 SDL_Surface *prev_mode, *mode; | |
564 int video_w; | |
565 int video_h; | |
566 int video_bpp; | |
567 int is_opengl; | |
568 SDL_GrabMode saved_grab; | |
569 | |
570 /* Start up the video driver, if necessary.. | |
571 WARNING: This is the only function protected this way! | |
572 */ | |
573 if ( ! current_video ) { | |
574 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
575 return(NULL); | |
576 } | |
577 } | |
578 this = video = current_video; | |
579 | |
580 /* Default to the current video bpp */ | |
581 if ( bpp == 0 ) { | |
582 flags |= SDL_ANYFORMAT; | |
583 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
584 } | |
585 | |
586 /* Get a good video mode, the closest one possible */ | |
587 video_w = width; | |
588 video_h = height; | |
589 video_bpp = bpp; | |
590 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
591 return(NULL); | |
592 } | |
593 | |
594 /* Check the requested flags */ | |
595 /* There's no palette in > 8 bits-per-pixel mode */ | |
596 if ( video_bpp > 8 ) { | |
597 flags &= ~SDL_HWPALETTE; | |
598 } | |
599 #if 0 | |
600 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
601 /* There's no windowed double-buffering */ | |
602 flags &= ~SDL_DOUBLEBUF; | |
603 } | |
604 #endif | |
605 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
606 /* Use hardware surfaces when double-buffering */ | |
607 flags |= SDL_HWSURFACE; | |
608 } | |
609 | |
610 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
611 if ( is_opengl ) { | |
612 /* These flags are for 2D video modes only */ | |
613 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
614 } | |
615 | |
14
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616 /* Reset the keyboard here so event callbacks can run */ |
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Fixed stuck keys when changing the video mode
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617 SDL_ResetKeyboard(); |
460
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618 SDL_ResetMouse(); |
14
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Sam Lantinga <slouken@lokigames.com>
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619 |
0 | 620 /* Clean up any previous video mode */ |
621 if ( SDL_PublicSurface != NULL ) { | |
622 SDL_PublicSurface = NULL; | |
623 } | |
624 if ( SDL_ShadowSurface != NULL ) { | |
625 SDL_Surface *ready_to_go; | |
626 ready_to_go = SDL_ShadowSurface; | |
627 SDL_ShadowSurface = NULL; | |
628 SDL_FreeSurface(ready_to_go); | |
629 } | |
630 if ( video->physpal ) { | |
631 free(video->physpal->colors); | |
632 free(video->physpal); | |
633 video->physpal = NULL; | |
634 } | |
635 if( video->gammacols) { | |
662
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636 free(video->gammacols); |
0 | 637 video->gammacols = NULL; |
638 } | |
639 | |
640 /* Save the previous grab state and turn off grab for mode switch */ | |
641 saved_grab = SDL_WM_GrabInputOff(); | |
642 | |
643 /* Try to set the video mode, along with offset and clipping */ | |
644 prev_mode = SDL_VideoSurface; | |
645 SDL_LockCursor(); | |
646 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
647 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
648 if ( mode ) { /* Prevent resize events from mode change */ | |
649 SDL_PrivateResize(mode->w, mode->h); | |
229
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Fix a crash if an OpenGL video mode can't be set.
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650 |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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651 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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652 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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653 mode = NULL; |
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Fix a crash if an OpenGL video mode can't be set.
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654 } |
662
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655 } |
0 | 656 /* |
657 * rcg11292000 | |
658 * If you try to set an SDL_OPENGL surface, and fail to find a | |
659 * matching visual, then the next call to SDL_SetVideoMode() | |
660 * will segfault, since we no longer point to a dummy surface, | |
661 * but rather NULL. | |
662 * Sam 11/29/00 | |
663 * WARNING, we need to make sure that the previous mode hasn't | |
664 * already been freed by the video driver. What do we do in | |
665 * that case? Should we call SDL_VideoInit() again? | |
666 */ | |
667 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
668 | |
669 if ( (mode != NULL) && (!is_opengl) ) { | |
670 /* Sanity check */ | |
671 if ( (mode->w < width) || (mode->h < height) ) { | |
672 SDL_SetError("Video mode smaller than requested"); | |
673 return(NULL); | |
674 } | |
675 | |
676 /* If we have a palettized surface, create a default palette */ | |
677 if ( mode->format->palette ) { | |
662
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678 SDL_PixelFormat *vf = mode->format; |
0 | 679 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
680 video->SetColors(this, 0, vf->palette->ncolors, | |
681 vf->palette->colors); | |
682 } | |
683 | |
684 /* Clear the surface to black */ | |
685 video->offset_x = 0; | |
686 video->offset_y = 0; | |
687 mode->offset = 0; | |
688 SDL_SetClipRect(mode, NULL); | |
689 SDL_ClearSurface(mode); | |
690 | |
691 /* Now adjust the offsets to match the desired mode */ | |
692 video->offset_x = (mode->w-width)/2; | |
693 video->offset_y = (mode->h-height)/2; | |
694 mode->offset = video->offset_y*mode->pitch + | |
695 video->offset_x*mode->format->BytesPerPixel; | |
696 #ifdef DEBUG_VIDEO | |
697 fprintf(stderr, | |
698 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
699 width, height, bpp, | |
700 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
701 #endif | |
702 mode->w = width; | |
703 mode->h = height; | |
704 SDL_SetClipRect(mode, NULL); | |
705 } | |
706 SDL_ResetCursor(); | |
707 SDL_UnlockCursor(); | |
708 | |
709 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
710 if ( mode == NULL ) { | |
711 return(NULL); | |
712 } | |
713 | |
714 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
715 if ( ! video->info.wm_available ) { | |
716 mode->flags |= SDL_NOFRAME; | |
717 } | |
718 | |
719 /* Reset the mouse cursor and grab for new video mode */ | |
720 SDL_SetCursor(NULL); | |
721 if ( video->UpdateMouse ) { | |
722 video->UpdateMouse(this); | |
723 } | |
724 SDL_WM_GrabInput(saved_grab); | |
725 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
726 | |
650
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727 #ifdef HAVE_OPENGL |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
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728 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
fe445b59d307
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Ryan C. Gordon <icculus@icculus.org>
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729 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
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diff
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|
730 #ifndef __QNXNTO__ |
650
fe445b59d307
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Ryan C. Gordon <icculus@icculus.org>
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diff
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731 #define SDL_PROC(ret,func,params) \ |
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Ryan C. Gordon <icculus@icculus.org>
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732 do { \ |
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733 video->func = SDL_GL_GetProcAddress(#func); \ |
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734 if ( ! video->func ) { \ |
fe445b59d307
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Ryan C. Gordon <icculus@icculus.org>
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diff
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735 SDL_SetError("Couldn't load GL function: %s\n", #func); \ |
fe445b59d307
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736 return(NULL); \ |
fe445b59d307
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diff
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737 } \ |
fe445b59d307
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Ryan C. Gordon <icculus@icculus.org>
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738 } while ( 0 ); |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
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739 #else |
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
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662
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740 #define SDL_PROC(ret,func,params) video->func=func; |
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
662
diff
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|
741 #endif /* __QNXNTO__ */ |
650
fe445b59d307
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Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
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742 #include "SDL_glfuncs.h" |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
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743 #undef SDL_PROC |
fe445b59d307
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Ryan C. Gordon <icculus@icculus.org>
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diff
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|
744 } |
fe445b59d307
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|
745 #endif |
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746 |
0 | 747 /* If we're running OpenGL, make the context current */ |
748 if ( (video->screen->flags & SDL_OPENGL) && | |
749 video->GL_MakeCurrent ) { | |
750 if ( video->GL_MakeCurrent(this) < 0 ) { | |
751 return(NULL); | |
752 } | |
753 } | |
754 | |
755 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
756 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
757 /* Load GL functions for performing the texture updates */ | |
758 #ifdef HAVE_OPENGL | |
759 | |
760 /* Create a software surface for blitting */ | |
761 #ifdef GL_VERSION_1_2 | |
762 /* If the implementation either supports the packed pixels | |
763 extension, or implements the core OpenGL 1.2 API, it will | |
764 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
765 */ | |
766 if ( (bpp == 16) && | |
282
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Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
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767 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
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768 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
b42d80e73896
Fixed SDL_OPENGLBLIT with OpenGL API newer than 1.2
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769 ) { |
0 | 770 video->is_32bit = 0; |
771 SDL_VideoSurface = SDL_CreateRGBSurface( | |
772 flags, | |
773 width, | |
774 height, | |
775 16, | |
776 31 << 11, | |
777 63 << 5, | |
778 31, | |
779 0 | |
780 ); | |
781 } | |
782 else | |
783 #endif /* OpenGL 1.2 */ | |
784 { | |
785 video->is_32bit = 1; | |
786 SDL_VideoSurface = SDL_CreateRGBSurface( | |
787 flags, | |
788 width, | |
789 height, | |
790 32, | |
791 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
792 0x000000FF, | |
793 0x0000FF00, | |
794 0x00FF0000, | |
795 0xFF000000 | |
796 #else | |
797 0xFF000000, | |
798 0x00FF0000, | |
799 0x0000FF00, | |
800 0x000000FF | |
801 #endif | |
802 ); | |
803 } | |
804 if ( ! SDL_VideoSurface ) { | |
805 return(NULL); | |
806 } | |
807 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
808 | |
809 /* Free the original video mode surface (is this safe?) */ | |
810 SDL_FreeSurface(mode); | |
811 | |
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Sam Lantinga <slouken@libsdl.org>
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|
812 /* Set the surface completely opaque & white by default */ |
0 | 813 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
814 video->glGenTextures( 1, &video->texture ); | |
815 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
816 video->glTexImage2D( | |
817 GL_TEXTURE_2D, | |
818 0, | |
819 video->is_32bit ? GL_RGBA : GL_RGB, | |
820 256, | |
821 256, | |
822 0, | |
823 video->is_32bit ? GL_RGBA : GL_RGB, | |
824 #ifdef GL_VERSION_1_2 | |
825 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
826 #else | |
827 GL_UNSIGNED_BYTE, | |
828 #endif | |
829 NULL); | |
830 | |
831 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
832 #else | |
833 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
834 return(NULL); | |
835 #endif | |
836 } | |
837 | |
838 /* Create a shadow surface if necessary */ | |
839 /* There are three conditions under which we create a shadow surface: | |
840 1. We need a particular bits-per-pixel that we didn't get. | |
841 2. We need a hardware palette and didn't get one. | |
842 3. We need a software surface and got a hardware surface. | |
843 */ | |
844 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
845 ( | |
846 ( !(flags&SDL_ANYFORMAT) && | |
847 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
848 ( (flags&SDL_HWPALETTE) && | |
849 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
850 /* If the surface is in hardware, video writes are visible | |
851 as soon as they are performed, so we need to buffer them | |
852 */ | |
853 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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854 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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855 ( (flags&SDL_DOUBLEBUF) && |
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856 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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857 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 858 ) ) { |
859 SDL_CreateShadowSurface(bpp); | |
860 if ( SDL_ShadowSurface == NULL ) { | |
861 SDL_SetError("Couldn't create shadow surface"); | |
862 return(NULL); | |
863 } | |
864 SDL_PublicSurface = SDL_ShadowSurface; | |
865 } else { | |
866 SDL_PublicSurface = SDL_VideoSurface; | |
867 } | |
868 video->info.vfmt = SDL_VideoSurface->format; | |
869 | |
870 /* We're done! */ | |
871 return(SDL_PublicSurface); | |
872 } | |
873 | |
874 /* | |
875 * Convert a surface into the video pixel format. | |
876 */ | |
877 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
878 { | |
879 Uint32 flags; | |
880 | |
881 if ( ! SDL_PublicSurface ) { | |
882 SDL_SetError("No video mode has been set"); | |
883 return(NULL); | |
884 } | |
885 /* Set the flags appropriate for copying to display surface */ | |
313
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886 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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887 flags = SDL_HWSURFACE; |
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888 else |
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889 flags = SDL_SWSURFACE; |
0 | 890 #ifdef AUTORLE_DISPLAYFORMAT |
891 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
892 flags |= SDL_RLEACCELOK; | |
893 #else | |
894 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
895 #endif | |
896 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
897 } | |
898 | |
899 /* | |
900 * Convert a surface into a format that's suitable for blitting to | |
901 * the screen, but including an alpha channel. | |
902 */ | |
903 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
904 { | |
905 SDL_PixelFormat *vf; | |
906 SDL_PixelFormat *format; | |
907 SDL_Surface *converted; | |
908 Uint32 flags; | |
909 /* default to ARGB8888 */ | |
910 Uint32 amask = 0xff000000; | |
911 Uint32 rmask = 0x00ff0000; | |
912 Uint32 gmask = 0x0000ff00; | |
913 Uint32 bmask = 0x000000ff; | |
914 | |
915 if ( ! SDL_PublicSurface ) { | |
916 SDL_SetError("No video mode has been set"); | |
917 return(NULL); | |
918 } | |
919 vf = SDL_PublicSurface->format; | |
920 | |
921 switch(vf->BytesPerPixel) { | |
922 case 2: | |
923 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
924 For anything else (like ARGB4444) it doesn't matter | |
925 since we have no special code for it anyway */ | |
926 if ( (vf->Rmask == 0x1f) && | |
927 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
928 rmask = 0xff; | |
929 bmask = 0xff0000; | |
930 } | |
931 break; | |
932 | |
933 case 3: | |
934 case 4: | |
935 /* Keep the video format, as long as the high 8 bits are | |
936 unused or alpha */ | |
937 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
938 rmask = 0xff; | |
939 bmask = 0xff0000; | |
940 } | |
941 break; | |
942 | |
943 default: | |
944 /* We have no other optimised formats right now. When/if a new | |
945 optimised alpha format is written, add the converter here */ | |
946 break; | |
947 } | |
948 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
949 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
950 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
951 converted = SDL_ConvertSurface(surface, format, flags); | |
952 SDL_FreeFormat(format); | |
953 return(converted); | |
954 } | |
955 | |
956 /* | |
957 * Update a specific portion of the physical screen | |
958 */ | |
959 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
960 { | |
961 if ( screen ) { | |
962 SDL_Rect rect; | |
963 | |
964 /* Perform some checking */ | |
965 if ( w == 0 ) | |
966 w = screen->w; | |
967 if ( h == 0 ) | |
968 h = screen->h; | |
969 if ( (int)(x+w) > screen->w ) | |
970 return; | |
971 if ( (int)(y+h) > screen->h ) | |
972 return; | |
973 | |
974 /* Fill the rectangle */ | |
975 rect.x = x; | |
976 rect.y = y; | |
977 rect.w = w; | |
978 rect.h = h; | |
979 SDL_UpdateRects(screen, 1, &rect); | |
980 } | |
981 } | |
982 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
983 { | |
984 int i; | |
985 SDL_VideoDevice *video = current_video; | |
986 SDL_VideoDevice *this = current_video; | |
987 | |
988 if ( screen == SDL_ShadowSurface ) { | |
989 /* Blit the shadow surface using saved mapping */ | |
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990 SDL_Palette *pal = screen->format->palette; |
0 | 991 SDL_Color *saved_colors = NULL; |
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992 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 993 /* simulated 8bpp, use correct physical palette */ |
994 saved_colors = pal->colors; | |
995 if ( video->gammacols ) { | |
996 /* gamma-corrected palette */ | |
997 pal->colors = video->gammacols; | |
998 } else if ( video->physpal ) { | |
999 /* physical palette different from logical */ | |
1000 pal->colors = video->physpal->colors; | |
1001 } | |
1002 } | |
1003 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1004 SDL_LockCursor(); | |
1005 SDL_DrawCursor(SDL_ShadowSurface); | |
1006 for ( i=0; i<numrects; ++i ) { | |
1007 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1008 SDL_VideoSurface, &rects[i]); | |
1009 } | |
1010 SDL_EraseCursor(SDL_ShadowSurface); | |
1011 SDL_UnlockCursor(); | |
1012 } else { | |
1013 for ( i=0; i<numrects; ++i ) { | |
1014 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1015 SDL_VideoSurface, &rects[i]); | |
1016 } | |
1017 } | |
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1018 if ( saved_colors ) { |
0 | 1019 pal->colors = saved_colors; |
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1020 } |
0 | 1021 |
1022 /* Fall through to video surface update */ | |
1023 screen = SDL_VideoSurface; | |
1024 } | |
1025 if ( screen == SDL_VideoSurface ) { | |
1026 /* Update the video surface */ | |
1027 if ( screen->offset ) { | |
1028 for ( i=0; i<numrects; ++i ) { | |
1029 rects[i].x += video->offset_x; | |
1030 rects[i].y += video->offset_y; | |
1031 } | |
1032 video->UpdateRects(this, numrects, rects); | |
1033 for ( i=0; i<numrects; ++i ) { | |
1034 rects[i].x -= video->offset_x; | |
1035 rects[i].y -= video->offset_y; | |
1036 } | |
1037 } else { | |
1038 video->UpdateRects(this, numrects, rects); | |
1039 } | |
1040 } | |
1041 } | |
1042 | |
1043 /* | |
1044 * Performs hardware double buffering, if possible, or a full update if not. | |
1045 */ | |
1046 int SDL_Flip(SDL_Surface *screen) | |
1047 { | |
1048 SDL_VideoDevice *video = current_video; | |
1049 /* Copy the shadow surface to the video surface */ | |
1050 if ( screen == SDL_ShadowSurface ) { | |
1051 SDL_Rect rect; | |
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1052 SDL_Palette *pal = screen->format->palette; |
0 | 1053 SDL_Color *saved_colors = NULL; |
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1054 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1055 /* simulated 8bpp, use correct physical palette */ |
1056 saved_colors = pal->colors; | |
1057 if ( video->gammacols ) { | |
1058 /* gamma-corrected palette */ | |
1059 pal->colors = video->gammacols; | |
1060 } else if ( video->physpal ) { | |
1061 /* physical palette different from logical */ | |
1062 pal->colors = video->physpal->colors; | |
1063 } | |
1064 } | |
1065 | |
1066 rect.x = 0; | |
1067 rect.y = 0; | |
1068 rect.w = screen->w; | |
1069 rect.h = screen->h; | |
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1070 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1071 SDL_LockCursor(); |
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1072 SDL_DrawCursor(SDL_ShadowSurface); |
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1073 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1074 SDL_VideoSurface, &rect); |
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1075 SDL_EraseCursor(SDL_ShadowSurface); |
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1076 SDL_UnlockCursor(); |
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1077 } else { |
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1078 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1079 SDL_VideoSurface, &rect); |
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1080 } |
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1081 if ( saved_colors ) { |
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1082 pal->colors = saved_colors; |
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1083 } |
0 | 1084 |
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1085 /* Fall through to video surface update */ |
0 | 1086 screen = SDL_VideoSurface; |
1087 } | |
1088 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1089 SDL_VideoDevice *this = current_video; | |
1090 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1091 } else { | |
1092 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1093 } | |
1094 return(0); | |
1095 } | |
1096 | |
1097 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1098 int firstcolor, int ncolors) | |
1099 { | |
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1100 SDL_Palette *pal = screen->format->palette; |
0 | 1101 SDL_Palette *vidpal; |
1102 | |
1103 if ( colors != (pal->colors + firstcolor) ) { | |
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1104 memcpy(pal->colors + firstcolor, colors, |
0 | 1105 ncolors * sizeof(*colors)); |
1106 } | |
1107 | |
1108 vidpal = SDL_VideoSurface->format->palette; | |
1109 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1110 /* |
0 | 1111 * This is a shadow surface, and the physical |
1112 * framebuffer is also indexed. Propagate the | |
1113 * changes to its logical palette so that | |
1114 * updates are always identity blits | |
1115 */ | |
1116 memcpy(vidpal->colors + firstcolor, colors, | |
1117 ncolors * sizeof(*colors)); | |
1118 } | |
1119 SDL_FormatChanged(screen); | |
1120 } | |
1121 | |
1122 static int SetPalette_physical(SDL_Surface *screen, | |
1123 SDL_Color *colors, int firstcolor, int ncolors) | |
1124 { | |
1125 SDL_VideoDevice *video = current_video; | |
1126 int gotall = 1; | |
1127 | |
1128 if ( video->physpal ) { | |
1129 /* We need to copy the new colors, since we haven't | |
1130 * already done the copy in the logical set above. | |
1131 */ | |
1132 memcpy(video->physpal->colors + firstcolor, | |
1133 colors, ncolors * sizeof(*colors)); | |
1134 } | |
1135 if ( screen == SDL_ShadowSurface ) { | |
1136 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1137 /* | |
1138 * The real screen is also indexed - set its physical | |
1139 * palette. The physical palette does not include the | |
1140 * gamma modification, we apply it directly instead, | |
1141 * but this only happens if we have hardware palette. | |
1142 */ | |
1143 screen = SDL_VideoSurface; | |
1144 } else { | |
1145 /* | |
1146 * The video surface is not indexed - invalidate any | |
1147 * active shadow-to-video blit mappings. | |
1148 */ | |
1149 if ( screen->map->dst == SDL_VideoSurface ) { | |
1150 SDL_InvalidateMap(screen->map); | |
1151 } | |
1152 if ( video->gamma ) { | |
1153 if( ! video->gammacols ) { | |
1154 SDL_Palette *pp = video->physpal; | |
1155 if(!pp) | |
1156 pp = screen->format->palette; | |
1157 video->gammacols = malloc(pp->ncolors | |
1158 * sizeof(SDL_Color)); | |
1159 SDL_ApplyGamma(video->gamma, | |
1160 pp->colors, | |
1161 video->gammacols, | |
1162 pp->ncolors); | |
1163 } else { | |
1164 SDL_ApplyGamma(video->gamma, colors, | |
1165 video->gammacols | |
1166 + firstcolor, | |
1167 ncolors); | |
1168 } | |
1169 } | |
1170 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1171 } | |
1172 } | |
1173 | |
1174 if ( screen == SDL_VideoSurface ) { | |
1175 SDL_Color gcolors[256]; | |
1176 | |
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1177 if ( video->gamma ) { |
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1178 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1179 colors = gcolors; |
1180 } | |
1181 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1182 if ( ! gotall ) { | |
1183 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1184 the video driver is responsible for copying back the | |
1185 correct colors into the video surface palette. | |
1186 */ | |
1187 ; | |
1188 } | |
1189 SDL_CursorPaletteChanged(); | |
1190 } | |
1191 return gotall; | |
1192 } | |
1193 | |
1194 /* | |
1195 * Set the physical and/or logical colormap of a surface: | |
1196 * Only the screen has a physical colormap. It determines what is actually | |
1197 * sent to the display. | |
1198 * The logical colormap is used to map blits to/from the surface. | |
1199 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1200 * | |
1201 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1202 */ | |
1203 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1204 SDL_Color *colors, int firstcolor, int ncolors) | |
1205 { | |
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1206 SDL_Palette *pal; |
0 | 1207 int gotall; |
1208 int palsize; | |
1209 | |
34 | 1210 if ( ! current_video ) { |
1211 return 0; | |
1212 } | |
0 | 1213 if ( screen != SDL_PublicSurface ) { |
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1214 /* only screens have physical palettes */ |
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1215 which &= ~SDL_PHYSPAL; |
0 | 1216 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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1217 /* hardware palettes required for split colormaps */ |
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1218 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1219 } |
1220 | |
1221 /* Verify the parameters */ | |
1222 pal = screen->format->palette; | |
1223 if( !pal ) { | |
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1224 return 0; /* not a palettized surface */ |
0 | 1225 } |
1226 gotall = 1; | |
1227 palsize = 1 << screen->format->BitsPerPixel; | |
1228 if ( ncolors > (palsize - firstcolor) ) { | |
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1229 ncolors = (palsize - firstcolor); |
0 | 1230 gotall = 0; |
1231 } | |
1232 | |
1233 if ( which & SDL_LOGPAL ) { | |
1234 /* | |
1235 * Logical palette change: The actual screen isn't affected, | |
1236 * but the internal colormap is altered so that the | |
1237 * interpretation of the pixel values (for blits etc) is | |
1238 * changed. | |
1239 */ | |
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1240 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1241 } |
1242 if ( which & SDL_PHYSPAL ) { | |
1243 SDL_VideoDevice *video = current_video; | |
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1244 /* |
0 | 1245 * Physical palette change: This doesn't affect the |
1246 * program's idea of what the screen looks like, but changes | |
1247 * its actual appearance. | |
1248 */ | |
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1249 if(!video) |
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1250 return gotall; /* video not yet initialized */ |
0 | 1251 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1252 /* Lazy physical palette allocation */ | |
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1253 int size; |
0 | 1254 SDL_Palette *pp = malloc(sizeof(*pp)); |
1255 current_video->physpal = pp; | |
1256 pp->ncolors = pal->ncolors; | |
1257 size = pp->ncolors * sizeof(SDL_Color); | |
1258 pp->colors = malloc(size); | |
1259 memcpy(pp->colors, pal->colors, size); | |
1260 } | |
1261 if ( ! SetPalette_physical(screen, | |
1262 colors, firstcolor, ncolors) ) { | |
1263 gotall = 0; | |
1264 } | |
1265 } | |
1266 return gotall; | |
1267 } | |
1268 | |
1269 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1270 int ncolors) | |
1271 { | |
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1272 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1273 colors, firstcolor, ncolors); |
1274 } | |
1275 | |
1276 /* | |
1277 * Clean up the video subsystem | |
1278 */ | |
1279 void SDL_VideoQuit (void) | |
1280 { | |
1281 SDL_Surface *ready_to_go; | |
1282 | |
1283 if ( current_video ) { | |
1284 SDL_VideoDevice *video = current_video; | |
1285 SDL_VideoDevice *this = current_video; | |
1286 | |
1287 /* Halt event processing before doing anything else */ | |
1288 SDL_StopEventLoop(); | |
1289 | |
1290 /* Clean up allocated window manager items */ | |
1291 if ( SDL_PublicSurface ) { | |
1292 SDL_PublicSurface = NULL; | |
1293 } | |
1294 SDL_CursorQuit(); | |
1295 | |
1296 /* Just in case... */ | |
1297 SDL_WM_GrabInputOff(); | |
1298 | |
1299 /* Clean up the system video */ | |
1300 video->VideoQuit(this); | |
1301 | |
1302 /* Free any lingering surfaces */ | |
1303 ready_to_go = SDL_ShadowSurface; | |
1304 SDL_ShadowSurface = NULL; | |
1305 SDL_FreeSurface(ready_to_go); | |
1306 if ( SDL_VideoSurface != NULL ) { | |
1307 ready_to_go = SDL_VideoSurface; | |
1308 SDL_VideoSurface = NULL; | |
1309 SDL_FreeSurface(ready_to_go); | |
1310 } | |
1311 SDL_PublicSurface = NULL; | |
1312 | |
1313 /* Clean up miscellaneous memory */ | |
1314 if ( video->physpal ) { | |
1315 free(video->physpal->colors); | |
1316 free(video->physpal); | |
1317 video->physpal = NULL; | |
1318 } | |
1319 if ( video->gammacols ) { | |
1320 free(video->gammacols); | |
1321 video->gammacols = NULL; | |
1322 } | |
1323 if ( video->gamma ) { | |
1324 free(video->gamma); | |
1325 video->gamma = NULL; | |
1326 } | |
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1327 if ( video->wm_title != NULL ) { |
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1328 free(video->wm_title); |
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1329 video->wm_title = NULL; |
0 | 1330 } |
58
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|
1331 if ( video->wm_icon != NULL ) { |
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|
1332 free(video->wm_icon); |
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1333 video->wm_icon = NULL; |
0 | 1334 } |
1335 | |
1336 /* Finish cleaning up video subsystem */ | |
1337 video->free(this); | |
1338 current_video = NULL; | |
1339 } | |
1340 return; | |
1341 } | |
1342 | |
1343 /* Load the GL driver library */ | |
1344 int SDL_GL_LoadLibrary(const char *path) | |
1345 { | |
1346 SDL_VideoDevice *video = current_video; | |
1347 SDL_VideoDevice *this = current_video; | |
1348 int retval; | |
1349 | |
1350 retval = -1; | |
423
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1351 if ( video == NULL ) { |
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1352 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1353 } else { |
423
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1354 if ( video->GL_LoadLibrary ) { |
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1355 retval = video->GL_LoadLibrary(this, path); |
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1356 } else { |
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1357 SDL_SetError("No dynamic GL support in video driver"); |
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1358 } |
0 | 1359 } |
1360 return(retval); | |
1361 } | |
1362 | |
1363 void *SDL_GL_GetProcAddress(const char* proc) | |
1364 { | |
1365 SDL_VideoDevice *video = current_video; | |
1366 SDL_VideoDevice *this = current_video; | |
1367 void *func; | |
1368 | |
1369 func = NULL; | |
1370 if ( video->GL_GetProcAddress ) { | |
1371 if ( video->gl_config.driver_loaded ) { | |
1372 func = video->GL_GetProcAddress(this, proc); | |
1373 } else { | |
1374 SDL_SetError("No GL driver has been loaded"); | |
1375 } | |
1376 } else { | |
1377 SDL_SetError("No dynamic GL support in video driver"); | |
1378 } | |
1379 return func; | |
1380 } | |
1381 | |
1382 /* Set the specified GL attribute for setting up a GL video mode */ | |
1383 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1384 { | |
1385 int retval; | |
1386 SDL_VideoDevice *video = current_video; | |
1387 | |
1388 retval = 0; | |
1389 switch (attr) { | |
1390 case SDL_GL_RED_SIZE: | |
1391 video->gl_config.red_size = value; | |
1392 break; | |
1393 case SDL_GL_GREEN_SIZE: | |
1394 video->gl_config.green_size = value; | |
1395 break; | |
1396 case SDL_GL_BLUE_SIZE: | |
1397 video->gl_config.blue_size = value; | |
1398 break; | |
1399 case SDL_GL_ALPHA_SIZE: | |
1400 video->gl_config.alpha_size = value; | |
1401 break; | |
1402 case SDL_GL_DOUBLEBUFFER: | |
1403 video->gl_config.double_buffer = value; | |
1404 break; | |
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|
1405 case SDL_GL_BUFFER_SIZE: |
66c02f83f5bf
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|
1406 video->gl_config.buffer_size = value; |
0 | 1407 break; |
1408 case SDL_GL_DEPTH_SIZE: | |
1409 video->gl_config.depth_size = value; | |
1410 break; | |
1411 case SDL_GL_STENCIL_SIZE: | |
1412 video->gl_config.stencil_size = value; | |
1413 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1414 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1415 video->gl_config.accum_red_size = value; |
1416 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1417 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1418 video->gl_config.accum_green_size = value; |
1419 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1420 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1421 video->gl_config.accum_blue_size = value; |
1422 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1423 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1424 video->gl_config.accum_alpha_size = value; |
1425 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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|
1426 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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diff
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|
1427 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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433
diff
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|
1428 break; |
656
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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|
1429 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
1430 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
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diff
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|
1431 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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diff
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|
1432 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1433 video->gl_config.multisamplesamples = value; |
655
9c42ee1b7d77
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diff
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|
1434 break; |
0 | 1435 default: |
1436 SDL_SetError("Unknown OpenGL attribute"); | |
1437 retval = -1; | |
1438 break; | |
1439 } | |
1440 return(retval); | |
1441 } | |
1442 | |
1443 /* Retrieve an attribute value from the windowing system. */ | |
1444 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1445 { | |
1446 int retval = -1; | |
1447 SDL_VideoDevice* video = current_video; | |
1448 SDL_VideoDevice* this = current_video; | |
1449 | |
1450 if ( video->GL_GetAttribute ) { | |
1451 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
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diff
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|
1452 } else { |
7b94b6379341
*** empty log message ***
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diff
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|
1453 *value = 0; |
7b94b6379341
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diff
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|
1454 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1455 } |
1456 return retval; | |
1457 } | |
1458 | |
1459 /* Perform a GL buffer swap on the current GL context */ | |
1460 void SDL_GL_SwapBuffers(void) | |
1461 { | |
1462 SDL_VideoDevice *video = current_video; | |
1463 SDL_VideoDevice *this = current_video; | |
1464 | |
1465 if ( video->screen->flags & SDL_OPENGL ) { | |
266
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|
1466 video->GL_SwapBuffers(this); |
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1467 } else { |
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|
1468 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1469 } |
1470 } | |
1471 | |
1472 /* Update rects with locking */ | |
1473 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1474 { | |
1475 SDL_GL_Lock(); | |
1476 SDL_GL_UpdateRects(numrects, rects); | |
1477 SDL_GL_Unlock(); | |
1478 } | |
1479 | |
1480 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1481 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1482 { | |
1483 #ifdef HAVE_OPENGL | |
1484 SDL_VideoDevice *this = current_video; | |
1485 SDL_Rect update, tmp; | |
1486 int x, y, i; | |
1487 | |
1488 for ( i = 0; i < numrects; i++ ) | |
1489 { | |
1490 tmp.y = rects[i].y; | |
1491 tmp.h = rects[i].h; | |
1492 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1493 { | |
1494 tmp.x = rects[i].x; | |
1495 tmp.w = rects[i].w; | |
1496 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1497 { | |
1498 update.x = tmp.x; | |
1499 update.y = tmp.y; | |
1500 update.w = tmp.w; | |
1501 update.h = tmp.h; | |
1502 | |
1503 if ( update.w > 256 ) | |
1504 update.w = 256; | |
1505 | |
1506 if ( update.h > 256 ) | |
1507 update.h = 256; | |
1508 | |
1509 this->glFlush(); | |
1510 this->glTexSubImage2D( | |
1511 GL_TEXTURE_2D, | |
1512 0, | |
1513 0, | |
1514 0, | |
1515 update.w, | |
1516 update.h, | |
1517 this->is_32bit? GL_RGBA : GL_RGB, | |
1518 #ifdef GL_VERSION_1_2 | |
1519 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1520 #else | |
1521 GL_UNSIGNED_BYTE, | |
1522 #endif | |
1523 (Uint8 *)this->screen->pixels + | |
1524 this->screen->format->BytesPerPixel * update.x + | |
1525 update.y * this->screen->pitch ); | |
1526 | |
1527 this->glFlush(); | |
1528 /* | |
1529 * Note the parens around the function name: | |
1530 * This is because some OpenGL implementations define glTexCoord etc | |
1531 * as macros, and we don't want them expanded here. | |
1532 */ | |
1533 this->glBegin(GL_TRIANGLE_STRIP); | |
1534 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1535 (this->glVertex2i)( update.x, update.y ); | |
1536 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1537 (this->glVertex2i)( update.x + update.w, update.y ); | |
1538 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1539 (this->glVertex2i)( update.x, update.y + update.h ); | |
1540 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1541 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1542 this->glEnd(); | |
1543 | |
1544 tmp.x += 256; | |
1545 tmp.w -= 256; | |
1546 } | |
1547 tmp.y += 256; | |
1548 tmp.h -= 256; | |
1549 } | |
1550 } | |
1551 #endif | |
1552 } | |
1553 | |
1554 /* Lock == save current state */ | |
1555 void SDL_GL_Lock() | |
1556 { | |
1557 #ifdef HAVE_OPENGL | |
1558 lock_count--; | |
1559 if (lock_count==-1) | |
1560 { | |
1561 SDL_VideoDevice *this = current_video; | |
1562 | |
1563 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
125
0ae324925dd7
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1564 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1565 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
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1566 #endif |
0 | 1567 |
1568 this->glEnable(GL_TEXTURE_2D); | |
1569 this->glEnable(GL_BLEND); | |
1570 this->glDisable(GL_FOG); | |
1571 this->glDisable(GL_ALPHA_TEST); | |
1572 this->glDisable(GL_DEPTH_TEST); | |
1573 this->glDisable(GL_SCISSOR_TEST); | |
1574 this->glDisable(GL_STENCIL_TEST); | |
1575 this->glDisable(GL_CULL_FACE); | |
1576 | |
1577 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1578 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1579 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1580 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1581 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1582 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1583 | |
1584 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1585 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1586 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1587 | |
1588 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1589 this->glMatrixMode(GL_PROJECTION); | |
1590 this->glPushMatrix(); | |
1591 this->glLoadIdentity(); | |
1592 | |
1593 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1594 | |
1595 this->glMatrixMode(GL_MODELVIEW); | |
1596 this->glPushMatrix(); | |
1597 this->glLoadIdentity(); | |
1598 } | |
1599 #endif | |
1600 } | |
1601 | |
1602 /* Unlock == restore saved state */ | |
1603 void SDL_GL_Unlock() | |
1604 { | |
1605 #ifdef HAVE_OPENGL | |
1606 lock_count++; | |
1607 if (lock_count==0) | |
1608 { | |
1609 SDL_VideoDevice *this = current_video; | |
1610 | |
1611 this->glPopMatrix(); | |
1612 this->glMatrixMode(GL_PROJECTION); | |
1613 this->glPopMatrix(); | |
1614 | |
1615 this->glPopClientAttrib(); | |
1616 this->glPopAttrib(); | |
1617 } | |
1618 #endif | |
1619 } | |
1620 | |
1621 /* | |
1622 * Sets/Gets the title and icon text of the display window, if any. | |
1623 */ | |
1624 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1625 { | |
1626 SDL_VideoDevice *video = current_video; | |
1627 SDL_VideoDevice *this = current_video; | |
1628 | |
58
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diff
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1629 if ( video ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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47
diff
changeset
|
1630 if ( title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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parents:
47
diff
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|
1631 if ( video->wm_title ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1632 free(video->wm_title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
1633 } |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1634 video->wm_title = (char *)malloc(strlen(title)+1); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
|
1635 if ( video->wm_title != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
changeset
|
1636 strcpy(video->wm_title, title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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|
1637 } |
0 | 1638 } |
58
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
1639 if ( icon ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
Sam Lantinga <slouken@lokigames.com>
parents:
47
diff
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1640 if ( video->wm_icon ) { |
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1641 free(video->wm_icon); |
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1642 } |
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1643 video->wm_icon = (char *)malloc(strlen(icon)+1); |
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1644 if ( video->wm_icon != NULL ) { |
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1645 strcpy(video->wm_icon, icon); |
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1646 } |
0 | 1647 } |
58
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1648 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1649 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1650 } |
1651 } | |
1652 } | |
1653 void SDL_WM_GetCaption (char **title, char **icon) | |
1654 { | |
58
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1655 SDL_VideoDevice *video = current_video; |
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1656 |
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1657 if ( video ) { |
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1658 if ( title ) { |
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1659 *title = video->wm_title; |
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1660 } |
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1661 if ( icon ) { |
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1662 *icon = video->wm_icon; |
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1663 } |
0 | 1664 } |
1665 } | |
1666 | |
541
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1667 /* Utility function used by SDL_WM_SetIcon(); |
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1668 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1669 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1670 { |
1671 int x, y; | |
1672 Uint32 colorkey; | |
1673 #define SET_MASKBIT(icon, x, y, mask) \ | |
1674 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1675 | |
1676 colorkey = icon->format->colorkey; | |
1677 switch (icon->format->BytesPerPixel) { | |
1678 case 1: { Uint8 *pixels; | |
1679 for ( y=0; y<icon->h; ++y ) { | |
1680 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1681 for ( x=0; x<icon->w; ++x ) { | |
1682 if ( *pixels++ == colorkey ) { | |
1683 SET_MASKBIT(icon, x, y, mask); | |
1684 } | |
1685 } | |
1686 } | |
1687 } | |
1688 break; | |
1689 | |
1690 case 2: { Uint16 *pixels; | |
1691 for ( y=0; y<icon->h; ++y ) { | |
1692 pixels = (Uint16 *)icon->pixels + | |
1693 y*icon->pitch/2; | |
1694 for ( x=0; x<icon->w; ++x ) { | |
541
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1695 if ( (flags & 1) && *pixels == colorkey ) { |
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1696 SET_MASKBIT(icon, x, y, mask); |
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1697 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1698 SET_MASKBIT(icon, x, y, mask); |
1699 } | |
541
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1700 pixels++; |
0 | 1701 } |
1702 } | |
1703 } | |
1704 break; | |
1705 | |
1706 case 4: { Uint32 *pixels; | |
1707 for ( y=0; y<icon->h; ++y ) { | |
1708 pixels = (Uint32 *)icon->pixels + | |
1709 y*icon->pitch/4; | |
1710 for ( x=0; x<icon->w; ++x ) { | |
541
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1711 if ( (flags & 1) && *pixels == colorkey ) { |
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1712 SET_MASKBIT(icon, x, y, mask); |
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1713 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1714 SET_MASKBIT(icon, x, y, mask); |
1715 } | |
541
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1716 pixels++; |
0 | 1717 } |
1718 } | |
1719 } | |
1720 break; | |
1721 } | |
1722 } | |
1723 | |
1724 /* | |
1725 * Sets the window manager icon for the display window. | |
1726 */ | |
1727 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1728 { | |
1729 SDL_VideoDevice *video = current_video; | |
1730 SDL_VideoDevice *this = current_video; | |
1731 | |
1732 if ( icon && video->SetIcon ) { | |
1733 /* Generate a mask if necessary, and create the icon! */ | |
1734 if ( mask == NULL ) { | |
1735 int mask_len = icon->h*(icon->w+7)/8; | |
541
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1736 int flags = 0; |
0 | 1737 mask = (Uint8 *)malloc(mask_len); |
1738 if ( mask == NULL ) { | |
1739 return; | |
1740 } | |
1741 memset(mask, ~0, mask_len); | |
541
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1742 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1743 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1744 if( flags ) { |
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1745 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1746 } |
1747 video->SetIcon(video, icon, mask); | |
1748 free(mask); | |
1749 } else { | |
1750 video->SetIcon(this, icon, mask); | |
1751 } | |
1752 } | |
1753 } | |
1754 | |
1755 /* | |
1756 * Grab or ungrab the keyboard and mouse input. | |
1757 * This function returns the final grab mode after calling the | |
1758 * driver dependent function. | |
1759 */ | |
1760 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1761 { | |
1762 SDL_VideoDevice *video = current_video; | |
1763 SDL_VideoDevice *this = current_video; | |
1764 | |
1765 /* Only do something if we have support for grabs */ | |
1766 if ( video->GrabInput == NULL ) { | |
1767 return(video->input_grab); | |
1768 } | |
1769 | |
1770 /* If the final grab mode if off, only then do we actually grab */ | |
1771 #ifdef DEBUG_GRAB | |
1772 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1773 #endif | |
1774 if ( mode == SDL_GRAB_OFF ) { | |
1775 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1776 mode = video->GrabInput(this, mode); | |
1777 } | |
1778 } else { | |
1779 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1780 mode = video->GrabInput(this, mode); | |
1781 } | |
1782 } | |
1783 if ( mode != video->input_grab ) { | |
1784 video->input_grab = mode; | |
1785 if ( video->CheckMouseMode ) { | |
1786 video->CheckMouseMode(this); | |
1787 } | |
1788 } | |
1789 #ifdef DEBUG_GRAB | |
1790 printf("Final mode %d\n", video->input_grab); | |
1791 #endif | |
1792 | |
1793 /* Return the final grab state */ | |
1794 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1795 mode -= SDL_GRAB_FULLSCREEN; | |
1796 } | |
1797 return(mode); | |
1798 } | |
1799 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1800 { | |
1801 SDL_VideoDevice *video = current_video; | |
1802 | |
11
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1803 /* If the video isn't initialized yet, we can't do anything */ |
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1804 if ( ! video ) { |
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1805 return SDL_GRAB_OFF; |
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1806 } |
0 | 1807 |
1808 /* Return the current mode on query */ | |
1809 if ( mode == SDL_GRAB_QUERY ) { | |
1810 mode = video->input_grab; | |
1811 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1812 mode -= SDL_GRAB_FULLSCREEN; | |
1813 } | |
1814 return(mode); | |
1815 } | |
1816 | |
1817 #ifdef DEBUG_GRAB | |
1818 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1819 #endif | |
1820 /* If the video surface is fullscreen, we always grab */ | |
1821 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1822 mode -= SDL_GRAB_FULLSCREEN; | |
1823 } | |
1824 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1825 mode += SDL_GRAB_FULLSCREEN; | |
1826 } | |
1827 return(SDL_WM_GrabInputRaw(mode)); | |
1828 } | |
1829 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1830 { | |
1831 SDL_GrabMode mode; | |
1832 | |
1833 /* First query the current grab state */ | |
1834 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1835 | |
1836 /* Now explicitly turn off input grab */ | |
1837 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1838 | |
1839 /* Return the old state */ | |
1840 return(mode); | |
1841 } | |
1842 | |
1843 /* | |
1844 * Iconify the window in window managed environments. | |
1845 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1846 */ | |
1847 int SDL_WM_IconifyWindow(void) | |
1848 { | |
1849 SDL_VideoDevice *video = current_video; | |
1850 SDL_VideoDevice *this = current_video; | |
1851 int retval; | |
1852 | |
1853 retval = 0; | |
1854 if ( video->IconifyWindow ) { | |
1855 retval = video->IconifyWindow(this); | |
1856 } | |
1857 return(retval); | |
1858 } | |
1859 | |
1860 /* | |
1861 * Toggle fullscreen mode | |
1862 */ | |
1863 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1864 { | |
1865 SDL_VideoDevice *video = current_video; | |
1866 SDL_VideoDevice *this = current_video; | |
1867 int toggled; | |
1868 | |
1869 toggled = 0; | |
1870 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1871 video->ToggleFullScreen ) { | |
1872 if ( surface->flags & SDL_FULLSCREEN ) { | |
1873 toggled = video->ToggleFullScreen(this, 0); | |
1874 if ( toggled ) { | |
1875 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1876 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1877 } | |
1878 } else { | |
1879 toggled = video->ToggleFullScreen(this, 1); | |
1880 if ( toggled ) { | |
1881 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1882 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1883 } | |
1884 } | |
1885 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1886 if ( toggled ) { | |
1887 SDL_WM_GrabInput(video->input_grab); | |
1888 } | |
1889 } | |
1890 return(toggled); | |
1891 } | |
1892 | |
1893 /* | |
1894 * Get some platform dependent window manager information | |
1895 */ | |
1896 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1897 { | |
1898 SDL_VideoDevice *video = current_video; | |
1899 SDL_VideoDevice *this = current_video; | |
1900 | |
1901 if ( video && video->GetWMInfo ) { | |
1902 return(video->GetWMInfo(this, info)); | |
1903 } else { | |
1904 return(0); | |
1905 } | |
1906 } |