Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.c @ 4750:22aa6a631d34
Changed StartTextInput to take an SDL_Window parameter.
author | dewyatt |
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date | Thu, 08 Jul 2010 01:35:47 -0400 |
parents | 5284a3b3217a |
children | 436183eb30c8 |
rev | line source |
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1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_main.h" |
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25 #include "SDL_video.h" |
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26 #include "SDL_mouse.h" |
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27 #include "../SDL_sysvideo.h" |
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28 #include "../SDL_pixels_c.h" |
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29 |
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30 #include "SDL_win32video.h" |
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31 #include "SDL_d3drender.h" |
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32 #include "SDL_gdirender.h" |
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33 |
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34 /* Initialization/Query functions */ |
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35 static int WIN_VideoInit(_THIS); |
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36 static void WIN_VideoQuit(_THIS); |
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37 |
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38 /* WIN32 driver bootstrap functions */ |
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39 |
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40 static int |
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41 WIN_Available(void) |
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42 { |
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43 return (1); |
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44 } |
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45 |
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46 static void |
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47 WIN_DeleteDevice(SDL_VideoDevice * device) |
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48 { |
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49 SDL_VideoData *data = (SDL_VideoData *) device->driverdata; |
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50 |
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51 SDL_UnregisterApp(); |
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52 #if SDL_VIDEO_RENDER_D3D |
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53 if (data->d3d) { |
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54 IDirect3D9_Release(data->d3d); |
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55 FreeLibrary(data->d3dDLL); |
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56 } |
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57 #endif |
3168 | 58 #if SDL_VIDEO_RENDER_DDRAW |
59 if (data->ddraw) { | |
60 data->ddraw->lpVtbl->Release(data->ddraw); | |
61 FreeLibrary(data->ddrawDLL); | |
62 } | |
63 #endif | |
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64 SDL_free(device->driverdata); |
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65 SDL_free(device); |
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66 } |
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67 |
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68 static SDL_VideoDevice * |
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69 WIN_CreateDevice(int devindex) |
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70 { |
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71 SDL_VideoDevice *device; |
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72 SDL_VideoData *data; |
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73 |
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74 SDL_RegisterApp(NULL, 0, NULL); |
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75 |
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76 /* Initialize all variables that we clean on shutdown */ |
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77 device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
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78 if (device) { |
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79 data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); |
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80 } else { |
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81 data = NULL; |
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82 } |
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83 if (!data) { |
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84 SDL_OutOfMemory(); |
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85 if (device) { |
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86 SDL_free(device); |
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87 } |
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88 return NULL; |
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89 } |
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90 device->driverdata = data; |
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91 |
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92 #if SDL_VIDEO_RENDER_D3D |
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93 data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL")); |
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94 if (data->d3dDLL) { |
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95 IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion); |
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96 |
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97 D3DCreate = |
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98 (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL, |
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99 "Direct3DCreate9"); |
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100 if (D3DCreate) { |
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101 data->d3d = D3DCreate(D3D_SDK_VERSION); |
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102 } |
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103 if (!data->d3d) { |
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104 FreeLibrary(data->d3dDLL); |
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105 data->d3dDLL = NULL; |
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106 } |
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107 } |
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108 #endif /* SDL_VIDEO_RENDER_D3D */ |
3168 | 109 #if SDL_VIDEO_RENDER_DDRAW |
110 data->ddrawDLL = LoadLibrary(TEXT("ddraw.dll")); | |
111 if (data->ddrawDLL) { | |
112 IDirectDraw *(WINAPI * DDCreate) (GUID FAR * lpGUID, | |
113 LPDIRECTDRAW FAR * lplpDD, | |
114 IUnknown FAR * pUnkOuter); | |
115 | |
116 DDCreate = | |
117 (IDirectDraw * | |
118 (WINAPI *) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *)) | |
119 GetProcAddress(data->ddrawDLL, TEXT("DirectDrawCreate")); | |
120 if (!DDCreate || DDCreate(NULL, &data->ddraw, NULL) != DD_OK) { | |
121 FreeLibrary(data->ddrawDLL); | |
122 data->ddrawDLL = NULL; | |
123 data->ddraw = NULL; | |
124 } | |
125 } | |
126 #endif /* SDL_VIDEO_RENDER_DDRAW */ | |
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127 |
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128 /* Set the function pointers */ |
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129 device->VideoInit = WIN_VideoInit; |
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130 device->VideoQuit = WIN_VideoQuit; |
3528
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131 device->GetDisplayBounds = WIN_GetDisplayBounds; |
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132 device->GetDisplayModes = WIN_GetDisplayModes; |
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133 device->SetDisplayMode = WIN_SetDisplayMode; |
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134 device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp; |
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135 device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp; |
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136 device->PumpEvents = WIN_PumpEvents; |
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137 |
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138 #undef CreateWindow |
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139 device->CreateWindow = WIN_CreateWindow; |
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140 device->CreateWindowFrom = WIN_CreateWindowFrom; |
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141 device->SetWindowTitle = WIN_SetWindowTitle; |
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142 device->SetWindowIcon = WIN_SetWindowIcon; |
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143 device->SetWindowPosition = WIN_SetWindowPosition; |
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144 device->SetWindowSize = WIN_SetWindowSize; |
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145 device->ShowWindow = WIN_ShowWindow; |
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146 device->HideWindow = WIN_HideWindow; |
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147 device->RaiseWindow = WIN_RaiseWindow; |
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148 device->MaximizeWindow = WIN_MaximizeWindow; |
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149 device->MinimizeWindow = WIN_MinimizeWindow; |
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150 device->RestoreWindow = WIN_RestoreWindow; |
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151 device->SetWindowGrab = WIN_SetWindowGrab; |
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152 device->DestroyWindow = WIN_DestroyWindow; |
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153 device->GetWindowWMInfo = WIN_GetWindowWMInfo; |
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154 #ifdef SDL_VIDEO_OPENGL_WGL |
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155 device->GL_LoadLibrary = WIN_GL_LoadLibrary; |
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156 device->GL_GetProcAddress = WIN_GL_GetProcAddress; |
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157 device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; |
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158 device->GL_CreateContext = WIN_GL_CreateContext; |
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159 device->GL_MakeCurrent = WIN_GL_MakeCurrent; |
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160 device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; |
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161 device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; |
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162 device->GL_SwapWindow = WIN_GL_SwapWindow; |
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163 device->GL_DeleteContext = WIN_GL_DeleteContext; |
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164 #endif |
4747 | 165 device->StartTextInput = WIN_StartTextInput; |
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166 device->StopTextInput = WIN_StopTextInput; |
4747 | 167 device->SetTextInputRect = WIN_SetTextInputRect; |
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168 |
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169 device->free = WIN_DeleteDevice; |
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170 |
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171 return device; |
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172 } |
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173 |
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174 VideoBootStrap WIN32_bootstrap = { |
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175 "win32", "SDL Win32/64 video driver", WIN_Available, WIN_CreateDevice |
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176 }; |
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177 |
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178 |
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179 int |
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180 WIN_VideoInit(_THIS) |
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181 { |
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Don't add any renderers if you can't add any displays
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182 if (WIN_InitModes(_this) < 0) { |
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183 return -1; |
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184 } |
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185 |
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Prefer the D3D renderer over GDI, at least for testing.
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186 #if SDL_VIDEO_RENDER_D3D |
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187 D3D_AddRenderDriver(_this); |
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188 #endif |
3168 | 189 #if SDL_VIDEO_RENDER_DDRAW |
190 DDRAW_AddRenderDriver(_this); | |
191 #endif | |
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192 #if SDL_VIDEO_RENDER_GDI |
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193 GDI_AddRenderDriver(_this); |
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194 #endif |
3168 | 195 #if SDL_VIDEO_RENDER_GAPI |
196 GAPI_AddRenderDriver(_this); | |
197 #endif | |
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198 |
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199 WIN_InitKeyboard(_this); |
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200 WIN_InitMouse(_this); |
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201 |
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202 return 0; |
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203 } |
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204 |
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205 void |
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206 WIN_VideoQuit(_THIS) |
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207 { |
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208 WIN_QuitModes(_this); |
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209 WIN_QuitKeyboard(_this); |
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210 WIN_QuitMouse(_this); |
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211 } |
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212 |
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213 /* vim: set ts=4 sw=4 expandtab: */ |