annotate README.DC @ 1523:21b1fbb53f4a

(patch tweaked a bit) Date: Tue, 14 Mar 2006 03:30:11 +0000 From: Peter Mulholland Subject: [SDL] Windows MessageBox() strangeness fixes Hello all, I *think* this should fix the issues that people were seeing with MessageBox() not working and therefore assert() on mingw/msvc. Forgive me if i've screwed up making the diff file - I'm a total newb when it comes to things like CVS and diff. It modifies a few files as I saw that FlushMessageQueue() was in both the windx5 and windib driver, so I moved this into wincommon. It was also in the gapi driver, so I changed that too. The function is now WIN_FlushMessageQueue() in src/video/wincommon/SDL_syswm.c
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 04:00:03 +0000
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1 SDL for Dreamcast (beta2)
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3 BERO
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4 berobero@users.sourceforge.net
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6 http://www.geocities.co.jp/Playtown/2004/
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8 this work with kos-newlib
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9 http://sourceforge.net/projects/dcquake/
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11 compile
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12 - source environ.sh (from the KOS distribution)
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13 - make -f Makefile.dc
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15 compile with gl support
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16 - install latest libgl from http://sourceforge.net/projects/dcquake/
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17 - uncomment GL=1 in Makefile.dc
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18 - make -f Makefile.dc clean
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19 - make -f Makefile.dc
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21 install
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22 - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
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24 changelog:
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26 beta2
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27 - OpenGL support
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28 - Hardware page flip support
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30 beta
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31 - thread, timer don't tested so much.
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32 - not support OpenGL