view README.DC @ 1523:21b1fbb53f4a

(patch tweaked a bit) Date: Tue, 14 Mar 2006 03:30:11 +0000 From: Peter Mulholland Subject: [SDL] Windows MessageBox() strangeness fixes Hello all, I *think* this should fix the issues that people were seeing with MessageBox() not working and therefore assert() on mingw/msvc. Forgive me if i've screwed up making the diff file - I'm a total newb when it comes to things like CVS and diff. It modifies a few files as I saw that FlushMessageQueue() was in both the windx5 and windib driver, so I moved this into wincommon. It was also in the gapi driver, so I changed that too. The function is now WIN_FlushMessageQueue() in src/video/wincommon/SDL_syswm.c
author Sam Lantinga <slouken@libsdl.org>
date Tue, 14 Mar 2006 04:00:03 +0000
parents c17d82103614
children
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SDL for Dreamcast (beta2)

	BERO
	berobero@users.sourceforge.net 

	http://www.geocities.co.jp/Playtown/2004/

this work with kos-newlib
http://sourceforge.net/projects/dcquake/

compile
- source environ.sh (from the KOS distribution)
- make -f Makefile.dc

compile with gl support
- install latest libgl from http://sourceforge.net/projects/dcquake/
- uncomment GL=1 in Makefile.dc
- make -f Makefile.dc clean
- make -f Makefile.dc

install
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment

changelog:

beta2
- OpenGL support
- Hardware page flip support

beta
- thread, timer don't tested so much.
- not support OpenGL