Mercurial > sdl-ios-xcode
annotate src/video/aalib/SDL_aavideo.c @ 1667:1fddae038bc8 SDL-1.3
Implemented many compatibility functions
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 29 May 2006 03:53:21 +0000 |
parents | 782fd950bd46 |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* AAlib based SDL video driver implementation. | |
25 */ | |
26 | |
27 #include <unistd.h> | |
28 #include <sys/stat.h> | |
29 | |
30 | |
31 #include "SDL_video.h" | |
32 #include "SDL_mouse.h" | |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_pixels_c.h" |
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35 #include "../../events/SDL_events_c.h" |
0 | 36 |
37 #include "SDL_aavideo.h" | |
38 #include "SDL_aaevents_c.h" | |
39 #include "SDL_aamouse_c.h" | |
40 | |
41 #include <aalib.h> | |
42 | |
43 /* Initialization/Query functions */ | |
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44 static int AA_VideoInit (_THIS, SDL_PixelFormat * vformat); |
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45 static SDL_Rect **AA_ListModes (_THIS, SDL_PixelFormat * format, |
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46 Uint32 flags); |
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47 static SDL_Surface *AA_SetVideoMode (_THIS, SDL_Surface * current, int width, |
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48 int height, int bpp, Uint32 flags); |
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49 static int AA_SetColors (_THIS, int firstcolor, int ncolors, |
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50 SDL_Color * colors); |
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51 static void AA_VideoQuit (_THIS); |
0 | 52 |
53 /* Hardware surface functions */ | |
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54 static int AA_AllocHWSurface (_THIS, SDL_Surface * surface); |
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55 static int AA_LockHWSurface (_THIS, SDL_Surface * surface); |
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56 static int AA_FlipHWSurface (_THIS, SDL_Surface * surface); |
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57 static void AA_UnlockHWSurface (_THIS, SDL_Surface * surface); |
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58 static void AA_FreeHWSurface (_THIS, SDL_Surface * surface); |
0 | 59 |
60 /* Cache the VideoDevice struct */ | |
61 static struct SDL_VideoDevice *local_this; | |
62 | |
63 /* AAlib driver bootstrap functions */ | |
64 | |
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65 static int |
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66 AA_Available (void) |
0 | 67 { |
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68 return 1; /* Always available ! */ |
0 | 69 } |
70 | |
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71 static void |
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72 AA_DeleteDevice (SDL_VideoDevice * device) |
0 | 73 { |
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74 SDL_free (device->hidden); |
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75 SDL_free (device); |
0 | 76 } |
77 | |
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78 static SDL_VideoDevice * |
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79 AA_CreateDevice (int devindex) |
0 | 80 { |
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81 SDL_VideoDevice *device; |
0 | 82 |
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83 /* Initialize all variables that we clean on shutdown */ |
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84 device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice)); |
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85 if (device) { |
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86 SDL_memset (device, 0, (sizeof *device)); |
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87 device->hidden = (struct SDL_PrivateVideoData *) |
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88 SDL_malloc ((sizeof *device->hidden)); |
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89 } |
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90 if ((device == NULL) || (device->hidden == NULL)) { |
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91 SDL_OutOfMemory (); |
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92 if (device) { |
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93 SDL_free (device); |
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94 } |
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95 return (0); |
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96 } |
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97 SDL_memset (device->hidden, 0, (sizeof *device->hidden)); |
0 | 98 |
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99 /* Set the function pointers */ |
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100 device->VideoInit = AA_VideoInit; |
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101 device->ListModes = AA_ListModes; |
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102 device->SetVideoMode = AA_SetVideoMode; |
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103 device->CreateYUVOverlay = NULL; |
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104 device->SetColors = AA_SetColors; |
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105 device->UpdateRects = NULL; |
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106 device->VideoQuit = AA_VideoQuit; |
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107 device->AllocHWSurface = AA_AllocHWSurface; |
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108 device->CheckHWBlit = NULL; |
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109 device->FillHWRect = NULL; |
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110 device->SetHWColorKey = NULL; |
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111 device->SetHWAlpha = NULL; |
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112 device->LockHWSurface = AA_LockHWSurface; |
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113 device->UnlockHWSurface = AA_UnlockHWSurface; |
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114 device->FlipHWSurface = NULL; |
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115 device->FreeHWSurface = AA_FreeHWSurface; |
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116 device->SetCaption = NULL; |
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117 device->SetIcon = NULL; |
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118 device->IconifyWindow = NULL; |
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119 device->GrabInput = NULL; |
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120 device->GetWMInfo = NULL; |
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121 device->InitOSKeymap = AA_InitOSKeymap; |
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122 device->PumpEvents = AA_PumpEvents; |
0 | 123 |
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124 device->free = AA_DeleteDevice; |
0 | 125 |
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126 return device; |
0 | 127 } |
128 | |
129 VideoBootStrap AALIB_bootstrap = { | |
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130 "aalib", "ASCII Art Library", |
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131 AA_Available, AA_CreateDevice |
0 | 132 }; |
133 | |
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134 static void AA_ResizeHandler (aa_context *); |
0 | 135 |
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136 int |
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137 AA_VideoInit (_THIS, SDL_PixelFormat * vformat) |
0 | 138 { |
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139 int keyboard; |
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140 int i; |
0 | 141 |
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142 /* Initialize all variables that we clean on shutdown */ |
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143 for (i = 0; i < SDL_NUMMODES; ++i) { |
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144 SDL_modelist[i] = SDL_malloc (sizeof (SDL_Rect)); |
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145 SDL_modelist[i]->x = SDL_modelist[i]->y = 0; |
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146 } |
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147 /* Modes sorted largest to smallest */ |
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148 SDL_modelist[0]->w = 1024; |
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149 SDL_modelist[0]->h = 768; |
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150 SDL_modelist[1]->w = 800; |
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151 SDL_modelist[1]->h = 600; |
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152 SDL_modelist[2]->w = 640; |
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153 SDL_modelist[2]->h = 480; |
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154 SDL_modelist[3]->w = 320; |
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155 SDL_modelist[3]->h = 400; |
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156 SDL_modelist[4]->w = 320; |
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157 SDL_modelist[4]->h = 240; |
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158 SDL_modelist[5]->w = 320; |
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159 SDL_modelist[5]->h = 200; |
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160 SDL_modelist[6] = NULL; |
0 | 161 |
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162 /* Initialize the library */ |
0 | 163 |
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164 AA_mutex = SDL_CreateMutex (); |
0 | 165 |
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166 aa_parseoptions (NULL, NULL, NULL, NULL); |
0 | 167 |
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168 AA_context = aa_autoinit (&aa_defparams); |
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169 if (!AA_context) { |
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170 SDL_SetError ("Unable to initialize AAlib"); |
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171 return (-1); |
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172 } |
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173 |
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174 /* Enable mouse and keyboard support */ |
0 | 175 |
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176 if (!aa_autoinitkbd (AA_context, AA_SENDRELEASE)) { |
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177 SDL_SetError ("Unable to initialize AAlib keyboard"); |
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178 return (-1); |
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179 } |
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180 if (!aa_autoinitmouse (AA_context, AA_SENDRELEASE)) { |
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181 fprintf (stderr, "Warning: Unable to initialize AAlib mouse"); |
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182 } |
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183 AA_rparams = aa_getrenderparams (); |
0 | 184 |
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185 local_this = this; |
0 | 186 |
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187 aa_resizehandler (AA_context, AA_ResizeHandler); |
0 | 188 |
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189 fprintf (stderr, "Using AAlib driver: %s (%s)\n", |
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190 AA_context->driver->name, AA_context->driver->shortname); |
0 | 191 |
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192 AA_in_x11 = (SDL_strcmp (AA_context->driver->shortname, "X11") == 0); |
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193 /* Determine the screen depth (use default 8-bit depth) */ |
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194 vformat->BitsPerPixel = 8; |
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195 vformat->BytesPerPixel = 1; |
0 | 196 |
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197 /* We're done! */ |
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198 return (0); |
0 | 199 } |
200 | |
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201 SDL_Rect ** |
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202 AA_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) |
0 | 203 { |
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204 if (format->BitsPerPixel != 8) |
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205 return NULL; |
0 | 206 |
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207 if (flags & SDL_FULLSCREEN) { |
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208 return SDL_modelist; |
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209 } else { |
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210 return (SDL_Rect **) - 1; |
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211 } |
0 | 212 } |
213 | |
214 /* From aavga.c | |
215 AAlib does not give us the choice of the actual resolution, thus we have to simulate additional | |
216 resolution by scaling down manually each frame | |
217 */ | |
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218 static void |
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219 fastscale (register char *b1, register char *b2, int x1, int x2, int y1, |
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220 int y2) |
0 | 221 { |
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222 register int ex, spx = 0, ddx, ddx1; |
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223 int ddy1, ddy, spy = 0, ey; |
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224 int x; |
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225 char *bb1 = b1; |
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226 if (!x1 || !x2 || !y1 || !y2) |
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227 return; |
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228 ddx = x1 + x1; |
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229 ddx1 = x2 + x2; |
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230 if (ddx1 < ddx) |
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231 spx = ddx / ddx1, ddx %= ddx1; |
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232 ddy = y1 + y1; |
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233 ddy1 = y2 + y2; |
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234 if (ddy1 < ddy) |
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235 spy = (ddy / ddy1) * x1, ddy %= ddy1; |
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236 ey = -ddy1; |
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237 for (; y2; y2--) { |
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238 ex = -ddx1; |
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239 for (x = x2; x; x--) { |
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240 *b2 = *b1; |
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241 b2++; |
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242 b1 += spx; |
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243 ex += ddx; |
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244 if (ex > 0) { |
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245 b1++; |
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246 ex -= ddx1; |
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247 } |
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248 } |
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249 bb1 += spy; |
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250 ey += ddy; |
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251 if (ey > 0) { |
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252 bb1 += x1; |
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253 ey -= ddy1; |
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254 } |
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255 b1 = bb1; |
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256 } |
0 | 257 } |
258 | |
259 /* Various screen update functions available */ | |
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260 static void AA_DirectUpdate (_THIS, int numrects, SDL_Rect * rects); |
0 | 261 |
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262 SDL_Surface * |
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263 AA_SetVideoMode (_THIS, SDL_Surface * current, |
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264 int width, int height, int bpp, Uint32 flags) |
0 | 265 { |
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266 int mode; |
0 | 267 |
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268 if (AA_buffer) { |
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269 SDL_free (AA_buffer); |
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270 } |
0 | 271 |
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272 AA_buffer = SDL_malloc (width * height); |
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273 if (!AA_buffer) { |
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274 SDL_SetError ("Couldn't allocate buffer for requested mode"); |
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275 return (NULL); |
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276 } |
0 | 277 |
278 /* printf("Setting mode %dx%d\n", width, height); */ | |
279 | |
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280 SDL_memset (aa_image (AA_context), 0, |
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281 aa_imgwidth (AA_context) * aa_imgheight (AA_context)); |
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282 SDL_memset (AA_buffer, 0, width * height); |
0 | 283 |
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284 /* Allocate the new pixel format for the screen */ |
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285 if (!SDL_ReallocFormat (current, 8, 0, 0, 0, 0)) { |
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286 return (NULL); |
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287 } |
0 | 288 |
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289 /* Set up the new mode framebuffer */ |
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290 current->flags = SDL_FULLSCREEN; |
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291 AA_w = current->w = width; |
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292 AA_h = current->h = height; |
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293 current->pitch = current->w; |
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294 current->pixels = AA_buffer; |
0 | 295 |
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296 AA_x_ratio = ((double) aa_imgwidth (AA_context)) / ((double) width); |
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297 AA_y_ratio = ((double) aa_imgheight (AA_context)) / ((double) height); |
0 | 298 |
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299 /* Set the blit function */ |
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300 this->UpdateRects = AA_DirectUpdate; |
0 | 301 |
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302 /* We're done */ |
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303 return (current); |
0 | 304 } |
305 | |
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306 static void |
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307 AA_ResizeHandler (aa_context * context) |
0 | 308 { |
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309 aa_resize (context); |
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310 local_this->hidden->x_ratio = |
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311 ((double) aa_imgwidth (context)) / ((double) local_this->screen->w); |
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312 local_this->hidden->y_ratio = |
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313 ((double) aa_imgheight (context)) / ((double) local_this->screen->h); |
0 | 314 |
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315 fastscale (local_this->hidden->buffer, aa_image (context), |
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316 local_this->hidden->w, aa_imgwidth (context), |
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317 local_this->hidden->h, aa_imgheight (context)); |
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318 aa_renderpalette (context, local_this->hidden->palette, |
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319 local_this->hidden->rparams, 0, 0, |
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320 aa_scrwidth (context), aa_scrheight (context)); |
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321 aa_flush (context); |
0 | 322 } |
323 | |
324 /* We don't actually allow hardware surfaces other than the main one */ | |
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325 static int |
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326 AA_AllocHWSurface (_THIS, SDL_Surface * surface) |
0 | 327 { |
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328 return (-1); |
0 | 329 } |
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330 static void |
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331 AA_FreeHWSurface (_THIS, SDL_Surface * surface) |
0 | 332 { |
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333 return; |
0 | 334 } |
335 | |
336 /* We need to wait for vertical retrace on page flipped displays */ | |
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337 static int |
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338 AA_LockHWSurface (_THIS, SDL_Surface * surface) |
0 | 339 { |
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340 /* TODO ? */ |
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341 return (0); |
0 | 342 } |
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343 static void |
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344 AA_UnlockHWSurface (_THIS, SDL_Surface * surface) |
0 | 345 { |
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346 return; |
0 | 347 } |
348 | |
349 /* FIXME: How is this done with AAlib? */ | |
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350 static int |
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351 AA_FlipHWSurface (_THIS, SDL_Surface * surface) |
0 | 352 { |
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353 SDL_mutexP (AA_mutex); |
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354 aa_flush (AA_context); |
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355 SDL_mutexV (AA_mutex); |
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356 return (0); |
0 | 357 } |
358 | |
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359 static void |
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360 AA_DirectUpdate (_THIS, int numrects, SDL_Rect * rects) |
0 | 361 { |
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362 int i; |
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363 SDL_Rect *rect; |
0 | 364 |
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365 fastscale (AA_buffer, aa_image (AA_context), AA_w, |
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366 aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context)); |
0 | 367 #if 1 |
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368 aa_renderpalette (AA_context, AA_palette, AA_rparams, 0, 0, |
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369 aa_scrwidth (AA_context), aa_scrheight (AA_context)); |
0 | 370 #else |
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371 /* Render only the rectangles in the list */ |
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372 printf ("Update rects : "); |
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373 for (i = 0; i < numrects; ++i) { |
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374 rect = &rects[i]; |
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375 printf ("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h); |
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376 aa_renderpalette (AA_context, AA_palette, AA_rparams, |
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377 rect->x * AA_x_ratio, rect->y * AA_y_ratio, |
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378 rect->w * AA_x_ratio, rect->h * AA_y_ratio); |
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379 } |
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380 printf ("\n"); |
0 | 381 #endif |
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382 SDL_mutexP (AA_mutex); |
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383 aa_flush (AA_context); |
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384 SDL_mutexV (AA_mutex); |
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385 return; |
0 | 386 } |
387 | |
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388 int |
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389 AA_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
0 | 390 { |
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391 int i; |
0 | 392 |
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393 for (i = 0; i < ncolors; i++) { |
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394 aa_setpalette (AA_palette, firstcolor + i, |
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395 colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2); |
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396 } |
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397 return (1); |
0 | 398 } |
399 | |
400 /* Note: If we are terminated, this could be called in the middle of | |
401 another SDL video routine -- notably UpdateRects. | |
402 */ | |
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403 void |
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404 AA_VideoQuit (_THIS) |
0 | 405 { |
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406 int i; |
0 | 407 |
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408 aa_uninitkbd (AA_context); |
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409 aa_uninitmouse (AA_context); |
0 | 410 |
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411 /* Free video mode lists */ |
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412 for (i = 0; i < SDL_NUMMODES; ++i) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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413 if (SDL_modelist[i] != NULL) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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414 SDL_free (SDL_modelist[i]); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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415 SDL_modelist[i] = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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416 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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417 } |
0 | 418 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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419 aa_close (AA_context); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
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changeset
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420 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
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421 SDL_DestroyMutex (AA_mutex); |
0 | 422 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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423 this->screen->pixels = NULL; |
0 | 424 } |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1402
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changeset
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425 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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426 /* vi: set ts=4 sw=4 expandtab: */ |