Mercurial > sdl-ios-xcode
annotate src/video/aalib/SDL_aavideo.c @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | 19418e4422cb |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* AAlib based SDL video driver implementation. | |
25 */ | |
26 | |
27 #include <unistd.h> | |
28 #include <sys/stat.h> | |
29 | |
30 | |
31 #include "SDL_video.h" | |
32 #include "SDL_mouse.h" | |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_pixels_c.h" |
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35 #include "../../events/SDL_events_c.h" |
0 | 36 |
37 #include "SDL_aavideo.h" | |
38 #include "SDL_aaevents_c.h" | |
39 #include "SDL_aamouse_c.h" | |
40 | |
41 #include <aalib.h> | |
42 | |
43 /* Initialization/Query functions */ | |
44 static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
45 static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | |
46 static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
47 static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); | |
48 static void AA_VideoQuit(_THIS); | |
49 | |
50 /* Hardware surface functions */ | |
51 static int AA_AllocHWSurface(_THIS, SDL_Surface *surface); | |
52 static int AA_LockHWSurface(_THIS, SDL_Surface *surface); | |
53 static int AA_FlipHWSurface(_THIS, SDL_Surface *surface); | |
54 static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface); | |
55 static void AA_FreeHWSurface(_THIS, SDL_Surface *surface); | |
56 | |
57 /* Cache the VideoDevice struct */ | |
58 static struct SDL_VideoDevice *local_this; | |
59 | |
60 /* AAlib driver bootstrap functions */ | |
61 | |
62 static int AA_Available(void) | |
63 { | |
64 return 1; /* Always available ! */ | |
65 } | |
66 | |
67 static void AA_DeleteDevice(SDL_VideoDevice *device) | |
68 { | |
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69 SDL_free(device->hidden); |
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70 SDL_free(device); |
0 | 71 } |
72 | |
73 static SDL_VideoDevice *AA_CreateDevice(int devindex) | |
74 { | |
75 SDL_VideoDevice *device; | |
76 | |
77 /* Initialize all variables that we clean on shutdown */ | |
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78 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
0 | 79 if ( device ) { |
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80 SDL_memset(device, 0, (sizeof *device)); |
0 | 81 device->hidden = (struct SDL_PrivateVideoData *) |
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82 SDL_malloc((sizeof *device->hidden)); |
0 | 83 } |
84 if ( (device == NULL) || (device->hidden == NULL) ) { | |
85 SDL_OutOfMemory(); | |
86 if ( device ) { | |
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87 SDL_free(device); |
0 | 88 } |
89 return(0); | |
90 } | |
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91 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
0 | 92 |
93 /* Set the function pointers */ | |
94 device->VideoInit = AA_VideoInit; | |
95 device->ListModes = AA_ListModes; | |
96 device->SetVideoMode = AA_SetVideoMode; | |
97 device->CreateYUVOverlay = NULL; | |
98 device->SetColors = AA_SetColors; | |
99 device->UpdateRects = NULL; | |
100 device->VideoQuit = AA_VideoQuit; | |
101 device->AllocHWSurface = AA_AllocHWSurface; | |
102 device->CheckHWBlit = NULL; | |
103 device->FillHWRect = NULL; | |
104 device->SetHWColorKey = NULL; | |
105 device->SetHWAlpha = NULL; | |
106 device->LockHWSurface = AA_LockHWSurface; | |
107 device->UnlockHWSurface = AA_UnlockHWSurface; | |
108 device->FlipHWSurface = NULL; | |
109 device->FreeHWSurface = AA_FreeHWSurface; | |
110 device->SetCaption = NULL; | |
111 device->SetIcon = NULL; | |
112 device->IconifyWindow = NULL; | |
113 device->GrabInput = NULL; | |
114 device->GetWMInfo = NULL; | |
115 device->InitOSKeymap = AA_InitOSKeymap; | |
116 device->PumpEvents = AA_PumpEvents; | |
117 | |
118 device->free = AA_DeleteDevice; | |
119 | |
120 return device; | |
121 } | |
122 | |
123 VideoBootStrap AALIB_bootstrap = { | |
124 "aalib", "ASCII Art Library", | |
125 AA_Available, AA_CreateDevice | |
126 }; | |
127 | |
128 static void AA_ResizeHandler(aa_context *); | |
129 | |
130 int AA_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
131 { | |
132 int keyboard; | |
133 int i; | |
134 | |
135 /* Initialize all variables that we clean on shutdown */ | |
136 for ( i=0; i<SDL_NUMMODES; ++i ) { | |
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137 SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect)); |
0 | 138 SDL_modelist[i]->x = SDL_modelist[i]->y = 0; |
139 } | |
140 /* Modes sorted largest to smallest */ | |
141 SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768; | |
142 SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600; | |
143 SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480; | |
144 SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400; | |
145 SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240; | |
146 SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200; | |
147 SDL_modelist[6] = NULL; | |
148 | |
149 /* Initialize the library */ | |
150 | |
151 AA_mutex = SDL_CreateMutex(); | |
152 | |
153 aa_parseoptions (NULL, NULL, NULL, NULL); | |
154 | |
155 AA_context = aa_autoinit(&aa_defparams); | |
156 if ( ! AA_context ) { | |
157 SDL_SetError("Unable to initialize AAlib"); | |
158 return(-1); | |
159 } | |
160 | |
161 /* Enable mouse and keyboard support */ | |
162 | |
163 if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) { | |
164 SDL_SetError("Unable to initialize AAlib keyboard"); | |
165 return(-1); | |
166 } | |
167 if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) { | |
168 fprintf(stderr,"Warning: Unable to initialize AAlib mouse"); | |
169 } | |
170 AA_rparams = aa_getrenderparams(); | |
171 | |
172 local_this = this; | |
173 | |
174 aa_resizehandler(AA_context, AA_ResizeHandler); | |
175 | |
176 fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname); | |
177 | |
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178 AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname,"X11") == 0); |
0 | 179 /* Determine the screen depth (use default 8-bit depth) */ |
180 vformat->BitsPerPixel = 8; | |
181 vformat->BytesPerPixel = 1; | |
182 | |
183 /* We're done! */ | |
184 return(0); | |
185 } | |
186 | |
187 SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | |
188 { | |
189 if(format->BitsPerPixel != 8) | |
190 return NULL; | |
191 | |
192 if ( flags & SDL_FULLSCREEN ) { | |
193 return SDL_modelist; | |
194 } else { | |
195 return (SDL_Rect **) -1; | |
196 } | |
197 } | |
198 | |
199 /* From aavga.c | |
200 AAlib does not give us the choice of the actual resolution, thus we have to simulate additional | |
201 resolution by scaling down manually each frame | |
202 */ | |
203 static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2) | |
204 { | |
205 register int ex, spx = 0, ddx, ddx1; | |
206 int ddy1, ddy, spy = 0, ey; | |
207 int x; | |
208 char *bb1 = b1; | |
209 if (!x1 || !x2 || !y1 || !y2) | |
210 return; | |
211 ddx = x1 + x1; | |
212 ddx1 = x2 + x2; | |
213 if (ddx1 < ddx) | |
214 spx = ddx / ddx1, ddx %= ddx1; | |
215 ddy = y1 + y1; | |
216 ddy1 = y2 + y2; | |
217 if (ddy1 < ddy) | |
218 spy = (ddy / ddy1) * x1, ddy %= ddy1; | |
219 ey = -ddy1; | |
220 for (; y2; y2--) { | |
221 ex = -ddx1; | |
222 for (x = x2; x; x--) { | |
223 *b2 = *b1; | |
224 b2++; | |
225 b1 += spx; | |
226 ex += ddx; | |
227 if (ex > 0) { | |
228 b1++; | |
229 ex -= ddx1; | |
230 } | |
231 } | |
232 bb1 += spy; | |
233 ey += ddy; | |
234 if (ey > 0) { | |
235 bb1 += x1; | |
236 ey -= ddy1; | |
237 } | |
238 b1 = bb1; | |
239 } | |
240 } | |
241 | |
242 /* Various screen update functions available */ | |
243 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); | |
244 | |
245 SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, | |
246 int width, int height, int bpp, Uint32 flags) | |
247 { | |
248 int mode; | |
249 | |
250 if ( AA_buffer ) { | |
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251 SDL_free( AA_buffer ); |
0 | 252 } |
253 | |
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254 AA_buffer = SDL_malloc(width * height); |
0 | 255 if ( ! AA_buffer ) { |
256 SDL_SetError("Couldn't allocate buffer for requested mode"); | |
257 return(NULL); | |
258 } | |
259 | |
260 /* printf("Setting mode %dx%d\n", width, height); */ | |
261 | |
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262 SDL_memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context)); |
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263 SDL_memset(AA_buffer, 0, width * height); |
0 | 264 |
265 /* Allocate the new pixel format for the screen */ | |
266 if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) { | |
267 return(NULL); | |
268 } | |
269 | |
270 /* Set up the new mode framebuffer */ | |
271 current->flags = SDL_FULLSCREEN; | |
272 AA_w = current->w = width; | |
273 AA_h = current->h = height; | |
274 current->pitch = current->w; | |
275 current->pixels = AA_buffer; | |
276 | |
277 AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width); | |
278 AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height); | |
279 | |
280 /* Set the blit function */ | |
281 this->UpdateRects = AA_DirectUpdate; | |
282 | |
283 /* We're done */ | |
284 return(current); | |
285 } | |
286 | |
287 static void AA_ResizeHandler(aa_context *context) | |
288 { | |
289 aa_resize(context); | |
290 local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w); | |
291 local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h); | |
292 | |
293 fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context)); | |
294 aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context)); | |
295 aa_flush(context); | |
296 } | |
297 | |
298 /* We don't actually allow hardware surfaces other than the main one */ | |
299 static int AA_AllocHWSurface(_THIS, SDL_Surface *surface) | |
300 { | |
301 return(-1); | |
302 } | |
303 static void AA_FreeHWSurface(_THIS, SDL_Surface *surface) | |
304 { | |
305 return; | |
306 } | |
307 | |
308 /* We need to wait for vertical retrace on page flipped displays */ | |
309 static int AA_LockHWSurface(_THIS, SDL_Surface *surface) | |
310 { | |
311 /* TODO ? */ | |
312 return(0); | |
313 } | |
314 static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface) | |
315 { | |
316 return; | |
317 } | |
318 | |
319 /* FIXME: How is this done with AAlib? */ | |
320 static int AA_FlipHWSurface(_THIS, SDL_Surface *surface) | |
321 { | |
322 SDL_mutexP(AA_mutex); | |
323 aa_flush(AA_context); | |
324 SDL_mutexV(AA_mutex); | |
325 return(0); | |
326 } | |
327 | |
328 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) | |
329 { | |
330 int i; | |
331 SDL_Rect *rect; | |
332 | |
333 fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context)); | |
334 #if 1 | |
335 aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context)); | |
336 #else | |
337 /* Render only the rectangles in the list */ | |
338 printf("Update rects : "); | |
339 for ( i=0; i < numrects; ++i ) { | |
340 rect = &rects[i]; | |
341 printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h); | |
342 aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio); | |
343 } | |
344 printf("\n"); | |
345 #endif | |
346 SDL_mutexP(AA_mutex); | |
347 aa_flush(AA_context); | |
348 SDL_mutexV(AA_mutex); | |
349 return; | |
350 } | |
351 | |
352 int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | |
353 { | |
354 int i; | |
355 | |
356 for ( i=0; i < ncolors; i++ ) { | |
357 aa_setpalette(AA_palette, firstcolor + i, | |
358 colors[i].r>>2, | |
359 colors[i].g>>2, | |
360 colors[i].b>>2); | |
361 } | |
362 return(1); | |
363 } | |
364 | |
365 /* Note: If we are terminated, this could be called in the middle of | |
366 another SDL video routine -- notably UpdateRects. | |
367 */ | |
368 void AA_VideoQuit(_THIS) | |
369 { | |
370 int i; | |
371 | |
372 aa_uninitkbd(AA_context); | |
373 aa_uninitmouse(AA_context); | |
374 | |
375 /* Free video mode lists */ | |
376 for ( i=0; i<SDL_NUMMODES; ++i ) { | |
377 if ( SDL_modelist[i] != NULL ) { | |
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378 SDL_free(SDL_modelist[i]); |
0 | 379 SDL_modelist[i] = NULL; |
380 } | |
381 } | |
382 | |
383 aa_close(AA_context); | |
384 | |
385 SDL_DestroyMutex(AA_mutex); | |
386 | |
387 this->screen->pixels = NULL; | |
388 } |