Mercurial > sdl-ios-xcode
diff src/video/aalib/SDL_aavideo.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 28 May 2006 13:04:16 +0000 |
parents | d910939febfa |
children | 4da1ee79c9af |
line wrap: on
line diff
--- a/src/video/aalib/SDL_aavideo.c Sun May 21 17:27:13 2006 +0000 +++ b/src/video/aalib/SDL_aavideo.c Sun May 28 13:04:16 2006 +0000 @@ -41,348 +41,386 @@ #include <aalib.h> /* Initialization/Query functions */ -static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat); -static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); -static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); -static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); -static void AA_VideoQuit(_THIS); +static int AA_VideoInit (_THIS, SDL_PixelFormat * vformat); +static SDL_Rect **AA_ListModes (_THIS, SDL_PixelFormat * format, + Uint32 flags); +static SDL_Surface *AA_SetVideoMode (_THIS, SDL_Surface * current, int width, + int height, int bpp, Uint32 flags); +static int AA_SetColors (_THIS, int firstcolor, int ncolors, + SDL_Color * colors); +static void AA_VideoQuit (_THIS); /* Hardware surface functions */ -static int AA_AllocHWSurface(_THIS, SDL_Surface *surface); -static int AA_LockHWSurface(_THIS, SDL_Surface *surface); -static int AA_FlipHWSurface(_THIS, SDL_Surface *surface); -static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface); -static void AA_FreeHWSurface(_THIS, SDL_Surface *surface); +static int AA_AllocHWSurface (_THIS, SDL_Surface * surface); +static int AA_LockHWSurface (_THIS, SDL_Surface * surface); +static int AA_FlipHWSurface (_THIS, SDL_Surface * surface); +static void AA_UnlockHWSurface (_THIS, SDL_Surface * surface); +static void AA_FreeHWSurface (_THIS, SDL_Surface * surface); /* Cache the VideoDevice struct */ static struct SDL_VideoDevice *local_this; /* AAlib driver bootstrap functions */ -static int AA_Available(void) +static int +AA_Available (void) { - return 1; /* Always available ! */ + return 1; /* Always available ! */ } -static void AA_DeleteDevice(SDL_VideoDevice *device) +static void +AA_DeleteDevice (SDL_VideoDevice * device) { - SDL_free(device->hidden); - SDL_free(device); + SDL_free (device->hidden); + SDL_free (device); } -static SDL_VideoDevice *AA_CreateDevice(int devindex) +static SDL_VideoDevice * +AA_CreateDevice (int devindex) { - SDL_VideoDevice *device; + SDL_VideoDevice *device; - /* Initialize all variables that we clean on shutdown */ - device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); - if ( device ) { - SDL_memset(device, 0, (sizeof *device)); - device->hidden = (struct SDL_PrivateVideoData *) - SDL_malloc((sizeof *device->hidden)); - } - if ( (device == NULL) || (device->hidden == NULL) ) { - SDL_OutOfMemory(); - if ( device ) { - SDL_free(device); - } - return(0); - } - SDL_memset(device->hidden, 0, (sizeof *device->hidden)); + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice)); + if (device) { + SDL_memset (device, 0, (sizeof *device)); + device->hidden = (struct SDL_PrivateVideoData *) + SDL_malloc ((sizeof *device->hidden)); + } + if ((device == NULL) || (device->hidden == NULL)) { + SDL_OutOfMemory (); + if (device) { + SDL_free (device); + } + return (0); + } + SDL_memset (device->hidden, 0, (sizeof *device->hidden)); - /* Set the function pointers */ - device->VideoInit = AA_VideoInit; - device->ListModes = AA_ListModes; - device->SetVideoMode = AA_SetVideoMode; - device->CreateYUVOverlay = NULL; - device->SetColors = AA_SetColors; - device->UpdateRects = NULL; - device->VideoQuit = AA_VideoQuit; - device->AllocHWSurface = AA_AllocHWSurface; - device->CheckHWBlit = NULL; - device->FillHWRect = NULL; - device->SetHWColorKey = NULL; - device->SetHWAlpha = NULL; - device->LockHWSurface = AA_LockHWSurface; - device->UnlockHWSurface = AA_UnlockHWSurface; - device->FlipHWSurface = NULL; - device->FreeHWSurface = AA_FreeHWSurface; - device->SetCaption = NULL; - device->SetIcon = NULL; - device->IconifyWindow = NULL; - device->GrabInput = NULL; - device->GetWMInfo = NULL; - device->InitOSKeymap = AA_InitOSKeymap; - device->PumpEvents = AA_PumpEvents; + /* Set the function pointers */ + device->VideoInit = AA_VideoInit; + device->ListModes = AA_ListModes; + device->SetVideoMode = AA_SetVideoMode; + device->CreateYUVOverlay = NULL; + device->SetColors = AA_SetColors; + device->UpdateRects = NULL; + device->VideoQuit = AA_VideoQuit; + device->AllocHWSurface = AA_AllocHWSurface; + device->CheckHWBlit = NULL; + device->FillHWRect = NULL; + device->SetHWColorKey = NULL; + device->SetHWAlpha = NULL; + device->LockHWSurface = AA_LockHWSurface; + device->UnlockHWSurface = AA_UnlockHWSurface; + device->FlipHWSurface = NULL; + device->FreeHWSurface = AA_FreeHWSurface; + device->SetCaption = NULL; + device->SetIcon = NULL; + device->IconifyWindow = NULL; + device->GrabInput = NULL; + device->GetWMInfo = NULL; + device->InitOSKeymap = AA_InitOSKeymap; + device->PumpEvents = AA_PumpEvents; - device->free = AA_DeleteDevice; + device->free = AA_DeleteDevice; - return device; + return device; } VideoBootStrap AALIB_bootstrap = { - "aalib", "ASCII Art Library", - AA_Available, AA_CreateDevice + "aalib", "ASCII Art Library", + AA_Available, AA_CreateDevice }; -static void AA_ResizeHandler(aa_context *); +static void AA_ResizeHandler (aa_context *); -int AA_VideoInit(_THIS, SDL_PixelFormat *vformat) +int +AA_VideoInit (_THIS, SDL_PixelFormat * vformat) { - int keyboard; - int i; + int keyboard; + int i; - /* Initialize all variables that we clean on shutdown */ - for ( i=0; i<SDL_NUMMODES; ++i ) { - SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect)); - SDL_modelist[i]->x = SDL_modelist[i]->y = 0; - } - /* Modes sorted largest to smallest */ - SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768; - SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600; - SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480; - SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400; - SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240; - SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200; - SDL_modelist[6] = NULL; + /* Initialize all variables that we clean on shutdown */ + for (i = 0; i < SDL_NUMMODES; ++i) { + SDL_modelist[i] = SDL_malloc (sizeof (SDL_Rect)); + SDL_modelist[i]->x = SDL_modelist[i]->y = 0; + } + /* Modes sorted largest to smallest */ + SDL_modelist[0]->w = 1024; + SDL_modelist[0]->h = 768; + SDL_modelist[1]->w = 800; + SDL_modelist[1]->h = 600; + SDL_modelist[2]->w = 640; + SDL_modelist[2]->h = 480; + SDL_modelist[3]->w = 320; + SDL_modelist[3]->h = 400; + SDL_modelist[4]->w = 320; + SDL_modelist[4]->h = 240; + SDL_modelist[5]->w = 320; + SDL_modelist[5]->h = 200; + SDL_modelist[6] = NULL; - /* Initialize the library */ + /* Initialize the library */ - AA_mutex = SDL_CreateMutex(); - - aa_parseoptions (NULL, NULL, NULL, NULL); + AA_mutex = SDL_CreateMutex (); - AA_context = aa_autoinit(&aa_defparams); - if ( ! AA_context ) { - SDL_SetError("Unable to initialize AAlib"); - return(-1); - } + aa_parseoptions (NULL, NULL, NULL, NULL); - /* Enable mouse and keyboard support */ + AA_context = aa_autoinit (&aa_defparams); + if (!AA_context) { + SDL_SetError ("Unable to initialize AAlib"); + return (-1); + } + + /* Enable mouse and keyboard support */ - if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) { - SDL_SetError("Unable to initialize AAlib keyboard"); - return(-1); - } - if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) { - fprintf(stderr,"Warning: Unable to initialize AAlib mouse"); - } - AA_rparams = aa_getrenderparams(); + if (!aa_autoinitkbd (AA_context, AA_SENDRELEASE)) { + SDL_SetError ("Unable to initialize AAlib keyboard"); + return (-1); + } + if (!aa_autoinitmouse (AA_context, AA_SENDRELEASE)) { + fprintf (stderr, "Warning: Unable to initialize AAlib mouse"); + } + AA_rparams = aa_getrenderparams (); - local_this = this; + local_this = this; - aa_resizehandler(AA_context, AA_ResizeHandler); + aa_resizehandler (AA_context, AA_ResizeHandler); - fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname); + fprintf (stderr, "Using AAlib driver: %s (%s)\n", + AA_context->driver->name, AA_context->driver->shortname); - AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname,"X11") == 0); - /* Determine the screen depth (use default 8-bit depth) */ - vformat->BitsPerPixel = 8; - vformat->BytesPerPixel = 1; + AA_in_x11 = (SDL_strcmp (AA_context->driver->shortname, "X11") == 0); + /* Determine the screen depth (use default 8-bit depth) */ + vformat->BitsPerPixel = 8; + vformat->BytesPerPixel = 1; - /* We're done! */ - return(0); + /* We're done! */ + return (0); } -SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) +SDL_Rect ** +AA_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) { - if(format->BitsPerPixel != 8) - return NULL; + if (format->BitsPerPixel != 8) + return NULL; - if ( flags & SDL_FULLSCREEN ) { - return SDL_modelist; - } else { - return (SDL_Rect **) -1; - } + if (flags & SDL_FULLSCREEN) { + return SDL_modelist; + } else { + return (SDL_Rect **) - 1; + } } /* From aavga.c AAlib does not give us the choice of the actual resolution, thus we have to simulate additional resolution by scaling down manually each frame */ -static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2) +static void +fastscale (register char *b1, register char *b2, int x1, int x2, int y1, + int y2) { - register int ex, spx = 0, ddx, ddx1; - int ddy1, ddy, spy = 0, ey; - int x; - char *bb1 = b1; - if (!x1 || !x2 || !y1 || !y2) - return; - ddx = x1 + x1; - ddx1 = x2 + x2; - if (ddx1 < ddx) - spx = ddx / ddx1, ddx %= ddx1; - ddy = y1 + y1; - ddy1 = y2 + y2; - if (ddy1 < ddy) - spy = (ddy / ddy1) * x1, ddy %= ddy1; - ey = -ddy1; - for (; y2; y2--) { - ex = -ddx1; - for (x = x2; x; x--) { - *b2 = *b1; - b2++; - b1 += spx; - ex += ddx; - if (ex > 0) { - b1++; - ex -= ddx1; - } - } - bb1 += spy; - ey += ddy; - if (ey > 0) { - bb1 += x1; - ey -= ddy1; - } - b1 = bb1; - } + register int ex, spx = 0, ddx, ddx1; + int ddy1, ddy, spy = 0, ey; + int x; + char *bb1 = b1; + if (!x1 || !x2 || !y1 || !y2) + return; + ddx = x1 + x1; + ddx1 = x2 + x2; + if (ddx1 < ddx) + spx = ddx / ddx1, ddx %= ddx1; + ddy = y1 + y1; + ddy1 = y2 + y2; + if (ddy1 < ddy) + spy = (ddy / ddy1) * x1, ddy %= ddy1; + ey = -ddy1; + for (; y2; y2--) { + ex = -ddx1; + for (x = x2; x; x--) { + *b2 = *b1; + b2++; + b1 += spx; + ex += ddx; + if (ex > 0) { + b1++; + ex -= ddx1; + } + } + bb1 += spy; + ey += ddy; + if (ey > 0) { + bb1 += x1; + ey -= ddy1; + } + b1 = bb1; + } } /* Various screen update functions available */ -static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects); +static void AA_DirectUpdate (_THIS, int numrects, SDL_Rect * rects); -SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, - int width, int height, int bpp, Uint32 flags) +SDL_Surface * +AA_SetVideoMode (_THIS, SDL_Surface * current, + int width, int height, int bpp, Uint32 flags) { - int mode; + int mode; - if ( AA_buffer ) { - SDL_free( AA_buffer ); - } + if (AA_buffer) { + SDL_free (AA_buffer); + } - AA_buffer = SDL_malloc(width * height); - if ( ! AA_buffer ) { - SDL_SetError("Couldn't allocate buffer for requested mode"); - return(NULL); - } + AA_buffer = SDL_malloc (width * height); + if (!AA_buffer) { + SDL_SetError ("Couldn't allocate buffer for requested mode"); + return (NULL); + } /* printf("Setting mode %dx%d\n", width, height); */ - SDL_memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context)); - SDL_memset(AA_buffer, 0, width * height); + SDL_memset (aa_image (AA_context), 0, + aa_imgwidth (AA_context) * aa_imgheight (AA_context)); + SDL_memset (AA_buffer, 0, width * height); - /* Allocate the new pixel format for the screen */ - if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) { - return(NULL); - } + /* Allocate the new pixel format for the screen */ + if (!SDL_ReallocFormat (current, 8, 0, 0, 0, 0)) { + return (NULL); + } - /* Set up the new mode framebuffer */ - current->flags = SDL_FULLSCREEN; - AA_w = current->w = width; - AA_h = current->h = height; - current->pitch = current->w; - current->pixels = AA_buffer; + /* Set up the new mode framebuffer */ + current->flags = SDL_FULLSCREEN; + AA_w = current->w = width; + AA_h = current->h = height; + current->pitch = current->w; + current->pixels = AA_buffer; - AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width); - AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height); + AA_x_ratio = ((double) aa_imgwidth (AA_context)) / ((double) width); + AA_y_ratio = ((double) aa_imgheight (AA_context)) / ((double) height); - /* Set the blit function */ - this->UpdateRects = AA_DirectUpdate; + /* Set the blit function */ + this->UpdateRects = AA_DirectUpdate; - /* We're done */ - return(current); + /* We're done */ + return (current); } -static void AA_ResizeHandler(aa_context *context) +static void +AA_ResizeHandler (aa_context * context) { - aa_resize(context); - local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w); - local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h); + aa_resize (context); + local_this->hidden->x_ratio = + ((double) aa_imgwidth (context)) / ((double) local_this->screen->w); + local_this->hidden->y_ratio = + ((double) aa_imgheight (context)) / ((double) local_this->screen->h); - fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context)); - aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context)); - aa_flush(context); + fastscale (local_this->hidden->buffer, aa_image (context), + local_this->hidden->w, aa_imgwidth (context), + local_this->hidden->h, aa_imgheight (context)); + aa_renderpalette (context, local_this->hidden->palette, + local_this->hidden->rparams, 0, 0, + aa_scrwidth (context), aa_scrheight (context)); + aa_flush (context); } /* We don't actually allow hardware surfaces other than the main one */ -static int AA_AllocHWSurface(_THIS, SDL_Surface *surface) +static int +AA_AllocHWSurface (_THIS, SDL_Surface * surface) { - return(-1); + return (-1); } -static void AA_FreeHWSurface(_THIS, SDL_Surface *surface) +static void +AA_FreeHWSurface (_THIS, SDL_Surface * surface) { - return; + return; } /* We need to wait for vertical retrace on page flipped displays */ -static int AA_LockHWSurface(_THIS, SDL_Surface *surface) +static int +AA_LockHWSurface (_THIS, SDL_Surface * surface) { - /* TODO ? */ - return(0); + /* TODO ? */ + return (0); } -static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface) +static void +AA_UnlockHWSurface (_THIS, SDL_Surface * surface) { - return; + return; } /* FIXME: How is this done with AAlib? */ -static int AA_FlipHWSurface(_THIS, SDL_Surface *surface) +static int +AA_FlipHWSurface (_THIS, SDL_Surface * surface) { - SDL_mutexP(AA_mutex); - aa_flush(AA_context); - SDL_mutexV(AA_mutex); - return(0); + SDL_mutexP (AA_mutex); + aa_flush (AA_context); + SDL_mutexV (AA_mutex); + return (0); } -static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects) +static void +AA_DirectUpdate (_THIS, int numrects, SDL_Rect * rects) { - int i; - SDL_Rect *rect; + int i; + SDL_Rect *rect; - fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context)); + fastscale (AA_buffer, aa_image (AA_context), AA_w, + aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context)); #if 1 - aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context)); + aa_renderpalette (AA_context, AA_palette, AA_rparams, 0, 0, + aa_scrwidth (AA_context), aa_scrheight (AA_context)); #else - /* Render only the rectangles in the list */ - printf("Update rects : "); - for ( i=0; i < numrects; ++i ) { - rect = &rects[i]; - printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h); - aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio); - } - printf("\n"); + /* Render only the rectangles in the list */ + printf ("Update rects : "); + for (i = 0; i < numrects; ++i) { + rect = &rects[i]; + printf ("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h); + aa_renderpalette (AA_context, AA_palette, AA_rparams, + rect->x * AA_x_ratio, rect->y * AA_y_ratio, + rect->w * AA_x_ratio, rect->h * AA_y_ratio); + } + printf ("\n"); #endif - SDL_mutexP(AA_mutex); - aa_flush(AA_context); - SDL_mutexV(AA_mutex); - return; + SDL_mutexP (AA_mutex); + aa_flush (AA_context); + SDL_mutexV (AA_mutex); + return; } -int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) +int +AA_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) { - int i; + int i; - for ( i=0; i < ncolors; i++ ) { - aa_setpalette(AA_palette, firstcolor + i, - colors[i].r>>2, - colors[i].g>>2, - colors[i].b>>2); - } - return(1); + for (i = 0; i < ncolors; i++) { + aa_setpalette (AA_palette, firstcolor + i, + colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2); + } + return (1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ -void AA_VideoQuit(_THIS) +void +AA_VideoQuit (_THIS) { - int i; + int i; - aa_uninitkbd(AA_context); - aa_uninitmouse(AA_context); + aa_uninitkbd (AA_context); + aa_uninitmouse (AA_context); - /* Free video mode lists */ - for ( i=0; i<SDL_NUMMODES; ++i ) { - if ( SDL_modelist[i] != NULL ) { - SDL_free(SDL_modelist[i]); - SDL_modelist[i] = NULL; - } - } - - aa_close(AA_context); + /* Free video mode lists */ + for (i = 0; i < SDL_NUMMODES; ++i) { + if (SDL_modelist[i] != NULL) { + SDL_free (SDL_modelist[i]); + SDL_modelist[i] = NULL; + } + } - SDL_DestroyMutex(AA_mutex); + aa_close (AA_context); + + SDL_DestroyMutex (AA_mutex); - this->screen->pixels = NULL; + this->screen->pixels = NULL; } + +/* vi: set ts=4 sw=4 expandtab: */