Mercurial > sdl-ios-xcode
annotate docs/html/sdlgetrgba.html @ 937:1e6366bde299
Date: Tue, 27 Jul 2004 17:14:00 +0200
From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows
I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.
SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.
In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Aug 2004 03:45:58 +0000 |
parents | 355632dca928 |
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rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GetRGBA</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetRGB" | |
17 HREF="sdlgetrgb.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CreateRGBSurface" | |
20 HREF="sdlcreatergbsurface.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetrgb.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcreatergbsurface.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGETRGBA" | |
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74 ></A |
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75 >SDL_GetRGBA</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1747" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1750" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1751" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_GetRGBA</B | |
108 ></CODE | |
109 >(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1757" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Get RGBA component values from a pixel stored in the specified pixel format.</P | |
124 ><P | |
125 >This function uses the entire 8-bit [0..255] range when converting color | |
126 components from pixel formats with less than 8-bits per RGB component | |
127 (e.g., a completely white pixel in 16-bit RGB565 format would return | |
128 [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P | |
129 ><P | |
130 >If the surface has no alpha component, the alpha will be returned as 0xff | |
131 (100% opaque).</P | |
132 ></DIV | |
133 ><DIV | |
134 CLASS="REFSECT1" | |
135 ><A | |
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136 NAME="AEN1762" |
0 | 137 ></A |
138 ><H2 | |
139 >See Also</H2 | |
140 ><P | |
141 ><A | |
142 HREF="sdlgetrgb.html" | |
143 >SDL_GetRGB</A | |
144 >, | |
145 <A | |
146 HREF="sdlmaprgb.html" | |
147 >SDL_MapRGB</A | |
148 >, | |
149 <A | |
150 HREF="sdlmaprgba.html" | |
151 >SDL_MapRGBA</A | |
152 >, | |
153 <A | |
154 HREF="sdlpixelformat.html" | |
155 >SDL_PixelFormat</A | |
156 ></P | |
157 ></DIV | |
158 ><DIV | |
159 CLASS="NAVFOOTER" | |
160 ><HR | |
161 ALIGN="LEFT" | |
162 WIDTH="100%"><TABLE | |
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163 SUMMARY="Footer navigation table" |
0 | 164 WIDTH="100%" |
165 BORDER="0" | |
166 CELLPADDING="0" | |
167 CELLSPACING="0" | |
168 ><TR | |
169 ><TD | |
170 WIDTH="33%" | |
171 ALIGN="left" | |
172 VALIGN="top" | |
173 ><A | |
174 HREF="sdlgetrgb.html" | |
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175 ACCESSKEY="P" |
0 | 176 >Prev</A |
177 ></TD | |
178 ><TD | |
179 WIDTH="34%" | |
180 ALIGN="center" | |
181 VALIGN="top" | |
182 ><A | |
183 HREF="index.html" | |
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184 ACCESSKEY="H" |
0 | 185 >Home</A |
186 ></TD | |
187 ><TD | |
188 WIDTH="33%" | |
189 ALIGN="right" | |
190 VALIGN="top" | |
191 ><A | |
192 HREF="sdlcreatergbsurface.html" | |
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193 ACCESSKEY="N" |
0 | 194 >Next</A |
195 ></TD | |
196 ></TR | |
197 ><TR | |
198 ><TD | |
199 WIDTH="33%" | |
200 ALIGN="left" | |
201 VALIGN="top" | |
202 >SDL_GetRGB</TD | |
203 ><TD | |
204 WIDTH="34%" | |
205 ALIGN="center" | |
206 VALIGN="top" | |
207 ><A | |
208 HREF="video.html" | |
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209 ACCESSKEY="U" |
0 | 210 >Up</A |
211 ></TD | |
212 ><TD | |
213 WIDTH="33%" | |
214 ALIGN="right" | |
215 VALIGN="top" | |
216 >SDL_CreateRGBSurface</TD | |
217 ></TR | |
218 ></TABLE | |
219 ></DIV | |
220 ></BODY | |
221 ></HTML | |
222 > |