Mercurial > sdl-ios-xcode
annotate src/video/SDL_shape.c @ 4850:14870d46ee2d
Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
Oh well, back into the salt mine.
author | egottlieb |
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date | Sat, 14 Aug 2010 20:29:51 -0400 |
parents | 0b918c186938 |
children | 5624fb0190b5 |
rev | line source |
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4765
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2010 Eli Gottlieb |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Eli Gottlieb |
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20 eligottlieb@gmail.com |
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21 */ |
4769
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Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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22 #include "SDL_config.h" |
4776
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Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
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23 |
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24 #include "SDL.h" |
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25 #include "SDL_assert.h" |
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26 #include "SDL_video.h" |
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27 #include "SDL_sysvideo.h" |
4782
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Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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28 #include "SDL_pixels.h" |
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29 #include "SDL_surface.h" |
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30 #include "SDL_shape.h" |
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31 #include "SDL_shape_internals.h" |
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32 |
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33 SDL_Window* |
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34 SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { |
4849
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Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now!
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35 SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,flags | SDL_WINDOW_BORDERLESS & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); |
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36 if(result != NULL) { |
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37 result->shaper = result->display->device->shape_driver.CreateShaper(result); |
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38 if(result->shaper != NULL) { |
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39 result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; |
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40 result->shaper->mode.mode = ShapeModeDefault; |
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41 result->shaper->mode.parameters.binarizationCutoff = 1; |
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42 result->shaper->hasshape = SDL_FALSE; |
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43 return result; |
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44 } |
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45 else { |
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46 SDL_DestroyWindow(result); |
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47 return NULL; |
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48 } |
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49 } |
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50 else |
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51 return NULL; |
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52 } |
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53 |
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54 SDL_bool |
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55 SDL_IsShapedWindow(const SDL_Window *window) { |
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56 if(window == NULL) |
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57 return SDL_FALSE; |
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58 else |
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59 return (SDL_bool)(window->shaper != NULL); |
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Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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60 } |
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61 |
4813
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Wrote out the system for breaking shape-masks into quad-trees of rectangles, and added code to conglomerate those quad-trees of rectangles into regions for setting shapes under Win32.
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62 /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ |
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63 void |
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64 SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { |
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65 int x = 0; |
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66 int y = 0; |
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67 Uint8 r = 0,g = 0,b = 0,alpha = 0; |
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68 Uint8* pixel = NULL; |
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69 Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; |
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70 SDL_Color key; |
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71 if(SDL_MUSTLOCK(shape)) |
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72 SDL_LockSurface(shape); |
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73 pixel = (Uint8*)shape->pixels; |
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74 for(y = 0;y<shape->h;y++) { |
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75 for(x=0;x<shape->w;x++) { |
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76 alpha = 0; |
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77 pixel_value = 0; |
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78 pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); |
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79 switch(shape->format->BytesPerPixel) { |
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80 case(1): |
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81 pixel_value = *(Uint8*)pixel; |
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82 break; |
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83 case(2): |
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84 pixel_value = *(Uint16*)pixel; |
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85 break; |
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86 case(3): |
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87 pixel_value = *(Uint32*)pixel & (~shape->format->Amask); |
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88 break; |
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89 case(4): |
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90 pixel_value = *(Uint32*)pixel; |
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91 break; |
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92 } |
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93 SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); |
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94 bitmap_pixel = y*shape->w + x; |
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95 switch(mode.mode) { |
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96 case(ShapeModeDefault): |
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97 mask_value = (alpha >= 1 ? 1 : 0); |
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98 break; |
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99 case(ShapeModeBinarizeAlpha): |
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100 mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); |
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101 break; |
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102 case(ShapeModeReverseBinarizeAlpha): |
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103 mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); |
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104 break; |
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105 case(ShapeModeColorKey): |
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106 key = mode.parameters.colorKey; |
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107 mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0); |
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108 break; |
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109 } |
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110 bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); |
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111 } |
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112 } |
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113 if(SDL_MUSTLOCK(shape)) |
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114 SDL_UnlockSurface(shape); |
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115 } |
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116 |
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117 SDL_ShapeTree* |
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118 RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) { |
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119 int x = 0,y = 0; |
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120 Uint8* pixel = NULL; |
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121 Uint32 pixel_value = 0; |
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122 Uint8 r = 0,g = 0,b = 0,a = 0; |
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123 SDL_bool pixel_opaque = SDL_FALSE; |
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124 int last_opaque = -1; |
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125 SDL_Color key; |
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126 SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); |
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127 SDL_Rect next = {0,0,0,0}; |
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128 for(y=dimensions.y;y<dimensions.y + dimensions.h;y++) |
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129 for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) { |
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130 pixel_value = 0; |
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131 pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); |
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132 switch(mask->format->BytesPerPixel) { |
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133 case(1): |
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134 pixel_value = *(Uint8*)pixel; |
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135 break; |
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136 case(2): |
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137 pixel_value = *(Uint16*)pixel; |
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138 break; |
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139 case(3): |
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140 pixel_value = *(Uint32*)pixel & (~mask->format->Amask); |
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141 break; |
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142 case(4): |
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143 pixel_value = *(Uint32*)pixel; |
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144 break; |
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145 } |
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146 SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); |
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147 switch(mode.mode) { |
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148 case(ShapeModeDefault): |
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149 pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE); |
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150 break; |
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151 case(ShapeModeBinarizeAlpha): |
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152 pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); |
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153 break; |
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154 case(ShapeModeReverseBinarizeAlpha): |
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155 pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); |
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156 break; |
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157 case(ShapeModeColorKey): |
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158 key = mode.parameters.colorKey; |
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159 pixel_opaque = ((key.r != r || key.g != g || key.b != b) ? SDL_TRUE : SDL_FALSE); |
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160 break; |
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161 } |
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162 if(last_opaque == -1) |
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163 last_opaque = pixel_opaque; |
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164 if(last_opaque != pixel_opaque) { |
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165 result->kind = QuadShape; |
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166 //These will stay the same. |
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167 next.w = dimensions.w / 2; |
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168 next.h = dimensions.h / 2; |
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169 //These will change from recursion to recursion. |
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170 next.x = dimensions.x; |
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171 next.y = dimensions.y; |
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172 result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
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173 next.x += next.w; |
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174 //Unneeded: next.y = dimensions.y; |
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175 result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
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176 next.x = dimensions.x; |
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177 next.y += next.h; |
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178 result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
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179 next.x += next.w; |
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180 //Unneeded: next.y = dimensions.y + dimensions.h /2; |
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181 result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
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182 return result; |
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183 } |
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184 } |
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185 //If we never recursed, all the pixels in this quadrant have the same "value". |
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186 result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape); |
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187 result->data.shape = dimensions; |
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188 return result; |
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189 } |
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190 |
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191 SDL_ShapeTree* |
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192 SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) { |
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193 SDL_Rect dimensions = {0,0,shape->w,shape->h}; |
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194 SDL_ShapeTree* result = NULL; |
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195 if(SDL_MUSTLOCK(shape)) |
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196 SDL_LockSurface(shape); |
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197 result = RecursivelyCalculateShapeTree(mode,shape,dimensions); |
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198 if(SDL_MUSTLOCK(shape)) |
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199 SDL_UnlockSurface(shape); |
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200 return result; |
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201 } |
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202 |
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203 void |
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204 SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) { |
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205 SDL_assert(tree != NULL); |
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206 if(tree->kind == QuadShape) { |
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207 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); |
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208 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); |
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209 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); |
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210 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); |
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211 } |
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212 else |
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213 function(tree,closure); |
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214 } |
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215 |
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216 void |
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217 SDL_FreeShapeTree(SDL_ShapeTree** shape_tree) { |
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218 if((*shape_tree)->kind == QuadShape) { |
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219 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upleft); |
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220 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upright); |
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221 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downleft); |
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222 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downright); |
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223 } |
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224 SDL_free(*shape_tree); |
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225 *shape_tree = NULL; |
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226 } |
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227 |
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228 int |
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229 SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { |
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230 int result; |
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231 if(window == NULL || !SDL_IsShapedWindow(window)) |
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232 //The window given was not a shapeable window. |
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233 return SDL_NONSHAPEABLE_WINDOW; |
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234 if(shape == NULL) |
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235 //Invalid shape argument. |
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236 return SDL_INVALID_SHAPE_ARGUMENT; |
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237 |
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238 if(shape_mode != NULL) |
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239 window->shaper->mode = *shape_mode; |
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240 result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shape_mode); |
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241 window->shaper->hasshape = SDL_TRUE; |
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242 if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { |
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243 SDL_ShowWindow(window); |
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244 window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; |
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245 } |
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246 return result; |
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247 } |
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248 |
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249 SDL_bool |
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250 SDL_WindowHasAShape(SDL_Window *window) { |
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251 if (window == NULL || !SDL_IsShapedWindow(window)) |
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252 return SDL_FALSE; |
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253 return window->shaper->hasshape; |
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254 } |
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255 |
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256 int |
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257 SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode) { |
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258 if(window != NULL && SDL_IsShapedWindow(window)) { |
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259 if(shape_mode == NULL) { |
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260 if(SDL_WindowHasAShape(window)) |
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261 //The window given has a shape. |
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262 return 0; |
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263 else |
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264 //The window given is shapeable but lacks a shape. |
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265 return SDL_WINDOW_LACKS_SHAPE; |
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266 } |
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267 else { |
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268 *shape_mode = window->shaper->mode; |
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269 return 0; |
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270 } |
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271 } |
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272 else |
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273 //The window given is not a valid shapeable window. |
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274 return SDL_NONSHAPEABLE_WINDOW; |
4778
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Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
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275 } |