2901
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1
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2 /* Simple program: draw as many random objects on the screen as possible */
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3
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4 #include <stdlib.h>
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5 #include <stdio.h>
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6 #include <time.h>
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7
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8 #include "common.h"
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9
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10 #define NUM_OBJECTS 100
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11
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12 static CommonState *state;
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13 static int num_objects;
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14 static SDL_bool cycle_color;
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15 static SDL_bool cycle_alpha;
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16 static int cycle_direction = 1;
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17 static int current_alpha = 255;
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18 static int current_color = 255;
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19 static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
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20
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21 void
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22 DrawPoints(SDL_WindowID window)
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23 {
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24 int i;
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25 int x, y;
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26 int window_w, window_h;
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27
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28 /* Query the sizes */
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29 SDL_GetWindowSize(window, &window_w, &window_h);
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30
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31 SDL_SetRenderDrawBlendMode(blendMode);
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32 for (i = 0; i < num_objects; ++i) {
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33 /* Cycle the color and alpha, if desired */
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34 if (cycle_color) {
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35 current_color += cycle_direction;
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36 if (current_color < 0) {
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37 current_color = 0;
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38 cycle_direction = -cycle_direction;
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39 }
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40 if (current_color > 255) {
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41 current_color = 255;
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42 cycle_direction = -cycle_direction;
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43 }
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44 }
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45 if (cycle_alpha) {
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46 current_alpha += cycle_direction;
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47 if (current_alpha < 0) {
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48 current_alpha = 0;
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49 cycle_direction = -cycle_direction;
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50 }
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51 if (current_alpha > 255) {
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52 current_alpha = 255;
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53 cycle_direction = -cycle_direction;
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54 }
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55 }
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56 SDL_SetRenderDrawColor(255, (Uint8) current_color,
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57 (Uint8) current_color, (Uint8) current_alpha);
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58
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59 x = rand() % window_w;
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60 y = rand() % window_h;
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61 SDL_RenderPoint(x, y);
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62 }
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63 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
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64 }
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65
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66 void
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67 DrawLines(SDL_WindowID window)
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68 {
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69 int i;
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70 int x1, y1, x2, y2;
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71 int window_w, window_h;
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72
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73 /* Query the sizes */
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74 SDL_GetWindowSize(window, &window_w, &window_h);
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75
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76 SDL_SetRenderDrawBlendMode(blendMode);
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77 for (i = 0; i < num_objects; ++i) {
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78 /* Cycle the color and alpha, if desired */
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79 if (cycle_color) {
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80 current_color += cycle_direction;
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81 if (current_color < 0) {
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82 current_color = 0;
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83 cycle_direction = -cycle_direction;
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84 }
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85 if (current_color > 255) {
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86 current_color = 255;
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87 cycle_direction = -cycle_direction;
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88 }
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89 }
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90 if (cycle_alpha) {
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91 current_alpha += cycle_direction;
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92 if (current_alpha < 0) {
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93 current_alpha = 0;
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94 cycle_direction = -cycle_direction;
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95 }
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96 if (current_alpha > 255) {
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97 current_alpha = 255;
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98 cycle_direction = -cycle_direction;
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99 }
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100 }
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101 SDL_SetRenderDrawColor(255, (Uint8) current_color,
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102 (Uint8) current_color, (Uint8) current_alpha);
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103
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104 if (i == 0) {
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105 SDL_RenderLine(0, 0, window_w, window_h);
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106 SDL_RenderLine(0, window_h, window_w, 0);
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107 SDL_RenderLine(0, window_h / 2, window_w, window_h / 2);
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108 SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h);
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109 } else {
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110 x1 = rand() % window_w;
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111 x2 = rand() % window_w;
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112 y1 = rand() % window_h;
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113 y2 = rand() % window_h;
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114 SDL_RenderLine(x1, y1, x2, y2);
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115 }
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116 }
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117 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
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118 }
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119
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120 void
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121 DrawRects(SDL_WindowID window)
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122 {
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123 int i;
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124 SDL_Rect rect;
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125 int window_w, window_h;
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126
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127 /* Query the sizes */
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128 SDL_GetWindowSize(window, &window_w, &window_h);
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129
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130 SDL_SetRenderDrawBlendMode(blendMode);
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131 for (i = 0; i < num_objects/4; ++i) {
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132 /* Cycle the color and alpha, if desired */
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133 if (cycle_color) {
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134 current_color += cycle_direction;
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135 if (current_color < 0) {
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136 current_color = 0;
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137 cycle_direction = -cycle_direction;
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138 }
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139 if (current_color > 255) {
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140 current_color = 255;
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141 cycle_direction = -cycle_direction;
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142 }
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143 }
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144 if (cycle_alpha) {
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145 current_alpha += cycle_direction;
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146 if (current_alpha < 0) {
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147 current_alpha = 0;
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148 cycle_direction = -cycle_direction;
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149 }
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150 if (current_alpha > 255) {
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151 current_alpha = 255;
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152 cycle_direction = -cycle_direction;
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153 }
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154 }
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155 SDL_SetRenderDrawColor(255, (Uint8) current_color,
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156 (Uint8) current_color, (Uint8) current_alpha);
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157
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158 rect.w = rand() % (window_h / 2);
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159 rect.h = rand() % (window_h / 2);
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160 rect.x = (rand() % window_w) - (rect.w / 2);
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161 rect.y = (rand() % window_w) - (rect.h / 2);
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162 SDL_RenderFill(&rect);
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163 }
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164 SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
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165 }
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166
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167 int
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168 main(int argc, char *argv[])
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169 {
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170 int i, done;
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171 SDL_Event event;
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172 Uint32 then, now, frames;
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173
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174 /* Initialize parameters */
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175 num_objects = NUM_OBJECTS;
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176
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177 /* Initialize test framework */
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178 state = CommonCreateState(argv, SDL_INIT_VIDEO);
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179 if (!state) {
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180 return 1;
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181 }
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182 for (i = 1; i < argc;) {
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183 int consumed;
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184
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185 consumed = CommonArg(state, i);
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186 if (consumed == 0) {
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187 consumed = -1;
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188 if (SDL_strcasecmp(argv[i], "--blend") == 0) {
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189 if (argv[i + 1]) {
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190 if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
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191 blendMode = SDL_BLENDMODE_NONE;
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192 consumed = 2;
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193 } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) {
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194 blendMode = SDL_BLENDMODE_MASK;
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195 consumed = 2;
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196 } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
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197 blendMode = SDL_BLENDMODE_BLEND;
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198 consumed = 2;
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199 } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
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200 blendMode = SDL_BLENDMODE_ADD;
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201 consumed = 2;
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202 } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
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203 blendMode = SDL_BLENDMODE_MOD;
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204 consumed = 2;
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205 }
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206 }
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207 } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
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208 cycle_color = SDL_TRUE;
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209 consumed = 1;
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210 } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
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211 cycle_alpha = SDL_TRUE;
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212 consumed = 1;
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213 } else if (SDL_isdigit(*argv[i])) {
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214 num_objects = SDL_atoi(argv[i]);
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215 consumed = 1;
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216 }
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217 }
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218 if (consumed < 0) {
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219 fprintf(stderr,
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220 "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
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221 argv[0], CommonUsage(state));
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222 return 1;
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223 }
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224 i += consumed;
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225 }
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226 if (!CommonInit(state)) {
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227 return 2;
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228 }
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229
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230 /* Create the windows and initialize the renderers */
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231 for (i = 0; i < state->num_windows; ++i) {
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232 SDL_SelectRenderer(state->windows[i]);
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233 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
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234 SDL_RenderFill(NULL);
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235 }
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236
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237 srand(time(NULL));
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238
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239 /* Main render loop */
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240 frames = 0;
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241 then = SDL_GetTicks();
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242 done = 0;
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243 while (!done) {
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244 /* Check for events */
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245 ++frames;
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246 while (SDL_PollEvent(&event)) {
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247 CommonEvent(state, &event, &done);
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248 switch (event.type) {
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249 case SDL_WINDOWEVENT:
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250 switch (event.window.event) {
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251 case SDL_WINDOWEVENT_EXPOSED:
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252 SDL_SelectRenderer(event.window.windowID);
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253 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
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254 SDL_RenderFill(NULL);
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255 break;
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256 }
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257 break;
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258 default:
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259 break;
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260 }
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261 }
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262 for (i = 0; i < state->num_windows; ++i) {
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263 SDL_SelectRenderer(state->windows[i]);
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264 SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
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265 SDL_RenderFill(NULL);
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266
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267 DrawRects(state->windows[i]);
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268 DrawLines(state->windows[i]);
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269 DrawPoints(state->windows[i]);
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270
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271 SDL_RenderPresent();
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272 }
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273 }
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274
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275 /* Print out some timing information */
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276 now = SDL_GetTicks();
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277 if (now > then) {
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278 double fps = ((double) frames * 1000) / (now - then);
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279 printf("%2.2f frames per second\n", fps);
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280 }
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281 return 0;
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282 }
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283
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284 /* vi: set ts=4 sw=4 expandtab: */
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