diff test/testdraw2.c @ 2901:133601e3b255

Added RenderPiont() API Merged the drawing tests into a single test program
author Sam Lantinga <slouken@libsdl.org>
date Sun, 21 Dec 2008 17:39:41 +0000
parents
children 83c3a4b0e421
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/testdraw2.c	Sun Dec 21 17:39:41 2008 +0000
@@ -0,0 +1,284 @@
+
+/* Simple program:  draw as many random objects on the screen as possible */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+
+#include "common.h"
+
+#define NUM_OBJECTS	100
+
+static CommonState *state;
+static int num_objects;
+static SDL_bool cycle_color;
+static SDL_bool cycle_alpha;
+static int cycle_direction = 1;
+static int current_alpha = 255;
+static int current_color = 255;
+static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE;
+
+void
+DrawPoints(SDL_WindowID window)
+{
+    int i;
+    int x, y;
+    int window_w, window_h;
+
+    /* Query the sizes */
+    SDL_GetWindowSize(window, &window_w, &window_h);
+
+    SDL_SetRenderDrawBlendMode(blendMode);
+    for (i = 0; i < num_objects; ++i) {
+        /* Cycle the color and alpha, if desired */
+        if (cycle_color) {
+            current_color += cycle_direction;
+            if (current_color < 0) {
+                current_color = 0;
+                cycle_direction = -cycle_direction;
+            }
+            if (current_color > 255) {
+                current_color = 255;
+                cycle_direction = -cycle_direction;
+            }
+        }
+        if (cycle_alpha) {
+            current_alpha += cycle_direction;
+            if (current_alpha < 0) {
+                current_alpha = 0;
+                cycle_direction = -cycle_direction;
+            }
+            if (current_alpha > 255) {
+                current_alpha = 255;
+                cycle_direction = -cycle_direction;
+            }
+        }
+        SDL_SetRenderDrawColor(255, (Uint8) current_color,
+                               (Uint8) current_color, (Uint8) current_alpha);
+
+        x = rand() % window_w;
+        y = rand() % window_h;
+        SDL_RenderPoint(x, y);
+    }
+    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
+}
+
+void
+DrawLines(SDL_WindowID window)
+{
+    int i;
+    int x1, y1, x2, y2;
+    int window_w, window_h;
+
+    /* Query the sizes */
+    SDL_GetWindowSize(window, &window_w, &window_h);
+
+    SDL_SetRenderDrawBlendMode(blendMode);
+    for (i = 0; i < num_objects; ++i) {
+        /* Cycle the color and alpha, if desired */
+        if (cycle_color) {
+            current_color += cycle_direction;
+            if (current_color < 0) {
+                current_color = 0;
+                cycle_direction = -cycle_direction;
+            }
+            if (current_color > 255) {
+                current_color = 255;
+                cycle_direction = -cycle_direction;
+            }
+        }
+        if (cycle_alpha) {
+            current_alpha += cycle_direction;
+            if (current_alpha < 0) {
+                current_alpha = 0;
+                cycle_direction = -cycle_direction;
+            }
+            if (current_alpha > 255) {
+                current_alpha = 255;
+                cycle_direction = -cycle_direction;
+            }
+        }
+        SDL_SetRenderDrawColor(255, (Uint8) current_color,
+                               (Uint8) current_color, (Uint8) current_alpha);
+
+        if (i == 0) {
+            SDL_RenderLine(0, 0, window_w, window_h);
+            SDL_RenderLine(0, window_h, window_w, 0);
+            SDL_RenderLine(0, window_h / 2, window_w, window_h / 2);
+            SDL_RenderLine(window_w / 2, 0, window_w / 2, window_h);
+        } else {
+            x1 = rand() % window_w;
+            x2 = rand() % window_w;
+            y1 = rand() % window_h;
+            y2 = rand() % window_h;
+            SDL_RenderLine(x1, y1, x2, y2);
+        }
+    }
+    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
+}
+
+void
+DrawRects(SDL_WindowID window)
+{
+    int i;
+    SDL_Rect rect;
+    int window_w, window_h;
+
+    /* Query the sizes */
+    SDL_GetWindowSize(window, &window_w, &window_h);
+
+    SDL_SetRenderDrawBlendMode(blendMode);
+    for (i = 0; i < num_objects/4; ++i) {
+        /* Cycle the color and alpha, if desired */
+        if (cycle_color) {
+            current_color += cycle_direction;
+            if (current_color < 0) {
+                current_color = 0;
+                cycle_direction = -cycle_direction;
+            }
+            if (current_color > 255) {
+                current_color = 255;
+                cycle_direction = -cycle_direction;
+            }
+        }
+        if (cycle_alpha) {
+            current_alpha += cycle_direction;
+            if (current_alpha < 0) {
+                current_alpha = 0;
+                cycle_direction = -cycle_direction;
+            }
+            if (current_alpha > 255) {
+                current_alpha = 255;
+                cycle_direction = -cycle_direction;
+            }
+        }
+        SDL_SetRenderDrawColor(255, (Uint8) current_color,
+                               (Uint8) current_color, (Uint8) current_alpha);
+
+        rect.w = rand() % (window_h / 2);
+        rect.h = rand() % (window_h / 2);
+        rect.x = (rand() % window_w) - (rect.w / 2);
+        rect.y = (rand() % window_w) - (rect.h / 2);
+        SDL_RenderFill(&rect);
+    }
+    SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
+}
+
+int
+main(int argc, char *argv[])
+{
+    int i, done;
+    SDL_Event event;
+    Uint32 then, now, frames;
+
+    /* Initialize parameters */
+    num_objects = NUM_OBJECTS;
+
+    /* Initialize test framework */
+    state = CommonCreateState(argv, SDL_INIT_VIDEO);
+    if (!state) {
+        return 1;
+    }
+    for (i = 1; i < argc;) {
+        int consumed;
+
+        consumed = CommonArg(state, i);
+        if (consumed == 0) {
+            consumed = -1;
+            if (SDL_strcasecmp(argv[i], "--blend") == 0) {
+                if (argv[i + 1]) {
+                    if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
+                        blendMode = SDL_BLENDMODE_NONE;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) {
+                        blendMode = SDL_BLENDMODE_MASK;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
+                        blendMode = SDL_BLENDMODE_BLEND;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
+                        blendMode = SDL_BLENDMODE_ADD;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
+                        blendMode = SDL_BLENDMODE_MOD;
+                        consumed = 2;
+                    }
+                }
+            } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
+                cycle_color = SDL_TRUE;
+                consumed = 1;
+            } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
+                cycle_alpha = SDL_TRUE;
+                consumed = 1;
+            } else if (SDL_isdigit(*argv[i])) {
+                num_objects = SDL_atoi(argv[i]);
+                consumed = 1;
+            }
+        }
+        if (consumed < 0) {
+            fprintf(stderr,
+                    "Usage: %s %s [--blend none|mask|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
+                    argv[0], CommonUsage(state));
+            return 1;
+        }
+        i += consumed;
+    }
+    if (!CommonInit(state)) {
+        return 2;
+    }
+
+    /* Create the windows and initialize the renderers */
+    for (i = 0; i < state->num_windows; ++i) {
+        SDL_SelectRenderer(state->windows[i]);
+        SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
+        SDL_RenderFill(NULL);
+    }
+
+    srand(time(NULL));
+
+    /* Main render loop */
+    frames = 0;
+    then = SDL_GetTicks();
+    done = 0;
+    while (!done) {
+        /* Check for events */
+        ++frames;
+        while (SDL_PollEvent(&event)) {
+            CommonEvent(state, &event, &done);
+            switch (event.type) {
+            case SDL_WINDOWEVENT:
+                switch (event.window.event) {
+                case SDL_WINDOWEVENT_EXPOSED:
+                    SDL_SelectRenderer(event.window.windowID);
+                    SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
+                    SDL_RenderFill(NULL);
+                    break;
+                }
+                break;
+            default:
+                break;
+            }
+        }
+        for (i = 0; i < state->num_windows; ++i) {
+            SDL_SelectRenderer(state->windows[i]);
+            SDL_SetRenderDrawColor(0xA0, 0xA0, 0xA0, 0xFF);
+            SDL_RenderFill(NULL);
+
+            DrawRects(state->windows[i]);
+            DrawLines(state->windows[i]);
+            DrawPoints(state->windows[i]);
+
+            SDL_RenderPresent();
+        }
+    }
+
+    /* Print out some timing information */
+    now = SDL_GetTicks();
+    if (now > then) {
+        double fps = ((double) frames * 1000) / (now - then);
+        printf("%2.2f frames per second\n", fps);
+    }
+    return 0;
+}
+
+/* vi: set ts=4 sw=4 expandtab: */