Mercurial > sdl-ios-xcode
annotate src/video/SDL_sysvideo.h @ 1931:103c6fec2a60
The Mac OS X Cocoa video driver is under construction...
Note that SDLmain is no longer necessary on Mac OS X. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 23 Jul 2006 09:11:10 +0000 |
parents | 861bc36f0ab3 |
children | 83946ee0ff1f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #ifndef _SDL_sysvideo_h | |
25 #define _SDL_sysvideo_h | |
26 | |
27 #include "SDL_mouse.h" | |
28 | |
29 /* The SDL video driver */ | |
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30 |
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31 typedef struct SDL_Window SDL_Window; |
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32 typedef struct SDL_Texture SDL_Texture; |
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33 typedef struct SDL_Renderer SDL_Renderer; |
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34 typedef struct SDL_RenderDriver SDL_RenderDriver; |
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35 typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
0 | 36 typedef struct SDL_VideoDevice SDL_VideoDevice; |
37 | |
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38 /* Define the SDL texture structure */ |
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39 struct SDL_Texture |
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40 { |
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41 Uint32 id; |
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42 |
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43 Uint32 format; /**< The pixel format of the texture */ |
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44 int access; /**< SDL_TextureAccess */ |
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45 int w; /**< The width of the texture */ |
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46 int h; /**< The height of the texture */ |
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47 |
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48 SDL_Renderer *renderer; |
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49 |
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50 void *driverdata; /**< Driver specific texture representation */ |
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51 |
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52 SDL_Texture *next; |
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53 }; |
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54 |
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55 /* Define the SDL renderer structure */ |
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56 struct SDL_Renderer |
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57 { |
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58 int (*ActivateRenderer) (SDL_Renderer * renderer); |
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59 int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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60 int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture, |
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61 void **pixels, int *pitch); |
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62 int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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63 const SDL_Color * colors, int firstcolor, |
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64 int ncolors); |
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65 int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture, |
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66 SDL_Color * colors, int firstcolor, |
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67 int ncolors); |
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68 int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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69 const SDL_Rect * rect, const void *pixels, |
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70 int pitch); |
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71 int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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72 const SDL_Rect * rect, int markDirty, void **pixels, |
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73 int *pitch); |
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74 void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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75 void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture, |
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76 int numrects, const SDL_Rect * rects); |
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77 int (*RenderFill) (SDL_Renderer * renderer, const SDL_Rect * rect, |
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78 Uint32 color); |
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79 int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, |
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80 const SDL_Rect * srcrect, const SDL_Rect * dstrect, |
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81 int blendMode, int scaleMode); |
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82 void (*RenderPresent) (SDL_Renderer * renderer); |
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83 void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); |
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84 |
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85 void (*DestroyRenderer) (SDL_Renderer * renderer); |
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86 |
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87 /* The current renderer info */ |
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88 SDL_RendererInfo info; |
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89 |
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90 /* The window associated with the renderer */ |
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91 SDL_WindowID window; |
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92 |
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93 void *driverdata; |
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94 }; |
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95 |
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96 /* Define the SDL render driver structure */ |
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97 struct SDL_RenderDriver |
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98 { |
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99 SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); |
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100 |
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101 /* Info about the renderer capabilities */ |
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102 SDL_RendererInfo info; |
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103 }; |
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104 |
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105 /* Define the SDL window structure, corresponding to toplevel windows */ |
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106 struct SDL_Window |
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107 { |
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108 Uint32 id; |
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109 |
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110 char *title; |
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111 int x, y; |
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112 int w, h; |
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113 Uint32 flags; |
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114 |
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115 int display; |
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116 SDL_Renderer *renderer; |
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117 |
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118 void *userdata; |
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119 void *driverdata; |
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120 }; |
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121 #define FULLSCREEN_VISIBLE(W) \ |
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122 (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ |
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123 ((W)->flags & SDL_WINDOW_SHOWN) && \ |
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124 !((W)->flags & SDL_WINDOW_MINIMIZED)) |
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125 |
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126 /* Define the SDL display structure |
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127 This corresponds to physical monitors attached to the system. |
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128 */ |
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129 struct SDL_VideoDisplay |
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130 { |
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131 int max_display_modes; |
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132 int num_display_modes; |
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133 SDL_DisplayMode *display_modes; |
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134 SDL_DisplayMode desktop_mode; |
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135 SDL_DisplayMode current_mode; |
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136 SDL_DisplayMode desired_mode; |
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137 SDL_DisplayMode *fullscreen_mode; |
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138 SDL_Palette *palette; |
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139 |
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140 Uint16 *gamma; |
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141 Uint16 *saved_gamma; /* (just offset into gamma) */ |
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142 |
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143 int num_render_drivers; |
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144 SDL_RenderDriver *render_drivers; |
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145 |
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146 int num_windows; |
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147 SDL_Window *windows; |
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148 |
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149 SDL_Renderer *current_renderer; |
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150 |
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151 /* The hash list of textures */ |
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152 SDL_Texture *textures[64]; |
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153 |
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154 SDL_VideoDevice *device; |
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155 |
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156 void *driverdata; |
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157 }; |
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158 |
0 | 159 /* Define the SDL video driver structure */ |
160 #define _THIS SDL_VideoDevice *_this | |
161 | |
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162 struct SDL_VideoDevice |
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163 { |
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164 /* * * */ |
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165 /* The name of this video driver */ |
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166 const char *name; |
0 | 167 |
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168 /* * * */ |
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169 /* Initialization/Query functions */ |
0 | 170 |
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171 /* Initialize the native video subsystem, filling in the list |
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172 of displays for this driver, returning 0 or -1 if there's an error. |
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173 */ |
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174 int (*VideoInit) (_THIS); |
0 | 175 |
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176 /* Reverse the effects VideoInit() -- called if VideoInit() fails |
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177 or if the application is shutting down the video subsystem. |
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178 */ |
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179 void (*VideoQuit) (_THIS); |
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180 |
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181 /* * * */ |
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182 /* Display functions |
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183 */ |
0 | 184 |
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185 /* Get a list of the available display modes. |
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186 * e.g. SDL_AddDisplayMode(_this->current_display, mode) |
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187 */ |
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188 void (*GetDisplayModes) (_THIS); |
0 | 189 |
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190 /* Setting the display mode is independent of creating windows, |
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191 * so when the display mode is changed, all existing windows |
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192 * should have their data updated accordingly, including the |
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193 * display surfaces associated with them. |
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194 */ |
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195 int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode); |
0 | 196 |
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197 /* Set the color entries of the display palette */ |
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198 int (*SetDisplayPalette) (_THIS, SDL_Palette * palette); |
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199 |
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200 /* Get the color entries of the display palette */ |
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201 int (*GetDisplayPalette) (_THIS, SDL_Palette * palette); |
0 | 202 |
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203 /* Set the gamma ramp */ |
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204 int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 205 |
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206 /* Get the gamma ramp */ |
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207 int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp); |
0 | 208 |
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209 /* * * */ |
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210 /* Window functions |
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211 */ |
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212 int (*CreateWindow) (_THIS, SDL_Window * window); |
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213 int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); |
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214 void (*SetWindowTitle) (_THIS, SDL_Window * window); |
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215 void (*SetWindowPosition) (_THIS, SDL_Window * window); |
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216 void (*SetWindowSize) (_THIS, SDL_Window * window); |
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217 void (*ShowWindow) (_THIS, SDL_Window * window); |
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218 void (*HideWindow) (_THIS, SDL_Window * window); |
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219 void (*RaiseWindow) (_THIS, SDL_Window * window); |
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220 void (*MaximizeWindow) (_THIS, SDL_Window * window); |
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221 void (*MinimizeWindow) (_THIS, SDL_Window * window); |
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222 void (*RestoreWindow) (_THIS, SDL_Window * window); |
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223 void (*SetWindowGrab) (_THIS, SDL_Window * window); |
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224 void (*DestroyWindow) (_THIS, SDL_Window * window); |
0 | 225 |
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226 /* Get some platform dependent window information */ |
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227 SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, |
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228 struct SDL_SysWMinfo * info); |
0 | 229 |
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230 /* * * */ |
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231 /* OpenGL support |
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232 */ |
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233 int (*GL_LoadLibrary) (_THIS, const char *path); |
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234 void *(*GL_GetProcAddress) (_THIS, const char *proc); |
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235 int (*GL_GetWindowAttribute) (_THIS, SDL_Window * window, |
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236 SDL_GLattr attrib, int *value); |
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237 SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); |
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238 int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); |
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239 int (*GL_SetSwapInterval) (_THIS, int interval); |
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240 int (*GL_GetSwapInterval) (_THIS); |
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241 void (*GL_SwapWindow) (_THIS, SDL_Window * window); |
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242 void (*GL_DeleteContext) (_THIS, SDL_GLContext context); |
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244 /* * * */ |
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245 /* Event manager functions |
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246 */ |
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247 void (*PumpEvents) (_THIS); |
0 | 248 |
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249 /* * * */ |
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250 /* Data common to all drivers */ |
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251 int num_displays; |
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252 SDL_VideoDisplay *displays; |
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253 int current_display; |
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254 Uint32 next_object_id; |
0 | 255 |
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256 /* * * */ |
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257 /* Data used by the GL drivers */ |
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258 struct |
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259 { |
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260 int red_size; |
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261 int green_size; |
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262 int blue_size; |
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263 int alpha_size; |
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264 int depth_size; |
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265 int buffer_size; |
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266 int stencil_size; |
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267 int double_buffer; |
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268 int accum_red_size; |
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269 int accum_green_size; |
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270 int accum_blue_size; |
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271 int accum_alpha_size; |
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272 int stereo; |
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273 int multisamplebuffers; |
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274 int multisamplesamples; |
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275 int accelerated; |
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276 int driver_loaded; |
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277 char driver_path[256]; |
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278 void *dll_handle; |
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279 } gl_config; |
0 | 280 |
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281 /* * * */ |
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282 /* Data private to this driver */ |
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283 void *driverdata; |
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284 struct SDL_GLDriverData *gl_data; |
0 | 285 |
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286 /* * * */ |
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287 /* The function used to dispose of this structure */ |
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288 void (*free) (_THIS); |
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289 }; |
0 | 290 |
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291 typedef struct VideoBootStrap |
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292 { |
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293 const char *name; |
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294 const char *desc; |
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295 int (*available) (void); |
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296 SDL_VideoDevice *(*create) (int devindex); |
0 | 297 } VideoBootStrap; |
298 | |
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299 #if SDL_VIDEO_DRIVER_COCOA |
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300 extern VideoBootStrap COCOA_bootstrap; |
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301 #endif |
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302 #if SDL_VIDEO_DRIVER_X11 |
0 | 303 extern VideoBootStrap X11_bootstrap; |
304 #endif | |
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305 #if SDL_VIDEO_DRIVER_DGA |
0 | 306 extern VideoBootStrap DGA_bootstrap; |
307 #endif | |
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308 #if SDL_VIDEO_DRIVER_NANOX |
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309 extern VideoBootStrap NX_bootstrap; |
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310 #endif |
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311 #if SDL_VIDEO_DRIVER_IPOD |
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312 extern VideoBootStrap iPod_bootstrap; |
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313 #endif |
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314 #if SDL_VIDEO_DRIVER_QTOPIA |
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315 extern VideoBootStrap Qtopia_bootstrap; |
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316 #endif |
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317 #if SDL_VIDEO_DRIVER_WSCONS |
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318 extern VideoBootStrap WSCONS_bootstrap; |
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319 #endif |
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320 #if SDL_VIDEO_DRIVER_FBCON |
0 | 321 extern VideoBootStrap FBCON_bootstrap; |
322 #endif | |
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323 #if SDL_VIDEO_DRIVER_DIRECTFB |
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324 extern VideoBootStrap DirectFB_bootstrap; |
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325 #endif |
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326 #if SDL_VIDEO_DRIVER_PS2GS |
0 | 327 extern VideoBootStrap PS2GS_bootstrap; |
328 #endif | |
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329 #if SDL_VIDEO_DRIVER_GGI |
0 | 330 extern VideoBootStrap GGI_bootstrap; |
331 #endif | |
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332 #if SDL_VIDEO_DRIVER_VGL |
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333 extern VideoBootStrap VGL_bootstrap; |
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334 #endif |
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335 #if SDL_VIDEO_DRIVER_SVGALIB |
0 | 336 extern VideoBootStrap SVGALIB_bootstrap; |
337 #endif | |
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338 #if SDL_VIDEO_DRIVER_GAPI |
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339 extern VideoBootStrap GAPI_bootstrap; |
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340 #endif |
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341 #if SDL_VIDEO_DRIVER_WIN32 |
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342 extern VideoBootStrap WIN32_bootstrap; |
0 | 343 #endif |
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344 #if SDL_VIDEO_DRIVER_BWINDOW |
0 | 345 extern VideoBootStrap BWINDOW_bootstrap; |
346 #endif | |
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347 #if SDL_VIDEO_DRIVER_TOOLBOX |
0 | 348 extern VideoBootStrap TOOLBOX_bootstrap; |
349 #endif | |
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350 #if SDL_VIDEO_DRIVER_DRAWSPROCKET |
0 | 351 extern VideoBootStrap DSp_bootstrap; |
352 #endif | |
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353 #if SDL_VIDEO_DRIVER_CYBERGRAPHICS |
0 | 354 extern VideoBootStrap CGX_bootstrap; |
355 #endif | |
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356 #if SDL_VIDEO_DRIVER_PHOTON |
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357 extern VideoBootStrap ph_bootstrap; |
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358 #endif |
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359 #if SDL_VIDEO_DRIVER_EPOC |
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360 extern VideoBootStrap EPOC_bootstrap; |
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361 #endif |
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362 #if SDL_VIDEO_DRIVER_XBIOS |
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363 extern VideoBootStrap XBIOS_bootstrap; |
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364 #endif |
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365 #if SDL_VIDEO_DRIVER_GEM |
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366 extern VideoBootStrap GEM_bootstrap; |
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367 #endif |
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368 #if SDL_VIDEO_DRIVER_PICOGUI |
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369 extern VideoBootStrap PG_bootstrap; |
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370 #endif |
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371 #if SDL_VIDEO_DRIVER_DC |
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372 extern VideoBootStrap DC_bootstrap; |
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373 #endif |
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374 #if SDL_VIDEO_DRIVER_RISCOS |
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375 extern VideoBootStrap RISCOS_bootstrap; |
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376 #endif |
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377 #if SDL_VIDEO_DRIVER_OS2FS |
1190 | 378 extern VideoBootStrap OS2FSLib_bootstrap; |
379 #endif | |
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380 #if SDL_VIDEO_DRIVER_AALIB |
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381 extern VideoBootStrap AALIB_bootstrap; |
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382 #endif |
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383 #if SDL_VIDEO_DRIVER_DUMMY |
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384 extern VideoBootStrap DUMMY_bootstrap; |
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385 #endif |
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386 #if SDL_VIDEO_DRIVER_GLSDL |
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387 extern VideoBootStrap glSDL_bootstrap; |
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388 #endif |
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389 |
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390 #define SDL_CurrentDisplay (_this->displays[_this->current_display]) |
0 | 391 |
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392 extern SDL_VideoDevice *SDL_GetVideoDevice(); |
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393 extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); |
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394 extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); |
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395 extern SDL_bool SDL_AddDisplayMode(int displayIndex, |
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396 const SDL_DisplayMode * mode); |
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397 extern void SDL_AddRenderDriver(int displayIndex, |
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398 const SDL_RenderDriver * driver); |
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399 |
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400 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); |
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401 extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID); |
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402 extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window); |
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403 |
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404 extern void SDL_OnWindowShown(SDL_Window * window); |
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405 extern void SDL_OnWindowHidden(SDL_Window * window); |
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406 extern void SDL_OnWindowFocusGained(SDL_Window * window); |
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407 extern void SDL_OnWindowFocusLost(SDL_Window * window); |
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408 extern SDL_WindowID SDL_GetFocusWindow(void); |
0 | 409 |
410 #endif /* _SDL_sysvideo_h */ | |
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411 |
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412 /* vi: set ts=4 sw=4 expandtab: */ |