Mercurial > sdl-ios-xcode
annotate src/video/uikit/SDL_uikitview.m @ 5026:0f36ef361705
Fixed building with the latest iOS SDK (4.2)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 18 Jan 2011 16:55:03 -0800 |
parents | c24ba2cc9583 |
children | a69e36365766 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #import "SDL_uikitview.h" |
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24 |
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25 #include "../../events/SDL_keyboard_c.h" |
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26 #include "../../events/SDL_mouse_c.h" |
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27 #include "../../events/SDL_touch_c.h" |
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28 |
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29 #if SDL_IPHONE_KEYBOARD |
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30 #import "keyinfotable.h" |
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31 #import "SDL_uikitappdelegate.h" |
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32 #import "SDL_uikitwindow.h" |
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33 #endif |
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34 |
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35 @implementation SDL_uikitview |
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36 |
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37 - (void)dealloc { |
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38 #if SDL_IPHONE_KEYBOARD |
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39 [textField release]; |
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40 #endif |
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41 [super dealloc]; |
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42 } |
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43 |
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44 - (id)initWithFrame:(CGRect)frame { |
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45 |
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46 self = [super initWithFrame: frame]; |
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47 |
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48 #if SDL_IPHONE_KEYBOARD |
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49 [self initializeKeyboard]; |
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50 #endif |
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51 |
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52 #ifdef FIXED_MULTITOUCH |
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53 SDL_Touch touch; |
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54 touch.id = 0; //TODO: Should be -1? |
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55 |
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56 //touch.driverdata = SDL_malloc(sizeof(EventTouchData)); |
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57 //EventTouchData* data = (EventTouchData*)(touch.driverdata); |
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58 |
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59 touch.x_min = 0; |
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60 touch.x_max = frame.size.width; |
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61 touch.native_xres = touch.x_max - touch.x_min; |
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62 touch.y_min = 0; |
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63 touch.y_max = frame.size.height; |
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64 touch.native_yres = touch.y_max - touch.y_min; |
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65 touch.pressure_min = 0; |
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66 touch.pressure_max = 1; |
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67 touch.native_pressureres = touch.pressure_max - touch.pressure_min; |
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68 |
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69 |
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70 touchId = SDL_AddTouch(&touch, "IPHONE SCREEN"); |
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71 #endif |
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72 |
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73 return self; |
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74 |
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75 } |
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76 |
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77 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
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78 |
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79 NSEnumerator *enumerator = [touches objectEnumerator]; |
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80 UITouch *touch = (UITouch*)[enumerator nextObject]; |
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81 |
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82 //NSLog("Click"); |
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83 |
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84 if (touch) { |
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85 CGPoint locationInView = [touch locationInView: self]; |
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86 |
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87 /* send moved event */ |
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88 SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y); |
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89 |
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90 /* send mouse down event */ |
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91 SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT); |
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92 } |
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93 |
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94 #ifdef FIXED_MULTITOUCH |
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95 while(touch) { |
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96 CGPoint locationInView = [touch locationInView: self]; |
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97 |
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98 |
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99 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS |
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100 //FIXME: TODO: Using touch as the fingerId is potentially dangerous |
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101 //It is also much more efficient than storing the UITouch pointer |
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102 //and comparing it to the incoming event. |
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103 SDL_SendFingerDown(touchId,(long)touch, |
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104 SDL_TRUE,locationInView.x,locationInView.y, |
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105 1); |
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106 #else |
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107 int i; |
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108 for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) { |
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109 if(finger[i] == NULL) { |
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110 finger[i] = touch; |
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111 SDL_SendFingerDown(touchId,i, |
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112 SDL_TRUE,locationInView.x,locationInView.y, |
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113 1); |
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114 break; |
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115 } |
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116 } |
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117 #endif |
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118 |
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119 |
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120 |
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121 |
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122 touch = (UITouch*)[enumerator nextObject]; |
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123 } |
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124 #endif |
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125 } |
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126 |
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127 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
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128 |
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129 NSEnumerator *enumerator = [touches objectEnumerator]; |
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130 UITouch *touch = (UITouch*)[enumerator nextObject]; |
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131 |
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132 if (touch) { |
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133 /* send mouse up */ |
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134 SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT); |
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135 } |
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136 |
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137 #ifdef FIXED_MULTITOUCH |
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138 while(touch) { |
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139 CGPoint locationInView = [touch locationInView: self]; |
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140 |
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141 |
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142 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS |
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143 SDL_SendFingerDown(touchId,(long)touch, |
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144 SDL_FALSE,locationInView.x,locationInView.y, |
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145 1); |
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146 #else |
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147 int i; |
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148 for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) { |
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149 if(finger[i] == touch) { |
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150 SDL_SendFingerDown(touchId,i, |
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151 SDL_FALSE,locationInView.x,locationInView.y, |
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152 1); |
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153 break; |
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154 } |
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155 } |
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156 #endif |
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157 |
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158 touch = (UITouch*)[enumerator nextObject]; |
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159 } |
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160 #endif |
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161 } |
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162 |
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163 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
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164 /* |
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165 this can happen if the user puts more than 5 touches on the screen |
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166 at once, or perhaps in other circumstances. Usually (it seems) |
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167 all active touches are canceled. |
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168 */ |
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169 [self touchesEnded: touches withEvent: event]; |
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170 } |
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171 |
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172 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
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173 |
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174 NSEnumerator *enumerator = [touches objectEnumerator]; |
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175 UITouch *touch = (UITouch*)[enumerator nextObject]; |
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176 |
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177 if (touch) { |
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178 CGPoint locationInView = [touch locationInView: self]; |
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179 |
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180 /* send moved event */ |
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181 SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y); |
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182 } |
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183 |
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184 #ifdef FIXED_MULTITOUCH |
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185 while(touch) { |
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186 CGPoint locationInView = [touch locationInView: self]; |
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187 |
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188 |
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189 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS |
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190 SDL_SendTouchMotion(touchId,(long)touch, |
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191 SDL_FALSE,locationInView.x,locationInView.y, |
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192 1); |
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193 #else |
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194 int i; |
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195 for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) { |
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196 if(finger[i] == touch) { |
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197 SDL_SendTouchMotion(touchId,i, |
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198 SDL_FALSE,locationInView.x,locationInView.y, |
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199 1); |
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200 break; |
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201 } |
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202 } |
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203 #endif |
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204 |
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205 touch = (UITouch*)[enumerator nextObject]; |
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206 } |
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207 #endif |
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208 } |
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209 |
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210 /* |
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211 ---- Keyboard related functionality below this line ---- |
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212 */ |
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213 #if SDL_IPHONE_KEYBOARD |
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214 |
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215 /* Is the iPhone virtual keyboard visible onscreen? */ |
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216 - (BOOL)keyboardVisible { |
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217 return keyboardVisible; |
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218 } |
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219 |
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220 /* Set ourselves up as a UITextFieldDelegate */ |
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221 - (void)initializeKeyboard { |
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222 |
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223 textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease]; |
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224 textField.delegate = self; |
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225 /* placeholder so there is something to delete! */ |
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226 textField.text = @" "; |
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227 |
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228 /* set UITextInputTrait properties, mostly to defaults */ |
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229 textField.autocapitalizationType = UITextAutocapitalizationTypeNone; |
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230 textField.autocorrectionType = UITextAutocorrectionTypeNo; |
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231 textField.enablesReturnKeyAutomatically = NO; |
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232 textField.keyboardAppearance = UIKeyboardAppearanceDefault; |
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233 textField.keyboardType = UIKeyboardTypeDefault; |
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234 textField.returnKeyType = UIReturnKeyDefault; |
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235 textField.secureTextEntry = NO; |
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236 |
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237 textField.hidden = YES; |
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238 keyboardVisible = NO; |
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239 /* add the UITextField (hidden) to our view */ |
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240 [self addSubview: textField]; |
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241 } |
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242 |
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243 /* reveal onscreen virtual keyboard */ |
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244 - (void)showKeyboard { |
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245 keyboardVisible = YES; |
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246 [textField becomeFirstResponder]; |
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247 } |
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248 |
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249 /* hide onscreen virtual keyboard */ |
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250 - (void)hideKeyboard { |
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251 keyboardVisible = NO; |
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252 [textField resignFirstResponder]; |
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253 } |
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254 |
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255 /* UITextFieldDelegate method. Invoked when user types something. */ |
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256 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { |
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257 |
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258 if ([string length] == 0) { |
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259 /* it wants to replace text with nothing, ie a delete */ |
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260 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE); |
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261 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE); |
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262 } |
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263 else { |
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264 /* go through all the characters in the string we've been sent |
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265 and convert them to key presses */ |
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266 int i; |
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267 for (i=0; i<[string length]; i++) { |
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268 |
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269 unichar c = [string characterAtIndex: i]; |
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270 |
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271 Uint16 mod = 0; |
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272 SDL_scancode code; |
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273 |
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274 if (c < 127) { |
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275 /* figure out the SDL_scancode and SDL_keymod for this unichar */ |
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276 code = unicharToUIKeyInfoTable[c].code; |
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277 mod = unicharToUIKeyInfoTable[c].mod; |
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278 } |
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279 else { |
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280 /* we only deal with ASCII right now */ |
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281 code = SDL_SCANCODE_UNKNOWN; |
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282 mod = 0; |
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283 } |
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284 |
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285 if (mod & KMOD_SHIFT) { |
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286 /* If character uses shift, press shift down */ |
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287 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT); |
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288 } |
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289 /* send a keydown and keyup even for the character */ |
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290 SDL_SendKeyboardKey(SDL_PRESSED, code); |
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291 SDL_SendKeyboardKey(SDL_RELEASED, code); |
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292 if (mod & KMOD_SHIFT) { |
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293 /* If character uses shift, press shift back up */ |
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294 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT); |
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295 } |
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296 } |
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297 } |
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298 return NO; /* don't allow the edit! (keep placeholder text there) */ |
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299 } |
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300 |
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301 /* Terminates the editing session */ |
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302 - (BOOL)textFieldShouldReturn:(UITextField*)_textField { |
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303 [self hideKeyboard]; |
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304 return YES; |
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305 } |
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306 |
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307 #endif |
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308 |
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309 @end |
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310 |
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311 /* iPhone keyboard addition functions */ |
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312 #if SDL_IPHONE_KEYBOARD |
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313 |
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314 int SDL_iPhoneKeyboardShow(SDL_Window * window) { |
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315 |
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316 SDL_WindowData *data; |
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317 SDL_uikitview *view; |
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318 |
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319 if (NULL == window) { |
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320 SDL_SetError("Window does not exist"); |
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321 return -1; |
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322 } |
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323 |
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324 data = (SDL_WindowData *)window->driverdata; |
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325 view = data->view; |
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326 |
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327 if (nil == view) { |
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328 SDL_SetError("Window has no view"); |
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329 return -1; |
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330 } |
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331 else { |
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332 [view showKeyboard]; |
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333 return 0; |
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334 } |
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335 } |
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336 |
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337 int SDL_iPhoneKeyboardHide(SDL_Window * window) { |
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338 |
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339 SDL_WindowData *data; |
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340 SDL_uikitview *view; |
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341 |
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342 if (NULL == window) { |
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343 SDL_SetError("Window does not exist"); |
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344 return -1; |
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345 } |
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346 |
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347 data = (SDL_WindowData *)window->driverdata; |
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348 view = data->view; |
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349 |
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350 if (NULL == view) { |
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351 SDL_SetError("Window has no view"); |
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352 return -1; |
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353 } |
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354 else { |
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355 [view hideKeyboard]; |
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356 return 0; |
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357 } |
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358 } |
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359 |
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360 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) { |
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361 |
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362 SDL_WindowData *data; |
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363 SDL_uikitview *view; |
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364 |
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365 if (NULL == window) { |
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366 SDL_SetError("Window does not exist"); |
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367 return -1; |
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368 } |
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369 |
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370 data = (SDL_WindowData *)window->driverdata; |
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371 view = data->view; |
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372 |
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373 if (NULL == view) { |
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374 SDL_SetError("Window has no view"); |
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375 return 0; |
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376 } |
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377 else { |
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378 return view.keyboardVisible; |
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379 } |
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380 } |
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381 |
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382 int SDL_iPhoneKeyboardToggle(SDL_Window * window) { |
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383 |
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384 SDL_WindowData *data; |
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385 SDL_uikitview *view; |
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386 |
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387 if (NULL == window) { |
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388 SDL_SetError("Window does not exist"); |
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389 return -1; |
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390 } |
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391 |
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392 data = (SDL_WindowData *)window->driverdata; |
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393 view = data->view; |
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394 |
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395 if (NULL == view) { |
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396 SDL_SetError("Window has no view"); |
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397 return -1; |
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398 } |
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399 else { |
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400 if (SDL_iPhoneKeyboardIsShown(window)) { |
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401 SDL_iPhoneKeyboardHide(window); |
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402 } |
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403 else { |
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404 SDL_iPhoneKeyboardShow(window); |
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405 } |
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406 return 0; |
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407 } |
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408 } |
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409 |
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410 #else |
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411 |
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412 /* stubs, used if compiled without keyboard support */ |
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413 |
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414 int SDL_iPhoneKeyboardShow(SDL_Window * window) { |
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415 SDL_SetError("Not compiled with keyboard support"); |
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416 return -1; |
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417 } |
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418 |
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419 int SDL_iPhoneKeyboardHide(SDL_Window * window) { |
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420 SDL_SetError("Not compiled with keyboard support"); |
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421 return -1; |
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422 } |
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423 |
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424 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) { |
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425 return 0; |
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426 } |
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427 |
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428 int SDL_iPhoneKeyboardToggle(SDL_Window * window) { |
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429 SDL_SetError("Not compiled with keyboard support"); |
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430 return -1; |
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431 } |
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432 |
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433 |
2859 | 434 #endif /* SDL_IPHONE_KEYBOARD */ |