Mercurial > sdl-ios-xcode
annotate src/video/aalib/SDL_aavideo.c @ 1729:0ef52d56e8bb SDL-1.3
Fixed compile problems with new OpenGL API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 07 Jul 2006 10:39:33 +0000 |
parents | 4da1ee79c9af |
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rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* AAlib based SDL video driver implementation. | |
25 */ | |
26 | |
27 #include <unistd.h> | |
28 #include <sys/stat.h> | |
29 | |
30 | |
31 #include "SDL_video.h" | |
32 #include "SDL_mouse.h" | |
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33 #include "../SDL_sysvideo.h" |
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34 #include "../SDL_pixels_c.h" |
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35 #include "../../events/SDL_events_c.h" |
0 | 36 |
37 #include "SDL_aavideo.h" | |
38 #include "SDL_aaevents_c.h" | |
39 #include "SDL_aamouse_c.h" | |
40 | |
41 #include <aalib.h> | |
42 | |
43 /* Initialization/Query functions */ | |
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44 static int AA_VideoInit(_THIS, SDL_PixelFormat * vformat); |
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45 static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); |
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46 static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface * current, int width, |
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47 int height, int bpp, Uint32 flags); |
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48 static int AA_SetColors(_THIS, int firstcolor, int ncolors, |
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49 SDL_Color * colors); |
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50 static void AA_VideoQuit(_THIS); |
0 | 51 |
52 /* Hardware surface functions */ | |
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53 static int AA_AllocHWSurface(_THIS, SDL_Surface * surface); |
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54 static int AA_LockHWSurface(_THIS, SDL_Surface * surface); |
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55 static int AA_FlipHWSurface(_THIS, SDL_Surface * surface); |
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56 static void AA_UnlockHWSurface(_THIS, SDL_Surface * surface); |
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57 static void AA_FreeHWSurface(_THIS, SDL_Surface * surface); |
0 | 58 |
59 /* Cache the VideoDevice struct */ | |
60 static struct SDL_VideoDevice *local_this; | |
61 | |
62 /* AAlib driver bootstrap functions */ | |
63 | |
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64 static int |
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65 AA_Available(void) |
0 | 66 { |
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67 return 1; /* Always available ! */ |
0 | 68 } |
69 | |
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70 static void |
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71 AA_DeleteDevice(SDL_VideoDevice * device) |
0 | 72 { |
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73 SDL_free(device->hidden); |
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74 SDL_free(device); |
0 | 75 } |
76 | |
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77 static SDL_VideoDevice * |
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78 AA_CreateDevice(int devindex) |
0 | 79 { |
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80 SDL_VideoDevice *device; |
0 | 81 |
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82 /* Initialize all variables that we clean on shutdown */ |
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83 device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); |
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84 if (device) { |
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85 SDL_memset(device, 0, (sizeof *device)); |
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86 device->hidden = (struct SDL_PrivateVideoData *) |
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87 SDL_malloc((sizeof *device->hidden)); |
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88 } |
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89 if ((device == NULL) || (device->hidden == NULL)) { |
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90 SDL_OutOfMemory(); |
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91 if (device) { |
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92 SDL_free(device); |
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93 } |
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94 return (0); |
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95 } |
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96 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
0 | 97 |
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98 /* Set the function pointers */ |
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99 device->VideoInit = AA_VideoInit; |
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100 device->ListModes = AA_ListModes; |
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101 device->SetVideoMode = AA_SetVideoMode; |
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102 device->CreateYUVOverlay = NULL; |
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103 device->SetColors = AA_SetColors; |
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104 device->UpdateRects = NULL; |
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105 device->VideoQuit = AA_VideoQuit; |
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106 device->AllocHWSurface = AA_AllocHWSurface; |
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107 device->CheckHWBlit = NULL; |
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108 device->FillHWRect = NULL; |
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109 device->SetHWColorKey = NULL; |
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110 device->SetHWAlpha = NULL; |
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111 device->LockHWSurface = AA_LockHWSurface; |
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112 device->UnlockHWSurface = AA_UnlockHWSurface; |
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113 device->FlipHWSurface = NULL; |
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114 device->FreeHWSurface = AA_FreeHWSurface; |
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115 device->SetCaption = NULL; |
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116 device->SetIcon = NULL; |
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117 device->IconifyWindow = NULL; |
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118 device->GrabInput = NULL; |
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119 device->GetWMInfo = NULL; |
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120 device->InitOSKeymap = AA_InitOSKeymap; |
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121 device->PumpEvents = AA_PumpEvents; |
0 | 122 |
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123 device->free = AA_DeleteDevice; |
0 | 124 |
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125 return device; |
0 | 126 } |
127 | |
128 VideoBootStrap AALIB_bootstrap = { | |
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129 "aalib", "ASCII Art Library", |
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130 AA_Available, AA_CreateDevice |
0 | 131 }; |
132 | |
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133 static void AA_ResizeHandler(aa_context *); |
0 | 134 |
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135 int |
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136 AA_VideoInit(_THIS, SDL_PixelFormat * vformat) |
0 | 137 { |
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138 int keyboard; |
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139 int i; |
0 | 140 |
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141 /* Initialize all variables that we clean on shutdown */ |
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142 for (i = 0; i < SDL_NUMMODES; ++i) { |
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143 SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect)); |
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144 SDL_modelist[i]->x = SDL_modelist[i]->y = 0; |
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145 } |
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146 /* Modes sorted largest to smallest */ |
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147 SDL_modelist[0]->w = 1024; |
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148 SDL_modelist[0]->h = 768; |
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149 SDL_modelist[1]->w = 800; |
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150 SDL_modelist[1]->h = 600; |
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151 SDL_modelist[2]->w = 640; |
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152 SDL_modelist[2]->h = 480; |
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153 SDL_modelist[3]->w = 320; |
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154 SDL_modelist[3]->h = 400; |
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155 SDL_modelist[4]->w = 320; |
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156 SDL_modelist[4]->h = 240; |
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157 SDL_modelist[5]->w = 320; |
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158 SDL_modelist[5]->h = 200; |
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159 SDL_modelist[6] = NULL; |
0 | 160 |
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161 /* Initialize the library */ |
0 | 162 |
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163 AA_mutex = SDL_CreateMutex(); |
0 | 164 |
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165 aa_parseoptions(NULL, NULL, NULL, NULL); |
0 | 166 |
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167 AA_context = aa_autoinit(&aa_defparams); |
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168 if (!AA_context) { |
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169 SDL_SetError("Unable to initialize AAlib"); |
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170 return (-1); |
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171 } |
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172 |
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173 /* Enable mouse and keyboard support */ |
0 | 174 |
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175 if (!aa_autoinitkbd(AA_context, AA_SENDRELEASE)) { |
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176 SDL_SetError("Unable to initialize AAlib keyboard"); |
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177 return (-1); |
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178 } |
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179 if (!aa_autoinitmouse(AA_context, AA_SENDRELEASE)) { |
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180 fprintf(stderr, "Warning: Unable to initialize AAlib mouse"); |
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181 } |
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182 AA_rparams = aa_getrenderparams(); |
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184 local_this = this; |
0 | 185 |
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186 aa_resizehandler(AA_context, AA_ResizeHandler); |
0 | 187 |
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188 fprintf(stderr, "Using AAlib driver: %s (%s)\n", |
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189 AA_context->driver->name, AA_context->driver->shortname); |
0 | 190 |
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191 AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname, "X11") == 0); |
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192 /* Determine the screen depth (use default 8-bit depth) */ |
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193 vformat->BitsPerPixel = 8; |
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194 vformat->BytesPerPixel = 1; |
0 | 195 |
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196 /* We're done! */ |
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197 return (0); |
0 | 198 } |
199 | |
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200 SDL_Rect ** |
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201 AA_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) |
0 | 202 { |
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203 if (format->BitsPerPixel != 8) |
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204 return NULL; |
0 | 205 |
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206 if (flags & SDL_FULLSCREEN) { |
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207 return SDL_modelist; |
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208 } else { |
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209 return (SDL_Rect **) - 1; |
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210 } |
0 | 211 } |
212 | |
213 /* From aavga.c | |
214 AAlib does not give us the choice of the actual resolution, thus we have to simulate additional | |
215 resolution by scaling down manually each frame | |
216 */ | |
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217 static void |
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218 fastscale(register char *b1, register char *b2, int x1, int x2, int y1, |
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219 int y2) |
0 | 220 { |
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221 register int ex, spx = 0, ddx, ddx1; |
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222 int ddy1, ddy, spy = 0, ey; |
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223 int x; |
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224 char *bb1 = b1; |
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225 if (!x1 || !x2 || !y1 || !y2) |
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226 return; |
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227 ddx = x1 + x1; |
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228 ddx1 = x2 + x2; |
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229 if (ddx1 < ddx) |
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230 spx = ddx / ddx1, ddx %= ddx1; |
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231 ddy = y1 + y1; |
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232 ddy1 = y2 + y2; |
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233 if (ddy1 < ddy) |
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234 spy = (ddy / ddy1) * x1, ddy %= ddy1; |
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235 ey = -ddy1; |
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236 for (; y2; y2--) { |
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237 ex = -ddx1; |
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238 for (x = x2; x; x--) { |
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239 *b2 = *b1; |
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240 b2++; |
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241 b1 += spx; |
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242 ex += ddx; |
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243 if (ex > 0) { |
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244 b1++; |
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245 ex -= ddx1; |
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246 } |
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247 } |
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248 bb1 += spy; |
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249 ey += ddy; |
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250 if (ey > 0) { |
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251 bb1 += x1; |
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252 ey -= ddy1; |
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253 } |
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254 b1 = bb1; |
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255 } |
0 | 256 } |
257 | |
258 /* Various screen update functions available */ | |
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259 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects); |
0 | 260 |
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261 SDL_Surface * |
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262 AA_SetVideoMode(_THIS, SDL_Surface * current, |
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263 int width, int height, int bpp, Uint32 flags) |
0 | 264 { |
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265 int mode; |
0 | 266 |
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267 if (AA_buffer) { |
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268 SDL_free(AA_buffer); |
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269 } |
0 | 270 |
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271 AA_buffer = SDL_malloc(width * height); |
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272 if (!AA_buffer) { |
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273 SDL_SetError("Couldn't allocate buffer for requested mode"); |
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274 return (NULL); |
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275 } |
0 | 276 |
277 /* printf("Setting mode %dx%d\n", width, height); */ | |
278 | |
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279 SDL_memset(aa_image(AA_context), 0, |
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280 aa_imgwidth(AA_context) * aa_imgheight(AA_context)); |
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281 SDL_memset(AA_buffer, 0, width * height); |
0 | 282 |
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283 /* Allocate the new pixel format for the screen */ |
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284 if (!SDL_ReallocFormat(current, 8, 0, 0, 0, 0)) { |
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285 return (NULL); |
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286 } |
0 | 287 |
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288 /* Set up the new mode framebuffer */ |
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289 current->flags = SDL_FULLSCREEN; |
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290 AA_w = current->w = width; |
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291 AA_h = current->h = height; |
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292 current->pitch = current->w; |
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293 current->pixels = AA_buffer; |
0 | 294 |
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295 AA_x_ratio = ((double) aa_imgwidth(AA_context)) / ((double) width); |
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296 AA_y_ratio = ((double) aa_imgheight(AA_context)) / ((double) height); |
0 | 297 |
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298 /* Set the blit function */ |
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299 this->UpdateRects = AA_DirectUpdate; |
0 | 300 |
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301 /* We're done */ |
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302 return (current); |
0 | 303 } |
304 | |
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305 static void |
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306 AA_ResizeHandler(aa_context * context) |
0 | 307 { |
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308 aa_resize(context); |
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309 local_this->hidden->x_ratio = |
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310 ((double) aa_imgwidth(context)) / ((double) local_this->screen->w); |
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311 local_this->hidden->y_ratio = |
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312 ((double) aa_imgheight(context)) / ((double) local_this->screen->h); |
0 | 313 |
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314 fastscale(local_this->hidden->buffer, aa_image(context), |
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315 local_this->hidden->w, aa_imgwidth(context), |
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316 local_this->hidden->h, aa_imgheight(context)); |
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317 aa_renderpalette(context, local_this->hidden->palette, |
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318 local_this->hidden->rparams, 0, 0, |
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319 aa_scrwidth(context), aa_scrheight(context)); |
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320 aa_flush(context); |
0 | 321 } |
322 | |
323 /* We don't actually allow hardware surfaces other than the main one */ | |
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324 static int |
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325 AA_AllocHWSurface(_THIS, SDL_Surface * surface) |
0 | 326 { |
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327 return (-1); |
0 | 328 } |
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329 static void |
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330 AA_FreeHWSurface(_THIS, SDL_Surface * surface) |
0 | 331 { |
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332 return; |
0 | 333 } |
334 | |
335 /* We need to wait for vertical retrace on page flipped displays */ | |
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336 static int |
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337 AA_LockHWSurface(_THIS, SDL_Surface * surface) |
0 | 338 { |
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339 /* TODO ? */ |
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340 return (0); |
0 | 341 } |
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342 static void |
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343 AA_UnlockHWSurface(_THIS, SDL_Surface * surface) |
0 | 344 { |
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345 return; |
0 | 346 } |
347 | |
348 /* FIXME: How is this done with AAlib? */ | |
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349 static int |
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350 AA_FlipHWSurface(_THIS, SDL_Surface * surface) |
0 | 351 { |
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352 SDL_mutexP(AA_mutex); |
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353 aa_flush(AA_context); |
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354 SDL_mutexV(AA_mutex); |
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355 return (0); |
0 | 356 } |
357 | |
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358 static void |
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359 AA_DirectUpdate(_THIS, int numrects, SDL_Rect * rects) |
0 | 360 { |
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361 int i; |
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362 SDL_Rect *rect; |
0 | 363 |
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364 fastscale(AA_buffer, aa_image(AA_context), AA_w, |
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365 aa_imgwidth(AA_context), AA_h, aa_imgheight(AA_context)); |
0 | 366 #if 1 |
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367 aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, |
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368 aa_scrwidth(AA_context), aa_scrheight(AA_context)); |
0 | 369 #else |
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370 /* Render only the rectangles in the list */ |
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371 printf("Update rects : "); |
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372 for (i = 0; i < numrects; ++i) { |
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373 rect = &rects[i]; |
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374 printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h); |
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375 aa_renderpalette(AA_context, AA_palette, AA_rparams, |
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376 rect->x * AA_x_ratio, rect->y * AA_y_ratio, |
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377 rect->w * AA_x_ratio, rect->h * AA_y_ratio); |
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378 } |
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379 printf("\n"); |
0 | 380 #endif |
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381 SDL_mutexP(AA_mutex); |
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382 aa_flush(AA_context); |
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383 SDL_mutexV(AA_mutex); |
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384 return; |
0 | 385 } |
386 | |
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387 int |
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388 AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
0 | 389 { |
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390 int i; |
0 | 391 |
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392 for (i = 0; i < ncolors; i++) { |
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393 aa_setpalette(AA_palette, firstcolor + i, |
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394 colors[i].r >> 2, colors[i].g >> 2, colors[i].b >> 2); |
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395 } |
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396 return (1); |
0 | 397 } |
398 | |
399 /* Note: If we are terminated, this could be called in the middle of | |
400 another SDL video routine -- notably UpdateRects. | |
401 */ | |
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402 void |
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403 AA_VideoQuit(_THIS) |
0 | 404 { |
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405 int i; |
0 | 406 |
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407 aa_uninitkbd(AA_context); |
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408 aa_uninitmouse(AA_context); |
0 | 409 |
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410 /* Free video mode lists */ |
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411 for (i = 0; i < SDL_NUMMODES; ++i) { |
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412 if (SDL_modelist[i] != NULL) { |
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413 SDL_free(SDL_modelist[i]); |
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414 SDL_modelist[i] = NULL; |
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415 } |
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416 } |
0 | 417 |
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418 aa_close(AA_context); |
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419 |
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420 SDL_DestroyMutex(AA_mutex); |
0 | 421 |
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422 this->screen->pixels = NULL; |
0 | 423 } |
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424 |
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425 /* vi: set ts=4 sw=4 expandtab: */ |