annotate docs/html/eventfunctions.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
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4 >Event Functions.</TITLE
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13 TITLE="Events"
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19 TITLE="SDL_PumpEvents"
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30 ><TABLE
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35 ><TR
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36 ><TH
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37 COLSPAN="3"
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38 ALIGN="center"
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39 >SDL Library Documentation</TH
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40 ></TR
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41 ><TR
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42 ><TD
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43 WIDTH="10%"
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44 ALIGN="left"
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45 VALIGN="bottom"
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46 ><A
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47 HREF="sdlkey.html"
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48 >Prev</A
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49 ></TD
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50 ><TD
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51 WIDTH="80%"
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52 ALIGN="center"
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53 VALIGN="bottom"
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54 >Chapter 8. Events</TD
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55 ><TD
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56 WIDTH="10%"
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57 ALIGN="right"
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58 VALIGN="bottom"
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59 ><A
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60 HREF="sdlpumpevents.html"
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61 >Next</A
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62 ></TD
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63 ></TR
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64 ></TABLE
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65 ><HR
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69 CLASS="SECT1"
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70 ><H1
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71 CLASS="SECT1"
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72 ><A
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73 NAME="EVENTFUNCTIONS"
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74 >Event Functions.</A
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75 ></H1
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76 ><DIV
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77 CLASS="TOC"
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78 ><DL
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79 ><DT
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80 ><B
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81 >Table of Contents</B
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82 ></DT
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83 ><DT
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84 ><A
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85 HREF="sdlpumpevents.html"
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86 >SDL_PumpEvents</A
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87 > &#8212; Pumps the event loop, gathering events from the input devices.</DT
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88 ><DT
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89 ><A
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90 HREF="sdlpeepevents.html"
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91 >SDL_PeepEvents</A
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92 > &#8212; Checks the event queue for messages and optionally returns them.</DT
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93 ><DT
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94 ><A
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95 HREF="sdlpollevent.html"
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96 >SDL_PollEvent</A
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97 > &#8212; Polls for currently pending events.</DT
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98 ><DT
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99 ><A
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100 HREF="sdlwaitevent.html"
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101 >SDL_WaitEvent</A
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102 > &#8212; Waits indefinitely for the next available event.</DT
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103 ><DT
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104 ><A
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105 HREF="sdlpushevent.html"
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106 >SDL_PushEvent</A
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107 > &#8212; Pushes an event onto the event queue</DT
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108 ><DT
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109 ><A
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110 HREF="sdlseteventfilter.html"
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111 >SDL_SetEventFilter</A
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112 > &#8212; Sets up a filter to process all events before they are posted
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113 to the event queue.</DT
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114 ><DT
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115 ><A
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116 HREF="sdlgeteventfilter.html"
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117 >SDL_GetEventFilter</A
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118 > &#8212; Retrieves a pointer to he event filter</DT
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119 ><DT
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120 ><A
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121 HREF="sdleventstate.html"
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122 >SDL_EventState</A
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123 > &#8212; This function allows you to set the state of processing certain events.</DT
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124 ><DT
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125 ><A
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126 HREF="sdlgetkeystate.html"
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127 >SDL_GetKeyState</A
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128 > &#8212; Get a snapshot of the current keyboard state</DT
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129 ><DT
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130 ><A
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131 HREF="sdlgetmodstate.html"
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132 >SDL_GetModState</A
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133 > &#8212; Get the state of modifier keys.</DT
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134 ><DT
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135 ><A
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136 HREF="sdlsetmodstate.html"
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137 >SDL_SetModState</A
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138 > &#8212; Set the current key modifier state</DT
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139 ><DT
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140 ><A
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141 HREF="sdlgetkeyname.html"
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142 >SDL_GetKeyName</A
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143 > &#8212; Get the name of an SDL virtual keysym</DT
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144 ><DT
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145 ><A
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146 HREF="sdlenableunicode.html"
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147 >SDL_EnableUNICODE</A
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148 > &#8212; Enable UNICODE translation</DT
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149 ><DT
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150 ><A
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151 HREF="sdlenablekeyrepeat.html"
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152 >SDL_EnableKeyRepeat</A
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153 > &#8212; Set keyboard repeat rate.</DT
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154 ><DT
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155 ><A
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156 HREF="sdlgetmousestate.html"
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157 >SDL_GetMouseState</A
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158 > &#8212; Retrieve the current state of the mouse</DT
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159 ><DT
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160 ><A
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161 HREF="sdlgetrelativemousestate.html"
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162 >SDL_GetRelativeMouseState</A
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163 > &#8212; Retrieve the current state of the mouse</DT
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164 ><DT
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165 ><A
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166 HREF="sdlgetappstate.html"
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167 >SDL_GetAppState</A
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168 > &#8212; Get the state of the application</DT
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169 ><DT
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170 ><A
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171 HREF="sdljoystickeventstate.html"
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172 >SDL_JoystickEventState</A
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173 > &#8212; Enable/disable joystick event polling</DT
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174 ></DL
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175 ></DIV
181
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176 ><DIV
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177 CLASS="INFORMALTABLE"
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178 ><A
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179 NAME="AEN4928"
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180 ></A
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181 ><P
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182 ></P
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183 ><TABLE
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184 BORDER="0"
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185 CLASS="CALSTABLE"
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186 ><TBODY
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187 ><TR
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188 ><TD
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189 ALIGN="LEFT"
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190 VALIGN="TOP"
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191 ><A
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192 HREF="sdlpumpevents.html"
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193 >SDL_PumpEvents</A
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194 ></TD
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195 ><TD
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196 ALIGN="LEFT"
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197 VALIGN="TOP"
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198 >Pumps the event loop, gathering events from the input devices</TD
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199 ></TR
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200 ><TR
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201 ><TD
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202 ALIGN="LEFT"
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203 VALIGN="TOP"
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204 ><A
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205 HREF="sdlpeepevents.html"
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206 >SDL_PeepEvents</A
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207 ></TD
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208 ><TD
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209 ALIGN="LEFT"
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210 VALIGN="TOP"
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211 >Checks the event queue for messages and optionally returns them</TD
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212 ></TR
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213 ><TR
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214 ><TD
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215 ALIGN="LEFT"
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216 VALIGN="TOP"
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217 ><A
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218 HREF="sdlpollevent.html"
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219 >SDL_PollEvent</A
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220 ></TD
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221 ><TD
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222 ALIGN="LEFT"
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223 VALIGN="TOP"
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224 >Polls for currently pending events</TD
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225 ></TR
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226 ><TR
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227 ><TD
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228 ALIGN="LEFT"
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229 VALIGN="TOP"
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230 ><A
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231 HREF="sdlwaitevent.html"
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232 >SDL_WaitEvent</A
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233 ></TD
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234 ><TD
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235 ALIGN="LEFT"
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236 VALIGN="TOP"
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237 >Waits indefinitely for the next available event</TD
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238 ></TR
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239 ><TR
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240 ><TD
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241 ALIGN="LEFT"
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242 VALIGN="TOP"
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243 ><A
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244 HREF="sdlpushevent.html"
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245 >SDL_PushEvent</A
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246 ></TD
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247 ><TD
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248 ALIGN="LEFT"
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249 VALIGN="TOP"
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250 >Pushes an event onto the event queue</TD
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251 ></TR
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252 ><TR
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253 ><TD
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254 ALIGN="LEFT"
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255 VALIGN="TOP"
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256 ><A
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257 HREF="sdlseteventfilter.html"
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258 >SDL_SetEventFilter</A
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259 ></TD
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260 ><TD
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261 ALIGN="LEFT"
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262 VALIGN="TOP"
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263 >Sets up a filter to process all events</TD
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264 ></TR
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265 ><TR
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266 ><TD
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267 ALIGN="LEFT"
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268 VALIGN="TOP"
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269 ><A
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270 HREF="sdleventstate.html"
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271 >SDL_EventState</A
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272 ></TD
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273 ><TD
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274 ALIGN="LEFT"
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275 VALIGN="TOP"
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276 >Allows you to set the state of processing certain events</TD
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277 ></TR
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278 ><TR
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279 ><TD
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280 ALIGN="LEFT"
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281 VALIGN="TOP"
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282 ><A
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283 HREF="sdlgetkeystate.html"
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284 >SDL_GetKeyState</A
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285 ></TD
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286 ><TD
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287 ALIGN="LEFT"
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288 VALIGN="TOP"
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289 >Get a snapshot of the current keyboard state</TD
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290 ></TR
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291 ><TR
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292 ><TD
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293 ALIGN="LEFT"
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294 VALIGN="TOP"
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295 ><A
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296 HREF="sdlgetmodstate.html"
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297 >SDL_GetModState</A
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298 ></TD
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299 ><TD
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300 ALIGN="LEFT"
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301 VALIGN="TOP"
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302 >Get the state of modifier keys</TD
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303 ></TR
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304 ><TR
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305 ><TD
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306 ALIGN="LEFT"
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307 VALIGN="TOP"
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308 ><A
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309 HREF="sdlsetmodstate.html"
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310 >SDL_SetModState</A
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311 ></TD
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312 ><TD
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313 ALIGN="LEFT"
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314 VALIGN="TOP"
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315 >Set the state of modifier keys</TD
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316 ></TR
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317 ><TR
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318 ><TD
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319 ALIGN="LEFT"
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320 VALIGN="TOP"
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321 ><A
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322 HREF="sdlgetkeyname.html"
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323 >SDL_GetKeyName</A
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324 ></TD
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325 ><TD
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326 ALIGN="LEFT"
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327 VALIGN="TOP"
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328 >Get the name of an SDL virtual keysym</TD
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329 ></TR
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330 ><TR
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331 ><TD
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332 ALIGN="LEFT"
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333 VALIGN="TOP"
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334 ><A
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335 HREF="sdlenableunicode.html"
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336 >SDL_EnableUNICODE</A
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337 ></TD
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338 ><TD
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339 ALIGN="LEFT"
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340 VALIGN="TOP"
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341 >Enable UNICODE translation</TD
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342 ></TR
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343 ><TR
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344 ><TD
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345 ALIGN="LEFT"
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346 VALIGN="TOP"
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347 ><A
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348 HREF="sdlenablekeyrepeat.html"
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349 >SDL_EnableKeyRepeat</A
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350 ></TD
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351 ><TD
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352 ALIGN="LEFT"
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353 VALIGN="TOP"
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354 >Set keyboard repeat rate</TD
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355 ></TR
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356 ><TR
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357 ><TD
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358 ALIGN="LEFT"
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359 VALIGN="TOP"
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360 ><A
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361 HREF="sdlgetmousestate.html"
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362 >SDL_GetMouseState</A
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363 ></TD
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364 ><TD
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365 ALIGN="LEFT"
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366 VALIGN="TOP"
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367 >Retrieve the current state of the mouse</TD
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368 ></TR
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369 ><TR
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370 ><TD
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371 ALIGN="LEFT"
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372 VALIGN="TOP"
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373 ><A
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374 HREF="sdlgetrelativemousestate.html"
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375 >SDL_GetRelativeMouseState</A
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376 ></TD
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377 ><TD
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378 ALIGN="LEFT"
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379 VALIGN="TOP"
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380 >Retrieve the current state of the mouse</TD
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381 ></TR
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382 ><TR
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383 ><TD
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384 ALIGN="LEFT"
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385 VALIGN="TOP"
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386 ><A
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387 HREF="sdlgetappstate.html"
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388 >SDL_GetAppState</A
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389 ></TD
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390 ><TD
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391 ALIGN="LEFT"
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392 VALIGN="TOP"
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393 >Get the state of the application</TD
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394 ></TR
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395 ><TR
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396 ><TD
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397 ALIGN="LEFT"
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398 VALIGN="TOP"
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399 ><A
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400 HREF="sdljoystickeventstate.html"
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401 >SDL_JoystickEventState</A
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402 ></TD
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403 ><TD
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404 ALIGN="LEFT"
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405 VALIGN="TOP"
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406 >Enable/disable joystick event polling</TD
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407 ></TR
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408 ></TBODY
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409 ></TABLE
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410 ><P
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411 ></P
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412 ></DIV
0
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413 ></DIV
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414 ><DIV
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415 CLASS="NAVFOOTER"
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416 ><HR
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417 ALIGN="LEFT"
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418 WIDTH="100%"><TABLE
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419 WIDTH="100%"
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420 BORDER="0"
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421 CELLPADDING="0"
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422 CELLSPACING="0"
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423 ><TR
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424 ><TD
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425 WIDTH="33%"
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426 ALIGN="left"
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427 VALIGN="top"
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428 ><A
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429 HREF="sdlkey.html"
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430 >Prev</A
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431 ></TD
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432 ><TD
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433 WIDTH="34%"
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434 ALIGN="center"
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435 VALIGN="top"
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436 ><A
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437 HREF="index.html"
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Sam Lantinga <slouken@lokigames.com>
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438 >Home</A
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439 ></TD
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440 ><TD
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441 WIDTH="33%"
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442 ALIGN="right"
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443 VALIGN="top"
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444 ><A
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445 HREF="sdlpumpevents.html"
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446 >Next</A
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447 ></TD
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448 ></TR
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449 ><TR
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450 ><TD
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451 WIDTH="33%"
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452 ALIGN="left"
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453 VALIGN="top"
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454 >SDLKey</TD
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455 ><TD
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456 WIDTH="34%"
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457 ALIGN="center"
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458 VALIGN="top"
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459 ><A
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460 HREF="event.html"
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461 >Up</A
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462 ></TD
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463 ><TD
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464 WIDTH="33%"
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465 ALIGN="right"
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466 VALIGN="top"
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467 >SDL_PumpEvents</TD
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468 ></TR
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469 ></TABLE
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470 ></DIV
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471 ></BODY
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472 ></HTML
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473 >