view docs/html/eventfunctions.html @ 211:0cc95f442f3a

If we're looking at the /dev/input event devices, and we found at least one, then we don't want to look at the input joystick devices, since they're built on top of devices that we've already seen, so we're done.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Oct 2001 21:34:50 +0000
parents e5bc29de3f0a
children 355632dca928
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>Event Functions.</A
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><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlpumpevents.html"
>SDL_PumpEvents</A
> &#8212; Pumps the event loop, gathering events from the input devices.</DT
><DT
><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
> &#8212; Checks the event queue for messages and optionally returns them.</DT
><DT
><A
HREF="sdlpollevent.html"
>SDL_PollEvent</A
> &#8212; Polls for currently pending events.</DT
><DT
><A
HREF="sdlwaitevent.html"
>SDL_WaitEvent</A
> &#8212; Waits indefinitely for the next available event.</DT
><DT
><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
> &#8212; Pushes an event onto the event queue</DT
><DT
><A
HREF="sdlseteventfilter.html"
>SDL_SetEventFilter</A
> &#8212; Sets up a filter to process all events before they are posted 
to the event queue.</DT
><DT
><A
HREF="sdlgeteventfilter.html"
>SDL_GetEventFilter</A
> &#8212; Retrieves a pointer to he event filter</DT
><DT
><A
HREF="sdleventstate.html"
>SDL_EventState</A
> &#8212; This function allows you to set the state of processing certain events.</DT
><DT
><A
HREF="sdlgetkeystate.html"
>SDL_GetKeyState</A
> &#8212; Get a snapshot of the current keyboard state</DT
><DT
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>SDL_GetModState</A
> &#8212; Get the state of modifier keys.</DT
><DT
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HREF="sdlsetmodstate.html"
>SDL_SetModState</A
> &#8212; Set the current key modifier state</DT
><DT
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HREF="sdlgetkeyname.html"
>SDL_GetKeyName</A
> &#8212; Get the name of an SDL virtual keysym</DT
><DT
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>SDL_EnableUNICODE</A
> &#8212; Enable UNICODE translation</DT
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>SDL_EnableKeyRepeat</A
> &#8212; Set keyboard repeat rate.</DT
><DT
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>SDL_GetMouseState</A
> &#8212; Retrieve the current state of the mouse</DT
><DT
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>SDL_GetRelativeMouseState</A
> &#8212; Retrieve the current state of the mouse</DT
><DT
><A
HREF="sdlgetappstate.html"
>SDL_GetAppState</A
> &#8212; Get the state of the application</DT
><DT
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HREF="sdljoystickeventstate.html"
>SDL_JoystickEventState</A
> &#8212; Enable/disable joystick event polling</DT
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><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlpumpevents.html"
>SDL_PumpEvents</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pumps the event loop, gathering events from the input devices</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlpeepevents.html"
>SDL_PeepEvents</A
></TD
><TD
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>Checks the event queue for messages and optionally returns them</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><A
HREF="sdlpollevent.html"
>SDL_PollEvent</A
></TD
><TD
ALIGN="LEFT"
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>Polls for currently pending events</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlwaitevent.html"
>SDL_WaitEvent</A
></TD
><TD
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>Waits indefinitely for the next available event</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlpushevent.html"
>SDL_PushEvent</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Pushes an event onto the event queue</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
HREF="sdlseteventfilter.html"
>SDL_SetEventFilter</A
></TD
><TD
ALIGN="LEFT"
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>Sets up a filter to process all events</TD
></TR
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><TD
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><A
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>SDL_EventState</A
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>Allows you to set the state of processing certain events</TD
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><A
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>SDL_GetKeyState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Get a snapshot of the current keyboard state</TD
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VALIGN="TOP"
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>SDL_GetModState</A
></TD
><TD
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VALIGN="TOP"
>Get the state of modifier keys</TD
></TR
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><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
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>SDL_SetModState</A
></TD
><TD
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VALIGN="TOP"
>Set the state of modifier keys</TD
></TR
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><TD
ALIGN="LEFT"
VALIGN="TOP"
><A
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>SDL_GetKeyName</A
></TD
><TD
ALIGN="LEFT"
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>Get the name of an SDL virtual keysym</TD
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><A
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>SDL_EnableUNICODE</A
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>Enable UNICODE translation</TD
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>SDL_EnableKeyRepeat</A
></TD
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>Set keyboard repeat rate</TD
></TR
><TR
><TD
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><A
HREF="sdlgetmousestate.html"
>SDL_GetMouseState</A
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Retrieve the current state of the mouse</TD
></TR
><TR
><TD
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><A
HREF="sdlgetrelativemousestate.html"
>SDL_GetRelativeMouseState</A
></TD
><TD
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>Retrieve the current state of the mouse</TD
></TR
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>SDL_GetAppState</A
></TD
><TD
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>Get the state of the application</TD
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VALIGN="TOP"
><A
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>SDL_JoystickEventState</A
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>Enable/disable joystick event polling</TD
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