Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32shape.c @ 5004:0c72ae7b7cb2
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 Jan 2011 15:16:39 -0800 |
parents | 10b96029e734 |
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rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2010 Eli Gottlieb |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Eli Gottlieb |
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20 eligottlieb@gmail.com |
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21 */ |
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22 |
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23 #include <stdio.h> |
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24 #include "SDL_assert.h" |
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25 #include "SDL_win32shape.h" |
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26 #include "SDL_win32video.h" |
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27 |
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28 SDL_WindowShaper* |
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29 Win32_CreateShaper(SDL_Window * window) { |
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30 int resized_properly; |
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31 SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper)); |
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32 result->window = window; |
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33 result->mode.mode = ShapeModeDefault; |
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34 result->mode.parameters.binarizationCutoff = 1; |
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35 result->userx = result->usery = 0; |
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36 result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData)); |
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37 ((SDL_ShapeData*)result->driverdata)->mask_tree = NULL; |
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38 //Put some driver-data here. |
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39 window->shaper = result; |
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40 resized_properly = Win32_ResizeWindowShape(window); |
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41 if (resized_properly != 0) |
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42 return NULL; |
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43 |
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44 return result; |
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45 } |
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46 |
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47 void |
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48 CombineRectRegions(SDL_ShapeTree* node,void* closure) { |
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49 HRGN mask_region = *((HRGN*)closure),temp_region = NULL; |
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50 if(node->kind == OpaqueShape) { |
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51 //Win32 API regions exclude their outline, so we widen the region by one pixel in each direction to include the real outline. |
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52 temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.x + node->data.shape.w + 1,node->data.shape.y + node->data.shape.h + 1); |
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53 if(mask_region != NULL) { |
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54 CombineRgn(mask_region,mask_region,temp_region,RGN_OR); |
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55 DeleteObject(temp_region); |
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56 } |
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57 else |
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58 *((HRGN*)closure) = temp_region; |
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59 } |
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60 } |
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61 |
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62 int |
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63 Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { |
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64 SDL_ShapeData *data; |
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65 HRGN mask_region = NULL; |
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66 |
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67 if (shaper == NULL || shape == NULL) |
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68 return SDL_INVALID_SHAPE_ARGUMENT; |
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69 if(shape->format->Amask == 0 && shape_mode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h) |
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70 return SDL_INVALID_SHAPE_ARGUMENT; |
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71 |
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72 data = (SDL_ShapeData*)shaper->driverdata; |
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73 if(data->mask_tree != NULL) |
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74 SDL_FreeShapeTree(&data->mask_tree); |
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75 data->mask_tree = SDL_CalculateShapeTree(*shape_mode,shape); |
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76 |
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77 SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region); |
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78 SDL_assert(mask_region != NULL); |
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79 |
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80 SetWindowRgn(((SDL_WindowData *)(shaper->window->driverdata))->hwnd, mask_region, TRUE); |
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81 |
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82 return 0; |
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83 } |
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84 |
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85 int |
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86 Win32_ResizeWindowShape(SDL_Window *window) { |
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87 SDL_ShapeData* data; |
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88 |
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89 if (window == NULL) |
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90 return -1; |
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91 data = (SDL_ShapeData *)window->shaper->driverdata; |
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92 if (data == NULL) |
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93 return -1; |
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94 |
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95 if(data->mask_tree != NULL) |
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96 SDL_FreeShapeTree(&data->mask_tree); |
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97 if(window->shaper->hasshape == SDL_TRUE) { |
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98 window->shaper->userx = window->x; |
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99 window->shaper->usery = window->y; |
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100 SDL_SetWindowPosition(window,-1000,-1000); |
c19c729eb201
Added hiding-as-positioning trick and finally fixed flags.
egottlieb
parents:
4851
diff
changeset
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101 } |
4838
1f9915666afd
Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4822
diff
changeset
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102 |
1f9915666afd
Reformatting code to match the rest of SDL. Variable names seem OK; replaced tabs with 4 spaces each for indentation.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4822
diff
changeset
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103 return 0; |
4785
ef8b32ef9793
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
Eli Gottlieb <eligottlieb@gmail.com>
parents:
4777
diff
changeset
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104 } |