Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32shape.c @ 5004:0c72ae7b7cb2
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 16 Jan 2011 15:16:39 -0800 |
parents | 10b96029e734 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include <stdio.h> #include "SDL_assert.h" #include "SDL_win32shape.h" #include "SDL_win32video.h" SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) { int resized_properly; SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper)); result->window = window; result->mode.mode = ShapeModeDefault; result->mode.parameters.binarizationCutoff = 1; result->userx = result->usery = 0; result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData)); ((SDL_ShapeData*)result->driverdata)->mask_tree = NULL; //Put some driver-data here. window->shaper = result; resized_properly = Win32_ResizeWindowShape(window); if (resized_properly != 0) return NULL; return result; } void CombineRectRegions(SDL_ShapeTree* node,void* closure) { HRGN mask_region = *((HRGN*)closure),temp_region = NULL; if(node->kind == OpaqueShape) { //Win32 API regions exclude their outline, so we widen the region by one pixel in each direction to include the real outline. temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.x + node->data.shape.w + 1,node->data.shape.y + node->data.shape.h + 1); if(mask_region != NULL) { CombineRgn(mask_region,mask_region,temp_region,RGN_OR); DeleteObject(temp_region); } else *((HRGN*)closure) = temp_region; } } int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { SDL_ShapeData *data; HRGN mask_region = NULL; if (shaper == NULL || shape == NULL) return SDL_INVALID_SHAPE_ARGUMENT; if(shape->format->Amask == 0 && shape_mode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h) return SDL_INVALID_SHAPE_ARGUMENT; data = (SDL_ShapeData*)shaper->driverdata; if(data->mask_tree != NULL) SDL_FreeShapeTree(&data->mask_tree); data->mask_tree = SDL_CalculateShapeTree(*shape_mode,shape); SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region); SDL_assert(mask_region != NULL); SetWindowRgn(((SDL_WindowData *)(shaper->window->driverdata))->hwnd, mask_region, TRUE); return 0; } int Win32_ResizeWindowShape(SDL_Window *window) { SDL_ShapeData* data; if (window == NULL) return -1; data = (SDL_ShapeData *)window->shaper->driverdata; if (data == NULL) return -1; if(data->mask_tree != NULL) SDL_FreeShapeTree(&data->mask_tree); if(window->shaper->hasshape == SDL_TRUE) { window->shaper->userx = window->x; window->shaper->usery = window->y; SDL_SetWindowPosition(window,-1000,-1000); } return 0; }