Mercurial > sdl-ios-xcode
annotate src/thread/win32/SDL_systhread.c @ 1313:09f0e1634b6d
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author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 01 Feb 2006 07:12:14 +0000 |
parents | c9b51268668f |
children | 450721ad5436 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* Win32 thread management routines for SDL */ | |
24 | |
25 #include <stdio.h> | |
26 #include <stdlib.h> | |
27 #include <windows.h> | |
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28 |
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29 #ifndef _WIN32_WCE |
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30 #include <process.h> |
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31 #endif |
0 | 32 |
33 #include "SDL_error.h" | |
34 #include "SDL_thread.h" | |
35 #include "SDL_systhread.h" | |
36 | |
37 | |
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38 static unsigned __stdcall RunThread(void *data) |
0 | 39 { |
40 SDL_RunThread(data); | |
41 return(0); | |
42 } | |
43 | |
44 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) | |
45 { | |
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46 unsigned threadid; |
0 | 47 |
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48 /* |
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49 * Avoid CreateThread: https://bugzilla.libsdl.org/show_bug.cgi?id=22 |
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50 * |
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51 * have to use _beginthreadex if we want the returned handle |
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52 * to be accessible after the thread exits |
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53 * threads created with _beginthread auto-close the handle |
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54 * Windows CE still use CreateThread. |
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55 */ |
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56 #ifdef _WIN32_WCE |
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57 thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadid); |
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58 #else |
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59 thread->handle = (SYS_ThreadHandle) _beginthreadex(NULL, 0, RunThread, |
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60 args, 0, &threadid); |
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61 #endif |
0 | 62 if (thread->handle == NULL) { |
63 SDL_SetError("Not enough resources to create thread"); | |
64 return(-1); | |
65 } | |
66 return(0); | |
67 } | |
68 | |
69 void SDL_SYS_SetupThread(void) | |
70 { | |
71 return; | |
72 } | |
73 | |
74 Uint32 SDL_ThreadID(void) | |
75 { | |
76 return((Uint32)GetCurrentThreadId()); | |
77 } | |
78 | |
79 void SDL_SYS_WaitThread(SDL_Thread *thread) | |
80 { | |
81 WaitForSingleObject(thread->handle, INFINITE); | |
82 CloseHandle(thread->handle); | |
83 } | |
84 | |
85 /* WARNING: This function is really a last resort. | |
86 * Threads should be signaled and then exit by themselves. | |
87 * TerminateThread() doesn't perform stack and DLL cleanup. | |
88 */ | |
89 void SDL_SYS_KillThread(SDL_Thread *thread) | |
90 { | |
91 TerminateThread(thread->handle, FALSE); | |
92 } |