Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11wm.c @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children | ee58103d5354 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include <X11/Xlib.h> | |
25 #include <X11/Xutil.h> | |
26 | |
27 #include "SDL_version.h" | |
28 #include "SDL_timer.h" | |
29 #include "SDL_video.h" | |
30 #include "SDL_syswm.h" | |
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31 #include "../SDL_pixels_c.h" |
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32 #include "../../events/SDL_events_c.h" |
0 | 33 #include "SDL_x11modes_c.h" |
34 #include "SDL_x11wm_c.h" | |
35 | |
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36 static Uint8 reverse_byte(Uint8 x) |
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37 { |
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38 x = (x & 0xaa) >> 1 | (x & 0x55) << 1; |
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39 x = (x & 0xcc) >> 2 | (x & 0x33) << 2; |
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40 x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; |
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41 return x; |
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42 } |
0 | 43 |
44 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) | |
45 { | |
46 SDL_Surface *sicon; | |
47 XWMHints *wmhints; | |
48 XImage *icon_image; | |
49 Pixmap icon_pixmap; | |
50 Pixmap mask_pixmap; | |
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51 Window icon_window = None; |
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52 GC gc; |
0 | 53 XGCValues GCvalues; |
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54 int i, dbpp; |
0 | 55 SDL_Rect bounds; |
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56 Uint8 *LSBmask; |
0 | 57 Visual *dvis; |
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58 char *p; |
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59 int masksize; |
0 | 60 |
61 SDL_Lock_EventThread(); | |
62 | |
63 /* The icon must use the default visual, depth and colormap of the | |
64 screen, so it might need a conversion */ | |
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65 dvis = DefaultVisual(SDL_Display, SDL_Screen); |
0 | 66 dbpp = DefaultDepth(SDL_Display, SDL_Screen); |
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67 for(i = 0; i < this->hidden->nvisuals; i++) { |
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68 if(this->hidden->visuals[i].visual == dvis) { |
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69 dbpp = this->hidden->visuals[i].bpp; |
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70 break; |
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71 } |
0 | 72 } |
73 | |
74 /* The Visual struct is supposed to be opaque but we cheat a little */ | |
75 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, | |
76 dbpp, | |
77 dvis->red_mask, dvis->green_mask, | |
78 dvis->blue_mask, 0); | |
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79 if ( sicon == NULL ) |
0 | 80 goto done; |
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81 |
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82 if(dbpp == 8) { |
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83 /* Default visual is 8bit; we need to allocate colours from |
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84 the default colormap */ |
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85 SDL_Color want[256], got[256]; |
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86 int nwant; |
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87 Colormap dcmap; |
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88 int missing; |
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89 dcmap = DefaultColormap(SDL_Display, SDL_Screen); |
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90 if(icon->format->palette) { |
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91 /* The icon has a palette as well - we just have to |
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92 find those colours */ |
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93 nwant = icon->format->palette->ncolors; |
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94 SDL_memcpy(want, icon->format->palette->colors, |
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95 nwant * sizeof want[0]); |
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96 } else { |
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97 /* try the standard 6x6x6 cube for lack of better |
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98 ideas */ |
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99 int r, g, b, i; |
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100 for(r = i = 0; r < 256; r += 0x33) |
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101 for(g = 0; g < 256; g += 0x33) |
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102 for(b = 0; b < 256; b += 0x33, i++) { |
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103 want[i].r = r; |
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104 want[i].g = g; |
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105 want[i].b = b; |
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106 } |
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107 nwant = 216; |
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108 } |
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109 if(SDL_iconcolors) { |
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110 /* free already allocated colours first */ |
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111 unsigned long freelist[512]; |
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112 int nfree = 0; |
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113 for(i = 0; i < 256; i++) { |
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114 while(SDL_iconcolors[i]) { |
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115 freelist[nfree++] = i; |
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116 SDL_iconcolors[i]--; |
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117 } |
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118 } |
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119 XFreeColors(GFX_Display, dcmap, freelist, nfree, 0); |
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120 } |
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121 if(!SDL_iconcolors) |
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122 SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors); |
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123 SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); |
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124 |
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125 /* try to allocate the colours */ |
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126 SDL_memset(got, 0, sizeof got); |
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127 missing = 0; |
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128 for(i = 0; i < nwant; i++) { |
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129 XColor c; |
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130 c.red = want[i].r << 8; |
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131 c.green = want[i].g << 8; |
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132 c.blue = want[i].b << 8; |
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133 c.flags = DoRed | DoGreen | DoBlue; |
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134 if(XAllocColor(GFX_Display, dcmap, &c)) { |
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135 /* got the colour */ |
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136 SDL_iconcolors[c.pixel]++; |
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137 got[c.pixel] = want[i]; |
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138 } else { |
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139 missing = 1; |
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140 } |
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141 } |
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142 if(missing) { |
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143 /* Some colours were apparently missing, so we just |
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144 allocate all the rest as well */ |
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145 XColor cols[256]; |
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146 for(i = 0; i < 256; i++) |
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147 cols[i].pixel = i; |
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148 XQueryColors(GFX_Display, dcmap, cols, 256); |
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149 for(i = 0; i < 256; i++) { |
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150 got[i].r = cols[i].red >> 8; |
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151 got[i].g = cols[i].green >> 8; |
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152 got[i].b = cols[i].blue >> 8; |
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Fixed X11 icon color allocation (thanks Mattias!)
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153 if(!SDL_iconcolors[i]) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
154 if(XAllocColor(GFX_Display, dcmap, |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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|
155 cols + i)) { |
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Fixed X11 icon color allocation (thanks Mattias!)
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|
156 SDL_iconcolors[i] = 1; |
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Fixed X11 icon color allocation (thanks Mattias!)
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|
157 } else { |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
158 /* index not available */ |
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Fixed X11 icon color allocation (thanks Mattias!)
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|
159 got[i].r = 0; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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|
160 got[i].g = 0; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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|
161 got[i].b = 0; |
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Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
162 } |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
163 } |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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|
164 } |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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|
165 } |
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diff
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|
166 |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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|
167 SDL_SetColors(sicon, got, 0, 256); |
0 | 168 } |
169 | |
170 bounds.x = 0; | |
171 bounds.y = 0; | |
172 bounds.w = icon->w; | |
173 bounds.h = icon->h; | |
174 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) | |
175 goto done; | |
176 | |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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177 /* We need the mask as given, except in LSBfirst format instead of |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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|
178 MSBfirst. Reverse the bits in each byte. */ |
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Fixed X11 icon color allocation (thanks Mattias!)
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179 masksize = ((sicon->w + 7) >> 3) * sicon->h; |
1336
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180 LSBmask = SDL_malloc(masksize); |
0 | 181 if ( LSBmask == NULL ) { |
182 goto done; | |
183 } | |
1336
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184 SDL_memset(LSBmask, 0, masksize); |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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185 for(i = 0; i < masksize; i++) |
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Fixed X11 icon color allocation (thanks Mattias!)
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186 LSBmask[i] = reverse_byte(mask[i]); |
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187 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, |
236
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diff
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188 (char *)LSBmask, |
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189 sicon->w, sicon->h, |
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Fixed X11 icon color allocation (thanks Mattias!)
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190 1L, 0L, 1); |
0 | 191 |
192 /* Transfer the image to an X11 pixmap */ | |
1575
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193 icon_image = XCreateImage(SDL_Display, |
236
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194 DefaultVisual(SDL_Display, SDL_Screen), |
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Fixed X11 icon color allocation (thanks Mattias!)
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195 DefaultDepth(SDL_Display, SDL_Screen), |
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Fixed X11 icon color allocation (thanks Mattias!)
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196 ZPixmap, 0, sicon->pixels, |
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Fixed X11 icon color allocation (thanks Mattias!)
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197 sicon->w, sicon->h, |
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Fixed X11 icon color allocation (thanks Mattias!)
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198 32, 0); |
246
7c09c9e3b0c7
From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
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236
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199 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) |
7c09c9e3b0c7
From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
Sam Lantinga <slouken@libsdl.org>
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236
diff
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200 ? MSBFirst : LSBFirst; |
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Updated dynamic X11 code. See details in Bugzilla #170.
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201 icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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202 DefaultDepth(SDL_Display, SDL_Screen)); |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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203 gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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204 XPutImage(SDL_Display, icon_pixmap, gc, icon_image, |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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205 0, 0, 0, 0, sicon->w, sicon->h); |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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206 XFreeGC(SDL_Display, gc); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
207 XDestroyImage(icon_image); |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
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208 SDL_free(LSBmask); |
0 | 209 sicon->pixels = NULL; |
210 | |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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211 /* Some buggy window managers (some versions of Enlightenment, it |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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99
diff
changeset
|
212 seems) need an icon window *and* icon pixmap to work properly, while |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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213 it screws up others. The default is only to use a pixmap. */ |
1336
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214 p = SDL_getenv("SDL_VIDEO_X11_ICONWIN"); |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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99
diff
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|
215 if(p && *p) { |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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216 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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diff
changeset
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217 0, 0, sicon->w, sicon->h, 0, |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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diff
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|
218 CopyFromParent, |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
219 CopyFromParent); |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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220 XSetWindowBackgroundPixmap(SDL_Display, icon_window, |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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diff
changeset
|
221 icon_pixmap); |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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diff
changeset
|
222 XClearWindow(SDL_Display, icon_window); |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
223 } |
0 | 224 |
225 /* Set the window icon to the icon pixmap (and icon window) */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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diff
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|
226 wmhints = XAllocWMHints(); |
0 | 227 wmhints->flags = (IconPixmapHint | IconMaskHint); |
228 wmhints->icon_pixmap = icon_pixmap; | |
229 wmhints->icon_mask = mask_pixmap; | |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
230 if(icon_window != None) { |
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Fixed X11 icon color allocation (thanks Mattias!)
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diff
changeset
|
231 wmhints->flags |= IconWindowHint; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
232 wmhints->icon_window = icon_window; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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diff
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|
233 } |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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|
234 XSetWMHints(SDL_Display, WMwindow, wmhints); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
235 XFree(wmhints); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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diff
changeset
|
236 XSync(SDL_Display, False); |
0 | 237 |
238 done: | |
239 SDL_Unlock_EventThread(); | |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
240 SDL_FreeSurface(sicon); |
0 | 241 } |
242 | |
1767 | 243 void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon) |
0 | 244 { |
245 XTextProperty titleprop, iconprop; | |
1558 | 246 Status status; |
247 | |
248 #ifdef X_HAVE_UTF8_STRING | |
1849
b5a4ac87b98c
Fixed uninitialized variable warnings
Sam Lantinga <slouken@libsdl.org>
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1767
diff
changeset
|
249 Atom _NET_WM_NAME = 0; |
b5a4ac87b98c
Fixed uninitialized variable warnings
Sam Lantinga <slouken@libsdl.org>
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1767
diff
changeset
|
250 Atom _NET_WM_ICON_NAME = 0; |
1558 | 251 |
252 /* Look up some useful Atoms */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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changeset
|
253 if (SDL_X11_HAVE_UTF8) { |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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diff
changeset
|
254 _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
255 _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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changeset
|
256 } |
1558 | 257 #endif |
0 | 258 |
259 if ( title != NULL ) { | |
3998 | 260 char *title_locale = SDL_iconv_utf8_locale(title); |
261 if ( !title_locale ) { | |
1558 | 262 SDL_OutOfMemory(); |
263 return; | |
264 } | |
3998 | 265 status = XStringListToTextProperty(&title_locale, 1, &titleprop); |
266 SDL_free(title_locale); | |
1558 | 267 if ( status ) { |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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diff
changeset
|
268 XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
269 XFree(titleprop.value); |
1558 | 270 } |
913
a7a8c282d62e
Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
271 #ifdef X_HAVE_UTF8_STRING |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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changeset
|
272 if (SDL_X11_HAVE_UTF8) { |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
273 status = Xutf8TextListToTextProperty(SDL_Display, |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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changeset
|
274 (char **)&title, 1, XUTF8StringStyle, &titleprop); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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275 if ( status == Success ) { |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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276 XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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changeset
|
277 XFree(titleprop.value); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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278 } |
1558 | 279 } |
913
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Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
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|
280 #endif |
0 | 281 } |
282 if ( icon != NULL ) { | |
3998 | 283 char *icon_locale = SDL_iconv_utf8_locale(icon); |
284 if ( !icon_locale ) { | |
1558 | 285 SDL_OutOfMemory(); |
286 return; | |
287 } | |
3998 | 288 status = XStringListToTextProperty(&icon_locale, 1, &iconprop); |
289 SDL_free(icon_locale); | |
1558 | 290 if ( status ) { |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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diff
changeset
|
291 XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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|
292 XFree(iconprop.value); |
1558 | 293 } |
913
a7a8c282d62e
Date: Mon, 28 Jun 2004 23:15:55 +0200
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diff
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|
294 #ifdef X_HAVE_UTF8_STRING |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
295 if (SDL_X11_HAVE_UTF8) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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296 status = Xutf8TextListToTextProperty(SDL_Display, |
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Updated dynamic X11 code. See details in Bugzilla #170.
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297 (char **)&icon, 1, XUTF8StringStyle, &iconprop); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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298 if ( status == Success ) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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299 XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
300 XFree(iconprop.value); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
301 } |
1558 | 302 } |
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Date: Mon, 28 Jun 2004 23:15:55 +0200
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303 #endif |
0 | 304 } |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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changeset
|
305 XSync(SDL_Display, False); |
1767 | 306 } |
0 | 307 |
1767 | 308 void X11_SetCaption(_THIS, const char *title, const char *icon) |
309 { | |
310 SDL_Lock_EventThread(); | |
311 X11_SetCaptionNoLock(this, title, icon); | |
0 | 312 SDL_Unlock_EventThread(); |
313 } | |
314 | |
315 /* Iconify the window */ | |
316 int X11_IconifyWindow(_THIS) | |
317 { | |
318 int result; | |
319 | |
320 SDL_Lock_EventThread(); | |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
321 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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diff
changeset
|
322 XSync(SDL_Display, False); |
0 | 323 SDL_Unlock_EventThread(); |
324 return(result); | |
325 } | |
326 | |
327 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) | |
328 { | |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
329 int result; |
0 | 330 |
331 if ( this->screen == NULL ) { | |
332 return(SDL_GRAB_OFF); | |
333 } | |
334 if ( ! SDL_Window ) { | |
335 return(mode); /* Will be set later on mode switch */ | |
336 } | |
337 if ( mode == SDL_GRAB_OFF ) { | |
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338 XUngrabPointer(SDL_Display, CurrentTime); |
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339 XUngrabKeyboard(SDL_Display, CurrentTime); |
0 | 340 } else { |
341 if ( this->screen->flags & SDL_FULLSCREEN ) { | |
342 /* Unbind the mouse from the fullscreen window */ | |
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343 XUngrabPointer(SDL_Display, CurrentTime); |
0 | 344 } |
345 /* Try to grab the mouse */ | |
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346 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ |
0 | 347 for ( numtries = 0; numtries < 10; ++numtries ) { |
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348 #else |
1767 | 349 for ( ; ; ) { |
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350 #endif |
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351 result = XGrabPointer(SDL_Display, SDL_Window, True, 0, |
0 | 352 GrabModeAsync, GrabModeAsync, |
353 SDL_Window, None, CurrentTime); | |
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354 if ( result == GrabSuccess ) { |
0 | 355 break; |
356 } | |
357 SDL_Delay(100); | |
358 } | |
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359 if ( result != GrabSuccess ) { |
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360 /* Uh, oh, what do we do here? */ ; |
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361 } |
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362 /* Now grab the keyboard */ |
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363 XGrabKeyboard(SDL_Display, WMwindow, True, |
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364 GrabModeAsync, GrabModeAsync, CurrentTime); |
0 | 365 |
366 /* Raise the window if we grab the mouse */ | |
367 if ( !(this->screen->flags & SDL_FULLSCREEN) ) | |
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368 XRaiseWindow(SDL_Display, WMwindow); |
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369 |
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370 /* Make sure we register input focus */ |
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371 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); |
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372 /* Since we grabbed the pointer, we have mouse focus, too. */ |
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373 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
0 | 374 } |
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375 XSync(SDL_Display, False); |
0 | 376 |
377 return(mode); | |
378 } | |
379 | |
380 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) | |
381 { | |
382 SDL_Lock_EventThread(); | |
383 mode = X11_GrabInputNoLock(this, mode); | |
384 SDL_Unlock_EventThread(); | |
385 | |
386 return(mode); | |
387 } | |
388 | |
389 /* If 'info' is the right version, this function fills it and returns 1. | |
390 Otherwise, in case of a version mismatch, it returns -1. | |
391 */ | |
392 static void lock_display(void) | |
393 { | |
394 SDL_Lock_EventThread(); | |
395 } | |
396 static void unlock_display(void) | |
397 { | |
398 /* Make sure any X11 transactions are completed */ | |
399 SDL_VideoDevice *this = current_video; | |
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400 XSync(SDL_Display, False); |
0 | 401 SDL_Unlock_EventThread(); |
402 } | |
3872 | 403 |
404 #include <stdio.h> | |
0 | 405 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info) |
406 { | |
407 if ( info->version.major <= SDL_MAJOR_VERSION ) { | |
408 info->subsystem = SDL_SYSWM_X11; | |
409 info->info.x11.display = SDL_Display; | |
410 info->info.x11.window = SDL_Window; | |
411 if ( SDL_VERSIONNUM(info->version.major, | |
412 info->version.minor, | |
413 info->version.patch) >= 1002 ) { | |
414 info->info.x11.fswindow = FSwindow; | |
415 info->info.x11.wmwindow = WMwindow; | |
416 } | |
3872 | 417 |
418 | |
419 if ( SDL_VERSIONNUM(info->version.major, | |
420 info->version.minor, | |
421 info->version.patch) >= 1212 ) { | |
422 info->info.x11.gfxdisplay = GFX_Display; | |
423 } | |
424 | |
0 | 425 info->info.x11.lock_func = lock_display; |
426 info->info.x11.unlock_func = unlock_display; | |
427 return(1); | |
428 } else { | |
429 SDL_SetError("Application not compiled with SDL %d.%d\n", | |
430 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); | |
431 return(-1); | |
432 } | |
433 } |