Mercurial > sdl-ios-xcode
annotate src/video/nds/SDL_ndsvideo.h @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
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rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
3976
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_ndsvideo_h |
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25 #define _SDL_ndsvideo_h |
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26 |
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27 #include "SDL_mouse.h" |
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28 #include "../SDL_sysvideo.h" |
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29 |
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30 /* Hidden "this" pointer for the video functions */ |
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31 #define _THIS SDL_VideoDevice *this |
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32 |
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33 |
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34 /* Private display data */ |
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35 |
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36 struct SDL_PrivateVideoData { |
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37 int w, h; |
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38 void *buffer; |
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39 short ndsmode; |
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40 short secondbufferallocd; |
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41 }; |
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42 |
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43 /* |
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44 #define NDS_VIDC_BASE 0x4000000 |
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45 #define NDS_DISPCNT (*(volatile Uint32*)(NDS_VIDC_BASE)) |
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46 #define NDS_VIDC_SCANLINE (NDS_VIDC_BASE+6) |
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47 #define NDS_SCANLINE (*(volatile Uint8*)(NDS_VIDC_SCANLINE)) |
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48 |
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49 #define NDS_DISP_MODE(n) (n&7) |
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50 #define NDS_DISP_BG2 0x400 |
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51 #define NDS_DISP_FB 0x10 |
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52 |
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53 #define NDS_PAL_BASE 0x5000000 |
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54 #define NDS_BGPAL ((volatile Uint16*)(NDS_PAL_BASE)) |
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55 #define NDS_OBJPAL ((volatile Uint16*)(NDS_PAL_BASE+0x200)) |
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56 |
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57 #define NDS_VRAM_BASE 0x6000000 |
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58 #define NDS_VRAM_2NDBUF 0x600a000 |
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59 #define NDS_VRAM = ((volatile Uint16* )NDS_VRAM_BASE) |
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60 */ |
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61 #endif /* _SDL_ndsvideo_h */ |