Mercurial > sdl-ios-xcode
diff src/video/nds/SDL_ndsvideo.h @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
parents | |
children | a1b03ba2fcd0 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/nds/SDL_ndsvideo.h Mon Jun 25 00:50:20 2007 +0000 @@ -0,0 +1,61 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_ndsvideo_h +#define _SDL_ndsvideo_h + +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *this + + +/* Private display data */ + +struct SDL_PrivateVideoData { + int w, h; + void *buffer; + short ndsmode; + short secondbufferallocd; +}; + +/* +#define NDS_VIDC_BASE 0x4000000 +#define NDS_DISPCNT (*(volatile Uint32*)(NDS_VIDC_BASE)) +#define NDS_VIDC_SCANLINE (NDS_VIDC_BASE+6) +#define NDS_SCANLINE (*(volatile Uint8*)(NDS_VIDC_SCANLINE)) + +#define NDS_DISP_MODE(n) (n&7) +#define NDS_DISP_BG2 0x400 +#define NDS_DISP_FB 0x10 + +#define NDS_PAL_BASE 0x5000000 +#define NDS_BGPAL ((volatile Uint16*)(NDS_PAL_BASE)) +#define NDS_OBJPAL ((volatile Uint16*)(NDS_PAL_BASE+0x200)) + +#define NDS_VRAM_BASE 0x6000000 +#define NDS_VRAM_2NDBUF 0x600a000 +#define NDS_VRAM = ((volatile Uint16* )NDS_VRAM_BASE) +*/ +#endif /* _SDL_ndsvideo_h */