Mercurial > sdl-ios-xcode
annotate src/video/dc/SDL_dcvideo.c @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_mouse.h" |
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26 #include "../SDL_sysvideo.h" |
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27 #include "../SDL_pixels_c.h" |
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28 #include "../../events/SDL_events_c.h" |
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29 |
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30 #include "SDL_dcvideo.h" |
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31 #include "SDL_dcevents_c.h" |
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32 #include "SDL_dcmouse_c.h" |
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33 |
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34 #include <dc/video.h> |
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35 #include <dc/pvr.h> |
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36 |
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37 |
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38 /* Initialization/Query functions */ |
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39 static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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40 static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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41 static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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42 static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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43 static void DC_VideoQuit(_THIS); |
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44 |
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45 /* Hardware surface functions */ |
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46 static int DC_AllocHWSurface(_THIS, SDL_Surface *surface); |
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47 static int DC_LockHWSurface(_THIS, SDL_Surface *surface); |
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48 static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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49 static void DC_FreeHWSurface(_THIS, SDL_Surface *surface); |
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50 static int DC_FlipHWSurface(_THIS, SDL_Surface *surface); |
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51 |
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52 /* etc. */ |
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53 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects); |
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54 |
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55 /* OpenGL */ |
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56 #if SDL_VIDEO_OPENGL |
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57 static void *DC_GL_GetProcAddress(_THIS, const char *proc); |
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58 static int DC_GL_LoadLibrary(_THIS, const char *path); |
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59 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); |
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60 static void DC_GL_SwapBuffers(_THIS); |
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61 #endif |
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62 |
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63 /* DC driver bootstrap functions */ |
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64 |
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65 static int DC_Available(void) |
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66 { |
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67 return 1; |
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68 } |
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69 |
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70 static void DC_DeleteDevice(SDL_VideoDevice *device) |
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71 { |
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72 SDL_free(device->hidden); |
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73 SDL_free(device); |
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74 } |
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75 |
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76 static SDL_VideoDevice *DC_CreateDevice(int devindex) |
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77 { |
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78 SDL_VideoDevice *device; |
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79 |
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80 /* Initialize all variables that we clean on shutdown */ |
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81 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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82 if ( device ) { |
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83 SDL_memset(device, 0, (sizeof *device)); |
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84 device->hidden = (struct SDL_PrivateVideoData *) |
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85 SDL_malloc((sizeof *device->hidden)); |
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86 } |
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87 if ( (device == NULL) || (device->hidden == NULL) ) { |
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88 SDL_OutOfMemory(); |
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89 if ( device ) { |
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90 SDL_free(device); |
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91 } |
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92 return(0); |
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93 } |
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94 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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95 |
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96 /* Set the function pointers */ |
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97 device->VideoInit = DC_VideoInit; |
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98 device->ListModes = DC_ListModes; |
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99 device->SetVideoMode = DC_SetVideoMode; |
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100 device->CreateYUVOverlay = NULL; |
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101 device->SetColors = DC_SetColors; |
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102 device->UpdateRects = DC_UpdateRects; |
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103 device->VideoQuit = DC_VideoQuit; |
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104 device->AllocHWSurface = DC_AllocHWSurface; |
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105 device->CheckHWBlit = NULL; |
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106 device->FillHWRect = NULL; |
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107 device->SetHWColorKey = NULL; |
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108 device->SetHWAlpha = NULL; |
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109 device->LockHWSurface = DC_LockHWSurface; |
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110 device->UnlockHWSurface = DC_UnlockHWSurface; |
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111 device->FlipHWSurface = DC_FlipHWSurface; |
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112 device->FreeHWSurface = DC_FreeHWSurface; |
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113 #if SDL_VIDEO_OPENGL |
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114 device->GL_LoadLibrary = DC_GL_LoadLibrary; |
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115 device->GL_GetProcAddress = DC_GL_GetProcAddress; |
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116 device->GL_GetAttribute = DC_GL_GetAttribute; |
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117 device->GL_MakeCurrent = NULL; |
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118 device->GL_SwapBuffers = DC_GL_SwapBuffers; |
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119 #endif |
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120 device->SetCaption = NULL; |
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121 device->SetIcon = NULL; |
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122 device->IconifyWindow = NULL; |
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123 device->GrabInput = NULL; |
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124 device->GetWMInfo = NULL; |
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125 device->InitOSKeymap = DC_InitOSKeymap; |
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126 device->PumpEvents = DC_PumpEvents; |
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127 |
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128 device->free = DC_DeleteDevice; |
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129 |
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130 return device; |
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131 } |
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132 |
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133 VideoBootStrap DC_bootstrap = { |
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134 "dcvideo", "Dreamcast Video", |
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135 DC_Available, DC_CreateDevice |
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136 }; |
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137 |
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138 |
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139 int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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140 { |
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141 /* Determine the screen depth (use default 16-bit depth) */ |
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142 /* we change this during the SDL_SetVideoMode implementation... */ |
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143 vformat->BitsPerPixel = 16; |
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144 vformat->Rmask = 0x0000f800; |
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145 vformat->Gmask = 0x000007e0; |
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146 vformat->Bmask = 0x0000001f; |
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147 |
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148 /* We're done! */ |
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149 return(0); |
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150 } |
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151 |
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152 const static SDL_Rect |
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153 RECT_800x600 = {0,0,800,600}, |
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154 RECT_640x480 = {0,0,640,480}, |
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155 RECT_320x240 = {0,0,320,240}; |
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156 const static SDL_Rect *vid_modes[] = { |
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157 &RECT_800x600, |
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158 &RECT_640x480, |
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159 &RECT_320x240, |
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160 NULL |
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161 }; |
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162 |
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163 SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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164 { |
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165 switch(format->BitsPerPixel) { |
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166 case 15: |
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167 case 16: |
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168 return &vid_modes; |
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169 case 32: |
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170 if (!(flags & SDL_OPENGL)) |
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171 return &vid_modes; |
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172 default: |
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173 return NULL; |
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174 } |
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175 // return (SDL_Rect **) -1; |
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176 } |
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177 |
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178 pvr_init_params_t params = { |
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179 /* Enable opaque and translucent polygons with size 16 */ |
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180 { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 }, |
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181 |
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182 /* Vertex buffer size */ |
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183 512*1024 |
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184 }; |
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185 |
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186 #if SDL_VIDEO_OPENGL |
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187 static int pvr_inited; |
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188 #endif |
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189 |
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190 SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, |
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191 int width, int height, int bpp, Uint32 flags) |
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192 { |
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193 int disp_mode,pixel_mode,pitch; |
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194 Uint32 Rmask, Gmask, Bmask; |
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195 |
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196 if (width==320 && height==240) disp_mode=DM_320x240; |
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197 else if (width==640 && height==480) disp_mode=DM_640x480; |
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198 else if (width==800 && height==600) disp_mode=DM_800x608; |
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199 else { |
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200 SDL_SetError("Couldn't find requested mode in list"); |
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201 return(NULL); |
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202 } |
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203 |
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204 switch(bpp) { |
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205 case 15: pixel_mode = PM_RGB555; pitch = width*2; |
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206 /* 5-5-5 */ |
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207 Rmask = 0x00007c00; |
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208 Gmask = 0x000003e0; |
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209 Bmask = 0x0000001f; |
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210 break; |
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211 case 16: pixel_mode = PM_RGB565; pitch = width*2; |
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212 /* 5-6-5 */ |
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213 Rmask = 0x0000f800; |
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214 Gmask = 0x000007e0; |
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215 Bmask = 0x0000001f; |
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216 break; |
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217 case 24: bpp = 32; |
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218 case 32: pixel_mode = PM_RGB888; pitch = width*4; |
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219 Rmask = 0x00ff0000; |
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220 Gmask = 0x0000ff00; |
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221 Bmask = 0x000000ff; |
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222 #if SDL_VIDEO_OPENGL |
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223 if (!(flags & SDL_OPENGL)) |
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224 #endif |
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225 break; |
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226 default: |
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227 SDL_SetError("Couldn't find requested mode in list"); |
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228 return(NULL); |
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229 } |
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230 |
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231 // if ( bpp != current->format->BitsPerPixel ) { |
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232 if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { |
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233 return(NULL); |
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234 } |
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235 // } |
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236 |
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237 /* Set up the new mode framebuffer */ |
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238 current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); |
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239 current->w = width; |
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240 current->h = height; |
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241 current->pitch = pitch; |
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242 |
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243 #if SDL_VIDEO_OPENGL |
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244 if (pvr_inited) { |
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245 pvr_inited = 0; |
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246 pvr_shutdown(); |
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247 } |
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248 #endif |
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249 |
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250 vid_set_mode(disp_mode,pixel_mode); |
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251 |
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252 current->pixels = vram_s; |
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253 |
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254 #if SDL_VIDEO_OPENGL |
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255 if (flags & SDL_OPENGL) { |
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256 this->gl_config.driver_loaded = 1; |
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257 current->flags = SDL_FULLSCREEN | SDL_OPENGL; |
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258 current->pixels = NULL; |
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259 pvr_inited = 1; |
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260 pvr_init(¶ms); |
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261 glKosInit(); |
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262 glKosBeginFrame(); |
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263 } else |
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264 #endif |
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265 if (flags | SDL_DOUBLEBUF) { |
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266 current->flags |= SDL_DOUBLEBUF; |
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267 current->pixels = (void*)((int)current->pixels | 0x400000); |
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268 } |
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269 |
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270 /* We're done */ |
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271 return(current); |
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272 } |
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273 |
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274 /* We don't actually allow hardware surfaces other than the main one */ |
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275 static int DC_AllocHWSurface(_THIS, SDL_Surface *surface) |
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276 { |
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277 return(-1); |
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278 } |
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279 static void DC_FreeHWSurface(_THIS, SDL_Surface *surface) |
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280 { |
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281 return; |
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282 } |
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283 |
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284 /* We need to wait for vertical retrace on page flipped displays */ |
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285 static int DC_LockHWSurface(_THIS, SDL_Surface *surface) |
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286 { |
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287 return(0); |
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288 } |
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289 |
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290 static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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291 { |
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292 return; |
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293 } |
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294 |
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295 static int DC_FlipHWSurface(_THIS, SDL_Surface *surface) |
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296 { |
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297 if (surface->flags & SDL_DOUBLEBUF) { |
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298 vid_set_start((int)surface->pixels & 0xffffff); |
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299 surface->pixels = (void*)((int)surface->pixels ^ 0x400000); |
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300 } |
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301 return(0); |
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302 } |
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303 |
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304 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects) |
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305 { |
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306 /* do nothing. */ |
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307 } |
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308 |
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309 static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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310 { |
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311 /* do nothing of note. */ |
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312 return(1); |
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313 } |
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314 |
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315 /* Note: If we are terminated, this could be called in the middle of |
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316 another SDL video routine -- notably UpdateRects. |
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317 */ |
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318 static void DC_VideoQuit(_THIS) |
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319 { |
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320 #if SDL_VIDEO_OPENGL |
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321 if (pvr_inited) { |
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322 pvr_inited = 0; |
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323 pvr_shutdown(); |
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324 } |
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325 #endif |
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326 } |
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327 |
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328 #if SDL_VIDEO_OPENGL |
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329 |
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330 void dmyfunc(void) {} |
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331 |
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332 typedef void (*funcptr)(); |
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333 const static struct { |
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334 char *name; |
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335 funcptr addr; |
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336 } glfuncs[] = { |
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337 #define DEF(func) {#func,&func} |
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338 DEF(glBegin), |
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339 DEF(glBindTexture), |
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340 DEF(glBlendFunc), |
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341 DEF(glColor4f), |
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342 // DEF(glCopyImageID), |
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343 DEF(glDisable), |
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344 DEF(glEnable), |
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345 DEF(glEnd), |
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346 DEF(glFlush), |
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347 DEF(glGenTextures), |
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348 DEF(glGetString), |
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349 DEF(glLoadIdentity), |
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350 DEF(glMatrixMode), |
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351 DEF(glOrtho), |
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352 DEF(glPixelStorei), |
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353 // DEF(glPopAttrib), |
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354 // DEF(glPopClientAttrib), |
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355 {"glPopAttrib",&dmyfunc}, |
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356 {"glPopClientAttrib",&dmyfunc}, |
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357 DEF(glPopMatrix), |
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358 // DEF(glPushAttrib), |
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359 // DEF(glPushClientAttrib), |
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360 {"glPushAttrib",&dmyfunc}, |
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361 {"glPushClientAttrib",&dmyfunc}, |
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362 DEF(glPushMatrix), |
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363 DEF(glTexCoord2f), |
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364 DEF(glTexEnvf), |
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365 DEF(glTexImage2D), |
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366 DEF(glTexParameteri), |
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367 DEF(glTexSubImage2D), |
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368 DEF(glVertex2i), |
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369 DEF(glViewport), |
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370 #undef DEF |
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371 }; |
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372 |
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373 static void *DC_GL_GetProcAddress(_THIS, const char *proc) |
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374 { |
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375 void *ret; |
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376 int i; |
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377 |
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378 ret = glKosGetProcAddress(proc); |
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379 if (ret) return ret; |
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380 |
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381 for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) { |
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382 if (SDL_strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr; |
509
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383 } |
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384 |
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385 return NULL; |
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386 } |
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387 |
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388 static int DC_GL_LoadLibrary(_THIS, const char *path) |
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389 { |
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390 this->gl_config.driver_loaded = 1; |
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391 |
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392 return 0; |
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393 } |
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394 |
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395 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) |
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396 { |
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397 GLenum mesa_attrib; |
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398 int val; |
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399 |
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400 switch(attrib) { |
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401 case SDL_GL_RED_SIZE: |
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402 val = 5; |
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403 break; |
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404 case SDL_GL_GREEN_SIZE: |
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405 val = 6; |
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406 break; |
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407 case SDL_GL_BLUE_SIZE: |
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408 val = 5; |
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409 break; |
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410 case SDL_GL_ALPHA_SIZE: |
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411 val = 0; |
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412 break; |
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413 case SDL_GL_DOUBLEBUFFER: |
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414 val = 1; |
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415 break; |
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416 case SDL_GL_DEPTH_SIZE: |
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417 val = 16; /* or 32? */ |
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418 break; |
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419 case SDL_GL_STENCIL_SIZE: |
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420 val = 0; |
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421 break; |
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422 case SDL_GL_ACCUM_RED_SIZE: |
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423 val = 0; |
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424 break; |
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425 case SDL_GL_ACCUM_GREEN_SIZE: |
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426 val = 0; |
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427 case SDL_GL_ACCUM_BLUE_SIZE: |
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428 val = 0; |
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429 break; |
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430 case SDL_GL_ACCUM_ALPHA_SIZE: |
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431 val = 0; |
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432 break; |
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433 default : |
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434 return -1; |
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435 } |
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436 *value = val; |
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437 return 0; |
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438 } |
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439 |
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440 static void DC_GL_SwapBuffers(_THIS) |
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441 { |
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442 glKosFinishFrame(); |
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443 glKosBeginFrame(); |
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444 } |
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445 #endif |