Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzEvents.m @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 4bcf7dd06c47 |
children | 7ec821f3cbd0 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include <stdlib.h> // For getenv() |
555 | 23 #include <IOKit/IOMessage.h> // For wake from sleep detection |
24 #include <IOKit/pwr_mgt/IOPMLib.h> // For wake from sleep detection | |
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25 #include "SDL_QuartzKeys.h" |
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26 |
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27 static void QZ_InitOSKeymap (_THIS) { |
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28 const void *KCHRPtr; |
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29 UInt32 state; |
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30 UInt32 value; |
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31 int i; |
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32 int world = SDLK_WORLD_0; |
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33 |
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34 for ( i=0; i<SDL_TABLESIZE(keymap); ++i ) |
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35 keymap[i] = SDLK_UNKNOWN; |
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36 |
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37 /* This keymap is almost exactly the same as the OS 9 one */ |
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38 keymap[QZ_ESCAPE] = SDLK_ESCAPE; |
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39 keymap[QZ_F1] = SDLK_F1; |
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40 keymap[QZ_F2] = SDLK_F2; |
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41 keymap[QZ_F3] = SDLK_F3; |
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42 keymap[QZ_F4] = SDLK_F4; |
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43 keymap[QZ_F5] = SDLK_F5; |
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44 keymap[QZ_F6] = SDLK_F6; |
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45 keymap[QZ_F7] = SDLK_F7; |
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46 keymap[QZ_F8] = SDLK_F8; |
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47 keymap[QZ_F9] = SDLK_F9; |
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48 keymap[QZ_F10] = SDLK_F10; |
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49 keymap[QZ_F11] = SDLK_F11; |
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50 keymap[QZ_F12] = SDLK_F12; |
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51 keymap[QZ_PRINT] = SDLK_PRINT; |
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52 keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK; |
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53 keymap[QZ_PAUSE] = SDLK_PAUSE; |
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54 keymap[QZ_POWER] = SDLK_POWER; |
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55 keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE; |
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56 keymap[QZ_1] = SDLK_1; |
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57 keymap[QZ_2] = SDLK_2; |
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58 keymap[QZ_3] = SDLK_3; |
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59 keymap[QZ_4] = SDLK_4; |
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60 keymap[QZ_5] = SDLK_5; |
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61 keymap[QZ_6] = SDLK_6; |
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62 keymap[QZ_7] = SDLK_7; |
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63 keymap[QZ_8] = SDLK_8; |
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64 keymap[QZ_9] = SDLK_9; |
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65 keymap[QZ_0] = SDLK_0; |
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66 keymap[QZ_MINUS] = SDLK_MINUS; |
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67 keymap[QZ_EQUALS] = SDLK_EQUALS; |
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68 keymap[QZ_BACKSPACE] = SDLK_BACKSPACE; |
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69 keymap[QZ_INSERT] = SDLK_INSERT; |
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70 keymap[QZ_HOME] = SDLK_HOME; |
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71 keymap[QZ_PAGEUP] = SDLK_PAGEUP; |
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72 keymap[QZ_NUMLOCK] = SDLK_NUMLOCK; |
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73 keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
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74 keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
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75 keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
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76 keymap[QZ_TAB] = SDLK_TAB; |
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77 keymap[QZ_q] = SDLK_q; |
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78 keymap[QZ_w] = SDLK_w; |
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79 keymap[QZ_e] = SDLK_e; |
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80 keymap[QZ_r] = SDLK_r; |
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81 keymap[QZ_t] = SDLK_t; |
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82 keymap[QZ_y] = SDLK_y; |
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83 keymap[QZ_u] = SDLK_u; |
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84 keymap[QZ_i] = SDLK_i; |
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85 keymap[QZ_o] = SDLK_o; |
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86 keymap[QZ_p] = SDLK_p; |
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87 keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET; |
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88 keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET; |
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89 keymap[QZ_BACKSLASH] = SDLK_BACKSLASH; |
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90 keymap[QZ_DELETE] = SDLK_DELETE; |
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91 keymap[QZ_END] = SDLK_END; |
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92 keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN; |
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93 keymap[QZ_KP7] = SDLK_KP7; |
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94 keymap[QZ_KP8] = SDLK_KP8; |
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95 keymap[QZ_KP9] = SDLK_KP9; |
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96 keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
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97 keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK; |
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98 keymap[QZ_a] = SDLK_a; |
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99 keymap[QZ_s] = SDLK_s; |
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100 keymap[QZ_d] = SDLK_d; |
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101 keymap[QZ_f] = SDLK_f; |
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102 keymap[QZ_g] = SDLK_g; |
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103 keymap[QZ_h] = SDLK_h; |
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104 keymap[QZ_j] = SDLK_j; |
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105 keymap[QZ_k] = SDLK_k; |
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106 keymap[QZ_l] = SDLK_l; |
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107 keymap[QZ_SEMICOLON] = SDLK_SEMICOLON; |
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108 keymap[QZ_QUOTE] = SDLK_QUOTE; |
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109 keymap[QZ_RETURN] = SDLK_RETURN; |
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110 keymap[QZ_KP4] = SDLK_KP4; |
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111 keymap[QZ_KP5] = SDLK_KP5; |
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112 keymap[QZ_KP6] = SDLK_KP6; |
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113 keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
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114 keymap[QZ_LSHIFT] = SDLK_LSHIFT; |
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115 keymap[QZ_z] = SDLK_z; |
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116 keymap[QZ_x] = SDLK_x; |
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117 keymap[QZ_c] = SDLK_c; |
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118 keymap[QZ_v] = SDLK_v; |
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119 keymap[QZ_b] = SDLK_b; |
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120 keymap[QZ_n] = SDLK_n; |
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121 keymap[QZ_m] = SDLK_m; |
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122 keymap[QZ_COMMA] = SDLK_COMMA; |
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123 keymap[QZ_PERIOD] = SDLK_PERIOD; |
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124 keymap[QZ_SLASH] = SDLK_SLASH; |
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125 keymap[QZ_UP] = SDLK_UP; |
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126 keymap[QZ_KP1] = SDLK_KP1; |
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127 keymap[QZ_KP2] = SDLK_KP2; |
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128 keymap[QZ_KP3] = SDLK_KP3; |
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129 keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
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130 keymap[QZ_LCTRL] = SDLK_LCTRL; |
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131 keymap[QZ_LALT] = SDLK_LALT; |
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132 keymap[QZ_LMETA] = SDLK_LMETA; |
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133 keymap[QZ_SPACE] = SDLK_SPACE; |
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134 keymap[QZ_LEFT] = SDLK_LEFT; |
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135 keymap[QZ_DOWN] = SDLK_DOWN; |
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136 keymap[QZ_RIGHT] = SDLK_RIGHT; |
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137 keymap[QZ_KP0] = SDLK_KP0; |
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138 keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
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139 keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER; |
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140 keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT; |
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141 keymap[QZ_IBOOK_DOWN] = SDLK_DOWN; |
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142 keymap[QZ_IBOOK_UP] = SDLK_UP; |
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143 keymap[QZ_IBOOK_LEFT] = SDLK_LEFT; |
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144 |
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145 /* |
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146 Up there we setup a static scancode->keysym map. However, it will not |
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147 work very well on international keyboard. Hence we now query MacOS |
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148 for its own keymap to adjust our own mapping table. However, this is |
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149 basically only useful for ascii char keys. This is also the reason |
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150 why we keep the static table, too. |
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151 */ |
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152 |
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153 /* Get a pointer to the systems cached KCHR */ |
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154 KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache); |
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155 if (KCHRPtr) |
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156 { |
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157 /* Loop over all 127 possible scan codes */ |
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158 for (i = 0; i < 0x7F; i++) |
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159 { |
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160 /* We pretend a clean start to begin with (i.e. no dead keys active */ |
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161 state = 0; |
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162 |
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163 /* Now translate the key code to a key value */ |
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164 value = KeyTranslate(KCHRPtr, i, &state) & 0xff; |
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165 |
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166 /* If the state become 0, it was a dead key. We need to translate again, |
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167 passing in the new state, to get the actual key value */ |
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168 if (state != 0) |
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169 value = KeyTranslate(KCHRPtr, i, &state) & 0xff; |
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170 |
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171 /* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */ |
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172 if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */ |
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173 keymap[i] = world++; |
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174 else if (value >= 32) /* non-control ASCII char */ |
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175 keymap[i] = value; |
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176 } |
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177 } |
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178 |
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179 /* |
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180 The keypad codes are re-setup here, because the loop above cannot |
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181 distinguish between a key on the keypad and a regular key. We maybe |
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182 could get around this problem in another fashion: NSEvent's flags |
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183 include a "NSNumericPadKeyMask" bit; we could check that and modify |
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184 the symbol we return on the fly. However, this flag seems to exhibit |
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185 some weird behaviour related to the num lock key |
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186 */ |
390
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187 keymap[QZ_KP0] = SDLK_KP0; |
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188 keymap[QZ_KP1] = SDLK_KP1; |
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189 keymap[QZ_KP2] = SDLK_KP2; |
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190 keymap[QZ_KP3] = SDLK_KP3; |
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191 keymap[QZ_KP4] = SDLK_KP4; |
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192 keymap[QZ_KP5] = SDLK_KP5; |
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193 keymap[QZ_KP6] = SDLK_KP6; |
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194 keymap[QZ_KP7] = SDLK_KP7; |
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195 keymap[QZ_KP8] = SDLK_KP8; |
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196 keymap[QZ_KP9] = SDLK_KP9; |
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197 keymap[QZ_KP_MINUS] = SDLK_KP_MINUS; |
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198 keymap[QZ_KP_PLUS] = SDLK_KP_PLUS; |
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199 keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD; |
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200 keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS; |
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201 keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE; |
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202 keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY; |
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203 keymap[QZ_KP_ENTER] = SDLK_KP_ENTER; |
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204 } |
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205 |
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206 static void QZ_DoKey (_THIS, int state, NSEvent *event) { |
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207 |
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208 NSString *chars; |
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209 unsigned int numChars; |
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210 SDL_keysym key; |
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211 |
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212 /* |
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213 A key event can contain multiple characters, |
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214 or no characters at all. In most cases, it |
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215 will contain a single character. If it contains |
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216 0 characters, we'll use 0 as the unicode. If it |
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217 contains multiple characters, we'll use 0 as |
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218 the scancode/keysym. |
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219 */ |
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220 chars = [ event characters ]; |
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221 numChars = [ chars length ]; |
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222 |
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223 if (numChars == 1) { |
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224 |
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225 key.scancode = [ event keyCode ]; |
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226 key.sym = keymap [ key.scancode ]; |
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227 key.unicode = [ chars characterAtIndex:0 ]; |
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228 key.mod = KMOD_NONE; |
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229 |
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230 SDL_PrivateKeyboard (state, &key); |
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231 } |
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232 else if (numChars == 0) { |
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233 |
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234 key.scancode = [ event keyCode ]; |
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235 key.sym = keymap [ key.scancode ]; |
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236 key.unicode = 0; |
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237 key.mod = KMOD_NONE; |
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238 |
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239 SDL_PrivateKeyboard (state, &key); |
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240 } |
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241 else /* (numChars > 1) */ { |
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242 |
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243 int i; |
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244 for (i = 0; i < numChars; i++) { |
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245 |
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246 key.scancode = 0; |
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247 key.sym = 0; |
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248 key.unicode = [ chars characterAtIndex:i]; |
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249 key.mod = KMOD_NONE; |
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250 |
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251 SDL_PrivateKeyboard (state, &key); |
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252 } |
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253 } |
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254 } |
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255 |
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256 static void QZ_DoModifiers (_THIS, unsigned int newMods) { |
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257 |
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258 const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA } ; |
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259 |
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260 int i; |
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261 int bit; |
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262 SDL_keysym key; |
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263 |
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264 key.scancode = 0; |
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265 key.sym = SDLK_UNKNOWN; |
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266 key.unicode = 0; |
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267 key.mod = KMOD_NONE; |
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268 |
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269 /* Iterate through the bits, testing each against the current modifiers */ |
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270 for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { |
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271 |
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272 unsigned int currentMask, newMask; |
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273 |
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274 currentMask = current_mods & bit; |
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275 newMask = newMods & bit; |
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276 |
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277 if ( currentMask && |
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278 currentMask != newMask ) { /* modifier up event */ |
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279 |
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280 key.sym = mapping[i]; |
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281 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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282 if (bit == NSAlphaShiftKeyMask) |
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283 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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284 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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285 } |
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286 else if ( newMask && |
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287 currentMask != newMask ) { /* modifier down event */ |
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288 |
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289 key.sym = mapping[i]; |
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290 SDL_PrivateKeyboard (SDL_PRESSED, &key); |
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291 /* If this was Caps Lock, we need some additional voodoo to make SDL happy */ |
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292 if (bit == NSAlphaShiftKeyMask) |
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293 SDL_PrivateKeyboard (SDL_RELEASED, &key); |
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294 } |
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295 } |
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296 |
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297 current_mods = newMods; |
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298 } |
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299 |
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300 static void QZ_DoActivate (_THIS) |
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301 { |
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302 in_foreground = YES; |
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303 |
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304 /* Hide the mouse cursor if was hidden */ |
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305 if (!cursor_visible) { |
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306 HideCursor (); |
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307 } |
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308 |
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309 /* Regrab input, only if it was previously grabbed */ |
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310 if ( current_grab_mode == SDL_GRAB_ON ) { |
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311 |
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312 /* Restore cursor location if input was grabbed */ |
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313 QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y); |
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314 QZ_ChangeGrabState (this, QZ_ENABLE_GRAB); |
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315 } |
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316 |
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317 SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS); |
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318 } |
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319 |
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320 static void QZ_DoDeactivate (_THIS) { |
390
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321 |
501
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322 in_foreground = NO; |
168
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323 |
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324 /* Get the current cursor location, for restore on activate */ |
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325 cursor_loc = [ NSEvent mouseLocation ]; /* global coordinates */ |
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326 if (qz_window) |
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327 QZ_PrivateGlobalToLocal (this, &cursor_loc); |
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328 QZ_PrivateCocoaToSDL (this, &cursor_loc); |
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329 |
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330 /* Reassociate mouse and cursor */ |
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331 CGAssociateMouseAndMouseCursorPosition (1); |
172
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332 |
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333 /* Show the cursor */ |
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334 ShowCursor (); |
390
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335 |
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336 SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS); |
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337 } |
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338 |
555 | 339 void QZ_SleepNotificationHandler (void * refcon, |
340 io_service_t service, | |
341 natural_t messageType, | |
342 void * messageArgument ) | |
343 { | |
344 SDL_VideoDevice *this = (SDL_VideoDevice*)refcon; | |
345 | |
346 switch(messageType) | |
347 { | |
348 case kIOMessageSystemWillSleep: | |
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349 IOAllowPowerChange(power_connection, (long) messageArgument); |
555 | 350 break; |
351 case kIOMessageCanSystemSleep: | |
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352 IOAllowPowerChange(power_connection, (long) messageArgument); |
555 | 353 break; |
354 case kIOMessageSystemHasPoweredOn: | |
355 /* awake */ | |
356 SDL_PrivateExpose(); | |
357 break; | |
358 } | |
359 } | |
360 | |
361 static void QZ_RegisterForSleepNotifications (_THIS) | |
362 { | |
363 CFRunLoopSourceRef rls; | |
364 IONotificationPortRef thePortRef; | |
365 io_object_t notifier; | |
366 | |
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367 power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, ¬ifier); |
555 | 368 |
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369 if (power_connection == 0) |
555 | 370 NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed."); |
371 | |
372 rls = IONotificationPortGetRunLoopSource (thePortRef); | |
373 CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode); | |
374 CFRelease (rls); | |
375 } | |
376 | |
117
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377 static void QZ_PumpEvents (_THIS) |
158
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378 { |
435
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379 int firstMouseEvent; |
390
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380 CGMouseDelta dx, dy; |
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381 |
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382 NSDate *distantPast; |
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383 NSEvent *event; |
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384 NSRect winRect; |
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385 NSRect titleBarRect; |
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386 NSAutoreleasePool *pool; |
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387 |
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388 pool = [ [ NSAutoreleasePool alloc ] init ]; |
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389 distantPast = [ NSDate distantPast ]; |
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390 |
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391 winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); |
435
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392 titleBarRect = NSMakeRect (0, SDL_VideoSurface->h, SDL_VideoSurface->w, |
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393 SDL_VideoSurface->h + 22); |
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394 |
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395 /* send the first mouse event in absolute coordinates */ |
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396 firstMouseEvent = 1; |
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397 |
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398 /* accumulate any additional mouse moved events into one SDL mouse event */ |
390
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399 dx = 0; |
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400 dy = 0; |
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401 |
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402 do { |
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403 |
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404 /* Poll for an event. This will not block */ |
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405 event = [ NSApp nextEventMatchingMask:NSAnyEventMask |
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406 untilDate:distantPast |
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407 inMode: NSDefaultRunLoopMode dequeue:YES ]; |
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408 if (event != nil) { |
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409 |
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410 unsigned int type; |
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411 BOOL isForGameWin; |
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412 BOOL isInGameWin; |
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413 |
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414 #define DO_MOUSE_DOWN(button) do { \ |
501
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415 if ( in_foreground ) { \ |
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416 if ( isInGameWin ) { \ |
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417 SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \ |
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418 expect_mouse_up |= 1<<button; \ |
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419 } \ |
390
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420 } \ |
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421 else { \ |
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422 QZ_DoActivate (this); \ |
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423 } \ |
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424 [ NSApp sendEvent:event ]; \ |
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425 } while(0) |
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426 |
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427 #define DO_MOUSE_UP(button) do { \ |
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428 if ( expect_mouse_up & (1<<button) ) { \ |
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429 SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \ |
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430 expect_mouse_up &= ~(1<<button); \ |
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431 } \ |
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432 [ NSApp sendEvent:event ]; \ |
390
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433 } while(0) |
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434 |
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435 type = [ event type ]; |
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436 isForGameWin = (qz_window == [ event window ]); |
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437 isInGameWin = NSPointInRect([event locationInWindow], winRect); |
390
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438 switch (type) { |
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439 case NSLeftMouseDown: |
511
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440 if ( getenv("SDL_HAS3BUTTONMOUSE") ) { |
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441 DO_MOUSE_DOWN (SDL_BUTTON_LEFT); |
511
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442 } else { |
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443 if ( NSCommandKeyMask & current_mods ) { |
563
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444 last_virtual_button = SDL_BUTTON_RIGHT; |
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445 DO_MOUSE_DOWN (SDL_BUTTON_RIGHT); |
511
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446 } |
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447 else if ( NSAlternateKeyMask & current_mods ) { |
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448 last_virtual_button = SDL_BUTTON_MIDDLE; |
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449 DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE); |
511
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450 } |
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451 else { |
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452 DO_MOUSE_DOWN (SDL_BUTTON_LEFT); |
511
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453 } |
390
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454 } |
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455 break; |
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456 case NSOtherMouseDown: DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE); break; |
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457 case NSRightMouseDown: DO_MOUSE_DOWN (SDL_BUTTON_RIGHT); break; |
390
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458 case NSLeftMouseUp: |
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parents:
389
diff
changeset
|
459 if ( last_virtual_button != 0 ) { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
460 DO_MOUSE_UP (last_virtual_button); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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parents:
389
diff
changeset
|
461 last_virtual_button = 0; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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parents:
389
diff
changeset
|
462 } |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
463 else { |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
464 DO_MOUSE_UP (SDL_BUTTON_LEFT); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
465 } |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
466 break; |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
467 case NSOtherMouseUp: DO_MOUSE_UP (SDL_BUTTON_MIDDLE); break; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
468 case NSRightMouseUp: DO_MOUSE_UP (SDL_BUTTON_RIGHT); break; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
469 case NSSystemDefined: |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
470 /* |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
471 Future: up to 32 "mouse" buttons can be handled. |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
472 if ([event subtype] == 7) { |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
473 unsigned int buttons; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
474 buttons = [ event data2 ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
475 */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
476 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
477 case NSLeftMouseDragged: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
478 case NSRightMouseDragged: |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
479 case NSOtherMouseDragged: /* usually middle mouse dragged */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
480 case NSMouseMoved: |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
481 if ( grab_state == QZ_INVISIBLE_GRAB ) { |
272
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
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|
482 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
483 /* |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
484 If input is grabbed+hidden, the cursor doesn't move, |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
485 so we have to call the lowlevel window server |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
486 function. This is less accurate but works OK. |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
487 */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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parents:
389
diff
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|
488 CGMouseDelta dx1, dy1; |
19e73568a75c
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parents:
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diff
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|
489 CGGetLastMouseDelta (&dx1, &dy1); |
19e73568a75c
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|
490 dx += dx1; |
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parents:
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|
491 dy += dy1; |
19e73568a75c
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Sam Lantinga <slouken@libsdl.org>
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|
492 } |
435
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Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
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|
493 else if (firstMouseEvent) { |
140798e1e7a6
Darrell's fix for Quartz mouse motion
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parents:
390
diff
changeset
|
494 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
495 /* |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
496 Get the first mouse event in a possible |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
497 sequence of mouse moved events. Since we |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
498 use absolute coordinates, this serves to |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
499 compensate any inaccuracy in deltas, and |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
500 provides the first known mouse position, |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
501 since everything after this uses deltas |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
502 */ |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
503 NSPoint p = [ event locationInWindow ]; |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
504 QZ_PrivateCocoaToSDL (this, &p); |
454
c4338ecf45f9
Fixed mouse motion on MacOS X (recently broken)
Sam Lantinga <slouken@libsdl.org>
parents:
435
diff
changeset
|
505 SDL_PrivateMouseMotion (0, 0, p.x, p.y); |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
506 firstMouseEvent = 0; |
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
507 } |
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
508 else { |
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
509 |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
510 /* |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
511 Get the amount moved since the last drag or move event, |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
512 add it on for one big move event at the end. |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
513 */ |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
514 dx += [ event deltaX ]; |
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
515 dy += [ event deltaY ]; |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
516 } |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
517 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
518 /* |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
519 Handle grab input+cursor visible by warping the cursor back |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
520 into the game window. This still generates a mouse moved event, |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
521 but not as a result of the warp (so it's in the right direction). |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
522 */ |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
523 if ( grab_state == QZ_VISIBLE_GRAB && |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
524 !isInGameWin ) { |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
525 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
526 NSPoint p = [ event locationInWindow ]; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
527 QZ_PrivateCocoaToSDL (this, &p); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
528 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
529 if ( p.x < 0.0 ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
530 p.x = 0.0; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
531 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
532 if ( p.y < 0.0 ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
533 p.y = 0.0; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
534 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
535 if ( p.x >= winRect.size.width ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
536 p.x = winRect.size.width-1; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
537 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
538 if ( p.y >= winRect.size.height ) |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
539 p.y = winRect.size.height-1; |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
540 |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
541 QZ_PrivateWarpCursor (this, p.x, p.y); |
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
542 } |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
543 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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parents:
389
diff
changeset
|
544 case NSScrollWheel: |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
545 if ( isInGameWin ) { |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
546 float dy; |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
501
diff
changeset
|
547 Uint8 button; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
548 dy = [ event deltaY ]; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
549 if ( dy > 0.0 ) /* Scroll up */ |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
501
diff
changeset
|
550 button = SDL_BUTTON_WHEELUP; |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
551 else /* Scroll down */ |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
501
diff
changeset
|
552 button = SDL_BUTTON_WHEELDOWN; |
563
04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Ryan C. Gordon <icculus@icculus.org>
parents:
561
diff
changeset
|
553 /* For now, wheel is sent as a quick down+up */ |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
501
diff
changeset
|
554 SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); |
80a3d09bab29
Fixed mouse wheel events on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
501
diff
changeset
|
555 SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); |
272
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
556 } |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
557 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
558 case NSKeyUp: |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
559 QZ_DoKey (this, SDL_RELEASED, event); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
560 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
561 case NSKeyDown: |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
562 QZ_DoKey (this, SDL_PRESSED, event); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
563 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
564 case NSFlagsChanged: |
501
74262d2647ca
Lots of cleanups by Darrell, added the ability to resize Cocoa windows.
Sam Lantinga <slouken@libsdl.org>
parents:
454
diff
changeset
|
565 QZ_DoModifiers(this, [ event modifierFlags ] ); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
566 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
567 case NSAppKitDefined: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
568 switch ( [ event subtype ] ) { |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
569 case NSApplicationActivatedEventType: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
570 QZ_DoActivate (this); |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
571 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
572 case NSApplicationDeactivatedEventType: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
|
573 QZ_DoDeactivate (this); |
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574 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
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575 } |
19e73568a75c
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576 [ NSApp sendEvent:event ]; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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577 break; |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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578 /* case NSApplicationDefined: break; */ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
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579 /* case NSPeriodic: break; */ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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580 /* case NSCursorUpdate: break; */ |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
parents:
389
diff
changeset
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581 default: |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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|
582 [ NSApp sendEvent:event ]; |
272
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
583 } |
d1447a846d80
Date: Sat, 19 Jan 2002 17:24:32 -0500 (EST)
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584 } |
390
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Date: Sat, 1 Jun 2002 17:56:45 -0500
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585 } while (event != nil); |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
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389
diff
changeset
|
586 |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
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390
diff
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|
587 /* handle accumulated mouse moved events */ |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
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389
diff
changeset
|
588 if (dx != 0 || dy != 0) |
435
140798e1e7a6
Darrell's fix for Quartz mouse motion
Sam Lantinga <slouken@libsdl.org>
parents:
390
diff
changeset
|
589 SDL_PrivateMouseMotion (0, 1, dx, dy); |
390
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
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|
590 |
19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
Sam Lantinga <slouken@libsdl.org>
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389
diff
changeset
|
591 [ pool release ]; |
502
80a3d09bab29
Fixed mouse wheel events on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
501
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changeset
|
592 } |