Mercurial > sdl-ios-xcode
annotate src/video/win32/SDL_win32video.h @ 4661:03dcb795c583
Merged changes from the main SDL codebase
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 12 Jul 2010 21:09:23 -0700 |
parents | 7ad7a473b086 9faebccfefb3 |
children | c24ba2cc9583 |
rev | line source |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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6 modify it under the terms of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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7 License as published by the Free Software Foundation; either |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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8 version 2.1 of the License, or (at your option) any later version. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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9 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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10 This library is distributed in the hope that it will be useful, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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14 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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15 You should have received a copy of the GNU Lesser General Public |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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16 License along with this library; if not, write to the Free Software |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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18 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_win32video_h |
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25 #define _SDL_win32video_h |
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26 |
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27 #include "../SDL_sysvideo.h" |
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28 |
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29 #define WIN32_LEAN_AND_MEAN |
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Make sure STRICT is defined so the window proc has the correct prototype
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30 #define STRICT |
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31 #define UNICODE |
4426 | 32 #undef WINVER |
4650 | 33 //#define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ |
34 #define WINVER 0x601 /* Need 0x600 (_WIN32_WINNT_WIN7) for WM_Touch */ | |
35 #if (_WIN32_WINNT < 0x601) | |
36 #undef _WIN32_WINNT | |
37 #define _WIN32_WINNT 0x601 | |
38 #endif | |
39 | |
40 | |
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41 #include <windows.h> |
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42 |
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43 #if SDL_VIDEO_RENDER_D3D |
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Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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44 //#include <d3d9.h> |
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45 #define D3D_DEBUG_INFO |
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46 #include "d3d9.h" |
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47 #endif |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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48 |
3168 | 49 #if SDL_VIDEO_RENDER_DDRAW |
50 /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ | |
51 #include <objbase.h> | |
52 #include "ddraw.h" | |
53 #endif | |
54 | |
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Amazingly the Windows code is almost identical to the Mac OS X code. :)
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55 #include "SDL_win32clipboard.h" |
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56 #include "SDL_win32events.h" |
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57 #include "SDL_win32gamma.h" |
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58 #include "SDL_win32keyboard.h" |
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59 #include "SDL_win32modes.h" |
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60 #include "SDL_win32mouse.h" |
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Implemented Windows OpenGL support
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61 #include "SDL_win32opengl.h" |
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62 #include "SDL_win32window.h" |
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63 |
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64 #ifdef UNICODE |
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65 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) |
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66 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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67 #else |
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68 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1)) |
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69 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) |
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70 #endif |
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Added Windows clipboard support
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71 extern void WIN_SetError(const char *prefix); |
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72 |
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73 /* Private display data */ |
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74 |
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75 typedef struct SDL_VideoData |
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76 { |
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77 #if SDL_VIDEO_RENDER_D3D |
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78 HANDLE d3dDLL; |
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79 IDirect3D9 *d3d; |
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80 #endif |
3168 | 81 #if SDL_VIDEO_RENDER_DDRAW |
82 HANDLE ddrawDLL; | |
83 IDirectDraw *ddraw; | |
84 #endif | |
85 | |
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Amazingly the Windows code is almost identical to the Mac OS X code. :)
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86 DWORD clipboard_count; |
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Amazingly the Windows code is almost identical to the Mac OS X code. :)
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87 |
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Fixed some compile errors and warnings under Visual C++
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88 const SDL_scancode *key_layout; |
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89 } SDL_VideoData; |
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90 |
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91 #endif /* _SDL_win32video_h */ |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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92 |
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93 /* vi: set ts=4 sw=4 expandtab: */ |