Mercurial > parpg-source
annotate gamestate.py @ 187:ab6a0fd1668a
Added help, moveObject, deleteObject, putItemIntoContainer, equipItem, createItemByID and createItemByType functions to the GameEnvironment.
author | Beliar <KarstenBock@gmx.net> |
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date | Sat, 24 Mar 2012 09:59:46 +0100 |
parents | 9e7f494cc850 |
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rev | line source |
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
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15 import math |
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16 |
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17 from parpg.quest_engine import QuestEngine |
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18 |
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19 def script_help(object): |
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20 """Python's help() function with the no-parameters path disabled""" |
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21 help(object) |
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22 |
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23 class GameState(object): |
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24 """This class holds the current state of the game.""" |
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25 def __init__(self, quests_dir = None): |
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26 self.player_character = None |
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27 self.quest_engine = QuestEngine(quests_dir) |
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28 self.quest_engine.readQuests() |
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29 self.objects = {} |
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30 self.object_ids = {} |
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31 self.current_map_name = None |
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32 self.maps = {} |
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33 self.npcs_met = set() |
160 | 34 self.funcs = { |
187
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35 "__builtins__":None, |
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36 "help":script_help, |
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37 "sqrt":math.sqrt, |
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38 "log":math.log, |
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39 "str":str, |
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40 "meet":self.meet, |
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41 "met":self.met, |
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42 } |
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getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
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43 self.locals = {} |
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44 |
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45 |
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The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
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46 def addObject(self, object_id, map_id, game_object): |
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47 """Adds an object to the objects and object_ids |
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48 dictionaries. |
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49 @param object_id: ID of the object |
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50 @type object_id: str |
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51 @param map_id: ID of the map the object is on. |
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52 If the object is in a container this has to be None |
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53 @type map_id: str or None |
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54 @param object: object to be added |
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55 @type object: GameObject |
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56 """ |
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57 if not self.object_ids.has_key(object_id): |
101 | 58 if not self.objects.has_key(map_id): |
59 self.objects[map_id] = {} | |
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60 self.objects[map_id][object_id] = game_object |
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61 self.object_ids[object_id] = map_id |
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62 |
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63 def deleteObject(self, object_id): |
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64 """Removes an object from the dictionaries |
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65 @param object_id: ID of the object |
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66 @type object_id: str |
101 | 67 @returns The deleted object |
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68 """ |
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69 if self.hasObject(object_id): |
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70 map_id = self.getMapOfObject(object_id) |
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71 if map_id: |
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72 inst = self.maps[map_id].agent_layer.getInstance(object_id) |
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73 self.maps[map_id].agent_layer.deleteInstance(inst) |
101 | 74 obj = self.objects[map_id][object_id] |
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75 del self.objects[map_id][object_id] |
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76 del self.object_ids[object_id] |
101 | 77 return obj |
78 return None | |
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79 |
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80 |
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81 def getObjectsFromMap(self, map_id): |
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82 """Gets all objects that are currently on the given map. |
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83 @type map: String |
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84 @param map: The map name. |
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85 @returns: The list of objects on this map. Or an empty list""" |
160 | 86 return [i for i in self.getObjectDictOfMap(map_id).values() |
87 if map_id in self.objects] | |
88 | |
89 | |
90 def getObjectDictOfMap(self, map_id): | |
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91 if map_id in self.objects: |
160 | 92 return self.objects[map_id] |
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93 return {} |
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94 |
88 | 95 def deleteObjectsFromMap(self, map_id): |
96 """Deletes all objects of the given map. | |
97 @type map: String | |
98 @param map: The map name. | |
99 @returns: None""" | |
101 | 100 deleted_objs = [] |
88 | 101 if map_id in self.objects: |
102 for obj in self.objects[map_id].copy(): | |
101 | 103 deleted_objs.append(self.deleteObject(obj)) |
104 return deleted_objs | |
88 | 105 |
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106 def hasObject(self, object_id): |
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107 """Check if an object with the given id is present |
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108 @param object_id: ID of the object |
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109 @type object_id: str |
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110 @return: True if there is an object False if not |
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111 """ |
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112 return self.object_ids.has_key(object_id) |
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113 |
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114 def getMapOfObject(self, object_id): |
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115 """Returns the map the object is on. |
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116 @param object_id: ID of the object |
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117 @type object_id: str |
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118 @return: Name of the map the object is on. |
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119 If there is no such object or the object is in a container None is returned |
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120 """ |
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121 if self.object_ids.has_key(object_id): |
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122 return self.object_ids[object_id] |
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123 return None |
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124 |
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125 def getObjectById(self, obj_id, map_id = None): |
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126 """Gets an object by its object id and map id |
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127 @type obj_id: String |
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128 @param obj_id: The id of the object. |
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129 @type map_id: String |
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130 @param map_id: It id of the map containing the object. |
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131 @returns: The object or None.""" |
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132 if not map_id: |
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133 map_id = self.getMapOfObject(obj_id) |
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134 if not map_id in self.objects: |
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135 self.objects[map_id] = {} |
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136 if obj_id in self.objects[map_id]: |
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137 return self.objects[map_id][obj_id] |
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138 |
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139 def clearObjects(self): |
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140 """Delete all objects from the state |
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141 """ |
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142 self.objects = {} |
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143 self.object_ids = {} |
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144 |
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145 def getStateForSaving(self): |
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146 """Prepares state for saving |
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147 @type state: dictionary |
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148 @param state: State of the object |
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149 """ |
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150 ret_dict = {} |
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151 ret_dict["CurrentMap"] = self.current_map_name |
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152 ret_dict["Quests"] = self.quest_engine.getStateForSaving() |
101 | 153 ret_dict["NPCsMet"] = self.npcs_met |
183
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154 ret_dict["locals"] = self.locals |
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155 return ret_dict |
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156 |
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157 def restoreFromState(self, state): |
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158 """Restores the state""" |
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159 self.current_map_name = state["CurrentMap"] |
101 | 160 self.npcs_met = state["NPCsMet"] |
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161 self.locals = state["locals"] |
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162 self.quest_engine.readQuests() |
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163 self.quest_engine.restoreFromState(state["Quests"]) |
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164 |
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165 def meet(self, npc): |
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166 """Record that the PC has met a certain NPC |
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167 @type npc: str |
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168 @param npc: The NPC's name or id""" |
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169 if npc in self.npcs_met: |
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170 # we could raise an error here, but should probably be a warn |
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171 # raise RuntimeError("I already know %s" % npc) |
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172 return |
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173 self.npcs_met.add(npc) |
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174 |
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175 def met(self, npc): |
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176 """Indicate whether the PC has met this npc before |
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177 @type npc: str |
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178 @param npc: The NPC's name or id |
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179 @return: None""" |
174
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180 return npc in self.npcs_met |
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181 |
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182 def getGameEnvironment(self): |
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183 """Returns a 2 item list containing the entities and functions that |
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184 can work with it. This can be used in functions like eval or exec""" |
183
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185 globals = {} |
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186 globals.update(self.funcs) |
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187 globals.update(self.getObjectDictOfMap(self.current_map_name)) |
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188 |
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189 return globals, self.locals |