Mercurial > parpg-source
annotate gamestate.py @ 174:230d316cc43b
Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
author | Beliar |
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date | Fri, 02 Mar 2012 19:42:26 +0100 |
parents | 75c0b728ccf3 |
children | 0d0422243490 |
rev | line source |
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1 # This file is part of PARPG. |
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2 |
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3 # PARPG is free software: you can redistribute it and/or modify |
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4 # it under the terms of the GNU General Public License as published by |
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5 # the Free Software Foundation, either version 3 of the License, or |
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6 # (at your option) any later version. |
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7 |
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8 # PARPG is distributed in the hope that it will be useful, |
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 # GNU General Public License for more details. |
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12 |
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13 # You should have received a copy of the GNU General Public License |
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 |
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Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
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16 import math |
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17 |
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18 from parpg.quest_engine import QuestEngine |
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19 |
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20 class GameState(object): |
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21 """This class holds the current state of the game.""" |
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22 def __init__(self, quests_dir = None): |
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23 self.player_character = None |
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24 self.quest_engine = QuestEngine(quests_dir) |
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25 self.quest_engine.readQuests() |
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26 self.objects = {} |
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27 self.object_ids = {} |
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28 self.current_map_name = None |
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29 self.maps = {} |
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30 self.npcs_met = set() |
160 | 31 self.funcs = { |
32 "meet":self.meet, | |
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33 "met":self.met, |
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34 "sqrt":math.sqrt, |
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35 "log":math.log, |
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36 } |
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37 |
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38 |
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The addObject method of the GameState class now accepts an object_id parameter, instead of it getting that value from the object.
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39 def addObject(self, object_id, map_id, game_object): |
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40 """Adds an object to the objects and object_ids |
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41 dictionaries. |
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42 @param object_id: ID of the object |
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43 @type object_id: str |
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44 @param map_id: ID of the map the object is on. |
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45 If the object is in a container this has to be None |
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46 @type map_id: str or None |
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47 @param object: object to be added |
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48 @type object: GameObject |
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49 """ |
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50 if not self.object_ids.has_key(object_id): |
101 | 51 if not self.objects.has_key(map_id): |
52 self.objects[map_id] = {} | |
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53 self.objects[map_id][object_id] = game_object |
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54 self.object_ids[object_id] = map_id |
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55 |
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56 def deleteObject(self, object_id): |
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57 """Removes an object from the dictionaries |
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58 @param object_id: ID of the object |
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59 @type object_id: str |
101 | 60 @returns The deleted object |
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61 """ |
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62 if self.hasObject(object_id): |
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63 map_id = self.getMapOfObject(object_id) |
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64 if map_id: |
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65 inst = self.maps[map_id].agent_layer.getInstance(object_id) |
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66 self.maps[map_id].agent_layer.deleteInstance(inst) |
101 | 67 obj = self.objects[map_id][object_id] |
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68 del self.objects[map_id][object_id] |
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69 del self.object_ids[object_id] |
101 | 70 return obj |
71 return None | |
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72 |
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73 |
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74 def getObjectsFromMap(self, map_id): |
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75 """Gets all objects that are currently on the given map. |
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76 @type map: String |
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77 @param map: The map name. |
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78 @returns: The list of objects on this map. Or an empty list""" |
160 | 79 return [i for i in self.getObjectDictOfMap(map_id).values() |
80 if map_id in self.objects] | |
81 | |
82 | |
83 def getObjectDictOfMap(self, map_id): | |
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84 if map_id in self.objects: |
160 | 85 return self.objects[map_id] |
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86 return {} |
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87 |
88 | 88 def deleteObjectsFromMap(self, map_id): |
89 """Deletes all objects of the given map. | |
90 @type map: String | |
91 @param map: The map name. | |
92 @returns: None""" | |
101 | 93 deleted_objs = [] |
88 | 94 if map_id in self.objects: |
95 for obj in self.objects[map_id].copy(): | |
101 | 96 deleted_objs.append(self.deleteObject(obj)) |
97 return deleted_objs | |
88 | 98 |
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99 def hasObject(self, object_id): |
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100 """Check if an object with the given id is present |
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101 @param object_id: ID of the object |
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102 @type object_id: str |
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103 @return: True if there is an object False if not |
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104 """ |
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105 return self.object_ids.has_key(object_id) |
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106 |
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107 def getMapOfObject(self, object_id): |
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108 """Returns the map the object is on. |
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109 @param object_id: ID of the object |
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110 @type object_id: str |
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111 @return: Name of the map the object is on. |
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112 If there is no such object or the object is in a container None is returned |
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113 """ |
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114 if self.object_ids.has_key(object_id): |
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115 return self.object_ids[object_id] |
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116 return None |
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117 |
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118 def getObjectById(self, obj_id, map_id = None): |
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119 """Gets an object by its object id and map id |
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120 @type obj_id: String |
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121 @param obj_id: The id of the object. |
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122 @type map_id: String |
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123 @param map_id: It id of the map containing the object. |
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124 @returns: The object or None.""" |
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125 if not map_id: |
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126 map_id = self.getMapOfObject(obj_id) |
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127 if not map_id in self.objects: |
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128 self.objects[map_id] = {} |
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129 if obj_id in self.objects[map_id]: |
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130 return self.objects[map_id][obj_id] |
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131 |
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132 def clearObjects(self): |
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133 """Delete all objects from the state |
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134 """ |
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135 self.objects = {} |
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136 self.object_ids = {} |
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137 |
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138 def getStateForSaving(self): |
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139 """Prepares state for saving |
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140 @type state: dictionary |
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141 @param state: State of the object |
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142 """ |
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143 ret_dict = {} |
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144 ret_dict["CurrentMap"] = self.current_map_name |
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145 ret_dict["Quests"] = self.quest_engine.getStateForSaving() |
101 | 146 ret_dict["NPCsMet"] = self.npcs_met |
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147 return ret_dict |
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148 |
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149 def restoreFromState(self, state): |
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150 """Restores the state""" |
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151 self.current_map_name = state["CurrentMap"] |
101 | 152 self.npcs_met = state["NPCsMet"] |
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153 self.quest_engine.readQuests() |
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154 self.quest_engine.restoreFromState(state["Quests"]) |
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155 |
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156 def meet(self, npc): |
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157 """Record that the PC has met a certain NPC |
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158 @type npc: str |
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159 @param npc: The NPC's name or id""" |
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160 if npc in self.npcs_met: |
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161 # we could raise an error here, but should probably be a warn |
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162 # raise RuntimeError("I already know %s" % npc) |
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163 return |
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164 self.npcs_met.add(npc) |
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165 |
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166 def met(self, npc): |
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167 """Indicate whether the PC has met this npc before |
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168 @type npc: str |
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169 @param npc: The NPC's name or id |
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170 @return: None""" |
174
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171 return npc in self.npcs_met |
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172 |
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173 def getGameEnvironment(self): |
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174 """Returns a 2 item list containing the entities and functions that |
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175 can work with it. This can be used in functions like eval or exec""" |
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176 vals = {} |
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177 vals.update(self.getObjectDictOfMap(self.current_map_name)) |
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178 return vals, self.funcs |