annotate gamestate.py @ 184:9e7f494cc850

Made "str" available in scripts.
author Beliar <KarstenBock@gmx.net>
date Fri, 16 Mar 2012 07:15:08 +0100
parents 7b6aba7839ea
children ab6a0fd1668a
rev   line source
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15
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230d316cc43b Moved the getEnvironment method from the ScriptingSystem to the GameState and renamed it to getGameEnvironment.
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16 import math
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17
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18 from parpg.quest_engine import QuestEngine
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19
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20 class GameState(object):
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21 """This class holds the current state of the game."""
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22 def __init__(self, quests_dir = None):
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23 self.player_character = None
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24 self.quest_engine = QuestEngine(quests_dir)
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25 self.quest_engine.readQuests()
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26 self.objects = {}
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27 self.object_ids = {}
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28 self.current_map_name = None
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29 self.maps = {}
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30 self.npcs_met = set()
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31 self.funcs = {
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32 "__builtins__":None,
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33 "meet":self.meet,
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34 "met":self.met,
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35 "sqrt":math.sqrt,
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36 "log":math.log,
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37 "str":str,
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38 }
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7b6aba7839ea getGameEnvironment of GameState now returns a locals dictionary that is empty at the beginning of the game and will be saved in save games. The vals and funcs are now both in the globals dictionary.
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39 self.locals = {}
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41
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42 def addObject(self, object_id, map_id, game_object):
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43 """Adds an object to the objects and object_ids
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44 dictionaries.
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45 @param object_id: ID of the object
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46 @type object_id: str
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47 @param map_id: ID of the map the object is on.
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48 If the object is in a container this has to be None
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49 @type map_id: str or None
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50 @param object: object to be added
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51 @type object: GameObject
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52 """
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53 if not self.object_ids.has_key(object_id):
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54 if not self.objects.has_key(map_id):
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55 self.objects[map_id] = {}
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56 self.objects[map_id][object_id] = game_object
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57 self.object_ids[object_id] = map_id
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58
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59 def deleteObject(self, object_id):
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60 """Removes an object from the dictionaries
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61 @param object_id: ID of the object
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62 @type object_id: str
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63 @returns The deleted object
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64 """
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65 if self.hasObject(object_id):
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66 map_id = self.getMapOfObject(object_id)
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67 if map_id:
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68 inst = self.maps[map_id].agent_layer.getInstance(object_id)
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69 self.maps[map_id].agent_layer.deleteInstance(inst)
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70 obj = self.objects[map_id][object_id]
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71 del self.objects[map_id][object_id]
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72 del self.object_ids[object_id]
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73 return obj
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74 return None
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76
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77 def getObjectsFromMap(self, map_id):
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78 """Gets all objects that are currently on the given map.
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79 @type map: String
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80 @param map: The map name.
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81 @returns: The list of objects on this map. Or an empty list"""
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82 return [i for i in self.getObjectDictOfMap(map_id).values()
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83 if map_id in self.objects]
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85
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86 def getObjectDictOfMap(self, map_id):
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87 if map_id in self.objects:
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88 return self.objects[map_id]
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89 return {}
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90
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91 def deleteObjectsFromMap(self, map_id):
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92 """Deletes all objects of the given map.
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93 @type map: String
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94 @param map: The map name.
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95 @returns: None"""
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96 deleted_objs = []
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97 if map_id in self.objects:
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98 for obj in self.objects[map_id].copy():
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99 deleted_objs.append(self.deleteObject(obj))
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100 return deleted_objs
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101
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102 def hasObject(self, object_id):
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103 """Check if an object with the given id is present
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104 @param object_id: ID of the object
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105 @type object_id: str
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106 @return: True if there is an object False if not
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107 """
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108 return self.object_ids.has_key(object_id)
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109
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110 def getMapOfObject(self, object_id):
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111 """Returns the map the object is on.
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112 @param object_id: ID of the object
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113 @type object_id: str
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114 @return: Name of the map the object is on.
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115 If there is no such object or the object is in a container None is returned
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116 """
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117 if self.object_ids.has_key(object_id):
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118 return self.object_ids[object_id]
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119 return None
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120
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121 def getObjectById(self, obj_id, map_id = None):
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122 """Gets an object by its object id and map id
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123 @type obj_id: String
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124 @param obj_id: The id of the object.
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125 @type map_id: String
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126 @param map_id: It id of the map containing the object.
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127 @returns: The object or None."""
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128 if not map_id:
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129 map_id = self.getMapOfObject(obj_id)
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130 if not map_id in self.objects:
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131 self.objects[map_id] = {}
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132 if obj_id in self.objects[map_id]:
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133 return self.objects[map_id][obj_id]
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134
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135 def clearObjects(self):
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136 """Delete all objects from the state
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137 """
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138 self.objects = {}
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139 self.object_ids = {}
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140
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141 def getStateForSaving(self):
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142 """Prepares state for saving
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143 @type state: dictionary
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144 @param state: State of the object
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145 """
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146 ret_dict = {}
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147 ret_dict["CurrentMap"] = self.current_map_name
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148 ret_dict["Quests"] = self.quest_engine.getStateForSaving()
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149 ret_dict["NPCsMet"] = self.npcs_met
183
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150 ret_dict["locals"] = self.locals
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151 return ret_dict
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152
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153 def restoreFromState(self, state):
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154 """Restores the state"""
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155 self.current_map_name = state["CurrentMap"]
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156 self.npcs_met = state["NPCsMet"]
183
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157 self.locals = state["locals"]
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158 self.quest_engine.readQuests()
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159 self.quest_engine.restoreFromState(state["Quests"])
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160
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161 def meet(self, npc):
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162 """Record that the PC has met a certain NPC
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163 @type npc: str
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164 @param npc: The NPC's name or id"""
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165 if npc in self.npcs_met:
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166 # we could raise an error here, but should probably be a warn
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167 # raise RuntimeError("I already know %s" % npc)
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168 return
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169 self.npcs_met.add(npc)
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170
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171 def met(self, npc):
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172 """Indicate whether the PC has met this npc before
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173 @type npc: str
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174 @param npc: The NPC's name or id
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175 @return: None"""
174
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176 return npc in self.npcs_met
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177
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178 def getGameEnvironment(self):
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179 """Returns a 2 item list containing the entities and functions that
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180 can work with it. This can be used in functions like eval or exec"""
183
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181 globals = {}
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182 globals.update(self.funcs)
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183 globals.update(self.getObjectDictOfMap(self.current_map_name))
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184
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185 return globals, self.locals