annotate gamescenecontroller.py @ 160:75c0b728ccf3

Further work on the scripting system.
author KarstenBock@gmx.net
date Sun, 13 Nov 2011 17:19:14 +0100
parents 04854cf6e1ac
children d224bbce512a
rev   line source
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1 # This file is part of PARPG.
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2
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3 # PARPG is free software: you can redistribute it and/or modify
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4 # it under the terms of the GNU General Public License as published by
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5 # the Free Software Foundation, either version 3 of the License, or
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6 # (at your option) any later version.
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7
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8 # PARPG is distributed in the hope that it will be useful,
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9 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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10 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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11 # GNU General Public License for more details.
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12
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13 # You should have received a copy of the GNU General Public License
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14 # along with PARPG. If not, see <http://www.gnu.org/licenses/>.
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15 """This file contains the GameSceneController that handles input when the game
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16 is exploring a scene"""
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17
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18
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19 from datetime import datetime
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20 import random
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21 import glob
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22 import os
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ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
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23 import logging
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24
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25 from fife import fife
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26 from fife import extensions
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27
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28 from controllerbase import ControllerBase
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29 from parpg.gui.hud import Hud
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30 from parpg.gui import drag_drop_data as data_drag
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2241722311bf Moved the action module into the entities package.
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31 from entities.action import (ChangeMapAction, ExamineAction, TalkAction,
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32 OpenAction, CloseAction, UnlockAction, LockAction,
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100a39fa64a2 Added ExamineContentsAction.
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33 PickUpAction, DropItemAction,
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34 ExamineContentsAction,
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35 )
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36
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37 from parpg.world import World
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38
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39 #For debugging/code analysis
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40 if False:
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41 from gamesceneview import GameSceneView
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42 from gamemodel import GameModel
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43 from parpg import PARPGApplication
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44
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45
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46 logger = logging.getLogger('gamescenecontroller')
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47
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48 class GameSceneController(World, ControllerBase):
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49 '''
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50 This controller handles inputs when the game is in "scene" state.
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51 "Scene" state is when the player can move around and interact
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52 with objects. Like, talking to a npc or examining the contents of a box.
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53 '''
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54
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55
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56 def __init__(self, engine, view, model, application):
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57 '''
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58 Constructor
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59 @param engine: Instance of the active fife engine
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60 @type engine: fife.Engine
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61 @param view: Instance of a GameSceneView
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62 @param type: parpg.GameSceneView
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63 @param model: The model that has the current gamestate
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64 @type model: parpg.GameModel
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65 @param application: The application that created this controller
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66 @type application: parpg.PARPGApplication
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67 @param settings: The current settings of the application
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68 @type settings: fife.extensions.fife_settings.Setting
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69 '''
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70 ControllerBase.__init__(self,
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71 engine,
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72 view,
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73 model,
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74 application)
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75 World.__init__(self)
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76 self.systems.scripting.game_state = self.model.game_state
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77
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78 #this can be helpful for IDEs code analysis
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79 if False:
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80 assert(isinstance(self.engine, fife.Engine))
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81 assert(isinstance(self.view, GameSceneView))
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82 assert(isinstance(self.view, GameModel))
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83 assert(isinstance(self.application, PARPGApplication))
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84 assert(isinstance(self.event_manager, fife.EventManager))
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85
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86 # Last saved mouse coords
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87 self.action_number = 1
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88
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89 self.has_mouse_focus = True
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90 self.last_mousecoords = None
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91 self.mouse_callback = None
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92 self.original_cursor_id = self.engine.getCursor().getId()
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93 self.scroll_data = {"mouse":[], "kb":[], "offset":[0,0]}
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94 self.scroll_timer = extensions.fife_timer.Timer(
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95 100,
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96 lambda: self.view.moveCamera(self.scroll_data["offset"]),
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97 )
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98
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99 #this is temporary until we can set the native cursor
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100 self.resetMouseCursor()
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101 self.paused = False
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102
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103 if model.settings.fife.EnableSound:
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104 if not self.view.sounds.music_init:
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105 music_path = 'music'
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106 music_file = random.choice(
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107 glob.glob('/'.join([music_path, '*.ogg']))
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108 )
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109 self.view.sounds.playMusic(music_file)
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110 self.initHud()
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111
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112
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113 def initHud(self):
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114 """Initialize the hud member
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115 @return: None"""
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116 hud_callbacks = {
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117 'saveGame': self.saveGame,
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118 'loadGame': self.loadGame,
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119 'quitGame': self.quitGame,
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120 }
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121 self.view.hud = Hud(self,
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122 self.model.settings,
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123 hud_callbacks)
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124
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125 def keyPressed(self, evt):
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126 """Whenever a key is pressed, fife calls this routine.
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127 @type evt: fife.event
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128 @param evt: The event that fife caught
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129 @return: None"""
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130 key = evt.getKey()
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131 key_val = key.getValue()
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132
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133 if(key_val == key.Q):
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134 # we need to quit the game
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135 self.view.hud.quitGame()
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136 if(key_val == key.T):
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137 self.model.active_map.toggleRenderer('GridRenderer')
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138 if(key_val == key.F1):
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139 # display the help screen and pause the game
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140 self.view.hud.displayHelp()
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141 if(key_val == key.F5):
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142 self.model.active_map.toggleRenderer('CoordinateRenderer')
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143 if(key_val == key.F7):
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144 # F7 saves a screenshot to screenshots directory
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145
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146 settings = self.model.settings
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147 # FIXME M. George Hansen 2011-06-06: Not sure that user_path is set
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148 # correctly atm.
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149 screenshot_directory = os.path.join(settings.user_path,
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150 'screenshots')
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151 # try to create the screenshots directory
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152 try:
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153 os.mkdir(screenshot_directory)
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154 #TODO: distinguish between already existing permissions error
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155 except OSError:
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156 logger.warning("screenshot directory wasn't created.")
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157
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158 screenshot_file = os.path.join(screenshot_directory,
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159 'screen-{0}.png'.format(
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160 datetime.now().strftime(
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161 '%Y-%m-%d-%H-%M-%S')))
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162 self.engine.getRenderBackend().captureScreen(screenshot_file)
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163 logger.info("PARPG: Saved: {0}".format(screenshot_file))
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164 if(key_val == key.F10):
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165 # F10 shows/hides the console
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166 self.engine.getGuiManager().getConsole().toggleShowHide()
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167 if(key_val == key.C):
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168 # C opens and closes the character screen.
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169 self.view.hud.toggleCharacterScreen()
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170 if(key_val == key.I):
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171 # I opens and closes the inventory
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172 self.view.hud.toggleInventory()
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173 if(key_val == key.A):
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174 # A adds a test action to the action box
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175 # The test actions will follow this format: Action 1,
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176 # Action 2, etc.
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177 self.view.hud.addAction("Action " + str(self.action_number))
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178 self.action_number += 1
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179 if(key_val == key.ESCAPE):
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180 # Escape brings up the main menu
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181 self.view.hud.displayMenu()
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182 # Hide the quit menu
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183 self.view.hud.quit_window.hide()
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184 if(key_val == key.M):
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185 self.view.sounds.toggleMusic()
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186 if(key_val == key.PAUSE):
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187 # Pause pause/unpause the game
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188 self.model.togglePause()
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189 self.pause(False)
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190 if(key_val == key.SPACE):
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191 self.model.active_map.centerCameraOnPlayer()
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192
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193 #alter scroll data if a directional key is hit
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194 if(key_val == key.UP):
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195 if not "up" in self.scroll_data["kb"]:
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196 self.scroll_data["kb"].append("up")
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197
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198 if(key_val == key.RIGHT):
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199 if not "right" in self.scroll_data["kb"]:
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200 self.scroll_data["kb"].append("right")
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201
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202 if(key_val == key.DOWN):
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203 if not "down" in self.scroll_data["kb"]:
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204 self.scroll_data["kb"].append("down")
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205
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206 if(key_val == key.LEFT):
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207 if not "left" in self.scroll_data["kb"]:
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208 self.scroll_data["kb"].append("left")
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209
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210 def keyReleased(self, evt):
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211 """Whenever a key is pressed, fife calls this routine.
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212 @type evt: fife.event
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213 @param evt: The event that fife caught
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214 @return: None"""
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215 key = evt.getKey()
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216 key_val = key.getValue()
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217
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218 #alter scroll data if a directional key is released
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219 if(key_val == key.UP):
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220 if "up" in self.scroll_data["kb"]:
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221 self.scroll_data["kb"].remove("up")
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222
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223 if(key_val == key.RIGHT):
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224 if "right" in self.scroll_data["kb"]:
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225 self.scroll_data["kb"].remove("right")
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226
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227 if(key_val == key.DOWN):
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228 if "down" in self.scroll_data["kb"]:
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229 self.scroll_data["kb"].remove("down")
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230
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231 if(key_val == key.LEFT):
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232 if "left" in self.scroll_data["kb"]:
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233 self.scroll_data["kb"].remove("left")
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234
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235 def mouseReleased(self, evt):
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236 """If a mouse button is released, fife calls this routine.
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237 We want to wait until the button is released, because otherwise
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238 pychan captures the release if a menu is opened.
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239 @type evt: fife.event
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240 @param evt: The event that fife caught
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241 @return: None"""
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242 self.view.hud.hideContextMenu()
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243 scr_point = fife.ScreenPoint(evt.getX(), evt.getY())
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244 if(evt.getButton() == fife.MouseEvent.LEFT):
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245 if(data_drag.dragging):
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246 coord = self.model.getCoords(scr_point)\
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247 .getExactLayerCoordinates()
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248 commands = ({"Command": "ResetMouseCursor"},
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249 {"Command": "StopDragging"})
116
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250 player_char = (self.model.game_state.
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251 getObjectById("PlayerCharacter"))
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252 action = DropItemAction(self,
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253 data_drag.dragged_item,
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254 commands)
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255 player_char.fifeagent.behaviour.approach([coord.x, coord.y],
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256 action)
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257 else:
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258 self.model.movePlayer(self.model.getCoords(scr_point))
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259 elif(evt.getButton() == fife.MouseEvent.RIGHT):
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260 # is there an object here?
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261 tmp_active_map = self.model.active_map
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262 instances = tmp_active_map.cameras[tmp_active_map.my_cam_id].\
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263 getMatchingInstances(scr_point,
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264 tmp_active_map.agent_layer)
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265 info = None
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266 for inst in instances:
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267 # check to see if this is an active item
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268 if(self.model.objectActive(inst.getId())):
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269 # yes, get the model
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270 info = self.getItemActions(inst.getId())
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271 break
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272
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273 # take the menu items returned by the engine or show a
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274 # default menu if no items
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275 data = info or \
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276 [["Walk", "Walk here", self.view.onWalk,
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277 self.model.getCoords(scr_point)]]
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278 # show the menu
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279 self.view.hud.showContextMenu(data, (scr_point.x, scr_point.y))
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280
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281
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282 def updateMouse(self):
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283 """Updates the mouse values"""
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284 if self.paused:
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285 return
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286 cursor = self.engine.getCursor()
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287 #this can be helpful for IDEs code analysis
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288 if False:
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289 assert(isinstance(cursor, fife.Cursor))
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290 self.last_mousecoords = fife.ScreenPoint(cursor.getX(), cursor.getY())
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291 self.view.highlightFrontObject(self.last_mousecoords)
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292
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293 #set the trigger area in pixles
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294 pixle_edge = 20
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295
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296 mouse_x = self.last_mousecoords.x
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297 screen_width = self.model.engine.getSettings().getScreenWidth()
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298 mouse_y = self.last_mousecoords.y
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299 screen_height = self.model.engine.getSettings().getScreenHeight()
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300
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301 image = None
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302 settings = self.model.settings
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303
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304
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305 #edge logic
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306 if self.has_mouse_focus:
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307 direction = self.scroll_data["mouse"] = []
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308
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309 #up
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310 if mouse_y <= pixle_edge:
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311 direction.append("up")
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312 image = '/'.join(['gui/cursors', settings.parpg.CursorUp])
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313
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314 #right
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315 if mouse_x >= screen_width - pixle_edge:
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316 direction.append("right")
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317 image = '/'.join(['gui/cursors', settings.parpg.CursorRight])
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318
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319 #down
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320 if mouse_y >= screen_height - pixle_edge:
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321 direction.append("down")
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322 image = '/'.join(['gui/cursors', settings.parpg.CursorDown])
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323
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324 #left
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325 if mouse_x <= pixle_edge:
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326 direction.append("left")
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327 image = '/'.join(['gui/cursors', settings.parpg.CursorLeft])
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328
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329 if image is not None and not data_drag.dragging:
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330 self.setMouseCursor(image, image)
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331
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332
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333 def handleCommands(self):
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334 """Check if a command is to be executed
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335 """
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336 if self.model.map_change:
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337 self.pause(True)
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338 if self.model.active_map:
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339 self.model.updateObjectDB(self)
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340 player_char = self.model.game_state.\
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341 getObjectById("PlayerCharacter").fifeagent
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342 pc_agent = self.model.agents\
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343 [self.model.ALL_AGENTS_KEY]["PlayerCharacter"]
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344 pc_agent["Map"] = self.model.target_map_name
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345 pc_agent["Position"] = (self.model.target_position or
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346 pc_agent["Position"])
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347 player_agent = self.model.active_map.\
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348 agent_layer.getInstance("PlayerCharacter")
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349 self.model.game_state.deleteObject("PlayerCharacter").delete()
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350 deleted = self.model.game_state.deleteObjectsFromMap(
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351 self.model.game_state.current_map_name
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352 )
101
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353 deleted.extend(
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354 self.model.game_state.deleteObjectsFromMap(None)
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355 )
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356 for obj in deleted:
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357 obj.delete()
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358
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359 self.model.loadMap(self.model.target_map_name)
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360
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361 self.model.setActiveMap(self.model.target_map_name)
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362
39
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363 self.model.placeAgents(self)
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364 self.model.placePC(self)
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365 self.model.updateObjectDB(self)
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366 self.model.map_change = False
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367 # The PlayerCharacter has an inventory, and also some
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368 # filling of the ready slots in the HUD.
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369 # At this point we sync the contents of the ready slots
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370 # with the contents of the inventory.
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371 self.view.hud.inventory = None
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372 self.view.hud.initializeInventory()
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373 self.pause(False)
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374
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375 def handleScrolling(self):
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376 """
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377 Merge kb and mouse related scroll data, limit the speed and
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378 move the camera.
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379 """
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380 #this is how many pxls the camera is moved in one time frame
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381 scroll_offset = self.scroll_data["offset"] = [0,0]
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382
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383 mouse = self.scroll_data["mouse"]
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384 keyboard = self.scroll_data["kb"]
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385 speed = self.model.settings.parpg.ScrollSpeed
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386
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387 #adds a value to the offset depending on the contents of each
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388 # of the controllers: set() removes doubles
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389 scroll_direction = set(mouse+keyboard)
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390 for direction in scroll_direction:
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391 if direction == "up":
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392 scroll_offset[0] +=1
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393 scroll_offset[1] -=1
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394 elif direction == "right":
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395 scroll_offset[0] +=1
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396 scroll_offset[1] +=1
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397 elif direction == "down":
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398 scroll_offset[0] -=1
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399 scroll_offset[1] +=1
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400 elif direction == "left":
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401 scroll_offset[0] -=1
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402 scroll_offset[1] -=1
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403
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404 #keep the speed within bounds
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405 if scroll_offset[0] > 0: scroll_offset[0] = speed
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406 if scroll_offset[0] < 0: scroll_offset[0] = -speed
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407
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408 if scroll_offset[1] > 0: scroll_offset[1] = speed
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409 if scroll_offset[1] < 0: scroll_offset[1] = -speed
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410
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411 #de/activate scrolling
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412 if scroll_offset != [0, 0]:
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413 self.scroll_timer.start()
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414 else:
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415 self.scroll_timer.stop()
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416 if not data_drag.dragging:
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417 self.resetMouseCursor()
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418
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419 def nullFunc(self, userdata):
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420 """Sample callback for the context menus."""
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421 logger.info(userdata)
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422
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423 def initTalk(self, npc_info):
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424 """ Starts the PlayerCharacter talking to an NPC. """
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425 # TODO: work more on this when we get NPCData and HeroData straightened
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426 # out
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427 npc = self.model.game_state.getObjectById(
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428 npc_info.general.identifier,
51
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429 self.model.game_state.current_map_name
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430 )
158
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431 npc_behaviour = npc.fifeagent.behaviour
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432 npc_pos = npc_behaviour.getLocation().getLayerCoordinates()
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433 self.model.game_state.getObjectById("PlayerCharacter").fifeagent.\
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434 behaviour.approach(npc_behaviour.agent,
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435 TalkAction(self, npc))
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436
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437 def getItemActions(self, obj_id):
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438 """Given the objects ID, return the text strings and callbacks.
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439 @type obj_id: string
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440 @param obj_id: ID of object
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441 @rtype: list
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442 @return: List of text and callbacks"""
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443 actions = []
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444 obj = self.model.game_state.\
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445 getObjectById(obj_id,
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446 self.model.game_state.current_map_name)
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447 #obj_pos = obj.fifeagent.behaviour.getLocation().getLayerCoordinates()
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448 agent = obj.fifeagent.behaviour.agent
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449 player = self.model.game_state.getObjectById("PlayerCharacter")
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450 is_player = obj.general.identifier == player.general.identifier
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451
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ba85e5aff370 Removed the pos value from the fifeagent component. getItemActions of Gamescenecontroller gets the position by calling a method of the behaviour.
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diff changeset
452
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453 #TODO: Check all actions to be compatible with the grease components
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454 if obj is not None:
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diff changeset
455 if obj.dialogue and not is_player:
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456 actions.append(["Talk", "Talk", self.initTalk, obj])
53
7b9f6e3513d4 Added code that checks if the object is the player so certain actions (talk, attack) will not appear in the menu.
KarstenBock@gmx.net
parents: 51
diff changeset
457 if obj.characterstats and not is_player:
0
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parents:
diff changeset
458 actions.append(["Attack", "Attack", self.nullFunc, obj])
82
e864b704dd59 The Examine action in the context menu will now only be shown when the Entity actually has a description text.
KarstenBock@gmx.net
parents: 81
diff changeset
459 if obj.description and obj.description.desc:
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
460 actions.append(["Examine", "Examine",
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
461 player.fifeagent.behaviour.approach,
158
04854cf6e1ac The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
KarstenBock@gmx.net
parents: 148
diff changeset
462 agent,
0
7a89ea5404b1 Initial commit of parpg-core.
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parents:
diff changeset
463 ExamineAction(self,
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
464 obj_id, obj.description.view_name,
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
465 obj.description.desc)])
81
28561412c7e7 Fixed bug in "getItemActions" when the Entity has a change_map component.
KarstenBock@gmx.net
parents: 57
diff changeset
466
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
467 if obj.change_map:
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
468 actions.append(["Change Map", "Change Map",
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
469 player.fifeagent.behaviour.approach,
158
04854cf6e1ac The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
KarstenBock@gmx.net
parents: 148
diff changeset
470 agent,
81
28561412c7e7 Fixed bug in "getItemActions" when the Entity has a change_map component.
KarstenBock@gmx.net
parents: 57
diff changeset
471 ChangeMapAction(self, obj.change_map.target_map,
28561412c7e7 Fixed bug in "getItemActions" when the Entity has a change_map component.
KarstenBock@gmx.net
parents: 57
diff changeset
472 obj.change_map.target_position)])
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
473
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
474 if obj.lockable:
104
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
475 if obj.lockable.closed:
115
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
476 if not obj.lockable.locked:
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
477 actions.append(["Open", "Open",
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
478 player.fifeagent.behaviour.approach,
158
04854cf6e1ac The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
KarstenBock@gmx.net
parents: 148
diff changeset
479 agent,
115
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
480 OpenAction(self, obj)])
104
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
481 else:
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
482 actions.append(["Close", "Close",
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
483 player.fifeagent.behaviour.approach,
158
04854cf6e1ac The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
KarstenBock@gmx.net
parents: 148
diff changeset
484 agent,
104
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
485 CloseAction(self, obj)])
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
486 if obj.lockable.locked:
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
487 actions.append(["Unlock", "Unlock",
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
488 player.fifeagent.behaviour.approach,
158
04854cf6e1ac The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
KarstenBock@gmx.net
parents: 148
diff changeset
489 agent,
104
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
490 UnlockAction(self, obj)])
c9afad46091b Added actions for lockable components (Open, Close, Lock and Unlock).
KarstenBock@gmx.net
parents: 101
diff changeset
491 else:
115
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
492 if obj.lockable.closed:
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
493 actions.append(["Lock", "Lock",
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
494 player.fifeagent.behaviour.approach,
158
04854cf6e1ac The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
KarstenBock@gmx.net
parents: 148
diff changeset
495 agent,
115
26e65f27dbd7 "Open" will now not be shown in the context menu when the lockable is locked.
KarstenBock@gmx.net
parents: 108
diff changeset
496 LockAction(self, obj)])
107
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
497 if obj.container:
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
498 if obj.characterstats:
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
499 #TODO: This is reserved for a possible "Steal" action.
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
500 pass
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
501 elif not obj.lockable or not obj.lockable.closed:
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
502 actions.append(["Examine contents", "Examine Contents",
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
503 player.fifeagent.behaviour.approach,
158
04854cf6e1ac The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
KarstenBock@gmx.net
parents: 148
diff changeset
504 agent,
107
100a39fa64a2 Added ExamineContentsAction.
KarstenBock@gmx.net
parents: 104
diff changeset
505 ExamineContentsAction(self, obj)])
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
506 if obj.containable:
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
507 actions.append(["Pick Up", "Pick Up",
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
508 player.fifeagent.behaviour.approach,
158
04854cf6e1ac The approach method of MovingAgentBehaviour now accepts a locatior or another instance, and uses the follow method to move to the instance position.
KarstenBock@gmx.net
parents: 148
diff changeset
509 agent,
51
d3a9caba067b Modifications to make talking with npcs possible again. Special actions won't work yet though.
KarstenBock@gmx.net
parents: 44
diff changeset
510 PickUpAction(self, obj)])
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
511
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
512 return actions
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
513
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
514 def saveGame(self, *args, **kwargs):
101
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
515 """Saves the game state, delegates call to gamemodel.GameModel
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
516 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
517 self.model.pause(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
518 self.pause(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
519 self.view.hud.enabled = True
101
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
520 self.model.updateObjectDB(self)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
521 self.model.save(*args, **kwargs)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
522
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
523 def loadGame(self, *args, **kwargs):
101
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
524 """Loads the game state, delegates call to gamemodel.GameModel
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
525 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
526 # Remove all currently loaded maps so we can start fresh
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
527 self.model.pause(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
528 self.pause(False)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
529 self.view.hud.enabled = True
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
530 self.model.deleteMaps()
101
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
531 for entity in self.entities.copy():
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
532 entity.delete()
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
533 self.view.hud.inventory = None
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
534
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
535 self.model.load(*args, **kwargs)
101
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
536 # Load the current map
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
537 if self.model.game_state.current_map_name:
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
538 self.model.loadMap(self.model.game_state.current_map_name)
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
539 self.model.placeAgents(self)
824f3068ef2a Fixed Saving and Loading.
KarstenBock@gmx.net
parents: 100
diff changeset
540 self.model.placePC(self)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
541 self.view.hud.initializeInventory()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
542
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
543 def quitGame(self):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
544 """Quits the game
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
545 @return: None"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
546 self.application.listener.quitGame()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
547
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
548 def pause(self, paused):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
549 """Pauses the controller"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
550 super(GameSceneController, self).pause(paused)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
551 self.paused = paused
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
552 if paused:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
553 self.scroll_timer.stop()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
554
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
555 def onCommand(self, command):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
556 if(command.getCommandType() == fife.CMD_MOUSE_FOCUS_GAINED):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
557 self.has_mouse_focus = True
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
558 elif(command.getCommandType() == fife.CMD_MOUSE_FOCUS_LOST):
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
559 self.has_mouse_focus = False
4
bf1dd9c24a7e Scrolling by keyboard is now possible.
DomtronVox
parents: 2
diff changeset
560
8
708a6f651c31 Modifications to use the grease manager and modes
KarstenBock@gmx.net
parents: 4
diff changeset
561 def pump(self, dt):
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
562 """Routine called during each frame. Our main loop is in ./run.py"""
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
563 # uncomment to instrument
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
564 # t0 = time.time()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
565 if self.paused:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
566 return
8
708a6f651c31 Modifications to use the grease manager and modes
KarstenBock@gmx.net
parents: 4
diff changeset
567 ControllerBase.pump(self, dt)
160
75c0b728ccf3 Further work on the scripting system.
KarstenBock@gmx.net
parents: 158
diff changeset
568 World.pump(self, dt)
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
569 self.updateMouse()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
570 if self.model.active_map:
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
571 self.view.highlightFrontObject(self.last_mousecoords)
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
572 self.view.refreshTopLayerTransparencies()
4
bf1dd9c24a7e Scrolling by keyboard is now possible.
DomtronVox
parents: 2
diff changeset
573 self.handleScrolling()
0
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
574 self.handleCommands()
7a89ea5404b1 Initial commit of parpg-core.
M. George Hansen <technopolitica@gmail.com>
parents:
diff changeset
575 # print "%05f" % (time.time()-t0,)