Mercurial > parpg-source
diff gamescenecontroller.py @ 107:100a39fa64a2
Added ExamineContentsAction.
Added "Examine Contents" to the context menu, when the object is a container and does not have a characterstats component.
author | KarstenBock@gmx.net |
---|---|
date | Fri, 30 Sep 2011 15:31:53 +0200 |
parents | c9afad46091b |
children | 81b51b9d861e |
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--- a/gamescenecontroller.py Fri Sep 30 15:08:53 2011 +0200 +++ b/gamescenecontroller.py Fri Sep 30 15:31:53 2011 +0200 @@ -30,7 +30,8 @@ from parpg.gui import drag_drop_data as data_drag from objects.action import (ChangeMapAction, ExamineAction, TalkAction, OpenAction, CloseAction, UnlockAction, LockAction, - PickUpAction, DropItemAction, + PickUpAction, DropItemAction, + ExamineContentsAction, ) from parpg.world import World @@ -486,6 +487,15 @@ player.fifeagent.behaviour.approach, [obj_pos.x, obj_pos.y], LockAction(self, obj)]) + if obj.container: + if obj.characterstats: + #TODO: This is reserved for a possible "Steal" action. + pass + elif not obj.lockable or not obj.lockable.closed: + actions.append(["Examine contents", "Examine Contents", + player.fifeagent.behaviour.approach, + [obj_pos.x, obj_pos.y], + ExamineContentsAction(self, obj)]) if obj.containable: actions.append(["Pick Up", "Pick Up", player.fifeagent.behaviour.approach,