Mercurial > fife-parpg
annotate engine/core/video/video.i @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 46258f467c8c |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2010 by the FIFE team * |
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3 * http://www.fifengine.net * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 %module fife |
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22 |
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23 %{ |
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24 #include "video/image.h" |
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25 #include "video/cursor.h" |
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26 #include "video/animation.h" |
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27 #include "video/imagepool.h" |
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28 #include "video/animationpool.h" |
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29 #include "video/renderbackend.h" |
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30 #include "video/image_location.h" |
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31 #include "video/devicecaps.h" |
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32 #include "util/base/exception.h" |
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33 %} |
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34 |
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35 %include "util/structures/utilstructures.i" |
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36 %include "util/resource/resource.i" |
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37 |
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38 namespace FIFE { |
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39 class ScreenMode; |
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40 } |
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41 |
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42 namespace std { |
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43 %template(ScreenModeVector) std::vector<FIFE::ScreenMode>; |
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44 } |
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45 |
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46 namespace FIFE { |
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47 class Pool; |
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48 class Point; |
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49 class ResourceLocation; |
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50 |
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51 %apply uint8_t *OUTPUT { uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a }; |
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52 |
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53 class AbstractImage { |
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54 public: |
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55 virtual ~AbstractImage() {} |
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56 virtual SDL_Surface* getSurface() = 0; |
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57 virtual unsigned int getWidth() const = 0; |
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58 virtual unsigned int getHeight() const = 0; |
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59 virtual const Rect& getArea() = 0; |
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60 virtual void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) = 0; |
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61 virtual bool putPixel(int x, int y, int r, int g, int b, int a = 255) = 0; |
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62 virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255) = 0; |
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63 virtual void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255) = 0; |
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64 virtual void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0; |
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65 virtual void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0; |
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66 virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255) = 0; |
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67 virtual void drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue); |
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68 virtual void pushClipArea(const Rect& cliparea, bool clear=true) = 0; |
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69 virtual void popClipArea() = 0; |
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70 virtual const Rect& getClipArea() const = 0; |
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71 virtual void saveImage(const std::string& filename) = 0; |
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72 virtual void setAlphaOptimizerEnabled(bool enabled) = 0; |
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73 virtual bool isAlphaOptimizerEnabled() = 0; |
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74 }; |
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75 |
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76 class Image : public AbstractImage, public ResourceClass { |
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77 public: |
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78 void render(const Rect& rect, unsigned char alpha = 255); |
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79 virtual ~Image(); |
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80 SDL_Surface* getSurface() { return m_surface; } |
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81 unsigned int getWidth() const; |
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82 unsigned int getHeight() const; |
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83 const Rect& getArea(); |
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84 void setXShift(int xshift); |
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85 inline int getXShift() const; |
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86 void setYShift(int yshift); |
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87 inline int getYShift() const; |
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88 void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); |
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89 void pushClipArea(const Rect& cliparea, bool clear=true); |
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* Datasets becomes the new trunk and retires after that :-)
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90 void popClipArea(); |
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91 const Rect& getClipArea() const; |
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92 void setAlphaOptimizerEnabled(bool enabled); |
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93 bool isAlphaOptimizerEnabled(); |
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94 void addRef(); |
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95 void decRef(); |
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96 unsigned int getRefCount(); |
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97 |
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98 private: |
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99 Image(SDL_Surface* surface); |
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100 Image(const uint8_t* data, unsigned int width, unsigned int height); |
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* Datasets becomes the new trunk and retires after that :-)
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101 }; |
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102 |
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103 class Animation: public ResourceClass { |
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104 public: |
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105 explicit Animation(); |
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106 ~Animation(); |
150
6e7d228def30
Lazy loading for animations.
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46
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107 void addFrame(ResourcePtr image, unsigned int duration); |
0
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108 int getFrameIndex(unsigned int timestamp); |
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109 Image* getFrame(int index); |
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110 Image* getFrameByTimestamp(unsigned int timestamp); |
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111 int getFrameDuration(int index); |
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112 unsigned int getNumFrames() const; |
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* Datasets becomes the new trunk and retires after that :-)
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113 void setActionFrame(int num); |
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114 int getActionFrame(); |
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115 void setDirection(unsigned int direction); |
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116 unsigned int getDirection(); |
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117 int getDuration(); |
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118 void addRef(); |
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119 void decRef(); |
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120 unsigned int getRefCount(); |
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121 }; |
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122 |
19
485f4c6dd9fc
added possibility to load subimages:
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123 class ImageLocation: public ResourceLocation { |
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124 public: |
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125 ImageLocation(const std::string& filename); |
156
376b8afc9a18
Fixed a horrendous misconeception in the pool.
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150
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126 virtual ~ImageLocation() {}; |
19
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127 virtual void setXShift(int xshift) { m_xshift = xshift; } |
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128 virtual int getXShift() const { return m_xshift; } |
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129 virtual void setYShift(int yshift) { m_yshift = yshift; } |
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130 virtual int getYShift() const { return m_yshift; } |
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131 virtual void setWidth(unsigned int width) { m_width = width; } |
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132 virtual unsigned int getWidth() const { return m_width; } |
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133 virtual void setHeight(unsigned int height) { m_height = height; } |
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134 virtual unsigned int getHeight() const { return m_height; } |
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135 virtual void setParentSource(Image* image) { m_parent_image = image; } |
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136 virtual Image* getParentSource() const { return m_parent_image; } |
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137 }; |
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138 |
0
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* Datasets becomes the new trunk and retires after that :-)
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139 class ImagePool: public Pool { |
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* Datasets becomes the new trunk and retires after that :-)
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140 public: |
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* Datasets becomes the new trunk and retires after that :-)
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141 virtual ~ImagePool(); |
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* Datasets becomes the new trunk and retires after that :-)
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142 inline Image& getImage(unsigned int index); |
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* Datasets becomes the new trunk and retires after that :-)
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143 private: |
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* Datasets becomes the new trunk and retires after that :-)
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|
144 ImagePool(); |
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* Datasets becomes the new trunk and retires after that :-)
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145 }; |
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* Datasets becomes the new trunk and retires after that :-)
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146 |
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* Datasets becomes the new trunk and retires after that :-)
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|
147 class AnimationPool: public Pool { |
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* Datasets becomes the new trunk and retires after that :-)
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148 public: |
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* Datasets becomes the new trunk and retires after that :-)
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149 virtual ~AnimationPool(); |
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* Datasets becomes the new trunk and retires after that :-)
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150 inline Animation& getAnimation(unsigned int index); |
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* Datasets becomes the new trunk and retires after that :-)
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151 private: |
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* Datasets becomes the new trunk and retires after that :-)
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|
152 AnimationPool(); |
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* Datasets becomes the new trunk and retires after that :-)
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153 }; |
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* Datasets becomes the new trunk and retires after that :-)
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154 |
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* Datasets becomes the new trunk and retires after that :-)
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155 class RenderBackend: public AbstractImage { |
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* Datasets becomes the new trunk and retires after that :-)
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156 public: |
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* Datasets becomes the new trunk and retires after that :-)
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|
157 virtual ~RenderBackend(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
158 virtual const std::string& getName() const = 0; |
654
5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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653
diff
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|
159 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
160 Image* getScreenImage() const { return m_screen; }; |
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* Datasets becomes the new trunk and retires after that :-)
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|
161 void captureScreen(const std::string& filename); |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
162 SDL_Surface* getSurface(); |
653
01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
642
diff
changeset
|
163 const ScreenMode& getCurrentScreenMode() const; |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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|
164 unsigned int getWidth() const; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
165 unsigned int getHeight() const; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
166 unsigned int getScreenWidth() const { return getWidth(); } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
167 unsigned int getScreenHeight() const { return getHeight(); } |
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* Datasets becomes the new trunk and retires after that :-)
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|
168 const Rect& getArea(); |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
169 void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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579
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|
170 bool putPixel(int x, int y, int r, int g, int b, int a = 255); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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171 void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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|
172 void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255); |
631
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
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parents:
583
diff
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|
173 void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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583
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changeset
|
174 void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
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175 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
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|
176 void drawVertex(const Point& p, int size, int r, int g, int b, int a = 255); |
661
e3140f01749d
* Merged the light branch back into trunk.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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654
diff
changeset
|
177 void drawLightPrimitive(const Point& p, uint8_t intensity, float radius, int subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
178 void pushClipArea(const Rect& cliparea, bool clear=true); |
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* Datasets becomes the new trunk and retires after that :-)
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179 void popClipArea(); |
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180 const Rect& getClipArea() const; |
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181 void setAlphaOptimizerEnabled(bool enabled); |
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182 bool isAlphaOptimizerEnabled(); |
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183 void saveImage(const std::string& filename); |
425
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A client can now specify a global color key to be used with all images. The default color key is (255,0,255) in RGB format. Also the client can enable/disable the color key feature by using the setColorKeyEnabled function in the EngineSettings class. By default the color key feature is disabled. fixes[t:451]
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184 void setColorKeyEnabled(bool colorkeyenable); |
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185 bool isColorKeyEnabled() const; |
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186 void setColorKey(const SDL_Color& colorkey); |
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187 const SDL_Color& getColorKey() const; |
0
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188 }; |
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189 |
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190 enum MouseCursorType { |
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191 CURSOR_NONE, |
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192 CURSOR_NATIVE, |
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193 CURSOR_IMAGE, |
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194 CURSOR_ANIMATION |
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195 }; |
255
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196 |
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197 enum NativeCursor { |
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198 NC_ARROW = 1000000, |
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199 NC_IBEAM, |
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200 NC_WAIT, |
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201 NC_CROSS, |
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202 NC_UPARROW, |
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203 NC_RESIZENW, |
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204 NC_RESIZESE, |
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205 NC_RESIZESW, |
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206 NC_RESIZENE, |
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207 NC_RESIZEE, |
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208 NC_RESIZEW, |
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209 NC_RESIZEN, |
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210 NC_RESIZES, |
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211 NC_RESIZEALL, |
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212 NC_NO, |
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213 NC_HAND, |
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214 NC_APPSTARTING, |
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215 NC_HELP |
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216 }; |
0
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* Datasets becomes the new trunk and retires after that :-)
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217 |
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218 class Cursor { |
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219 public: |
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220 virtual ~Cursor() {} |
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221 virtual void draw(); |
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222 void set(MouseCursorType ctype, unsigned int cursor_id=0); |
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223 void setDrag(MouseCursorType ctype, unsigned int drag_id=0, int drag_offset_x=0, int drag_offset_y=0); |
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224 MouseCursorType getType() const; |
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225 unsigned int getId() const; |
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226 MouseCursorType getDragType() const; |
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227 unsigned int getDragId() const; |
416
a8bb57884723
* Added a getX/getY command to the cursor
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228 unsigned int getX() const; |
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* Added a getX/getY command to the cursor
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229 unsigned int getY() const; |
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230 |
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231 private: |
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232 Cursor(ImagePool* imgpool, AnimationPool* animpool); |
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233 }; |
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234 |
635
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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235 class ScreenMode { |
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236 public: |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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237 ~ScreenMode(); |
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238 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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239 uint16_t getWidth() const; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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240 uint16_t getHeight() const; |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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241 uint16_t getBPP() const; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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242 uint32_t getSDLFlags() const; |
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243 bool isFullScreen(); |
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244 bool isOpenGL(); |
653
01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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245 bool isSDL() const; |
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* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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246 bool isSDLHardwareSurface() const; |
642
6e2151325017
* Added the ability to query the current running screen mode
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247 |
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* Added the ability to query the current running screen mode
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248 static const uint32_t HW_WINDOWED_OPENGL; |
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* Added the ability to query the current running screen mode
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249 static const uint32_t HW_FULLSCREEN_OPENGL; |
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* Added the ability to query the current running screen mode
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250 static const uint32_t WINDOWED_SDL; |
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01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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251 static const uint32_t WINDOWED_SDL_DB_HW; |
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* Added the ability to query the current running screen mode
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252 static const uint32_t FULLSCREEN_SDL; |
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* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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253 static const uint32_t FULLSCREEN_SDL_DB_HW; |
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254 }; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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255 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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256 class DeviceCaps { |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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257 public: |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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258 DeviceCaps(); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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259 ~DeviceCaps(); |
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260 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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261 void fillDeviceCaps(); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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262 std::vector<ScreenMode> getSupportedScreenModes() const; |
654
5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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263 ScreenMode getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs) const; |
636
f7863bfa92cd
* Changed the way screen resolutions are detected
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264 std::string getDriverName() const; |
639
685d250f2c2d
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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637
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265 std::vector<string> getAvailableDrivers() const; |
637
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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636
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266 bool isHwSurfaceAvail() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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636
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267 bool isWindowManagerAvail() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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636
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268 bool isHwBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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636
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269 bool isHwColorkeyBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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636
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270 bool isHwAlphaBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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636
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271 bool isSwToHwBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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636
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272 bool isSwToHwColorkeyBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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636
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273 bool isSwToHwAlphaBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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274 bool isBlitFillAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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275 |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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276 uint32_t getVideoMemory() const; |
635
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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634
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277 }; |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
mvbarracuda@33b003aa-7bff-0310-803a-e67f0ece8222
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278 } |