diff engine/core/video/video.i @ 583:47b49b9b0c0a

* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands. * Added a triangle function to backends and genericrenderer, also added the functions to set an alpha value for geometric figures.
author helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
date Sat, 07 Aug 2010 16:36:35 +0000
parents b2feacaed53c
children f3457443c95f
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line diff
--- a/engine/core/video/video.i	Tue Aug 03 13:57:12 2010 +0000
+++ b/engine/core/video/video.i	Sat Aug 07 16:36:35 2010 +0000
@@ -49,9 +49,10 @@
 		virtual unsigned int getHeight() const = 0;
 		virtual const Rect& getArea() = 0;
 		virtual void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) = 0;
- 		virtual bool putPixel(int x, int y, int r, int g, int b) = 0;
-		virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b) = 0;
-		virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b) = 0;
+ 		virtual bool putPixel(int x, int y, int r, int g, int b, int a = 255) = 0;
+		virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255) = 0;
+		virtual void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255) = 0;
+		virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b, int a = 255) = 0;
 		virtual void pushClipArea(const Rect& cliparea, bool clear=true) = 0;
 		virtual void popClipArea() = 0;
 		virtual const Rect& getClipArea() const = 0;
@@ -152,10 +153,11 @@
 		unsigned int getScreenHeight() const { return getHeight(); }
 		const Rect& getArea();
 		void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a);
- 		bool putPixel(int x, int y, int r, int g, int b);
-		void drawLine(const Point& p1, const Point& p2, int r, int g, int b);
-		void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b);
-		void drawVertex(const Point& p, int size,  int r, int g, int b);		
+ 		bool putPixel(int x, int y, int r, int g, int b, int a = 255);
+		void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255);
+		void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255);
+		void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4,  int r, int g, int b, int a = 255);
+		void drawVertex(const Point& p, int size,  int r, int g, int b, int a = 255);
 		void pushClipArea(const Rect& cliparea, bool clear=true);
 		void popClipArea();
 		const Rect& getClipArea() const;