Mercurial > fife-parpg
annotate engine/core/video/video.i @ 654:5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
* Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it.
* The cursor surface is now correctly freed when exiting.
* Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode.
closes[t:315]
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 21 Oct 2010 18:50:50 +0000 |
parents | 01acc9fc35ea |
children | e3140f01749d |
rev | line source |
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1 /*************************************************************************** |
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2 * Copyright (C) 2005-2010 by the FIFE team * |
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3 * http://www.fifengine.net * |
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4 * This file is part of FIFE. * |
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5 * * |
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6 * FIFE is free software; you can redistribute it and/or * |
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7 * modify it under the terms of the GNU Lesser General Public * |
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8 * License as published by the Free Software Foundation; either * |
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9 * version 2.1 of the License, or (at your option) any later version. * |
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10 * * |
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11 * This library is distributed in the hope that it will be useful, * |
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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14 * Lesser General Public License for more details. * |
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15 * * |
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16 * You should have received a copy of the GNU Lesser General Public * |
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17 * License along with this library; if not, write to the * |
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18 * Free Software Foundation, Inc., * |
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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20 ***************************************************************************/ |
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21 %module fife |
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22 |
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23 %{ |
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24 #include "video/image.h" |
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25 #include "video/cursor.h" |
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26 #include "video/animation.h" |
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27 #include "video/imagepool.h" |
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28 #include "video/animationpool.h" |
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29 #include "video/renderbackend.h" |
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30 #include "video/image_location.h" |
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31 #include "video/devicecaps.h" |
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32 #include "util/base/exception.h" |
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33 %} |
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34 |
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35 %include "util/structures/utilstructures.i" |
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36 %include "util/resource/resource.i" |
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37 |
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38 namespace FIFE { |
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39 class ScreenMode; |
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40 } |
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41 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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42 namespace std { |
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43 %template(ScreenModeVector) std::vector<FIFE::ScreenMode>; |
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44 } |
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45 |
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46 namespace FIFE { |
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47 class Pool; |
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48 class Point; |
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49 class ResourceLocation; |
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50 |
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51 %apply uint8_t *OUTPUT { uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a }; |
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52 |
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53 class AbstractImage { |
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54 public: |
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55 virtual ~AbstractImage() {} |
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56 virtual SDL_Surface* getSurface() = 0; |
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57 virtual unsigned int getWidth() const = 0; |
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58 virtual unsigned int getHeight() const = 0; |
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59 virtual const Rect& getArea() = 0; |
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60 virtual void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a) = 0; |
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61 virtual bool putPixel(int x, int y, int r, int g, int b, int a = 255) = 0; |
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62 virtual void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255) = 0; |
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63 virtual void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255) = 0; |
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64 virtual void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0; |
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65 virtual void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) = 0; |
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66 virtual void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255) = 0; |
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67 virtual void pushClipArea(const Rect& cliparea, bool clear=true) = 0; |
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68 virtual void popClipArea() = 0; |
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69 virtual const Rect& getClipArea() const = 0; |
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70 virtual void saveImage(const std::string& filename) = 0; |
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71 virtual void setAlphaOptimizerEnabled(bool enabled) = 0; |
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72 virtual bool isAlphaOptimizerEnabled() = 0; |
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73 }; |
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74 |
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75 class Image : public AbstractImage, public ResourceClass { |
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76 public: |
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77 void render(const Rect& rect, unsigned char alpha = 255); |
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78 virtual ~Image(); |
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79 SDL_Surface* getSurface() { return m_surface; } |
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80 unsigned int getWidth() const; |
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81 unsigned int getHeight() const; |
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82 const Rect& getArea(); |
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83 void setXShift(int xshift); |
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84 inline int getXShift() const; |
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85 void setYShift(int yshift); |
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86 inline int getYShift() const; |
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87 void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); |
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88 void pushClipArea(const Rect& cliparea, bool clear=true); |
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* Datasets becomes the new trunk and retires after that :-)
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89 void popClipArea(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
90 const Rect& getClipArea() const; |
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91 void setAlphaOptimizerEnabled(bool enabled); |
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92 bool isAlphaOptimizerEnabled(); |
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93 void addRef(); |
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94 void decRef(); |
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* Datasets becomes the new trunk and retires after that :-)
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95 unsigned int getRefCount(); |
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96 |
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97 private: |
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|
98 Image(SDL_Surface* surface); |
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99 Image(const uint8_t* data, unsigned int width, unsigned int height); |
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100 }; |
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101 |
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102 class Animation: public ResourceClass { |
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103 public: |
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104 explicit Animation(); |
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105 ~Animation(); |
150
6e7d228def30
Lazy loading for animations.
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46
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106 void addFrame(ResourcePtr image, unsigned int duration); |
0
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107 int getFrameIndex(unsigned int timestamp); |
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108 Image* getFrame(int index); |
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109 Image* getFrameByTimestamp(unsigned int timestamp); |
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110 int getFrameDuration(int index); |
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111 unsigned int getNumFrames() const; |
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* Datasets becomes the new trunk and retires after that :-)
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112 void setActionFrame(int num); |
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* Datasets becomes the new trunk and retires after that :-)
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113 int getActionFrame(); |
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* Datasets becomes the new trunk and retires after that :-)
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114 void setDirection(unsigned int direction); |
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115 unsigned int getDirection(); |
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116 int getDuration(); |
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117 void addRef(); |
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* Datasets becomes the new trunk and retires after that :-)
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118 void decRef(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
119 unsigned int getRefCount(); |
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* Datasets becomes the new trunk and retires after that :-)
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120 }; |
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121 |
19
485f4c6dd9fc
added possibility to load subimages:
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122 class ImageLocation: public ResourceLocation { |
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added possibility to load subimages:
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123 public: |
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124 ImageLocation(const std::string& filename); |
156
376b8afc9a18
Fixed a horrendous misconeception in the pool.
phoku@33b003aa-7bff-0310-803a-e67f0ece8222
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150
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125 virtual ~ImageLocation() {}; |
19
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126 virtual void setXShift(int xshift) { m_xshift = xshift; } |
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added possibility to load subimages:
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127 virtual int getXShift() const { return m_xshift; } |
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128 virtual void setYShift(int yshift) { m_yshift = yshift; } |
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added possibility to load subimages:
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129 virtual int getYShift() const { return m_yshift; } |
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130 virtual void setWidth(unsigned int width) { m_width = width; } |
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131 virtual unsigned int getWidth() const { return m_width; } |
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132 virtual void setHeight(unsigned int height) { m_height = height; } |
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added possibility to load subimages:
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133 virtual unsigned int getHeight() const { return m_height; } |
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134 virtual void setParentSource(Image* image) { m_parent_image = image; } |
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added possibility to load subimages:
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135 virtual Image* getParentSource() const { return m_parent_image; } |
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added possibility to load subimages:
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136 }; |
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|
137 |
0
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* Datasets becomes the new trunk and retires after that :-)
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|
138 class ImagePool: public Pool { |
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* Datasets becomes the new trunk and retires after that :-)
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139 public: |
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* Datasets becomes the new trunk and retires after that :-)
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140 virtual ~ImagePool(); |
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* Datasets becomes the new trunk and retires after that :-)
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141 inline Image& getImage(unsigned int index); |
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* Datasets becomes the new trunk and retires after that :-)
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142 private: |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
143 ImagePool(); |
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* Datasets becomes the new trunk and retires after that :-)
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144 }; |
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* Datasets becomes the new trunk and retires after that :-)
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145 |
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* Datasets becomes the new trunk and retires after that :-)
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|
146 class AnimationPool: public Pool { |
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* Datasets becomes the new trunk and retires after that :-)
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|
147 public: |
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* Datasets becomes the new trunk and retires after that :-)
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|
148 virtual ~AnimationPool(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
149 inline Animation& getAnimation(unsigned int index); |
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* Datasets becomes the new trunk and retires after that :-)
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150 private: |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
151 AnimationPool(); |
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* Datasets becomes the new trunk and retires after that :-)
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|
152 }; |
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* Datasets becomes the new trunk and retires after that :-)
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153 |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
154 class RenderBackend: public AbstractImage { |
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* Datasets becomes the new trunk and retires after that :-)
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155 public: |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
156 virtual ~RenderBackend(); |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
157 virtual const std::string& getName() const = 0; |
654
5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
653
diff
changeset
|
158 |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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diff
changeset
|
159 Image* getScreenImage() const { return m_screen; }; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
160 void captureScreen(const std::string& filename); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
161 SDL_Surface* getSurface(); |
653
01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
642
diff
changeset
|
162 const ScreenMode& getCurrentScreenMode() const; |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
163 unsigned int getWidth() const; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
164 unsigned int getHeight() const; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
165 unsigned int getScreenWidth() const { return getWidth(); } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
166 unsigned int getScreenHeight() const { return getHeight(); } |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
167 const Rect& getArea(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
168 void getPixelRGBA(int x, int y, uint8_t* r, uint8_t* g, uint8_t* b, uint8_t* a); |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
diff
changeset
|
169 bool putPixel(int x, int y, int r, int g, int b, int a = 255); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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579
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|
170 void drawLine(const Point& p1, const Point& p2, int r, int g, int b, int a = 255); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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579
diff
changeset
|
171 void drawTriangle(const Point& p1, const Point& p2, const Point& p3, int r, int g, int b, int a = 255); |
631
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
583
diff
changeset
|
172 void drawRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); |
f3457443c95f
* Added drawRectangle() and fillRectangle() functions to the renderers
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
583
diff
changeset
|
173 void fillRectangle(const Point& p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255); |
583
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
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579
diff
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|
174 void drawQuad(const Point& p1, const Point& p2, const Point& p3, const Point& p4, int r, int g, int b, int a = 255); |
47b49b9b0c0a
* Improved the floatingtextrenderer. Now you can set an alpha value for font, background quad and border. Splited quad and border into own commands.
helios2000@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
579
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changeset
|
175 void drawVertex(const Point& p, int size, int r, int g, int b, int a = 255); |
0
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
176 void pushClipArea(const Rect& cliparea, bool clear=true); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
177 void popClipArea(); |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
178 const Rect& getClipArea() const; |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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changeset
|
179 void setAlphaOptimizerEnabled(bool enabled); |
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* Datasets becomes the new trunk and retires after that :-)
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changeset
|
180 bool isAlphaOptimizerEnabled(); |
4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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parents:
diff
changeset
|
181 void saveImage(const std::string& filename); |
425
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182 void setColorKeyEnabled(bool colorkeyenable); |
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183 bool isColorKeyEnabled() const; |
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184 void setColorKey(const SDL_Color& colorkey); |
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185 const SDL_Color& getColorKey() const; |
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* Added the clearBackBuffer() function to the renderbackends.
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186 void setClearBackBuffer(bool clear); |
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187 }; |
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188 |
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189 enum MouseCursorType { |
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190 CURSOR_NONE, |
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191 CURSOR_NATIVE, |
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192 CURSOR_IMAGE, |
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193 CURSOR_ANIMATION |
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194 }; |
255
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195 |
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196 enum NativeCursor { |
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197 NC_ARROW = 1000000, |
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198 NC_IBEAM, |
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199 NC_WAIT, |
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200 NC_CROSS, |
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201 NC_UPARROW, |
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202 NC_RESIZENW, |
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203 NC_RESIZESE, |
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204 NC_RESIZESW, |
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205 NC_RESIZENE, |
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206 NC_RESIZEE, |
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207 NC_RESIZEW, |
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208 NC_RESIZEN, |
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209 NC_RESIZES, |
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210 NC_RESIZEALL, |
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211 NC_NO, |
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212 NC_HAND, |
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213 NC_APPSTARTING, |
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214 NC_HELP |
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215 }; |
0
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* Datasets becomes the new trunk and retires after that :-)
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216 |
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* Datasets becomes the new trunk and retires after that :-)
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217 class Cursor { |
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218 public: |
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* Datasets becomes the new trunk and retires after that :-)
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219 virtual ~Cursor() {} |
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220 virtual void draw(); |
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* Datasets becomes the new trunk and retires after that :-)
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221 void set(MouseCursorType ctype, unsigned int cursor_id=0); |
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222 void setDrag(MouseCursorType ctype, unsigned int drag_id=0, int drag_offset_x=0, int drag_offset_y=0); |
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223 MouseCursorType getType() const; |
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224 unsigned int getId() const; |
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225 MouseCursorType getDragType() const; |
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226 unsigned int getDragId() const; |
416
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* Added a getX/getY command to the cursor
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227 unsigned int getX() const; |
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* Added a getX/getY command to the cursor
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228 unsigned int getY() const; |
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229 |
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230 private: |
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231 Cursor(ImagePool* imgpool, AnimationPool* animpool); |
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232 }; |
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233 |
635
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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234 class ScreenMode { |
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235 public: |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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236 ~ScreenMode(); |
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237 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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238 uint16_t getWidth() const; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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239 uint16_t getHeight() const; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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240 uint16_t getBPP() const; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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241 uint32_t getSDLFlags() const; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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242 bool isFullScreen(); |
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243 bool isOpenGL(); |
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01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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244 bool isSDL() const; |
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* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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245 bool isSDLHardwareSurface() const; |
642
6e2151325017
* Added the ability to query the current running screen mode
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246 |
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* Added the ability to query the current running screen mode
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247 static const uint32_t HW_WINDOWED_OPENGL; |
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* Added the ability to query the current running screen mode
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248 static const uint32_t HW_FULLSCREEN_OPENGL; |
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* Added the ability to query the current running screen mode
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249 static const uint32_t WINDOWED_SDL; |
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01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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250 static const uint32_t WINDOWED_SDL_DB_HW; |
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* Added the ability to query the current running screen mode
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251 static const uint32_t FULLSCREEN_SDL; |
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01acc9fc35ea
* Moved getCurrentScreenMode() to the renderbackend as renderbackend is what initializes the screen.
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252 static const uint32_t FULLSCREEN_SDL_DB_HW; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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253 }; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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254 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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255 class DeviceCaps { |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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256 public: |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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257 DeviceCaps(); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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258 ~DeviceCaps(); |
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259 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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260 void fillDeviceCaps(); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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261 std::vector<ScreenMode> getSupportedScreenModes() const; |
654
5d6b1820b953
* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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262 ScreenMode getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs) const; |
636
f7863bfa92cd
* Changed the way screen resolutions are detected
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263 std::string getDriverName() const; |
639
685d250f2c2d
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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264 std::vector<string> getAvailableDrivers() const; |
637
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
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265 bool isHwSurfaceAvail() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
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266 bool isWindowManagerAvail() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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267 bool isHwBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
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268 bool isHwColorkeyBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
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269 bool isHwAlphaBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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270 bool isSwToHwBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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271 bool isSwToHwColorkeyBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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272 bool isSwToHwAlphaBlitAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
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273 bool isBlitFillAccel() const; |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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274 |
3822b30fd98c
* Added the ability to query some more details from the video device including the total video memory available.
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275 uint32_t getVideoMemory() const; |
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3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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276 }; |
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4a0efb7baf70
* Datasets becomes the new trunk and retires after that :-)
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277 } |