diff engine/core/video/video.i @ 654:5d6b1820b953

* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes. * Added IEngineChangeListener so the client can update the cameras viewport if the screen mode has been changed. I chose to do it this way because the engine has no way to know which camera it should update. It will be up to the client to do it. * The cursor surface is now correctly freed when exiting. * Added DeviceCaps::getNearestScreenMode() for the client to request a supported screen mode. closes[t:315]
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Thu, 21 Oct 2010 18:50:50 +0000
parents 01acc9fc35ea
children e3140f01749d
line wrap: on
line diff
--- a/engine/core/video/video.i	Fri Oct 15 18:54:34 2010 +0000
+++ b/engine/core/video/video.i	Thu Oct 21 18:50:50 2010 +0000
@@ -155,6 +155,7 @@
 	public:
 		virtual ~RenderBackend();
 		virtual const std::string& getName() const = 0;
+		
 		Image* getScreenImage() const { return m_screen; };
 		void captureScreen(const std::string& filename);
 		SDL_Surface* getSurface();
@@ -258,6 +259,7 @@
 
 		void fillDeviceCaps();
 		std::vector<ScreenMode> getSupportedScreenModes() const;
+		ScreenMode getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs) const;
 		std::string getDriverName() const;
 		std::vector<string> getAvailableDrivers() const;
 		bool isHwSurfaceAvail() const;