Mercurial > fife-parpg
annotate engine/core/video/devicecaps.cpp @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 5d6b1820b953 |
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635
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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1 /*************************************************************************** |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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2 * Copyright (C) 2005-2010 by the FIFE team * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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3 * http://www.fifengine.net * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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4 * This file is part of FIFE. * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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5 * * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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6 * FIFE is free software; you can redistribute it and/or * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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7 * modify it under the terms of the GNU Lesser General Public * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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8 * License as published by the Free Software Foundation; either * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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9 * version 2.1 of the License, or (at your option) any later version. * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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10 * * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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11 * This library is distributed in the hope that it will be useful, * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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14 * Lesser General Public License for more details. * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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15 * * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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16 * You should have received a copy of the GNU Lesser General Public * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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17 * License along with this library; if not, write to the * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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18 * Free Software Foundation, Inc., * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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20 ***************************************************************************/ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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21 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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22 // Standard C++ library includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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23 #include <iostream> |
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* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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24 #include <algorithm> |
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25 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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26 // 3rd party library includes |
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27 #include <SDL.h> |
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28 #include <SDL_video.h> |
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29 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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30 // FIFE includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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31 // These includes are split up in two parts, separated by one empty line |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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32 // First block: files included from the FIFE root src directory |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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33 // Second block: files included from the same folder |
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* Added the ability to query the current running screen mode
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34 #include "util/base/exception.h" |
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35 |
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36 #include "devicecaps.h" |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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37 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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38 namespace FIFE { |
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39 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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40 ScreenMode::ScreenMode() : |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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41 m_width(0), m_height(0), m_bpp(0), m_SDLFlags(0){ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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42 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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43 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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44 ScreenMode::ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint32_t SDLFlags) : |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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45 m_width(width), m_height(height), m_bpp(bpp), m_SDLFlags(SDLFlags){ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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46 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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47 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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48 ScreenMode::ScreenMode(const ScreenMode& rhs){ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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49 m_width = rhs.getWidth(); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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50 m_height = rhs.getHeight(); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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51 m_bpp = rhs.getBPP(); |
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52 m_SDLFlags = rhs.getSDLFlags(); |
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53 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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54 |
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* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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55 bool ScreenMode::operator <(const ScreenMode& rhs) const { |
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56 |
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57 //sort by fullscreen first |
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58 if (!isFullScreen() && rhs.isFullScreen()){ |
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59 return true; |
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60 } |
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61 else if (isFullScreen() && !rhs.isFullScreen()){ |
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62 return false; |
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63 } |
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* Added the ability to change screen modes on the fly. This works both in OpenGL and SDL modes.
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64 |
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65 //next by bpp |
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66 if (m_bpp < rhs.getBPP()){ |
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67 return true; |
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68 } |
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69 else if (m_bpp > rhs.getBPP()){ |
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70 return false; |
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71 } |
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72 |
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73 //then by screen dimentions |
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74 if (m_width == rhs.getWidth() && m_height == rhs.getHeight()){ |
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75 if (!(m_SDLFlags & SDL_HWSURFACE) && (rhs.getSDLFlags() & SDL_HWSURFACE)) { |
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76 //I would like return true so that we prefer hardware surfaces but |
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77 //it really slows the engine down in fullscreen. See the SDL FAQ for an |
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78 //explanation. |
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79 return false; |
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80 } |
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81 } |
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82 |
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83 else if (m_width < rhs.getWidth() || m_height < rhs.getHeight()) { |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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84 return true; |
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85 } |
653
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86 |
646
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* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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87 return false; |
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* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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88 } |
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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89 |
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90 DeviceCaps::DeviceCaps() : |
639
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91 m_driverName("Invalid"), |
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92 m_hwAvailable(false), |
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93 m_wmAvailable(false), |
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94 m_hwBlitAccel(false), |
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95 m_hwCCBlitAccel(false), |
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96 m_hwToHwAlphaBlitAccel(false), |
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97 m_swToHwBlitAccel(false), |
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98 m_swToHwCCBlistAccel(false), |
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99 m_swToHwAlphaBlitAccel(false), |
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100 m_BlitFillAccel(false), |
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101 m_videoMem(0) { |
639
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102 |
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103 fillAvailableDrivers(); |
635
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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104 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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105 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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106 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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107 DeviceCaps::~DeviceCaps() { |
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108 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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109 |
639
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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110 void DeviceCaps::reset() { |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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111 m_screenModes.clear(); |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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112 m_driverName = "Invalid"; |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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113 m_hwAvailable = false; |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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114 m_wmAvailable = false; |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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115 m_hwBlitAccel = false; |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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116 m_hwCCBlitAccel = false; |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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117 m_hwToHwAlphaBlitAccel = false; |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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118 m_swToHwBlitAccel = false; |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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119 m_swToHwCCBlistAccel = false; |
685d250f2c2d
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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120 m_swToHwAlphaBlitAccel = false; |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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121 m_BlitFillAccel = false; |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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122 m_videoMem = 0; |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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123 } |
685d250f2c2d
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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124 |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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125 |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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126 void DeviceCaps::fillAvailableDrivers() { |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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127 m_availableDrivers.clear(); |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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128 #if defined( __unix__ ) |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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129 m_availableDrivers.push_back("x11"); |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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130 m_availableDrivers.push_back("nanox"); |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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131 m_availableDrivers.push_back("qtopia"); |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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132 m_availableDrivers.push_back("fbcon"); |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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133 m_availableDrivers.push_back("directfb"); |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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134 m_availableDrivers.push_back("svgalib"); |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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135 #endif |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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136 |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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137 // Win32 |
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138 #if defined( WIN32 ) |
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139 m_availableDrivers.push_back("directx"); |
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140 m_availableDrivers.push_back("windib"); |
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141 #endif |
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142 |
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143 // Macintosh |
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144 #if defined( __APPLE_CC__ ) |
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145 m_availableDrivers.push_back("Quartz"); |
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146 m_availableDrivers.push_back("x11"); |
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147 #endif |
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148 } |
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149 |
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150 void DeviceCaps::fillDeviceCaps() { |
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151 //buffer to store driver name |
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152 const uint32_t bufferSize = 256; |
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153 char buffer[bufferSize]; |
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154 |
639
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155 //clear in case this is called twice |
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156 reset(); |
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157 |
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158 //FLAGS |
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159 #ifdef HAVE_OPENGL |
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160 const uint32_t numFlags = 6; |
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161 uint32_t flags[numFlags]; |
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162 |
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163 //OpenGL, windowed, hw accel |
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164 flags[0] = ScreenMode::HW_WINDOWED_OPENGL; |
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165 //OpenGL, fullscree, hw accel |
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166 flags[1] = ScreenMode::HW_FULLSCREEN_OPENGL; |
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167 //SDL, windowed |
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168 flags[2] = ScreenMode::WINDOWED_SDL; |
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169 //SDL, windowed, hw surface, double buffer |
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170 flags[3] = ScreenMode::WINDOWED_SDL_DB_HW; |
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171 //SDL, fullscreen |
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172 flags[4] = ScreenMode::FULLSCREEN_SDL; |
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173 //SDL, fullscreen, hw surface, double buffer |
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174 flags[5] = ScreenMode::FULLSCREEN_SDL_DB_HW; |
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175 |
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176 #else |
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177 const uint32_tnumFlags = 4; |
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178 uint32_t flags[numFlags]; |
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179 |
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180 //SDL, windowed |
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181 flags[0] = ScreenMode::WINDOWED_SDL; |
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182 //SDL, windowed, hw surface, double buffer |
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183 flags[1] = ScreenMode::WINDOWED_SDL_DB_HW; |
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184 //SDL, fullscreen |
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185 flags[2] = ScreenMode::FULLSCREEN_SDL; |
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186 //SDL, fullscreen, hw surface, double buffer |
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187 flags[3] = ScreenMode::FULLSCREEN_SDL_DB_HW; |
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188 #endif |
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189 |
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190 //BITS PER PIXEL |
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191 const uint32_t numBPP = 3; |
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192 uint16_t bpps[numBPP]; |
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193 |
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194 bpps[0] = 16; |
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195 bpps[1] = 24; |
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196 bpps[2] = 32; |
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197 |
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198 //COMMON FS RESOLUTIONS |
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199 const uint32_t numRes = 15; |
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200 uint16_t resolutions[numRes][2] = { |
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201 {640, 480}, |
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202 {800, 600}, |
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203 {1024, 768}, |
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204 {1152, 864}, |
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205 {1280, 768}, |
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206 {1280, 800}, |
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207 {1280, 960}, |
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208 {1280, 1024}, |
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209 {1366, 768}, |
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210 {1440, 900}, |
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211 {1600, 900}, |
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212 {1600, 1200}, |
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213 {1680, 1050}, |
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214 {1920, 1080}, |
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215 {1920, 1200} |
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216 }; |
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217 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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218 |
649
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* Fixed the non standard integer definitions in DeviceCaps
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219 for (uint32_t i = 0; i < numBPP; ++i){ |
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220 for (uint32_t j = 0; j < numFlags; ++j) { |
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221 for ( uint32_t k = 0; k < numRes; ++k) { |
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222 uint16_t bpp; |
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223 if (flags[j] & SDL_FULLSCREEN) { |
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224 bpp = SDL_VideoModeOK(resolutions[k][0],resolutions[k][1], bpps[i], flags[j]); |
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* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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225 |
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226 if (bpp > 0) { |
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227 m_screenModes.push_back(ScreenMode(resolutions[k][0],resolutions[k][1], bpps[i], flags[j])); |
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228 } |
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229 } |
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230 else { //windowed mode |
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231 //check an arbitrary value as we know all resolutions are supported in windowed mode. |
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232 //we are checking to make sure the bpp is supported here. |
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233 bpp = SDL_VideoModeOK(resolutions[k][0],resolutions[k][1], bpps[i], flags[j]); |
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234 if (bpp > 0) { |
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* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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235 m_screenModes.push_back(ScreenMode(0,0, bpps[i], flags[j])); |
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236 break; //insert windowed mode once as all resolutions are supported. |
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237 } |
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238 } |
639
685d250f2c2d
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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239 |
636
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240 } |
635
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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241 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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242 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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243 |
646
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244 //sort the list to keep the most preferred modes at the top of the selection process |
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245 //in getNearestScreenMode() |
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* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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246 std::sort(m_screenModes.begin(), m_screenModes.end()); |
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247 std::reverse(m_screenModes.begin(), m_screenModes.end()); |
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248 |
636
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249 if(SDL_VideoDriverName(buffer, bufferSize) != NULL) { |
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250 m_driverName = std::string(buffer); |
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251 } |
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252 else { |
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253 m_driverName = "Unknown"; |
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254 } |
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255 |
637
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* Added the ability to query some more details from the video device including the total video memory available.
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256 const SDL_VideoInfo* vInfo = SDL_GetVideoInfo(); |
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257 |
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258 m_hwAvailable = vInfo->hw_available; |
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259 m_wmAvailable = vInfo->wm_available; |
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260 m_hwBlitAccel = vInfo->blit_hw; |
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261 m_hwCCBlitAccel = vInfo->blit_hw_CC; |
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262 m_hwToHwAlphaBlitAccel = vInfo->blit_hw_A; |
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263 m_swToHwBlitAccel = vInfo->blit_sw; |
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264 m_swToHwCCBlistAccel = vInfo->blit_sw_CC; |
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265 m_swToHwAlphaBlitAccel = vInfo->blit_sw_A; |
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266 m_BlitFillAccel = vInfo->blit_fill; |
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267 m_videoMem = vInfo->video_mem; |
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268 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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269 |
643
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* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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270 ScreenMode DeviceCaps::getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs) const { |
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271 ScreenMode mode; |
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272 bool foundMode = false; |
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273 |
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274 bool widthCheck = false; |
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275 bool heightCheck = false; |
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276 bool bppCheck = false; |
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277 bool rendCheck = false; |
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278 bool fsCheck = false; |
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279 |
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280 |
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281 for (uint32_t i = 0; i < m_screenModes.size(); i++) { |
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282 if (m_screenModes[i].getWidth() == width) { |
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283 widthCheck = true; |
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284 } |
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285 if (m_screenModes[i].getHeight() == height) { |
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286 heightCheck = true; |
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287 } |
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288 if (m_screenModes[i].getBPP() == bpp) { |
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289 bppCheck = true; |
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290 } |
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291 if (m_screenModes[i].isFullScreen() == fs) { |
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292 fsCheck = true; |
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293 } |
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294 |
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295 if ((m_screenModes[i].isOpenGL() && renderer == "OpenGL") || (!m_screenModes[i].isOpenGL() && renderer == "SDL")){ |
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296 rendCheck = true; |
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297 } |
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298 |
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299 //check for exact match |
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300 if (widthCheck && heightCheck && bppCheck && fsCheck && rendCheck) { |
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301 mode = m_screenModes[i]; |
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302 foundMode = true; |
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303 break; |
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304 } |
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305 |
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306 //@note When the width and height to 0 that means that all |
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307 //resolutions are supported |
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308 if (m_screenModes[i].getWidth() == 0 && m_screenModes[i].getHeight() == 0 && bppCheck && fsCheck && rendCheck) { |
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309 mode = ScreenMode(width, height, bpp, m_screenModes[i].getSDLFlags()); |
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310 foundMode = true; |
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311 break; |
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312 } |
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313 |
646
07b1cf8e92b5
* Major improvements to fife_math.h and added corresponding Python bindings. Users now have access to FIFE's internal math functions. These functions are recommended to be used by all clients if required. Note: this may cause some problems with certain compilers. I hope this wont have to be reverted. TODO: remove the static constant globals somehow.
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314 //current screen bpp selected |
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315 if (widthCheck && heightCheck && bpp == 0 && fsCheck && rendCheck) { |
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316 mode = ScreenMode(width, height, bpp, m_screenModes[i].getSDLFlags()); |
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317 foundMode = true; |
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318 break; |
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319 } |
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320 |
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321 if (m_screenModes[i].getWidth() == 0 && m_screenModes[i].getHeight() == 0 && bpp == 0 && fsCheck && rendCheck) { |
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322 mode = ScreenMode(width, height, bpp, m_screenModes[i].getSDLFlags()); |
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323 foundMode = true; |
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324 break; |
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325 } |
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326 |
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327 |
642
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328 widthCheck = false; |
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329 heightCheck = false; |
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330 bppCheck = false; |
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331 rendCheck = false; |
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332 fsCheck = false; |
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333 } |
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334 |
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335 if (!foundMode) { |
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336 throw NotSupported("Could not find a maching screen mode for the values given!"); |
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337 } |
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338 |
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339 return mode; |
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340 } |
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341 |
635
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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342 } //FIFE |