Mercurial > fife-parpg
annotate engine/core/video/devicecaps.cpp @ 639:685d250f2c2d
* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 07 Oct 2010 16:44:44 +0000 |
parents | 3822b30fd98c |
children | 6e2151325017 |
rev | line source |
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635
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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1 /*************************************************************************** |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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2 * Copyright (C) 2005-2010 by the FIFE team * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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3 * http://www.fifengine.net * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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4 * This file is part of FIFE. * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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5 * * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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6 * FIFE is free software; you can redistribute it and/or * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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7 * modify it under the terms of the GNU Lesser General Public * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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8 * License as published by the Free Software Foundation; either * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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9 * version 2.1 of the License, or (at your option) any later version. * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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10 * * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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11 * This library is distributed in the hope that it will be useful, * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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14 * Lesser General Public License for more details. * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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15 * * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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16 * You should have received a copy of the GNU Lesser General Public * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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17 * License along with this library; if not, write to the * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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18 * Free Software Foundation, Inc., * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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20 ***************************************************************************/ |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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21 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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22 // Standard C++ library includes |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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23 #include <iostream> |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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24 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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25 // 3rd party library includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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26 #include <SDL.h> |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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27 #include <SDL_video.h> |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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28 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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29 // FIFE includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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30 // These includes are split up in two parts, separated by one empty line |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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31 // First block: files included from the FIFE root src directory |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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32 // Second block: files included from the same folder |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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33 #include "devicecaps.h" |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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34 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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35 namespace FIFE { |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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36 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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37 ScreenMode::ScreenMode() : |
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38 m_width(0), m_height(0), m_bpp(0), m_SDLFlags(0){ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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39 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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40 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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41 ScreenMode::ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint32_t SDLFlags) : |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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42 m_width(width), m_height(height), m_bpp(bpp), m_SDLFlags(SDLFlags){ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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43 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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44 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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45 ScreenMode::ScreenMode(const ScreenMode& rhs){ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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46 m_width = rhs.getWidth(); |
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47 m_height = rhs.getHeight(); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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48 m_bpp = rhs.getBPP(); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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49 m_SDLFlags = rhs.getSDLFlags(); |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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50 } |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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51 |
637
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52 DeviceCaps::DeviceCaps() : |
639
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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53 m_driverName("Invalid"), |
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54 m_hwAvailable(false), |
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55 m_wmAvailable(false), |
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56 m_hwBlitAccel(false), |
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57 m_hwCCBlitAccel(false), |
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58 m_hwToHwAlphaBlitAccel(false), |
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59 m_swToHwBlitAccel(false), |
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60 m_swToHwCCBlistAccel(false), |
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61 m_swToHwAlphaBlitAccel(false), |
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62 m_BlitFillAccel(false), |
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63 m_videoMem(0) { |
639
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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64 |
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* Improvements for DeviceCaps. It now stores a list of valid SDL drivers. Currently in windows we are limited to the windows GDI (which is slow). This could mean that SDL users could benifit from hardware acceleration with directx (a valid SDL driver).
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65 fillAvailableDrivers(); |
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66 } |
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67 |
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68 |
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69 DeviceCaps::~DeviceCaps() { |
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70 } |
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71 |
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72 void DeviceCaps::reset() { |
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73 m_screenModes.clear(); |
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74 m_driverName = "Invalid"; |
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75 m_hwAvailable = false; |
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76 m_wmAvailable = false; |
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77 m_hwBlitAccel = false; |
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78 m_hwCCBlitAccel = false; |
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79 m_hwToHwAlphaBlitAccel = false; |
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80 m_swToHwBlitAccel = false; |
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81 m_swToHwCCBlistAccel = false; |
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82 m_swToHwAlphaBlitAccel = false; |
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83 m_BlitFillAccel = false; |
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84 m_videoMem = 0; |
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85 } |
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86 |
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87 |
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88 void DeviceCaps::fillAvailableDrivers() { |
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89 m_availableDrivers.clear(); |
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90 #if defined( __unix__ ) |
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91 m_availableDrivers.push_back("x11"); |
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92 m_availableDrivers.push_back("nanox"); |
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93 m_availableDrivers.push_back("qtopia"); |
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94 m_availableDrivers.push_back("fbcon"); |
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95 m_availableDrivers.push_back("directfb"); |
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96 m_availableDrivers.push_back("svgalib"); |
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97 #endif |
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98 |
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99 // Win32 |
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100 #if defined( WIN32 ) |
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101 m_availableDrivers.push_back("directx"); |
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102 m_availableDrivers.push_back("windib"); |
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103 #endif |
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104 |
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105 // Macintosh |
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106 #if defined( __APPLE_CC__ ) |
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107 m_availableDrivers.push_back("Quartz"); |
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108 m_availableDrivers.push_back("x11"); |
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109 #endif |
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110 } |
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111 |
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112 void DeviceCaps::fillDeviceCaps() { |
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113 int bufferSize = 256; |
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114 char buffer[bufferSize]; |
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115 |
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116 int numBPP = 1; |
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117 int bpps[numBPP]; |
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118 |
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119 SDL_Rect **modes; |
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120 |
639
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121 //clear in case this is called twice |
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122 reset(); |
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123 |
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124 //FLAGS |
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125 #ifdef HAVE_OPENGL |
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126 int numFlags = 4; |
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127 Uint32 flags[numFlags]; |
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128 |
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129 //OpenGL, windowed, hw accel |
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130 flags[0] = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL; |
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131 //OpenGL, fullscree, hw accel |
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132 flags[1] = SDL_OPENGL | SDL_HWPALETTE | SDL_HWACCEL | SDL_FULLSCREEN; |
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133 //SDL, windowed |
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134 flags[2] = 0; |
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135 //SDL, fullscreen |
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136 flags[3] = SDL_FULLSCREEN; |
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137 #else |
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138 int numFlags = 2; |
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139 Uint32 flags[numFlags]; |
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140 |
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141 //SDL, windowed |
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142 flags[0] = 0; |
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143 //SDL, fullscreen |
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144 flags[1] = SDL_FULLSCREEN; |
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145 #endif |
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146 //BITS PER PIXEL |
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147 |
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148 bpps[0] = 32; |
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149 |
636
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150 for (int i = 0; i < numBPP; ++i){ |
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151 for (int j = 0; j < numFlags; ++j) { |
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152 modes = SDL_ListModes(NULL, flags[j]); |
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153 |
639
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154 if (modes == (SDL_Rect**)0) { |
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155 //no modes found |
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156 break; |
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157 } |
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158 |
636
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159 if (modes == (SDL_Rect**)-1) { |
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160 //All screen modes are available with the specified flags (a windowed mode most likely) |
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161 ScreenMode mode = ScreenMode(0, 0, bpps[i], flags[j]); |
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162 m_screenModes.push_back(mode); |
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163 continue; |
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164 } |
635
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165 |
636
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166 for (int k = 0; modes[k]; ++k) { |
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167 int bpp = SDL_VideoModeOK(modes[k]->w, modes[k]->h, bpps[i], flags[j]); |
635
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168 if (bpp > 0) { |
636
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169 ScreenMode mode = ScreenMode(modes[k]->w, modes[k]->h, bpps[i], flags[j]); |
635
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170 m_screenModes.push_back(mode); |
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171 } |
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172 } |
639
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173 modes = (SDL_Rect**)0; |
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174 } |
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175 } |
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176 |
636
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177 if(SDL_VideoDriverName(buffer, bufferSize) != NULL) { |
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178 m_driverName = std::string(buffer); |
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179 } |
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180 else { |
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181 m_driverName = "Unknown"; |
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182 } |
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183 |
637
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184 const SDL_VideoInfo* vInfo = SDL_GetVideoInfo(); |
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185 |
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186 m_hwAvailable = vInfo->hw_available; |
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187 m_wmAvailable = vInfo->wm_available; |
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188 m_hwBlitAccel = vInfo->blit_hw; |
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189 m_hwCCBlitAccel = vInfo->blit_hw_CC; |
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190 m_hwToHwAlphaBlitAccel = vInfo->blit_hw_A; |
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191 m_swToHwBlitAccel = vInfo->blit_sw; |
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192 m_swToHwCCBlistAccel = vInfo->blit_sw_CC; |
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193 m_swToHwAlphaBlitAccel = vInfo->blit_sw_A; |
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194 m_BlitFillAccel = vInfo->blit_fill; |
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195 m_videoMem = vInfo->video_mem; |
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196 } |
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197 |
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198 } //FIFE |