Mercurial > fife-parpg
annotate engine/core/video/devicecaps.cpp @ 643:edf6dcfe8cd4
* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Sat, 09 Oct 2010 17:00:33 +0000 |
parents | 6e2151325017 |
children | 07b1cf8e92b5 |
rev | line source |
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635
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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1 /*************************************************************************** |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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2 * Copyright (C) 2005-2010 by the FIFE team * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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3 * http://www.fifengine.net * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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4 * This file is part of FIFE. * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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5 * * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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6 * FIFE is free software; you can redistribute it and/or * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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7 * modify it under the terms of the GNU Lesser General Public * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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8 * License as published by the Free Software Foundation; either * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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9 * version 2.1 of the License, or (at your option) any later version. * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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10 * * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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11 * This library is distributed in the hope that it will be useful, * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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14 * Lesser General Public License for more details. * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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15 * * |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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16 * You should have received a copy of the GNU Lesser General Public * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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17 * License along with this library; if not, write to the * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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18 * Free Software Foundation, Inc., * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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20 ***************************************************************************/ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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21 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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22 // Standard C++ library includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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23 #include <iostream> |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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24 |
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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25 // 3rd party library includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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26 #include <SDL.h> |
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27 #include <SDL_video.h> |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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28 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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29 // FIFE includes |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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30 // These includes are split up in two parts, separated by one empty line |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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31 // First block: files included from the FIFE root src directory |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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32 // Second block: files included from the same folder |
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* Added the ability to query the current running screen mode
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33 #include "util/base/exception.h" |
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34 |
635
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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35 #include "devicecaps.h" |
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36 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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37 namespace FIFE { |
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38 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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39 ScreenMode::ScreenMode() : |
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40 m_width(0), m_height(0), m_bpp(0), m_SDLFlags(0){ |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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41 } |
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42 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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43 ScreenMode::ScreenMode(uint16_t width, uint16_t height, uint16_t bpp, uint32_t SDLFlags) : |
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44 m_width(width), m_height(height), m_bpp(bpp), m_SDLFlags(SDLFlags){ |
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45 } |
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46 |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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47 ScreenMode::ScreenMode(const ScreenMode& rhs){ |
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48 m_width = rhs.getWidth(); |
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49 m_height = rhs.getHeight(); |
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50 m_bpp = rhs.getBPP(); |
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51 m_SDLFlags = rhs.getSDLFlags(); |
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52 } |
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53 |
637
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54 DeviceCaps::DeviceCaps() : |
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55 m_driverName("Invalid"), |
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56 m_hwAvailable(false), |
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57 m_wmAvailable(false), |
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58 m_hwBlitAccel(false), |
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59 m_hwCCBlitAccel(false), |
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60 m_hwToHwAlphaBlitAccel(false), |
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61 m_swToHwBlitAccel(false), |
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62 m_swToHwCCBlistAccel(false), |
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63 m_swToHwAlphaBlitAccel(false), |
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64 m_BlitFillAccel(false), |
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65 m_videoMem(0) { |
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66 |
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67 fillAvailableDrivers(); |
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68 } |
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69 |
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70 |
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71 DeviceCaps::~DeviceCaps() { |
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72 } |
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73 |
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74 void DeviceCaps::reset() { |
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75 m_screenModes.clear(); |
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76 m_driverName = "Invalid"; |
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77 m_hwAvailable = false; |
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78 m_wmAvailable = false; |
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79 m_hwBlitAccel = false; |
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80 m_hwCCBlitAccel = false; |
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81 m_hwToHwAlphaBlitAccel = false; |
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82 m_swToHwBlitAccel = false; |
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83 m_swToHwCCBlistAccel = false; |
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84 m_swToHwAlphaBlitAccel = false; |
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85 m_BlitFillAccel = false; |
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86 m_videoMem = 0; |
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87 } |
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88 |
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89 |
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90 void DeviceCaps::fillAvailableDrivers() { |
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91 m_availableDrivers.clear(); |
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92 #if defined( __unix__ ) |
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93 m_availableDrivers.push_back("x11"); |
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94 m_availableDrivers.push_back("nanox"); |
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95 m_availableDrivers.push_back("qtopia"); |
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96 m_availableDrivers.push_back("fbcon"); |
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97 m_availableDrivers.push_back("directfb"); |
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98 m_availableDrivers.push_back("svgalib"); |
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99 #endif |
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100 |
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101 // Win32 |
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102 #if defined( WIN32 ) |
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103 m_availableDrivers.push_back("directx"); |
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104 m_availableDrivers.push_back("windib"); |
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105 #endif |
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106 |
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107 // Macintosh |
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108 #if defined( __APPLE_CC__ ) |
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109 m_availableDrivers.push_back("Quartz"); |
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110 m_availableDrivers.push_back("x11"); |
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111 #endif |
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112 } |
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113 |
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114 void DeviceCaps::fillDeviceCaps() { |
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115 int bufferSize = 256; |
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116 char buffer[bufferSize]; |
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117 |
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118 int numBPP = 1; |
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119 int bpps[numBPP]; |
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120 |
639
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121 //clear in case this is called twice |
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122 reset(); |
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123 |
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124 //FLAGS |
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125 #ifdef HAVE_OPENGL |
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126 int numFlags = 4; |
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127 Uint32 flags[numFlags]; |
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128 |
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129 //OpenGL, windowed, hw accel |
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130 flags[0] = ScreenMode::HW_WINDOWED_OPENGL; |
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131 //OpenGL, fullscree, hw accel |
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132 flags[1] = ScreenMode::HW_FULLSCREEN_OPENGL; |
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133 //SDL, windowed |
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134 flags[2] = ScreenMode::WINDOWED_SDL; |
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135 //SDL, fullscreen |
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136 flags[3] = ScreenMode::FULLSCREEN_SDL; |
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137 #else |
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138 int numFlags = 2; |
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139 Uint32 flags[numFlags]; |
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140 |
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141 //SDL, windowed |
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142 flags[0] = ScreenMode::WINDOWED_SDL; |
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143 //SDL, fullscreen |
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144 flags[1] = ScreenMode::FULLSCREEN_SDL; |
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145 #endif |
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146 //BITS PER PIXEL |
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147 |
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148 bpps[0] = 32; |
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149 |
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150 //COMMON FS RESOLUTIONS |
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151 int resolutions[15][2] = { |
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152 {640, 480}, |
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153 {800, 600}, |
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154 {1024, 768}, |
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155 {1152, 864}, |
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156 {1280, 768}, |
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157 {1280, 800}, |
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158 {1280, 960}, |
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159 {1280, 1024}, |
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160 {1366, 768}, |
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161 {1440, 900}, |
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162 {1600, 900}, |
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163 {1600, 1200}, |
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164 {1680, 1050}, |
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165 {1920, 1080}, |
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166 {1920, 1200} |
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167 }; |
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168 int numRes = 15; |
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169 |
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170 |
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171 for (int i = 0; i < numBPP; ++i){ |
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172 for (int j = 0; j < numFlags; ++j) { |
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173 for ( int k = 0; k < numRes; ++k) { |
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174 int bpp; |
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175 if (flags[j] & SDL_FULLSCREEN) { |
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176 bpp = SDL_VideoModeOK(resolutions[k][0],resolutions[k][1], bpps[i], flags[j]); |
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177 |
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178 if (bpp > 0) { |
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179 ScreenMode mode = ScreenMode(resolutions[k][0],resolutions[k][1], bpps[i], flags[j]); |
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180 m_screenModes.push_back(mode); |
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181 } |
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182 } |
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183 else { //windowed mode |
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184 //check an arbitrary value as we know all resolutions are supported in windowed mode. |
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185 //we are checking to make sure the bpp is supported here. |
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186 bpp = SDL_VideoModeOK(resolutions[k][0],resolutions[k][1], bpps[i], flags[j]); |
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187 if (bpp > 0) { |
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188 ScreenMode mode = ScreenMode(0,0, bpps[i], flags[j]); |
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189 m_screenModes.push_back(mode); |
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190 break; //insert windowed mode once as all resolutions are supported. |
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191 } |
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192 } |
639
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193 |
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194 } |
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195 } |
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196 } |
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197 |
636
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198 if(SDL_VideoDriverName(buffer, bufferSize) != NULL) { |
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199 m_driverName = std::string(buffer); |
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200 } |
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201 else { |
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202 m_driverName = "Unknown"; |
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203 } |
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204 |
637
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205 const SDL_VideoInfo* vInfo = SDL_GetVideoInfo(); |
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206 |
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207 m_hwAvailable = vInfo->hw_available; |
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208 m_wmAvailable = vInfo->wm_available; |
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209 m_hwBlitAccel = vInfo->blit_hw; |
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210 m_hwCCBlitAccel = vInfo->blit_hw_CC; |
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211 m_hwToHwAlphaBlitAccel = vInfo->blit_hw_A; |
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212 m_swToHwBlitAccel = vInfo->blit_sw; |
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213 m_swToHwCCBlistAccel = vInfo->blit_sw_CC; |
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214 m_swToHwAlphaBlitAccel = vInfo->blit_sw_A; |
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215 m_BlitFillAccel = vInfo->blit_fill; |
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216 m_videoMem = vInfo->video_mem; |
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* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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217 } |
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218 |
643
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* Modified the way we detect valid resolutions because SDL_VideoModeOK() was unreliable on a Mac when passed values returned from SDL_ListModes(). It now uses a pre-canned list of common resolutions to check.
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219 ScreenMode DeviceCaps::getNearestScreenMode(uint16_t width, uint16_t height, uint16_t bpp, const std::string& renderer, bool fs) const { |
642
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220 ScreenMode mode; |
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221 bool foundMode = false; |
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222 |
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223 bool widthCheck = false; |
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224 bool heightCheck = false; |
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225 bool bppCheck = false; |
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226 bool rendCheck = false; |
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227 bool fsCheck = false; |
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228 |
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229 |
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230 for (uint32_t i = 0; i < m_screenModes.size(); i++) { |
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231 if (m_screenModes[i].getWidth() == width) { |
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232 widthCheck = true; |
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233 } |
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234 if (m_screenModes[i].getHeight() == height) { |
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235 heightCheck = true; |
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236 } |
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237 if (m_screenModes[i].getBPP() == bpp) { |
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238 bppCheck = true; |
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239 } |
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240 if (m_screenModes[i].isFullScreen() == fs) { |
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241 fsCheck = true; |
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242 } |
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243 |
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244 if ((m_screenModes[i].isOpenGL() && renderer == "OpenGL") || (!m_screenModes[i].isOpenGL() && renderer == "SDL")){ |
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245 rendCheck = true; |
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246 } |
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247 |
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248 //check for exact match |
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249 if (widthCheck && heightCheck && bppCheck && fsCheck && rendCheck) { |
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250 mode = m_screenModes[i]; |
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251 foundMode = true; |
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252 break; |
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253 } |
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254 |
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255 //@note When the width and height to 0 that means that all |
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256 //resolutions are supported |
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257 if (m_screenModes[i].getWidth() == 0 && m_screenModes[i].getHeight() == 0 && bppCheck && fsCheck && rendCheck) { |
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258 mode = ScreenMode(width, height, bpp, m_screenModes[i].getSDLFlags()); |
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259 foundMode = true; |
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260 break; |
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261 } |
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262 |
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263 widthCheck = false; |
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264 heightCheck = false; |
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265 bppCheck = false; |
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266 rendCheck = false; |
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267 fsCheck = false; |
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268 } |
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269 |
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270 if (!foundMode) { |
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271 throw NotSupported("Could not find a maching screen mode for the values given!"); |
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272 } |
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273 |
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274 return mode; |
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275 } |
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276 |
635
3094988564d5
* Added a simple method to query the default video card capabilities. This is still a work in progress. You can now get a list of ScreenModes the device supports. ScreenMode includes information on the screen resolution, if the mode is fullscreen/windowed and if it would use the OpenGL or SDL renderer.
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277 } //FIFE |