annotate demos/shooter/scripts/weapons.py @ 697:ecaa4d98f05f tip

Abstracted the GUI code and refactored the GUIChan-specific code into its own module. * Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring. * GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass. * The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class. * The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged. * Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author M. George Hansen <technopolitica@gmail.com>
date Sat, 18 Jun 2011 00:28:40 -1000
parents 291ba2946c73
children
rev   line source
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2010 by the FIFE team
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5 # http://www.fifengine.net
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.common.baseobject import *
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26
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27 class Projectile(SpaceObject):
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28 """
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29 Represents a projectile (or bullet or fireball) in the scene.
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30
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31 This is the entity that weapons fire. Projectiles have an owner
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32 and a time to live. They are also what cause damage to ships
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33 and other entities.
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34 """
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35 def __init__(self, scene, owner, projectileName, timeToLive):
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36 """
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37 @param scene: The scene
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38 @type scene: L{Scene}
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39 @param owner: The ship that fired the projectile
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40 @type owner: L{Ship}
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41 @param projectileName: The name of the FIFE object to load
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42 @type projectilName: C{string}
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43 @param timeToLive: The length of time in milliseconds the projectile will
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44 remain active before destroying itself.
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45 @type timeToLive: C{int}
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46
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47 """
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48 super(Projectile, self).__init__(scene, projectileName, False)
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49
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50 self._obj = self._model.getObject(self._name, "http://www.fifengine.de/xml/tutorial")
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51
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52 self._type = SHTR_PROJECTILE
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53
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54 self._ttl = timeToLive
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55 self._starttime = 0
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56 self._totaltime = 0
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57
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58 self._owner = owner
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59
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60 self.width = 0.025
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61 self.height = 0.025
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62
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63 self._damage = 1
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64
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65 def create(self, location):
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66 """
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67 Spawns the projectile.
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68
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69 @param location: The location to create the projectile
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70 @type location: L{fife.Location}
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71
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72 @note: This is called by L{Projectile.run}
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73 """
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74 self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet")
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75 fife.InstanceVisual.create(self._instance)
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76 self._instance.thisown = 0
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77
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78 def run(self, velocity, location):
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79 """
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80 Start the projectile on it's path.
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81
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82 @param velocity: The starting velocity of the projectile
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83 @type velocity: L{fife.DoublePoint}
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84 @param location: The location to create the projectile
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85 @type location: L{fife.Location}
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86
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87 """
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88 if not self._running:
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89 self._velocity = velocity
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90 self._velocity.x /= self._xscale
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91 self._velocity.y /= self._yscale
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92
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93 self.create(location)
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94 self._running = True
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95
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96 self._starttime = self._scene.time
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97
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98 def _getTTL(self):
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99 return self._ttl
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100
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101 def _getOwner(self):
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102 return self._owner
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103
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104 def update(self):
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105 self._totaltime += self._scene.timedelta
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106 if self._running and self._totaltime < self._ttl:
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107 super(Projectile, self).update()
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108 else:
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109 self.destroy()
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110
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111 def _getDamage(self):
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112 return self._damage
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113
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114 def _setDamage(self, dam):
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115 self._damage = dam
446
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116
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117 ttl = property(_getTTL)
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118 owner = property(_getOwner)
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119 damage = property(_getDamage, _setDamage)
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120
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121 class Weapon(object):
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122 """
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123 Weapon
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124
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125 This class is a super class and is meant to be inherited and
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126 not used directly. You should implement fire() in the sub-
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127 class. The Weapon class spawns Projectile(s) and fires them
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128 in the specified direction at a specified fire rate.
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129 """
453
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130 def __init__(self, scene, ship, firerate):
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131 self._scene = scene
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132 self._model = self._scene.model
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133 self._layer = self._scene.objectlayer
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134 self._ship = ship
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135 self._firerate = firerate
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136 self._lastfired = 0
453
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137 self._projectileVelocity = 0.75
483
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138 self._soundclip = None
446
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139
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140 def fire(self, direction):
494
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141 """
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142 Fires the weapon in the specified direction.
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143
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144 @param direction: A normalized vector specifying the direction to fire the projectile
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145 @type direction: L{fife.DoublePoint}
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146 """
483
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147 pass
454
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148
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149 def _getProjectileVelocity(self):
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150 return self._projectileVelocity
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151
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152 def _setProjectileVelocity(self, vel):
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153 self._projectileVelocity = vel
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154
475
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diff changeset
155 def _getLastFired(self):
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diff changeset
156 return self._lastfired
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157
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158 def _setLastFired(self, time):
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159 self._lastfired = time
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160
454
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diff changeset
161 projectilevelocity = property(_getProjectileVelocity, _setProjectileVelocity)
475
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162 lastfired = property(_getLastFired, _setLastFired)
454
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163
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164 class Cannon(Weapon):
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165 def __init__(self, scene, ship, firerate):
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166 super(Cannon, self).__init__(scene, ship, firerate)
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167
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168 self._projectileVelocity = 0.75
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169 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/cannon.ogg")
454
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170
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171
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172 def fire(self, direction):
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173 velocity = fife.DoublePoint(direction)
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174 velocity.normalize()
453
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175 velocity.x = velocity.x * self._projectileVelocity
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176 velocity.y = velocity.y * self._projectileVelocity
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177
454
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178 if (self._scene.time - self._lastfired) > self._firerate:
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179 pjctl = Projectile(self._scene, self._ship, "bullet1", 3000 )
454
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180 pjctl.run(velocity, self._ship.location)
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181 self._lastfired = self._scene.time
477
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182 self._scene.addObjectToScene(pjctl)
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183 if self._soundclip:
500
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184 location = self._ship.location.getExactLayerCoordinates()
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185 self._soundclip.position = (location.x, location.y)
492
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186 self._soundclip.play()
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187
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188 class FireBall(Weapon):
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189 def __init__(self, scene, ship, firerate):
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diff changeset
190 super(FireBall, self).__init__(scene, ship, firerate)
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191
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192 self._projectileVelocity = 0.50
492
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193 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/fireball.ogg")
454
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194
470
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195 def fire(self, direction):
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196 velocity = fife.DoublePoint(direction)
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diff changeset
197 velocity.normalize()
470
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198 velocity.x = velocity.x * self._projectileVelocity
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199 velocity.y = velocity.y * self._projectileVelocity
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200
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201 if (self._scene.time - self._lastfired) > self._firerate:
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202 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 )
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203 pjctl.run(velocity, self._ship.location)
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204 self._lastfired = self._scene.time
477
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diff changeset
205 self._scene.addObjectToScene(pjctl)
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diff changeset
206 if self._soundclip:
492
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diff changeset
207 self._soundclip.play()
472
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208
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diff changeset
209 class FireBallBurst(Weapon):
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210 def __init__(self, scene, ship, firerate, burstrate, burstnumber):
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diff changeset
211 super(FireBallBurst, self).__init__(scene, ship, firerate)
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212
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213 self._projectileVelocity = 0.50
492
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214 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/fireball.ogg")
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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215
472
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diff changeset
216 self._burstrate = burstrate
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parents: 471
diff changeset
217 self._burstnumber = int(burstnumber)
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218 self._burstcount = int(burstnumber)
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219
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diff changeset
220 self._lastburstfired = 0
470
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221
472
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222
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diff changeset
223 def fire(self, direction):
645
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
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diff changeset
224 velocity = fife.DoublePoint(direction)
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diff changeset
225 velocity.normalize()
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
226 velocity.x = velocity.x * self._projectileVelocity
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
227 velocity.y = velocity.y * self._projectileVelocity
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
228
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
229 if (self._scene.time - self._lastfired) > self._firerate:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
230 if (self._scene.time - self._lastburstfired) > self._burstrate and self._burstcount > 0:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
231 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
232 pjctl.run(velocity, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
233 self._scene.addObjectToScene(pjctl)
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
234
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
235 if self._soundclip:
492
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 491
diff changeset
236 self._soundclip.play()
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
237
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
238 self._lastburstfired = self._scene.time
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
239 self._burstcount -= 1
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
240
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
241 if self._burstcount <= 0:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
242 self._lastfired = self._scene.time
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
243 self._burstcount = int(self._burstnumber)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
244 self._lastburstfired = 0
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
245
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
246
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
247 class FireBallSpread(Weapon):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
248 def __init__(self, scene, ship, firerate):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
249 super(FireBallSpread, self).__init__(scene, ship, firerate)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
250
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
251 self._projectileVelocity = 0.50
492
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 491
diff changeset
252 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/fireball.ogg")
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
253
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
254 def fire(self, direction):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
255
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
256 if (self._scene.time - self._lastfired) > self._firerate:
645
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
257 velocity = fife.DoublePoint(direction)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
258 velocity.normalize()
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
259 velocity.x = velocity.x * self._projectileVelocity
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
260 velocity.y = velocity.y * self._projectileVelocity
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
261
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
262 origin = fife.DoublePoint(0,0)
645
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
263
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
264 p1 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
265 p2 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
266 p3 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
267 p4 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
268 p5 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
269 p6 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
270 p7 = fife.DoublePoint(velocity)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
271
645
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
272 p1.rotate(origin, -30)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
273 p2.rotate(origin, -20)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
274 p3.rotate(origin, -10)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
275 p4.rotate(origin, 0)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
276 p5.rotate(origin, 10)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
277 p6.rotate(origin, 20)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
278 p7.rotate(origin, 30)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
279
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
280 pjctl1 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
281 pjctl1.run(p1, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
282 self._scene.addObjectToScene(pjctl1)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
283
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
284 pjctl2 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
285 pjctl2.run(p2, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
286 self._scene.addObjectToScene(pjctl2)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
287
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
288 pjctl3 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
289 pjctl3.run(p3, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
290 self._scene.addObjectToScene(pjctl3)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
291
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
292 pjctl4 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
293 pjctl4.run(p4, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
294 self._scene.addObjectToScene(pjctl4)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
295
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
296 pjctl5 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
297 pjctl5.run(p5, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
298 self._scene.addObjectToScene(pjctl5)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
299
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
300 pjctl6 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
301 pjctl6.run(p6, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
302 self._scene.addObjectToScene(pjctl6)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
303
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
304 pjctl7 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
305 pjctl7.run(p7, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
306 self._scene.addObjectToScene(pjctl7)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
307
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
308 if self._soundclip:
492
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 491
diff changeset
309 self._soundclip.play()
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
310
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
311 self._lastfired = self._scene.time
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
312
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
313 class CannonSpread5(Weapon):
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
314 def __init__(self, scene, ship, firerate):
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
315 super(CannonSpread5, self).__init__(scene, ship, firerate)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
316
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
317 self._projectileVelocity = 1
492
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 491
diff changeset
318 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/cannon.ogg")
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
319
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
320 def fire(self, direction):
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
321
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
322 if (self._scene.time - self._lastfired) > self._firerate:
645
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
323 velocity = fife.DoublePoint(direction)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
324 velocity.normalize()
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
325 velocity.x = velocity.x * self._projectileVelocity
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
326 velocity.y = velocity.y * self._projectileVelocity
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
327
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
328 origin = fife.DoublePoint(0,0)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
329
645
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
330 p2 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
331 p3 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
332 p4 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
333 p5 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
334 p6 = fife.DoublePoint(velocity)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
335
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
336 p2.rotate(origin, -10)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
337 p3.rotate(origin, -5)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
338 p4.rotate(origin, 0)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
339 p5.rotate(origin, 5)
291ba2946c73 * Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 500
diff changeset
340 p6.rotate(origin, 10)
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
341
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
342 pjctl2 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
343 pjctl2.run(p2, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
344 self._scene.addObjectToScene(pjctl2)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
345
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
346 pjctl3 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
347 pjctl3.run(p3, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
348 self._scene.addObjectToScene(pjctl3)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
349
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
350 pjctl4 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
351 pjctl4.run(p4, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
352 self._scene.addObjectToScene(pjctl4)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
353
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
354 pjctl5 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
355 pjctl5.run(p5, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
356 self._scene.addObjectToScene(pjctl5)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
357
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
358 pjctl6 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
359 pjctl6.run(p6, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
360 self._scene.addObjectToScene(pjctl6)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
361
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
362 if self._soundclip:
492
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 491
diff changeset
363 self._soundclip.play()
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
364
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
365 self._lastfired = self._scene.time
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
366