Mercurial > fife-parpg
annotate demos/shooter/scripts/weapons.py @ 645:291ba2946c73
* Added the ability to normalize a 2D and 3D point.
* You can now rotate a 2D point around the origin or a specific point.
* Modified the shooter demo to use the new point functionality.
* Removed the fife_math extension.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Tue, 12 Oct 2010 18:58:47 +0000 |
parents | 5e6ff32a46fb |
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rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.common.baseobject import * |
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26 |
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27 class Projectile(SpaceObject): |
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28 """ |
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29 Represents a projectile (or bullet or fireball) in the scene. |
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30 |
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31 This is the entity that weapons fire. Projectiles have an owner |
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32 and a time to live. They are also what cause damage to ships |
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33 and other entities. |
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34 """ |
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35 def __init__(self, scene, owner, projectileName, timeToLive): |
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36 """ |
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37 @param scene: The scene |
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38 @type scene: L{Scene} |
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39 @param owner: The ship that fired the projectile |
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40 @type owner: L{Ship} |
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41 @param projectileName: The name of the FIFE object to load |
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42 @type projectilName: C{string} |
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43 @param timeToLive: The length of time in milliseconds the projectile will |
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44 remain active before destroying itself. |
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45 @type timeToLive: C{int} |
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46 |
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47 """ |
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48 super(Projectile, self).__init__(scene, projectileName, False) |
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49 |
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50 self._obj = self._model.getObject(self._name, "http://www.fifengine.de/xml/tutorial") |
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51 |
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52 self._type = SHTR_PROJECTILE |
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53 |
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54 self._ttl = timeToLive |
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55 self._starttime = 0 |
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56 self._totaltime = 0 |
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57 |
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58 self._owner = owner |
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59 |
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60 self.width = 0.025 |
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61 self.height = 0.025 |
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62 |
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63 self._damage = 1 |
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64 |
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65 def create(self, location): |
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66 """ |
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67 Spawns the projectile. |
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68 |
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69 @param location: The location to create the projectile |
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70 @type location: L{fife.Location} |
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71 |
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72 @note: This is called by L{Projectile.run} |
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73 """ |
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74 self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet") |
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75 fife.InstanceVisual.create(self._instance) |
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76 self._instance.thisown = 0 |
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77 |
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78 def run(self, velocity, location): |
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79 """ |
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80 Start the projectile on it's path. |
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81 |
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82 @param velocity: The starting velocity of the projectile |
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83 @type velocity: L{fife.DoublePoint} |
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84 @param location: The location to create the projectile |
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85 @type location: L{fife.Location} |
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86 |
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87 """ |
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88 if not self._running: |
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89 self._velocity = velocity |
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90 self._velocity.x /= self._xscale |
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91 self._velocity.y /= self._yscale |
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92 |
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93 self.create(location) |
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94 self._running = True |
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95 |
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96 self._starttime = self._scene.time |
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97 |
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98 def _getTTL(self): |
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99 return self._ttl |
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100 |
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101 def _getOwner(self): |
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102 return self._owner |
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103 |
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104 def update(self): |
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105 self._totaltime += self._scene.timedelta |
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106 if self._running and self._totaltime < self._ttl: |
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107 super(Projectile, self).update() |
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108 else: |
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109 self.destroy() |
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110 |
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111 def _getDamage(self): |
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112 return self._damage |
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113 |
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114 def _setDamage(self, dam): |
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115 self._damage = dam |
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116 |
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117 ttl = property(_getTTL) |
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118 owner = property(_getOwner) |
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119 damage = property(_getDamage, _setDamage) |
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120 |
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121 class Weapon(object): |
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122 """ |
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123 Weapon |
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124 |
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125 This class is a super class and is meant to be inherited and |
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126 not used directly. You should implement fire() in the sub- |
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127 class. The Weapon class spawns Projectile(s) and fires them |
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128 in the specified direction at a specified fire rate. |
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129 """ |
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130 def __init__(self, scene, ship, firerate): |
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131 self._scene = scene |
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132 self._model = self._scene.model |
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133 self._layer = self._scene.objectlayer |
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134 self._ship = ship |
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135 self._firerate = firerate |
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136 self._lastfired = 0 |
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137 self._projectileVelocity = 0.75 |
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138 self._soundclip = None |
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139 |
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140 def fire(self, direction): |
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141 """ |
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142 Fires the weapon in the specified direction. |
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143 |
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144 @param direction: A normalized vector specifying the direction to fire the projectile |
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145 @type direction: L{fife.DoublePoint} |
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146 """ |
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147 pass |
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148 |
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149 def _getProjectileVelocity(self): |
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150 return self._projectileVelocity |
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151 |
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152 def _setProjectileVelocity(self, vel): |
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153 self._projectileVelocity = vel |
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154 |
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155 def _getLastFired(self): |
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156 return self._lastfired |
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157 |
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158 def _setLastFired(self, time): |
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159 self._lastfired = time |
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160 |
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161 projectilevelocity = property(_getProjectileVelocity, _setProjectileVelocity) |
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162 lastfired = property(_getLastFired, _setLastFired) |
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163 |
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164 class Cannon(Weapon): |
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165 def __init__(self, scene, ship, firerate): |
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166 super(Cannon, self).__init__(scene, ship, firerate) |
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167 |
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168 self._projectileVelocity = 0.75 |
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169 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/cannon.ogg") |
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170 |
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171 |
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172 def fire(self, direction): |
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173 velocity = fife.DoublePoint(direction) |
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174 velocity.normalize() |
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175 velocity.x = velocity.x * self._projectileVelocity |
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176 velocity.y = velocity.y * self._projectileVelocity |
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177 |
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178 if (self._scene.time - self._lastfired) > self._firerate: |
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179 pjctl = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
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180 pjctl.run(velocity, self._ship.location) |
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181 self._lastfired = self._scene.time |
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182 self._scene.addObjectToScene(pjctl) |
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183 if self._soundclip: |
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184 location = self._ship.location.getExactLayerCoordinates() |
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185 self._soundclip.position = (location.x, location.y) |
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186 self._soundclip.play() |
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187 |
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188 class FireBall(Weapon): |
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189 def __init__(self, scene, ship, firerate): |
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190 super(FireBall, self).__init__(scene, ship, firerate) |
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191 |
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192 self._projectileVelocity = 0.50 |
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193 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/fireball.ogg") |
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194 |
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195 def fire(self, direction): |
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196 velocity = fife.DoublePoint(direction) |
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197 velocity.normalize() |
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198 velocity.x = velocity.x * self._projectileVelocity |
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199 velocity.y = velocity.y * self._projectileVelocity |
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200 |
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201 if (self._scene.time - self._lastfired) > self._firerate: |
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202 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 ) |
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203 pjctl.run(velocity, self._ship.location) |
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204 self._lastfired = self._scene.time |
477
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Projectiles are now part of the scene.
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205 self._scene.addObjectToScene(pjctl) |
483
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Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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206 if self._soundclip: |
492
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Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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207 self._soundclip.play() |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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208 |
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209 class FireBallBurst(Weapon): |
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210 def __init__(self, scene, ship, firerate, burstrate, burstnumber): |
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211 super(FireBallBurst, self).__init__(scene, ship, firerate) |
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212 |
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213 self._projectileVelocity = 0.50 |
492
16ceb3228324
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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214 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/fireball.ogg") |
483
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Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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215 |
472
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216 self._burstrate = burstrate |
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217 self._burstnumber = int(burstnumber) |
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218 self._burstcount = int(burstnumber) |
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219 |
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changeset
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220 self._lastburstfired = 0 |
470
3b04e921c93d
Added the fireball projectile.
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221 |
472
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222 |
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223 def fire(self, direction): |
645
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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224 velocity = fife.DoublePoint(direction) |
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* Added the ability to normalize a 2D and 3D point.
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changeset
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225 velocity.normalize() |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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226 velocity.x = velocity.x * self._projectileVelocity |
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changeset
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227 velocity.y = velocity.y * self._projectileVelocity |
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228 |
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changeset
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229 if (self._scene.time - self._lastfired) > self._firerate: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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230 if (self._scene.time - self._lastburstfired) > self._burstrate and self._burstcount > 0: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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231 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 ) |
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
232 pjctl.run(velocity, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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changeset
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233 self._scene.addObjectToScene(pjctl) |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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234 |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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changeset
|
235 if self._soundclip: |
492
16ceb3228324
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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diff
changeset
|
236 self._soundclip.play() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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237 |
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changeset
|
238 self._lastburstfired = self._scene.time |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
239 self._burstcount -= 1 |
3164715a0621
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240 |
3164715a0621
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changeset
|
241 if self._burstcount <= 0: |
3164715a0621
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changeset
|
242 self._lastfired = self._scene.time |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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243 self._burstcount = int(self._burstnumber) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
244 self._lastburstfired = 0 |
3164715a0621
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245 |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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246 |
472
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247 class FireBallSpread(Weapon): |
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248 def __init__(self, scene, ship, firerate): |
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249 super(FireBallSpread, self).__init__(scene, ship, firerate) |
3164715a0621
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250 |
3164715a0621
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changeset
|
251 self._projectileVelocity = 0.50 |
492
16ceb3228324
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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changeset
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252 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/fireball.ogg") |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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253 |
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changeset
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254 def fire(self, direction): |
3164715a0621
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255 |
3164715a0621
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changeset
|
256 if (self._scene.time - self._lastfired) > self._firerate: |
645
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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parents:
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diff
changeset
|
257 velocity = fife.DoublePoint(direction) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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changeset
|
258 velocity.normalize() |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
259 velocity.x = velocity.x * self._projectileVelocity |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
260 velocity.y = velocity.y * self._projectileVelocity |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
261 |
3164715a0621
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changeset
|
262 origin = fife.DoublePoint(0,0) |
645
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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263 |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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diff
changeset
|
264 p1 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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parents:
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diff
changeset
|
265 p2 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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diff
changeset
|
266 p3 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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changeset
|
267 p4 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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changeset
|
268 p5 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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changeset
|
269 p6 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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diff
changeset
|
270 p7 = fife.DoublePoint(velocity) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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271 |
645
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff
changeset
|
272 p1.rotate(origin, -30) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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diff
changeset
|
273 p2.rotate(origin, -20) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
274 p3.rotate(origin, -10) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff
changeset
|
275 p4.rotate(origin, 0) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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changeset
|
276 p5.rotate(origin, 10) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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changeset
|
277 p6.rotate(origin, 20) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
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diff
changeset
|
278 p7.rotate(origin, 30) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
279 |
3164715a0621
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changeset
|
280 pjctl1 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
281 pjctl1.run(p1, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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changeset
|
282 self._scene.addObjectToScene(pjctl1) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
283 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
284 pjctl2 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
285 pjctl2.run(p2, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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parents:
475
diff
changeset
|
286 self._scene.addObjectToScene(pjctl2) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
287 |
3164715a0621
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changeset
|
288 pjctl3 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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diff
changeset
|
289 pjctl3.run(p3, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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parents:
475
diff
changeset
|
290 self._scene.addObjectToScene(pjctl3) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
291 |
3164715a0621
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changeset
|
292 pjctl4 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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parents:
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diff
changeset
|
293 pjctl4.run(p4, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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parents:
475
diff
changeset
|
294 self._scene.addObjectToScene(pjctl4) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
295 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
296 pjctl5 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
297 pjctl5.run(p5, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
298 self._scene.addObjectToScene(pjctl5) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
299 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
300 pjctl6 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
301 pjctl6.run(p6, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
302 self._scene.addObjectToScene(pjctl6) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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parents:
471
diff
changeset
|
303 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
304 pjctl7 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
305 pjctl7.run(p7, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
475
diff
changeset
|
306 self._scene.addObjectToScene(pjctl7) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
307 |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
|
308 if self._soundclip: |
492
16ceb3228324
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
491
diff
changeset
|
309 self._soundclip.play() |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
|
310 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
311 self._lastfired = self._scene.time |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
312 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
313 class CannonSpread5(Weapon): |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
314 def __init__(self, scene, ship, firerate): |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
315 super(CannonSpread5, self).__init__(scene, ship, firerate) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
316 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
317 self._projectileVelocity = 1 |
492
16ceb3228324
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
491
diff
changeset
|
318 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/cannon.ogg") |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
|
319 |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
320 def fire(self, direction): |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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parents:
477
diff
changeset
|
321 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
322 if (self._scene.time - self._lastfired) > self._firerate: |
645
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
323 velocity = fife.DoublePoint(direction) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
324 velocity.normalize() |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
325 velocity.x = velocity.x * self._projectileVelocity |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
326 velocity.y = velocity.y * self._projectileVelocity |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
327 |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
328 origin = fife.DoublePoint(0,0) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
329 |
645
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
330 p2 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
331 p3 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
332 p4 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
333 p5 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
334 p6 = fife.DoublePoint(velocity) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
335 |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
336 p2.rotate(origin, -10) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
337 p3.rotate(origin, -5) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
338 p4.rotate(origin, 0) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
339 p5.rotate(origin, 5) |
291ba2946c73
* Added the ability to normalize a 2D and 3D point.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
500
diff
changeset
|
340 p6.rotate(origin, 10) |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
341 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
342 pjctl2 = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
343 pjctl2.run(p2, self._ship.location) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
344 self._scene.addObjectToScene(pjctl2) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
345 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
346 pjctl3 = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
347 pjctl3.run(p3, self._ship.location) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
348 self._scene.addObjectToScene(pjctl3) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
349 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
350 pjctl4 = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
351 pjctl4.run(p4, self._ship.location) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
352 self._scene.addObjectToScene(pjctl4) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
353 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
354 pjctl5 = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
355 pjctl5.run(p5, self._ship.location) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
356 self._scene.addObjectToScene(pjctl5) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
357 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
358 pjctl6 = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
359 pjctl6.run(p6, self._ship.location) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
360 self._scene.addObjectToScene(pjctl6) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
361 |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
|
362 if self._soundclip: |
492
16ceb3228324
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
491
diff
changeset
|
363 self._soundclip.play() |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
364 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
365 self._lastfired = self._scene.time |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
366 |