Mercurial > fife-parpg
annotate demos/shooter/scripts/weapons.py @ 483:82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
Added some sound effects.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 29 Apr 2010 16:09:56 +0000 |
parents | ab28994820dd |
children | 939a4dc12ca1 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.common.baseobject import * |
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26 from scripts.common.helpers import normalize, rotatePoint |
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27 from scripts.soundmanager import * |
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28 |
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29 class Projectile(SpaceObject): |
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30 def __init__(self, scene, owner, projectileName, timeToLive): |
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31 super(Projectile, self).__init__(scene, projectileName, False) |
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32 |
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33 self._obj = self._model.getObject(self._name, "http://www.fifengine.de/xml/tutorial") |
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34 |
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35 self._type = SHTR_PROJECTILE |
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36 |
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37 self._ttl = timeToLive |
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38 self._starttime = 0 |
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39 self._totaltime = 0 |
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40 |
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41 self._owner = owner |
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42 |
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43 self.width = 0.025 |
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44 self.height = 0.025 |
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45 |
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46 self._damage = 1 |
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47 |
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48 def create(self, location): |
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49 self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet") |
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50 fife.InstanceVisual.create(self._instance) |
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51 self._instance.thisown = 0 |
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52 |
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53 def run(self, velocity, location): |
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54 if not self._running: |
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55 self._velocity = velocity |
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56 self._velocity.x /= self._xscale |
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57 self._velocity.y /= self._yscale |
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58 |
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59 self.create(location) |
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60 self._running = True |
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61 |
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62 self._starttime = self._scene.time |
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63 |
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64 def _getTTL(self): |
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65 return self._ttl |
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66 |
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67 def _getOwner(self): |
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68 return self._owner |
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69 |
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70 def update(self): |
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71 self._totaltime += self._scene.timedelta |
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72 if self._running and self._totaltime < self._ttl: |
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73 super(Projectile, self).update() |
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74 else: |
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75 self.destroy() |
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76 |
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77 def _getDamage(self): |
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78 return self._damage |
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79 |
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80 def _setDamage(self, dam): |
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81 self._damage = dam |
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82 |
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83 ttl = property(_getTTL) |
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84 owner = property(_getOwner) |
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85 damage = property(_getDamage, _setDamage) |
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86 |
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87 class Weapon(object): |
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88 def __init__(self, scene, ship, firerate): |
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89 self._scene = scene |
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90 self._model = self._scene.model |
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91 self._layer = self._scene.objectlayer |
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92 self._ship = ship |
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93 self._firerate = firerate |
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94 self._lastfired = 0 |
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95 self._projectileVelocity = 0.75 |
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96 self._soundclip = None |
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97 |
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98 def fire(self, direction): |
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99 pass |
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100 |
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101 def _getProjectileVelocity(self): |
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102 return self._projectileVelocity |
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103 |
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104 def _setProjectileVelocity(self, vel): |
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105 self._projectileVelocity = vel |
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106 |
475
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107 def _getLastFired(self): |
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108 return self._lastfired |
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109 |
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110 def _setLastFired(self, time): |
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111 self._lastfired = time |
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112 |
454
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113 projectilevelocity = property(_getProjectileVelocity, _setProjectileVelocity) |
475
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114 lastfired = property(_getLastFired, _setLastFired) |
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115 |
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116 class Cannon(Weapon): |
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117 def __init__(self, scene, ship, firerate): |
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118 super(Cannon, self).__init__(scene, ship, firerate) |
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119 |
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120 self._projectileVelocity = 0.75 |
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Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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121 self._soundclip = scene.soundmanager.loadSoundClip("sounds/cannon.ogg") |
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122 |
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123 |
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124 def fire(self, direction): |
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125 velocity = normalize(direction) |
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126 velocity.x = velocity.x * self._projectileVelocity |
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127 velocity.y = velocity.y * self._projectileVelocity |
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128 |
454
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129 if (self._scene.time - self._lastfired) > self._firerate: |
472
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130 pjctl = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
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131 pjctl.run(velocity, self._ship.location) |
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132 self._lastfired = self._scene.time |
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133 self._scene.addObjectToScene(pjctl) |
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134 if self._soundclip: |
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135 self._scene.soundmanager.playClip(self._soundclip) |
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136 |
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137 class FireBall(Weapon): |
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138 def __init__(self, scene, ship, firerate): |
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139 super(FireBall, self).__init__(scene, ship, firerate) |
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140 |
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141 self._projectileVelocity = 0.50 |
483
82d44c471959
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142 self._soundclip = scene.soundmanager.loadSoundClip("sounds/fireball.ogg") |
454
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143 |
470
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144 def fire(self, direction): |
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145 velocity = normalize(direction) |
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146 velocity.x = velocity.x * self._projectileVelocity |
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147 velocity.y = velocity.y * self._projectileVelocity |
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148 |
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149 if (self._scene.time - self._lastfired) > self._firerate: |
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150 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 ) |
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151 pjctl.run(velocity, self._ship.location) |
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152 self._lastfired = self._scene.time |
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153 self._scene.addObjectToScene(pjctl) |
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154 if self._soundclip: |
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155 self._scene.soundmanager.playClip(self._soundclip) |
472
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156 |
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157 class FireBallBurst(Weapon): |
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158 def __init__(self, scene, ship, firerate, burstrate, burstnumber): |
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159 super(FireBallBurst, self).__init__(scene, ship, firerate) |
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160 |
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161 self._projectileVelocity = 0.50 |
483
82d44c471959
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162 self._soundclip = scene.soundmanager.loadSoundClip("sounds/fireball.ogg") |
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163 |
472
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164 self._burstrate = burstrate |
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165 self._burstnumber = int(burstnumber) |
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166 self._burstcount = int(burstnumber) |
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167 |
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168 self._lastburstfired = 0 |
470
3b04e921c93d
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169 |
472
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170 |
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171 def fire(self, direction): |
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172 velocity = normalize(direction) |
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173 velocity.x = velocity.x * self._projectileVelocity |
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174 velocity.y = velocity.y * self._projectileVelocity |
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175 |
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176 if (self._scene.time - self._lastfired) > self._firerate: |
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177 if (self._scene.time - self._lastburstfired) > self._burstrate and self._burstcount > 0: |
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178 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 ) |
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179 pjctl.run(velocity, self._ship.location) |
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6b33d80b468b
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180 self._scene.addObjectToScene(pjctl) |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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181 |
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182 if self._soundclip: |
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183 self._scene.soundmanager.playClip(self._soundclip) |
472
3164715a0621
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184 |
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185 self._lastburstfired = self._scene.time |
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186 self._burstcount -= 1 |
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187 |
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188 if self._burstcount <= 0: |
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189 self._lastfired = self._scene.time |
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190 self._burstcount = int(self._burstnumber) |
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191 self._lastburstfired = 0 |
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192 |
483
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Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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193 |
472
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194 class FireBallSpread(Weapon): |
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changeset
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195 def __init__(self, scene, ship, firerate): |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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196 super(FireBallSpread, self).__init__(scene, ship, firerate) |
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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197 |
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changeset
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198 self._projectileVelocity = 0.50 |
483
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Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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199 self._soundclip = scene.soundmanager.loadSoundClip("sounds/fireball.ogg") |
472
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200 |
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changeset
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201 def fire(self, direction): |
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202 |
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203 if (self._scene.time - self._lastfired) > self._firerate: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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204 velocity = normalize(direction) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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205 velocity.x = velocity.x * self._projectileVelocity |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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206 velocity.y = velocity.y * self._projectileVelocity |
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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207 |
3164715a0621
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changeset
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208 origin = fife.DoublePoint(0,0) |
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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209 |
3164715a0621
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changeset
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210 p1 = rotatePoint(origin, velocity, -30) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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211 p2 = rotatePoint(origin, velocity, -20) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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212 p3 = rotatePoint(origin, velocity, -10) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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213 p4 = rotatePoint(origin, velocity, 0) |
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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214 p5 = rotatePoint(origin, velocity, 10) |
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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215 p6 = rotatePoint(origin, velocity, 20) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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216 p7 = rotatePoint(origin, velocity, 30) |
3164715a0621
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217 |
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218 pjctl1 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
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219 pjctl1.run(p1, self._ship.location) |
477
6b33d80b468b
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220 self._scene.addObjectToScene(pjctl1) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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221 |
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changeset
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222 pjctl2 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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223 pjctl2.run(p2, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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changeset
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224 self._scene.addObjectToScene(pjctl2) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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225 |
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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226 pjctl3 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
227 pjctl3.run(p3, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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changeset
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228 self._scene.addObjectToScene(pjctl3) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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229 |
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changeset
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230 pjctl4 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
|
231 pjctl4.run(p4, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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changeset
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232 self._scene.addObjectToScene(pjctl4) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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233 |
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changeset
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234 pjctl5 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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235 pjctl5.run(p5, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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236 self._scene.addObjectToScene(pjctl5) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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237 |
3164715a0621
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changeset
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238 pjctl6 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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239 pjctl6.run(p6, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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changeset
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240 self._scene.addObjectToScene(pjctl6) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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241 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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242 pjctl7 = Projectile(self._scene, self._ship, "fireball", 6000 ) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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changeset
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243 pjctl7.run(p7, self._ship.location) |
477
6b33d80b468b
Projectiles are now part of the scene.
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changeset
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244 self._scene.addObjectToScene(pjctl7) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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245 |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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parents:
479
diff
changeset
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246 if self._soundclip: |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
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247 self._scene.soundmanager.playClip(self._soundclip) |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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248 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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parents:
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changeset
|
249 self._lastfired = self._scene.time |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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477
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changeset
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250 |
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Added some powerups including a spread weapon and an extra life.
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|
251 class CannonSpread5(Weapon): |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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252 def __init__(self, scene, ship, firerate): |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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253 super(CannonSpread5, self).__init__(scene, ship, firerate) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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254 |
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Added some powerups including a spread weapon and an extra life.
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changeset
|
255 self._projectileVelocity = 1 |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
|
256 self._soundclip = scene.soundmanager.loadSoundClip("sounds/cannon.ogg") |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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257 |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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changeset
|
258 def fire(self, direction): |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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259 |
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Added some powerups including a spread weapon and an extra life.
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parents:
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changeset
|
260 if (self._scene.time - self._lastfired) > self._firerate: |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
261 velocity = normalize(direction) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
262 velocity.x = velocity.x * self._projectileVelocity |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
263 velocity.y = velocity.y * self._projectileVelocity |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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parents:
471
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changeset
|
264 |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
265 origin = fife.DoublePoint(0,0) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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changeset
|
266 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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parents:
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changeset
|
267 p2 = rotatePoint(origin, velocity, -10) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
268 p3 = rotatePoint(origin, velocity, -5) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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parents:
477
diff
changeset
|
269 p4 = rotatePoint(origin, velocity, 0) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
270 p5 = rotatePoint(origin, velocity, 5) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
271 p6 = rotatePoint(origin, velocity, 10) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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272 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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273 pjctl2 = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
274 pjctl2.run(p2, self._ship.location) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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changeset
|
275 self._scene.addObjectToScene(pjctl2) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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276 |
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Added some powerups including a spread weapon and an extra life.
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changeset
|
277 pjctl3 = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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parents:
477
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changeset
|
278 pjctl3.run(p3, self._ship.location) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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changeset
|
279 self._scene.addObjectToScene(pjctl3) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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changeset
|
280 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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changeset
|
281 pjctl4 = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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parents:
477
diff
changeset
|
282 pjctl4.run(p4, self._ship.location) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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parents:
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diff
changeset
|
283 self._scene.addObjectToScene(pjctl4) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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parents:
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changeset
|
284 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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changeset
|
285 pjctl5 = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
286 pjctl5.run(p5, self._ship.location) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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diff
changeset
|
287 self._scene.addObjectToScene(pjctl5) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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parents:
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changeset
|
288 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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parents:
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diff
changeset
|
289 pjctl6 = Projectile(self._scene, self._ship, "bullet1", 3000 ) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
290 pjctl6.run(p6, self._ship.location) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
291 self._scene.addObjectToScene(pjctl6) |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
292 |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
|
293 if self._soundclip: |
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
479
diff
changeset
|
294 self._scene.soundmanager.playClip(self._soundclip) |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
295 |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
296 self._lastfired = self._scene.time |
ab28994820dd
Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
477
diff
changeset
|
297 |