annotate demos/shooter/scripts/weapons.py @ 494:e241d7553496

Fixing the epydoc markup. Did some more commenting.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Mon, 10 May 2010 15:54:21 +0000
parents 16ceb3228324
children 5e6ff32a46fb
rev   line source
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2010 by the FIFE team
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5 # http://www.fifengine.net
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.common.baseobject import *
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26 from fife.extensions.fife_math import normalize, rotatePoint
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27
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28 class Projectile(SpaceObject):
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29 """
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30 Represents a projectile (or bullet or fireball) in the scene.
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31
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32 This is the entity that weapons fire. Projectiles have an owner
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33 and a time to live. They are also what cause damage to ships
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34 and other entities.
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35 """
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36 def __init__(self, scene, owner, projectileName, timeToLive):
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37 """
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38 @param scene: The scene
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39 @type scene: L{Scene}
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40 @param owner: The ship that fired the projectile
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41 @type owner: L{Ship}
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42 @param projectileName: The name of the FIFE object to load
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43 @type projectilName: C{string}
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44 @param timeToLive: The length of time in milliseconds the projectile will
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45 remain active before destroying itself.
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46 @type timeToLive: C{int}
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47
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48 """
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49 super(Projectile, self).__init__(scene, projectileName, False)
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50
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51 self._obj = self._model.getObject(self._name, "http://www.fifengine.de/xml/tutorial")
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52
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53 self._type = SHTR_PROJECTILE
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54
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55 self._ttl = timeToLive
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56 self._starttime = 0
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57 self._totaltime = 0
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58
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59 self._owner = owner
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60
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61 self.width = 0.025
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62 self.height = 0.025
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63
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64 self._damage = 1
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65
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66 def create(self, location):
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67 """
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68 Spawns the projectile.
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69
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70 @param location: The location to create the projectile
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71 @type location: L{fife.Location}
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72
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73 @note: This is called by L{Projectile.run}
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74 """
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75 self._instance = self._layer.createInstance(self._obj, location.getExactLayerCoordinates(), "bullet")
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76 fife.InstanceVisual.create(self._instance)
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77 self._instance.thisown = 0
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78
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79 def run(self, velocity, location):
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80 """
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81 Start the projectile on it's path.
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82
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83 @param velocity: The starting velocity of the projectile
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84 @type velocity: L{fife.DoublePoint}
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85 @param location: The location to create the projectile
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86 @type location: L{fife.Location}
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87
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88 """
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89 if not self._running:
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90 self._velocity = velocity
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91 self._velocity.x /= self._xscale
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92 self._velocity.y /= self._yscale
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93
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94 self.create(location)
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95 self._running = True
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96
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97 self._starttime = self._scene.time
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98
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99 def _getTTL(self):
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100 return self._ttl
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101
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102 def _getOwner(self):
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103 return self._owner
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104
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105 def update(self):
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106 self._totaltime += self._scene.timedelta
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107 if self._running and self._totaltime < self._ttl:
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108 super(Projectile, self).update()
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109 else:
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110 self.destroy()
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111
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112 def _getDamage(self):
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113 return self._damage
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114
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115 def _setDamage(self, dam):
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116 self._damage = dam
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117
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118 ttl = property(_getTTL)
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119 owner = property(_getOwner)
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120 damage = property(_getDamage, _setDamage)
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121
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122 class Weapon(object):
490
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123 """
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124 Weapon
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125
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126 This class is a super class and is meant to be inherited and
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127 not used directly. You should implement fire() in the sub-
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128 class. The Weapon class spawns Projectile(s) and fires them
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129 in the specified direction at a specified fire rate.
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130 """
453
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131 def __init__(self, scene, ship, firerate):
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132 self._scene = scene
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133 self._model = self._scene.model
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134 self._layer = self._scene.objectlayer
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135 self._ship = ship
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136 self._firerate = firerate
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137 self._lastfired = 0
453
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138 self._projectileVelocity = 0.75
483
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139 self._soundclip = None
446
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140
454
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141 def fire(self, direction):
494
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142 """
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143 Fires the weapon in the specified direction.
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144
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145 @param direction: A normalized vector specifying the direction to fire the projectile
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146 @type direction: L{fife.DoublePoint}
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147 """
483
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148 pass
454
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149
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150 def _getProjectileVelocity(self):
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151 return self._projectileVelocity
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152
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153 def _setProjectileVelocity(self, vel):
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154 self._projectileVelocity = vel
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155
475
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156 def _getLastFired(self):
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diff changeset
157 return self._lastfired
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158
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159 def _setLastFired(self, time):
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160 self._lastfired = time
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161
454
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162 projectilevelocity = property(_getProjectileVelocity, _setProjectileVelocity)
475
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163 lastfired = property(_getLastFired, _setLastFired)
454
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164
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165 class Cannon(Weapon):
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166 def __init__(self, scene, ship, firerate):
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167 super(Cannon, self).__init__(scene, ship, firerate)
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168
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169 self._projectileVelocity = 0.75
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170 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/cannon.ogg")
454
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171
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172
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173 def fire(self, direction):
453
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174 velocity = normalize(direction)
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175 velocity.x = velocity.x * self._projectileVelocity
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176 velocity.y = velocity.y * self._projectileVelocity
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177
454
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178 if (self._scene.time - self._lastfired) > self._firerate:
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179 pjctl = Projectile(self._scene, self._ship, "bullet1", 3000 )
454
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180 pjctl.run(velocity, self._ship.location)
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181 self._lastfired = self._scene.time
477
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182 self._scene.addObjectToScene(pjctl)
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183 if self._soundclip:
492
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184 self._soundclip.play()
470
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185
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186 class FireBall(Weapon):
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187 def __init__(self, scene, ship, firerate):
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diff changeset
188 super(FireBall, self).__init__(scene, ship, firerate)
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189
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190 self._projectileVelocity = 0.50
492
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191 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/fireball.ogg")
454
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192
470
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193 def fire(self, direction):
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194 velocity = normalize(direction)
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195 velocity.x = velocity.x * self._projectileVelocity
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196 velocity.y = velocity.y * self._projectileVelocity
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197
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198 if (self._scene.time - self._lastfired) > self._firerate:
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199 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 )
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200 pjctl.run(velocity, self._ship.location)
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201 self._lastfired = self._scene.time
477
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202 self._scene.addObjectToScene(pjctl)
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82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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203 if self._soundclip:
492
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204 self._soundclip.play()
472
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205
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206 class FireBallBurst(Weapon):
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207 def __init__(self, scene, ship, firerate, burstrate, burstnumber):
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208 super(FireBallBurst, self).__init__(scene, ship, firerate)
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209
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210 self._projectileVelocity = 0.50
492
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211 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/fireball.ogg")
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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212
472
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213 self._burstrate = burstrate
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214 self._burstnumber = int(burstnumber)
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215 self._burstcount = int(burstnumber)
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216
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217 self._lastburstfired = 0
470
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218
472
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219
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220 def fire(self, direction):
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parents: 471
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221 velocity = normalize(direction)
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diff changeset
222 velocity.x = velocity.x * self._projectileVelocity
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diff changeset
223 velocity.y = velocity.y * self._projectileVelocity
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224
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diff changeset
225 if (self._scene.time - self._lastfired) > self._firerate:
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226 if (self._scene.time - self._lastburstfired) > self._burstrate and self._burstcount > 0:
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parents: 471
diff changeset
227 pjctl = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
228 pjctl.run(velocity, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
229 self._scene.addObjectToScene(pjctl)
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
230
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
231 if self._soundclip:
492
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 491
diff changeset
232 self._soundclip.play()
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
233
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
234 self._lastburstfired = self._scene.time
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
235 self._burstcount -= 1
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
236
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
237 if self._burstcount <= 0:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
238 self._lastfired = self._scene.time
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
239 self._burstcount = int(self._burstnumber)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
240 self._lastburstfired = 0
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
241
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
242
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
243 class FireBallSpread(Weapon):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
244 def __init__(self, scene, ship, firerate):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
245 super(FireBallSpread, self).__init__(scene, ship, firerate)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
246
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
247 self._projectileVelocity = 0.50
492
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 491
diff changeset
248 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/fireball.ogg")
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
249
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
250 def fire(self, direction):
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
251
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
252 if (self._scene.time - self._lastfired) > self._firerate:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
253 velocity = normalize(direction)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
254 velocity.x = velocity.x * self._projectileVelocity
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
255 velocity.y = velocity.y * self._projectileVelocity
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
256
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
257 origin = fife.DoublePoint(0,0)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
258
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
259 p1 = rotatePoint(origin, velocity, -30)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
260 p2 = rotatePoint(origin, velocity, -20)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
261 p3 = rotatePoint(origin, velocity, -10)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
262 p4 = rotatePoint(origin, velocity, 0)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
263 p5 = rotatePoint(origin, velocity, 10)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
264 p6 = rotatePoint(origin, velocity, 20)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
265 p7 = rotatePoint(origin, velocity, 30)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
266
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
267 pjctl1 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
268 pjctl1.run(p1, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
269 self._scene.addObjectToScene(pjctl1)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
270
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
271 pjctl2 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
272 pjctl2.run(p2, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
273 self._scene.addObjectToScene(pjctl2)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
274
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
275 pjctl3 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
276 pjctl3.run(p3, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
277 self._scene.addObjectToScene(pjctl3)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
278
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
279 pjctl4 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
280 pjctl4.run(p4, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
281 self._scene.addObjectToScene(pjctl4)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
282
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
283 pjctl5 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
284 pjctl5.run(p5, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
285 self._scene.addObjectToScene(pjctl5)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
286
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
287 pjctl6 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
288 pjctl6.run(p6, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
289 self._scene.addObjectToScene(pjctl6)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
290
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
291 pjctl7 = Projectile(self._scene, self._ship, "fireball", 6000 )
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
292 pjctl7.run(p7, self._ship.location)
477
6b33d80b468b Projectiles are now part of the scene.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 475
diff changeset
293 self._scene.addObjectToScene(pjctl7)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
294
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
295 if self._soundclip:
492
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 491
diff changeset
296 self._soundclip.play()
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
297
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
298 self._lastfired = self._scene.time
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
299
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
300 class CannonSpread5(Weapon):
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
301 def __init__(self, scene, ship, firerate):
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
302 super(CannonSpread5, self).__init__(scene, ship, firerate)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
303
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
304 self._projectileVelocity = 1
492
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 491
diff changeset
305 self._soundclip = scene.soundmanager.createSoundEmitter("sounds/cannon.ogg")
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
306
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
307 def fire(self, direction):
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
308
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
309 if (self._scene.time - self._lastfired) > self._firerate:
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
310 velocity = normalize(direction)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
311 velocity.x = velocity.x * self._projectileVelocity
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
312 velocity.y = velocity.y * self._projectileVelocity
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
313
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
314 origin = fife.DoublePoint(0,0)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
315
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
316 p2 = rotatePoint(origin, velocity, -10)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
317 p3 = rotatePoint(origin, velocity, -5)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
318 p4 = rotatePoint(origin, velocity, 0)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
319 p5 = rotatePoint(origin, velocity, 5)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
320 p6 = rotatePoint(origin, velocity, 10)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
321
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
322 pjctl2 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
323 pjctl2.run(p2, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
324 self._scene.addObjectToScene(pjctl2)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
325
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
326 pjctl3 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
327 pjctl3.run(p3, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
328 self._scene.addObjectToScene(pjctl3)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
329
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
330 pjctl4 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
331 pjctl4.run(p4, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
332 self._scene.addObjectToScene(pjctl4)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
333
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
334 pjctl5 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
335 pjctl5.run(p5, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
336 self._scene.addObjectToScene(pjctl5)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
337
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
338 pjctl6 = Projectile(self._scene, self._ship, "bullet1", 3000 )
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
339 pjctl6.run(p6, self._ship.location)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
340 self._scene.addObjectToScene(pjctl6)
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
341
483
82d44c471959 Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 479
diff changeset
342 if self._soundclip:
492
16ceb3228324 Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 491
diff changeset
343 self._soundclip.play()
479
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
344
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
345 self._lastfired = self._scene.time
ab28994820dd Added some powerups including a spread weapon and an extra life.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 477
diff changeset
346