Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/enemies.py @ 697:ecaa4d98f05f tip
Abstracted the GUI code and refactored the GUIChan-specific code into its own module.
* Most of the GUIChan code has been refactored into its own gui/guichan module. However, references to the GuiFont class still persist in the Engine and GuiManager code and these will need further refactoring.
* GuiManager is now an abstract base class which specific implementations (e.g. GUIChan) should subclass.
* The GUIChan GUI code is now a concrete implementation of GuiManager, most of which is in the new GuiChanGuiManager class.
* The GUI code in the Console class has been refactored out of the Console and into the GUIChan module as its own GuiChanConsoleWidget class. The rest of the Console class related to executing commands was left largely unchanged.
* Existing client code may need to downcast the GuiManager pointer received from FIFE::Engine::getGuiManager() to GuiChanGuiManager, since not all functionality is represented in the GuiManager abstract base class. Python client code can use the new GuiChanGuiManager.castTo static method for this purpose.
author | M. George Hansen <technopolitica@gmail.com> |
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date | Sat, 18 Jun 2011 00:28:40 -1000 |
parents | 2851e232a113 |
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rev | line source |
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2010 by the FIFE team |
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5 # http://www.fifengine.net |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import * |
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26 from scripts.common.baseobject import * |
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27 from fife.fife import FloatRect as Rect |
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28 from scripts.weapons import * |
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29 from fife.extensions import fife_timer |
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30 |
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31 |
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32 class EnemyActionListener(ShipActionListener): |
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33 def __init__(self, ship): |
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34 super(EnemyActionListener, self).__init__(ship) |
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35 |
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36 def onInstanceActionFinished(self, instance, action): |
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37 super(EnemyActionListener, self).onInstanceActionFinished(instance, action) |
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38 |
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39 |
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40 class BossActionListener(ShipActionListener): |
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41 def __init__(self, ship): |
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42 super(BossActionListener, self).__init__(ship) |
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43 |
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44 def onInstanceActionFinished(self, instance, action): |
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45 super(BossActionListener, self).onInstanceActionFinished(instance, action) |
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46 |
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47 if action.getId() == 'explode': |
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48 self.delayed = fife_timer.delayCall(5000,self._ship.endLevel()) |
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49 |
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50 |
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51 class Saucer1(Ship): |
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52 def __init__(self, scene, name, instance, findInstance=True): |
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53 super(Saucer1, self).__init__(scene, name, findInstance) |
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54 self.instance = instance |
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55 self._type = SHTR_ENEMYSHIP |
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56 self._dir = 0 |
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57 self._time = 500 |
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58 self.width = 0.2 |
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59 self.height = 0.075 |
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60 self.velocity.x = -0.5 |
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61 |
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62 self.weapon = Cannon(self._scene, self, 1000) |
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63 self.weapon.projectilevelocity = 0.4 |
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64 |
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65 self._actionlistener = EnemyActionListener(self) |
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66 |
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67 self.hitpoints = 1 |
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68 self.scorevalue = 50 |
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69 |
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70 def update(self): |
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71 if self._dir == 1: |
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72 self.applyThrust(fife.DoublePoint(0,-0.5)) |
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73 elif self._dir == 0: |
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74 self.applyThrust(fife.DoublePoint(0,0.5)) |
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75 |
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76 if self._time >= 1000: |
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77 if self._dir == 1: |
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78 self._dir = 0 |
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79 elif self._dir == 0: |
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80 self._dir = 1 |
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81 |
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82 self._time = 0 |
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83 |
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84 self._time += self._scene.timedelta |
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85 |
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86 super(Saucer1, self).update() |
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87 |
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88 self.fire(fife.DoublePoint(-1,0)) |
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89 |
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90 |
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91 class Saucer2(Ship): |
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92 def __init__(self, scene, name, instance, findInstance=True): |
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93 super(Saucer2, self).__init__(scene, name, findInstance) |
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94 self.instance = instance |
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95 self._type = SHTR_ENEMYSHIP |
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96 self._dir = 0 |
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97 self._time = 1000 |
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98 self.width = 0.2 |
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99 self.height = 0.2 |
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100 self.velocity.x = -0.1 |
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101 |
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102 self.weapon = Cannon(self._scene, self, 2000) |
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changeset
|
103 self.weapon.projectilevelocity = 0.4 |
463
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104 |
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changeset
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105 self._actionlistener = EnemyActionListener(self) |
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106 |
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changeset
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107 self.hitpoints = 2 |
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changeset
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108 self.scorevalue = 100 |
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109 |
471
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changeset
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110 def applyHit(self, hp): |
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changeset
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111 self.flash(1) |
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changeset
|
112 super(Saucer2, self).applyHit(hp) |
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113 |
454
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changeset
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114 def update(self): |
452
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115 if self._dir == 1: |
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116 self.applyThrust(fife.DoublePoint(0,-0.25)) |
452
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117 elif self._dir == 0: |
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118 self.applyThrust(fife.DoublePoint(0,0.25)) |
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119 |
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120 if self._time >= 2000: |
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121 if self._dir == 1: |
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122 self._dir = 0 |
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123 elif self._dir == 0: |
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124 self._dir = 1 |
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125 |
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126 self._time = 0 |
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127 |
454
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128 self._time += self._scene.timedelta |
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129 |
459
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130 super(Saucer2, self).update() |
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131 |
470
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132 self.fire(fife.DoublePoint(-1,0)) |
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133 |
459
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134 class DiagSaucer(Ship): |
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135 def __init__(self, scene, name, direction, instance, findInstance=True): |
459
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136 super(DiagSaucer, self).__init__(scene, name, findInstance) |
479
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changeset
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137 self.instance = instance |
477
6b33d80b468b
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changeset
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138 self._type = SHTR_ENEMYSHIP |
459
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changeset
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139 self.width = 0.2 |
460
5e1d6e40d19d
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changeset
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140 self.height = 0.075 |
459
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141 |
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changeset
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142 if direction == 0: |
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143 self._ythrust = 0.25 |
302a69c5141d
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144 else: |
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145 self._ythrust = -0.25 |
302a69c5141d
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146 |
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changeset
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147 self.weapon = Cannon(self._scene, self, 2000) |
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changeset
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148 self.weapon.projectilevelocity = 0.4 |
463
ac0f62a07a3e
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149 |
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changeset
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150 self._actionlistener = EnemyActionListener(self) |
467
4d0aa75a82f1
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151 |
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152 self.hitpoints = 1 |
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changeset
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153 self.scorevalue = 50 |
459
302a69c5141d
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154 |
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155 def update(self): |
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156 self.applyThrust(fife.DoublePoint(-0.25,self._ythrust)) |
302a69c5141d
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changeset
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157 super(DiagSaucer, self).update() |
470
3b04e921c93d
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158 |
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changeset
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159 self.fire(fife.DoublePoint(-1,0)) |
3b04e921c93d
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160 |
459
302a69c5141d
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161 |
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162 class Streaker(Ship): |
463
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changeset
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163 def __init__(self, scene, name, instance, findInstance=True): |
459
302a69c5141d
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changeset
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164 super(Streaker, self).__init__(scene, name, findInstance) |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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changeset
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165 self.instance = instance |
477
6b33d80b468b
Projectiles are now part of the scene.
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parents:
475
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changeset
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166 self._type = SHTR_ENEMYSHIP |
460
5e1d6e40d19d
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changeset
|
167 self.width = 0.2 |
5e1d6e40d19d
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changeset
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168 self.height = 0.2 |
5e1d6e40d19d
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169 |
459
302a69c5141d
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changeset
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170 self._maxvelocity = 2.0 |
302a69c5141d
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171 |
470
3b04e921c93d
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changeset
|
172 self.weapon = FireBall(self._scene, self, 2000) |
3b04e921c93d
Added the fireball projectile.
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parents:
467
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changeset
|
173 self.weapon.projectilevelocity = 0.25 |
463
ac0f62a07a3e
Added enemy explosions and other animations.
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changeset
|
174 |
ac0f62a07a3e
Added enemy explosions and other animations.
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changeset
|
175 self._actionlistener = EnemyActionListener(self) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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176 |
4d0aa75a82f1
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changeset
|
177 self.hitpoints = 2 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
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178 self.scorevalue = 150 |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
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changeset
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179 |
7a79dc2a0592
Adding the credits window (still needs to be written)
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diff
changeset
|
180 def applyHit(self, hp): |
7a79dc2a0592
Adding the credits window (still needs to be written)
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changeset
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181 self.flash(1) |
7a79dc2a0592
Adding the credits window (still needs to be written)
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parents:
470
diff
changeset
|
182 super(Streaker, self).applyHit(hp) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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183 |
459
302a69c5141d
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changeset
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184 def update(self): |
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changeset
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185 self.applyThrust(fife.DoublePoint(-0.40,0)) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
186 super(Streaker, self).update() |
470
3b04e921c93d
Added the fireball projectile.
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changeset
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187 |
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changeset
|
188 playerloc = self._scene.player.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
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changeset
|
189 enemyloc = self.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
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190 |
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Added the fireball projectile.
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changeset
|
191 playerloc.x -= enemyloc.x |
3b04e921c93d
Added the fireball projectile.
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changeset
|
192 playerloc.y -= enemyloc.y |
3b04e921c93d
Added the fireball projectile.
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193 |
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changeset
|
194 self.fire(fife.DoublePoint(playerloc.x,playerloc.y)) |
3b04e921c93d
Added the fireball projectile.
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195 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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196 |
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changeset
|
197 class Boss(Ship): |
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changeset
|
198 def __init__(self, scene, name, instance, findInstance=True): |
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changeset
|
199 super(Boss, self).__init__(scene, name, findInstance) |
479
ab28994820dd
Added some powerups including a spread weapon and an extra life.
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parents:
477
diff
changeset
|
200 self.instance = instance |
477
6b33d80b468b
Projectiles are now part of the scene.
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parents:
475
diff
changeset
|
201 self._type = SHTR_LASTBOSS |
470
3b04e921c93d
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467
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changeset
|
202 self.width = 0.85 |
3b04e921c93d
Added the fireball projectile.
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467
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changeset
|
203 self.height = 0.25 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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204 |
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Added damage so some enemies take more than one hit to destroy.
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changeset
|
205 self._maxvelocity = 2.0 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
206 |
470
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
207 self.weapon = FireBall(self._scene, self, 1000) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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208 self.weapon.projectilevelocity = 0.5 |
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209 |
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210 self._actionlistener = BossActionListener(self) |
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211 |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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212 self.hitpoints = 30 |
467
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213 self.scorevalue = 1000 |
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214 |
492
16ceb3228324
Moved the SoundManager and the 2D math function (helpers) from the shooter demo to the fife extensions.
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215 self._explodclip = self._scene.soundmanager.createSoundEmitter("sounds/bossexplode.ogg") |
483
82d44c471959
Modified the SoundManager to not create unique FIFE sound emitters for each object. There is now only one FIFE emitter per unique sound.
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216 |
467
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217 def endLevel(self): |
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218 self._scene.endLevel() |
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219 |
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220 def update(self): |
470
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Added the fireball projectile.
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221 super(Boss, self).update() |
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222 |
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223 playerloc = self._scene.player.location.getExactLayerCoordinates() |
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224 bossloc = self.location.getExactLayerCoordinates() |
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225 |
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226 playerloc.x -= bossloc.x |
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227 playerloc.y -= bossloc.y |
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228 |
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229 self.fire(fife.DoublePoint(playerloc.x,playerloc.y)) |
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230 |
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231 |
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232 def applyHit(self, hp): |
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233 self.flash(2) |
472
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Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
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234 super(Boss, self).applyHit(hp) |
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235 |
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236 if self.hitpoints == 20: |
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237 self.weapon = FireBallBurst(self._scene, self, 2000, 100, 10) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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238 self.weapon.lastfired = self._scene.time |
472
3164715a0621
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239 |
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240 elif self.hitpoints == 10: |
3164715a0621
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241 self.weapon = FireBallSpread(self._scene, self, 2000) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
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242 self.weapon.lastfired = self._scene.time |
491
c4168eb47a44
Adding some comments to the shooter demo. Updated the copyright date and FIFE URL as well.
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243 |