Mercurial > fife-parpg
diff demos/shooter/scripts/ships/enemies.py @ 453:cf53848fb187
Scene now gets updated when an object moves from one node to another.
Player is now part of the scene.
Projectiles can be files by both player and enemies.
Some code cleanup.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
---|---|
date | Tue, 06 Apr 2010 19:12:41 +0000 |
parents | f07d779362da |
children | bd7e8f708adf |
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--- a/demos/shooter/scripts/ships/enemies.py Sat Apr 03 19:19:33 2010 +0000 +++ b/demos/shooter/scripts/ships/enemies.py Tue Apr 06 19:12:41 2010 +0000 @@ -28,13 +28,15 @@ class Saucer1(Ship): - def __init__(self, model, name, layer, findInstance=True): - super(Saucer1, self).__init__(model, name, layer, findInstance) + def __init__(self, scene, name, findInstance=True): + super(Saucer1, self).__init__(scene, name, findInstance) self._dir = 0 self._time = 500 self.width = 0.075 self.height = 0.075 self.velocity.x = -0.5 + + self.weapon = Weapon(self._scene, self, 1000) def update(self, timedelta): if self._dir == 1: @@ -55,13 +57,15 @@ super(Saucer1, self).update(timedelta) class Saucer2(Ship): - def __init__(self, model, name, layer, findInstance=True): - super(Saucer2, self).__init__(model, name, layer, findInstance) + def __init__(self, scene, name, findInstance=True): + super(Saucer2, self).__init__(scene, name, findInstance) self._dir = 0 self._time = 1000 self.width = 0.2 self.height = 0.2 self.velocity.x = -0.1 + + self.weapon = Weapon(self._scene, self, 2000) def update(self, timedelta): if self._dir == 1: