Mercurial > fife-parpg
annotate demos/shooter/scripts/ships/enemies.py @ 477:6b33d80b468b
Projectiles are now part of the scene.
Cleaned up the scene update() function.
Moved garbage collection to the beginning of the frame.
Introduced global object types.
Projectiles now only check for collisions in a limited number of scene nodes rather than the entire screen.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Thu, 22 Apr 2010 19:52:34 +0000 |
parents | afde89c1d50b |
children | ab28994820dd |
rev | line source |
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452
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 from scripts.ships.shipbase import * |
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26 from scripts.common.baseobject import * |
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27 from scripts.common.helpers import Rect |
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28 from scripts.weapons import * |
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29 |
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30 |
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31 class EnemyActionListener(ShipActionListener): |
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32 def __init__(self, ship): |
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33 super(EnemyActionListener, self).__init__(ship) |
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34 |
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35 def onInstanceActionFinished(self, instance, action): |
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36 super(EnemyActionListener, self).onInstanceActionFinished(instance, action) |
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37 |
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38 |
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39 class BossActionListener(ShipActionListener): |
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40 def __init__(self, ship): |
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41 super(BossActionListener, self).__init__(ship) |
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42 |
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43 def onInstanceActionFinished(self, instance, action): |
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44 super(BossActionListener, self).onInstanceActionFinished(instance, action) |
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45 |
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46 if action.getId() == 'explode': |
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47 self._ship.endLevel() |
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48 |
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49 |
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50 class Saucer1(Ship): |
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51 def __init__(self, scene, name, instance, findInstance=True): |
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52 super(Saucer1, self).__init__(scene, name, findInstance) |
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53 self._instance = instance |
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54 self._type = SHTR_ENEMYSHIP |
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55 self._dir = 0 |
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56 self._time = 500 |
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57 self.width = 0.2 |
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58 self.height = 0.075 |
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59 self.velocity.x = -0.5 |
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60 |
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61 self.weapon = Cannon(self._scene, self, 1000) |
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62 self.weapon.projectilevelocity = 0.4 |
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63 |
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64 self._actionlistener = EnemyActionListener(self) |
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65 |
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66 self.hitpoints = 1 |
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67 self.scorevalue = 50 |
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68 |
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69 def update(self): |
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70 if self._dir == 1: |
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71 self.applyThrust(fife.DoublePoint(0,-0.5)) |
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72 elif self._dir == 0: |
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73 self.applyThrust(fife.DoublePoint(0,0.5)) |
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74 |
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75 if self._time >= 1000: |
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76 if self._dir == 1: |
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77 self._dir = 0 |
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78 elif self._dir == 0: |
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79 self._dir = 1 |
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80 |
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81 self._time = 0 |
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82 |
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83 self._time += self._scene.timedelta |
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84 |
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85 super(Saucer1, self).update() |
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86 |
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87 self.fire(fife.DoublePoint(-1,0)) |
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88 |
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89 |
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90 class Saucer2(Ship): |
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91 def __init__(self, scene, name, instance, findInstance=True): |
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92 super(Saucer2, self).__init__(scene, name, findInstance) |
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93 self._instance = instance |
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94 self._type = SHTR_ENEMYSHIP |
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95 self._dir = 0 |
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96 self._time = 1000 |
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97 self.width = 0.2 |
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98 self.height = 0.2 |
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99 self.velocity.x = -0.1 |
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100 |
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101 self.weapon = Cannon(self._scene, self, 2000) |
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102 self.weapon.projectilevelocity = 0.4 |
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103 |
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104 self._actionlistener = EnemyActionListener(self) |
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105 |
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106 self.hitpoints = 2 |
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changeset
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107 self.scorevalue = 100 |
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changeset
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108 |
471
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Adding the credits window (still needs to be written)
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changeset
|
109 def applyHit(self, hp): |
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changeset
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110 self.flash(1) |
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changeset
|
111 super(Saucer2, self).applyHit(hp) |
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Adding the credits window (still needs to be written)
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changeset
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112 |
454
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Time is now managed by the Scene object.
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changeset
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113 def update(self): |
452
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114 if self._dir == 1: |
454
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115 self.applyThrust(fife.DoublePoint(0,-0.25)) |
452
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116 elif self._dir == 0: |
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117 self.applyThrust(fife.DoublePoint(0,0.25)) |
452
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118 |
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119 if self._time >= 2000: |
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120 if self._dir == 1: |
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changeset
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121 self._dir = 0 |
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122 elif self._dir == 0: |
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123 self._dir = 1 |
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124 |
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125 self._time = 0 |
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126 |
454
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127 self._time += self._scene.timedelta |
452
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128 |
459
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129 super(Saucer2, self).update() |
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130 |
470
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131 self.fire(fife.DoublePoint(-1,0)) |
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132 |
459
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133 class DiagSaucer(Ship): |
463
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134 def __init__(self, scene, name, direction, instance, findInstance=True): |
459
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135 super(DiagSaucer, self).__init__(scene, name, findInstance) |
463
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changeset
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136 self._instance = instance |
477
6b33d80b468b
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changeset
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137 self._type = SHTR_ENEMYSHIP |
459
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changeset
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138 self.width = 0.2 |
460
5e1d6e40d19d
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changeset
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139 self.height = 0.075 |
459
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140 |
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changeset
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141 if direction == 0: |
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changeset
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142 self._ythrust = 0.25 |
302a69c5141d
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143 else: |
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changeset
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144 self._ythrust = -0.25 |
302a69c5141d
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changeset
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145 |
302a69c5141d
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changeset
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146 self.weapon = Cannon(self._scene, self, 2000) |
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changeset
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147 self.weapon.projectilevelocity = 0.4 |
463
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148 |
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changeset
|
149 self._actionlistener = EnemyActionListener(self) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
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150 |
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changeset
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151 self.hitpoints = 1 |
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changeset
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152 self.scorevalue = 50 |
459
302a69c5141d
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153 |
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changeset
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154 def update(self): |
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changeset
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155 self.applyThrust(fife.DoublePoint(-0.25,self._ythrust)) |
302a69c5141d
Player death is now handled a bit nicer.
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changeset
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156 super(DiagSaucer, self).update() |
470
3b04e921c93d
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changeset
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157 |
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changeset
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158 self.fire(fife.DoublePoint(-1,0)) |
3b04e921c93d
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changeset
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159 |
459
302a69c5141d
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changeset
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160 |
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changeset
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161 class Streaker(Ship): |
463
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changeset
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162 def __init__(self, scene, name, instance, findInstance=True): |
459
302a69c5141d
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changeset
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163 super(Streaker, self).__init__(scene, name, findInstance) |
463
ac0f62a07a3e
Added enemy explosions and other animations.
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changeset
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164 self._instance = instance |
477
6b33d80b468b
Projectiles are now part of the scene.
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parents:
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changeset
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165 self._type = SHTR_ENEMYSHIP |
460
5e1d6e40d19d
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459
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changeset
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166 self.width = 0.2 |
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changeset
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167 self.height = 0.2 |
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changeset
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168 |
459
302a69c5141d
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changeset
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169 self._maxvelocity = 2.0 |
302a69c5141d
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170 |
470
3b04e921c93d
Added the fireball projectile.
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changeset
|
171 self.weapon = FireBall(self._scene, self, 2000) |
3b04e921c93d
Added the fireball projectile.
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changeset
|
172 self.weapon.projectilevelocity = 0.25 |
463
ac0f62a07a3e
Added enemy explosions and other animations.
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changeset
|
173 |
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changeset
|
174 self._actionlistener = EnemyActionListener(self) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
175 |
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changeset
|
176 self.hitpoints = 2 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
177 self.scorevalue = 150 |
471
7a79dc2a0592
Adding the credits window (still needs to be written)
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changeset
|
178 |
7a79dc2a0592
Adding the credits window (still needs to be written)
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parents:
470
diff
changeset
|
179 def applyHit(self, hp): |
7a79dc2a0592
Adding the credits window (still needs to be written)
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diff
changeset
|
180 self.flash(1) |
7a79dc2a0592
Adding the credits window (still needs to be written)
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parents:
470
diff
changeset
|
181 super(Streaker, self).applyHit(hp) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
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182 |
459
302a69c5141d
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changeset
|
183 def update(self): |
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changeset
|
184 self.applyThrust(fife.DoublePoint(-0.40,0)) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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diff
changeset
|
185 super(Streaker, self).update() |
470
3b04e921c93d
Added the fireball projectile.
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changeset
|
186 |
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Added the fireball projectile.
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diff
changeset
|
187 playerloc = self._scene.player.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
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changeset
|
188 enemyloc = self.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
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changeset
|
189 |
3b04e921c93d
Added the fireball projectile.
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467
diff
changeset
|
190 playerloc.x -= enemyloc.x |
3b04e921c93d
Added the fireball projectile.
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changeset
|
191 playerloc.y -= enemyloc.y |
3b04e921c93d
Added the fireball projectile.
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changeset
|
192 |
3b04e921c93d
Added the fireball projectile.
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467
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changeset
|
193 self.fire(fife.DoublePoint(playerloc.x,playerloc.y)) |
3b04e921c93d
Added the fireball projectile.
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changeset
|
194 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
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195 |
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changeset
|
196 class Boss(Ship): |
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changeset
|
197 def __init__(self, scene, name, instance, findInstance=True): |
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changeset
|
198 super(Boss, self).__init__(scene, name, findInstance) |
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changeset
|
199 self._instance = instance |
477
6b33d80b468b
Projectiles are now part of the scene.
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475
diff
changeset
|
200 self._type = SHTR_LASTBOSS |
470
3b04e921c93d
Added the fireball projectile.
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changeset
|
201 self.width = 0.85 |
3b04e921c93d
Added the fireball projectile.
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467
diff
changeset
|
202 self.height = 0.25 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
203 |
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Added damage so some enemies take more than one hit to destroy.
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diff
changeset
|
204 self._maxvelocity = 2.0 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
205 |
470
3b04e921c93d
Added the fireball projectile.
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parents:
467
diff
changeset
|
206 self.weapon = FireBall(self._scene, self, 1000) |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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463
diff
changeset
|
207 self.weapon.projectilevelocity = 0.5 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
208 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
209 self._actionlistener = BossActionListener(self) |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
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changeset
|
210 |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
211 self.hitpoints = 30 |
467
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
212 self.scorevalue = 1000 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
213 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
214 def endLevel(self): |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
215 self._scene.endLevel() |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
216 |
4d0aa75a82f1
Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
463
diff
changeset
|
217 def update(self): |
470
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
218 super(Boss, self).update() |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
219 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
220 playerloc = self._scene.player.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
221 bossloc = self.location.getExactLayerCoordinates() |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
222 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
223 playerloc.x -= bossloc.x |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
224 playerloc.y -= bossloc.y |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
225 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
226 self.fire(fife.DoublePoint(playerloc.x,playerloc.y)) |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
227 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
228 |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
229 def applyHit(self, hp): |
3b04e921c93d
Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
467
diff
changeset
|
230 self.flash(2) |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
231 super(Boss, self).applyHit(hp) |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
232 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
233 if self.hitpoints == 20: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
234 self.weapon = FireBallBurst(self._scene, self, 2000, 100, 10) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
235 self.weapon.lastfired = self._scene.time |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
236 |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
237 elif self.hitpoints == 10: |
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
238 self.weapon = FireBallSpread(self._scene, self, 2000) |
475
afde89c1d50b
Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
474
diff
changeset
|
239 self.weapon.lastfired = self._scene.time |
472
3164715a0621
Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
471
diff
changeset
|
240 |