annotate demos/shooter/scripts/ships/enemies.py @ 475:afde89c1d50b

Switched to a damage system. Collisions with objects now cause 1 damage to the player. When the boss switches weapons it now waits for the weapons firerate value in time to pass before it fires its first burst with the new weapon. Fixed a little problem with the high score dialog as it operates in modal mode. It now waits for the entire frame to be complete before displaying the dialog box.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 21 Apr 2010 18:20:13 +0000
parents 10aff123c62c
children 6b33d80b468b
rev   line source
452
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 from scripts.ships.shipbase import *
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26 from scripts.common.helpers import Rect
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27 from scripts.weapons import *
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28
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29
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30 class EnemyActionListener(ShipActionListener):
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31 def __init__(self, ship):
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32 super(EnemyActionListener, self).__init__(ship)
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33
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34 def onInstanceActionFinished(self, instance, action):
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35 super(EnemyActionListener, self).onInstanceActionFinished(instance, action)
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36
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37
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38 class BossActionListener(ShipActionListener):
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39 def __init__(self, ship):
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40 super(BossActionListener, self).__init__(ship)
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41
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42 def onInstanceActionFinished(self, instance, action):
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43 super(BossActionListener, self).onInstanceActionFinished(instance, action)
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44
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45 if action.getId() == 'explode':
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46 self._ship.endLevel()
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47
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48
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49 class Saucer1(Ship):
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50 def __init__(self, scene, name, instance, findInstance=True):
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51 super(Saucer1, self).__init__(scene, name, findInstance)
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52 self._instance = instance
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53 self._dir = 0
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54 self._time = 500
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55 self.width = 0.2
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56 self.height = 0.075
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57 self.velocity.x = -0.5
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58
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59 self.weapon = Cannon(self._scene, self, 1000)
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60 self.weapon.projectilevelocity = 0.4
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61
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62 self._actionlistener = EnemyActionListener(self)
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63
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64 self.hitpoints = 1
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65 self.scorevalue = 50
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66
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67 def update(self):
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68 if self._dir == 1:
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69 self.applyThrust(fife.DoublePoint(0,-0.5))
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70 elif self._dir == 0:
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71 self.applyThrust(fife.DoublePoint(0,0.5))
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72
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73 if self._time >= 1000:
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74 if self._dir == 1:
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75 self._dir = 0
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76 elif self._dir == 0:
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77 self._dir = 1
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78
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79 self._time = 0
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80
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81 self._time += self._scene.timedelta
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82
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83 super(Saucer1, self).update()
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84
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85 self.fire(fife.DoublePoint(-1,0))
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86
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87
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88 class Saucer2(Ship):
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89 def __init__(self, scene, name, instance, findInstance=True):
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90 super(Saucer2, self).__init__(scene, name, findInstance)
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91 self._instance = instance
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92 self._dir = 0
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93 self._time = 1000
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94 self.width = 0.2
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95 self.height = 0.2
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96 self.velocity.x = -0.1
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97
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98 self.weapon = Cannon(self._scene, self, 2000)
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99 self.weapon.projectilevelocity = 0.4
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100
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101 self._actionlistener = EnemyActionListener(self)
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102
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103 self.hitpoints = 2
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104 self.scorevalue = 100
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105
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106 def applyHit(self, hp):
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107 self.flash(1)
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108 super(Saucer2, self).applyHit(hp)
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109
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110 def update(self):
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111 if self._dir == 1:
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112 self.applyThrust(fife.DoublePoint(0,-0.25))
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113 elif self._dir == 0:
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114 self.applyThrust(fife.DoublePoint(0,0.25))
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115
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116 if self._time >= 2000:
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117 if self._dir == 1:
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118 self._dir = 0
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119 elif self._dir == 0:
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120 self._dir = 1
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diff changeset
121
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
122 self._time = 0
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
123
454
bd7e8f708adf Time is now managed by the Scene object.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 453
diff changeset
124 self._time += self._scene.timedelta
452
f07d779362da Added different enemy types which behave differently.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
125
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
126 super(Saucer2, self).update()
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
127
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
128 self.fire(fife.DoublePoint(-1,0))
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
129
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
130 class DiagSaucer(Ship):
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
131 def __init__(self, scene, name, direction, instance, findInstance=True):
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
132 super(DiagSaucer, self).__init__(scene, name, findInstance)
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
133 self._instance = instance
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
134 self.width = 0.2
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
135 self.height = 0.075
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
136
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
137 if direction == 0:
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
138 self._ythrust = 0.25
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
139 else:
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
140 self._ythrust = -0.25
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
141
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
142 self.weapon = Cannon(self._scene, self, 2000)
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
143 self.weapon.projectilevelocity = 0.4
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
144
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
145 self._actionlistener = EnemyActionListener(self)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
146
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
147 self.hitpoints = 1
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
148 self.scorevalue = 50
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
149
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
150 def update(self):
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
151 self.applyThrust(fife.DoublePoint(-0.25,self._ythrust))
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
152 super(DiagSaucer, self).update()
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
153
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
154 self.fire(fife.DoublePoint(-1,0))
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
155
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
156
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
157 class Streaker(Ship):
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
158 def __init__(self, scene, name, instance, findInstance=True):
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
159 super(Streaker, self).__init__(scene, name, findInstance)
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
160 self._instance = instance
460
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
161 self.width = 0.2
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
162 self.height = 0.2
5e1d6e40d19d Fixed bounding boxes.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 459
diff changeset
163
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
164 self._maxvelocity = 2.0
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
165
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
166 self.weapon = FireBall(self._scene, self, 2000)
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
167 self.weapon.projectilevelocity = 0.25
463
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
168
ac0f62a07a3e Added enemy explosions and other animations.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 462
diff changeset
169 self._actionlistener = EnemyActionListener(self)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
170
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
171 self.hitpoints = 2
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
172 self.scorevalue = 150
471
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
173
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
174 def applyHit(self, hp):
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
175 self.flash(1)
7a79dc2a0592 Adding the credits window (still needs to be written)
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 470
diff changeset
176 super(Streaker, self).applyHit(hp)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
177
459
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
178 def update(self):
302a69c5141d Player death is now handled a bit nicer.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
179 self.applyThrust(fife.DoublePoint(-0.40,0))
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
180 super(Streaker, self).update()
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
181
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
182 playerloc = self._scene.player.location.getExactLayerCoordinates()
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
183 enemyloc = self.location.getExactLayerCoordinates()
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
184
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
185 playerloc.x -= enemyloc.x
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
186 playerloc.y -= enemyloc.y
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
187
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
188 self.fire(fife.DoublePoint(playerloc.x,playerloc.y))
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
189
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
190
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
191 class Boss(Ship):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
192 def __init__(self, scene, name, instance, findInstance=True):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
193 super(Boss, self).__init__(scene, name, findInstance)
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
194 self._instance = instance
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
195 self.width = 0.85
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
196 self.height = 0.25
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
197
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
198 self._maxvelocity = 2.0
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
199
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
200 self.weapon = FireBall(self._scene, self, 1000)
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
201 self.weapon.projectilevelocity = 0.5
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
202
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
203 self._actionlistener = BossActionListener(self)
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
204
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
205 self.hitpoints = 30
467
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
206 self.scorevalue = 1000
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
207
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
208 def endLevel(self):
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
209 self._scene.endLevel()
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
210
4d0aa75a82f1 Added damage so some enemies take more than one hit to destroy.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 463
diff changeset
211 def update(self):
470
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
212 super(Boss, self).update()
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
213
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
214 playerloc = self._scene.player.location.getExactLayerCoordinates()
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
215 bossloc = self.location.getExactLayerCoordinates()
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
216
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
217 playerloc.x -= bossloc.x
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
218 playerloc.y -= bossloc.y
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
219
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
220 self.fire(fife.DoublePoint(playerloc.x,playerloc.y))
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
221
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
222
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
223 def applyHit(self, hp):
3b04e921c93d Added the fireball projectile.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 467
diff changeset
224 self.flash(2)
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
225 super(Boss, self).applyHit(hp)
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
226
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
227 if self.hitpoints == 20:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
228 self.weapon = FireBallBurst(self._scene, self, 2000, 100, 10)
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
229 self.weapon.lastfired = self._scene.time
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
230
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
231 elif self.hitpoints == 10:
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
232 self.weapon = FireBallSpread(self._scene, self, 2000)
475
afde89c1d50b Switched to a damage system. Collisions with objects now cause 1 damage to the player.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 474
diff changeset
233 self.weapon.lastfired = self._scene.time
472
3164715a0621 Added the FireBallBurst and FireBallSpread weapons which are now used by the boss.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 471
diff changeset
234