Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 461:f87f686b5b59
Projectiles from enemy ships no longer destroy other enemies.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Mon, 12 Apr 2010 12:21:27 +0000 |
parents | 5e1d6e40d19d |
children | c4f745a566d6 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import copy |
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26 import math, random |
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27 from fife.extensions import pychan |
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28 from fife.extensions.pychan import widgets |
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29 |
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30 from scripts.common.eventlistenerbase import EventListenerBase |
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31 from scripts.common.helpers import normalize |
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32 from fife.extensions.loaders import loadMapFile |
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33 |
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34 from scripts.gui.guis import * |
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35 |
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36 from scripts.ships.shipbase import Ship |
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37 from scripts.ships.player import Player |
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38 from scripts.scene import Scene |
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39 |
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40 class World(EventListenerBase): |
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41 """ |
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42 The world! |
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43 |
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44 This class handles: |
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45 setup of map view (cameras ...) |
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46 loading the map |
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47 handles mouse/key events which aren't handled by the GUI. |
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48 ( by inheriting from EventlistenerBase ) |
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49 |
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50 """ |
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51 def __init__(self, app, engine): |
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52 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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53 self._applictaion = app |
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54 self.engine = engine |
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55 self.timemanager = engine.getTimeManager() |
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56 self.eventmanager = engine.getEventManager() |
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57 self.model = engine.getModel() |
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58 self.filename = '' |
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59 self.keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, } |
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60 self.dynamic_widgets = {} |
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61 self.pump_ctr = 0 |
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62 self.map = None |
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63 self.scene = None |
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64 self._paused = True |
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65 self._pausedtime = 0 |
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66 self._starttime = 0 |
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67 |
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68 self._mainmenu = MainMenu(self) |
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69 self.showMainMenu() |
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70 |
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71 self._hudwindow = HeadsUpDisplay(self) |
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72 self._hudwindow.hide() |
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73 |
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74 self._gameover = GameOverDisplay() |
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75 self._gameover.hide() |
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76 |
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77 self._genericrenderer = None |
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78 |
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79 def showMainMenu(self): |
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80 if self.scene: |
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81 self._paused = True |
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82 cont = True |
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83 else: |
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84 cont = False |
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85 |
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86 self._mainmenu.show(cont) |
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87 |
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88 def showCredits(self): |
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89 pass |
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90 |
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91 def showHighScores(self): |
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92 pass |
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93 |
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94 def quit(self): |
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95 self.reset() |
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96 self._applictaion.requestQuit() |
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97 |
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98 def reset(self): |
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99 #TODO: ensure these get destroyed correctly |
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100 if self.map: |
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101 self.model.deleteMap(self.map) |
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102 self.map = None |
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103 |
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104 self.cameras = {} |
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105 self.scene = None |
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106 |
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107 def loadLevel(self, filename): |
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108 """ |
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109 Load a xml map and setup cameras. |
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110 """ |
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111 self.filename = filename |
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112 self.reset() |
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113 self.map = loadMapFile(self.filename, self.engine) |
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114 |
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115 self.scene = Scene(self, self.engine, self.map.getLayer('objects')) |
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116 self.scene.initScene(self.map) |
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117 |
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118 self.initCameras() |
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119 |
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120 self._hudwindow.show() |
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121 self._gameover.hide() |
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122 |
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123 self._starttime = self.timemanager.getTime() |
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124 |
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125 self._genericrenderer = fife.GenericRenderer.getInstance(self.cameras['main']) |
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126 self._genericrenderer.clearActiveLayers() |
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127 self._genericrenderer.addActiveLayer(self.map.getLayer('objects')) |
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128 self._genericrenderer.setEnabled(True) |
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129 |
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130 |
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131 def renderBoundingBox(self, obj): |
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132 bbox = copy.copy(obj.boundingbox) |
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133 |
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134 #apply the object layer scale |
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135 bbox.x /= 0.25 |
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136 bbox.y /= 0.25 |
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137 bbox.w /= 0.25 |
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138 bbox.h /= 0.25 |
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139 |
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140 obj_topleft = fife.ExactModelCoordinate(bbox.x, bbox.y) |
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141 obj_topright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y) |
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142 obj_bottomright = fife.ExactModelCoordinate(bbox.x + bbox.w, bbox.y + bbox.h) |
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143 obj_bottomleft = fife.ExactModelCoordinate(bbox.x, bbox.y + bbox.h) |
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144 |
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145 loc_topleft = fife.Location() |
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146 loc_topleft.setLayer(self.map.getLayer('boundingbox')) |
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147 loc_topleft.setExactLayerCoordinates(obj_topleft) |
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148 |
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149 loc_topright = fife.Location() |
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150 loc_topright.setLayer(self.map.getLayer('boundingbox')) |
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151 loc_topright.setExactLayerCoordinates(obj_topright) |
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152 |
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153 loc_bottomright = fife.Location() |
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154 loc_bottomright.setLayer(self.map.getLayer('boundingbox')) |
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155 loc_bottomright.setExactLayerCoordinates(obj_bottomright) |
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156 |
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157 loc_bottomleft = fife.Location() |
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158 loc_bottomleft.setLayer(self.map.getLayer('boundingbox')) |
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159 loc_bottomleft.setExactLayerCoordinates(obj_bottomleft) |
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160 |
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161 node_topleft = fife.GenericRendererNode(loc_topleft) |
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162 node_topright = fife.GenericRendererNode(loc_topright) |
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163 node_bottomright = fife.GenericRendererNode(loc_bottomright) |
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164 node_bottomleft = fife.GenericRendererNode(loc_bottomleft) |
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165 |
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166 |
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167 self._genericrenderer.addLine("quads", node_topleft, node_topright, 255, 255, 255) |
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168 self._genericrenderer.addLine("quads", node_topright, node_bottomright, 255, 255, 255) |
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169 self._genericrenderer.addLine("quads", node_bottomright, node_bottomleft, 255, 255, 255) |
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170 self._genericrenderer.addLine("quads", node_bottomleft, node_topleft, 255, 255, 255) |
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171 |
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172 #had to do this or it would segfault |
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173 obj_topleft.thisown = 0 |
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174 obj_topright.thisown = 0 |
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175 obj_bottomright.thisown = 0 |
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176 obj_bottomleft.thisown = 0 |
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177 loc_topleft.thisown = 0 |
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178 loc_topright.thisown = 0 |
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179 loc_bottomright.thisown = 0 |
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180 loc_bottomleft.thisown = 0 |
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181 node_topleft.thisown = 0 |
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182 node_topright.thisown = 0 |
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183 node_bottomright.thisown = 0 |
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184 node_bottomleft.thisown = 0 |
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185 |
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186 def gameOver(self): |
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187 self._gameover.show() |
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188 |
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189 def newGame(self): |
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190 self.loadLevel("maps/shooter_map1.xml") |
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191 self._mainmenu.hide() |
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192 self._paused = False |
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193 |
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194 def continueGame(self): |
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195 self._mainmenu.hide() |
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196 self._paused = False |
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197 |
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198 def initCameras(self): |
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199 """ |
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200 Before we can actually see something on screen we have to specify the render setup. |
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201 This is done through Camera objects which offer a viewport on the map. |
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202 """ |
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203 |
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204 for cam in self.map.getCameras(): |
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205 if cam.getId() == 'main': |
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206 self.cameras['main'] = cam |
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207 |
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208 self.scene.attachCamera(self.cameras['main']) |
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209 |
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210 |
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211 def keyPressed(self, evt): |
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212 keyval = evt.getKey().getValue() |
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213 keystr = evt.getKey().getAsString().lower() |
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214 if keyval == fife.Key.UP: |
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215 self.keystate['UP'] = True |
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216 elif keyval == fife.Key.DOWN: |
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217 self.keystate['DOWN'] = True |
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218 elif keyval == fife.Key.LEFT: |
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219 self.keystate['LEFT'] = True |
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220 elif keyval == fife.Key.RIGHT: |
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221 self.keystate['RIGHT'] = True |
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222 elif keyval == fife.Key.SPACE: |
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223 self.keystate['SPACE'] = True |
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224 elif keyval == fife.Key.P: |
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225 self._paused = not self._paused |
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226 self._pausedtime += self.timemanager.getTime() |
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227 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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228 self.keystate['CTRL'] = True |
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229 |
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230 def keyReleased(self, evt): |
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231 keyval = evt.getKey().getValue() |
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232 if keyval == fife.Key.UP: |
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233 self.keystate['UP'] = False |
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234 elif keyval == fife.Key.DOWN: |
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235 self.keystate['DOWN'] = False |
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236 elif keyval == fife.Key.LEFT: |
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237 self.keystate['LEFT'] = False |
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238 elif keyval == fife.Key.RIGHT: |
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239 self.keystate['RIGHT'] = False |
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240 elif keyval == fife.Key.SPACE: |
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241 self.keystate['SPACE'] = False |
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242 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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243 self.keystate['CTRL'] = False |
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244 |
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245 def mouseWheelMovedUp(self, evt): |
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246 if self.keystate['CTRL']: |
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247 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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248 |
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249 def mouseWheelMovedDown(self, evt): |
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250 if self.keystate['CTRL']: |
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251 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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252 |
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253 def mousePressed(self, evt): |
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254 if evt.isConsumedByWidgets(): |
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255 return |
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256 |
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257 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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258 |
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259 def mouseMoved(self, evt): |
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260 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
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261 |
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262 def pump(self): |
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263 """ |
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264 Called every frame. |
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265 """ |
460
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266 |
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267 if self._genericrenderer: |
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268 self._genericrenderer.removeAll("quads") |
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269 |
446
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270 |
455
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271 if not self.scene: |
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272 return |
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273 |
446
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274 #update the scene |
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275 if not self._paused: |
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276 if self.scene.paused: |
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277 self.scene.unpause(self.timemanager.getTime() - self._starttime) |
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278 |
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279 self.scene.update(self.timemanager.getTime() - self._starttime, self.keystate) |
446
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280 |
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281 |
455
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282 #update the HUD |
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283 avgframe = self.timemanager.getAverageFrameTime() |
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284 if avgframe > 0: |
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285 fps = 1 / (avgframe / 1000) |
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286 else: |
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287 fps = 0 |
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288 fpstxt = "%3.2f" % fps |
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289 self._hudwindow.setFPSText(unicode(fpstxt)) |
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290 |
455
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291 player = self.scene.player |
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292 exactcoords = player.location.getExactLayerCoordinates() |
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293 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
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294 self._hudwindow.setPositionText(unicode(pos)) |
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295 |
455
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296 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
456
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297 self._hudwindow.setVelocityText(unicode(vel)) |
446
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298 |
455
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299 score = unicode(str(player.score)) |
456
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300 self._hudwindow.setScoreText(score) |
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301 |
457
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302 lives = unicode(str(player.lives)) |
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303 self._hudwindow.setLivesText(lives) |
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304 |
455
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305 else: |
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306 if not self.scene.paused: |
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307 self.scene.pause(self.timemanager.getTime() - self._starttime) |
446
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308 |
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309 self.pump_ctr += 1 |