Mercurial > fife-parpg
annotate demos/shooter/scripts/world.py @ 455:e686b82d93d0
Added the ability to pause the game.
Added the main menu.
author | prock@33b003aa-7bff-0310-803a-e67f0ece8222 |
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date | Wed, 07 Apr 2010 19:37:42 +0000 |
parents | bd7e8f708adf |
children | 41fd97da94d1 |
rev | line source |
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446
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1 # -*- coding: utf-8 -*- |
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2 |
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3 # #################################################################### |
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4 # Copyright (C) 2005-2009 by the FIFE team |
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5 # http://www.fifengine.de |
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6 # This file is part of FIFE. |
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7 # |
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8 # FIFE is free software; you can redistribute it and/or |
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9 # modify it under the terms of the GNU Lesser General Public |
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10 # License as published by the Free Software Foundation; either |
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11 # version 2.1 of the License, or (at your option) any later version. |
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12 # |
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13 # This library is distributed in the hope that it will be useful, |
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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16 # Lesser General Public License for more details. |
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17 # |
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18 # You should have received a copy of the GNU Lesser General Public |
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19 # License along with this library; if not, write to the |
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20 # Free Software Foundation, Inc., |
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
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22 # #################################################################### |
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23 |
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24 from fife import fife |
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25 import math, random |
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26 from fife.extensions import pychan |
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27 from fife.extensions.pychan import widgets |
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28 |
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29 from scripts.common.eventlistenerbase import EventListenerBase |
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30 from scripts.common.helpers import normalize |
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31 from fife.extensions.loaders import loadMapFile |
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32 |
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33 from scripts.ships.shipbase import Ship |
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34 from scripts.ships.player import Player |
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35 from scripts.scene import Scene |
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36 |
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37 class MainMenu(object): |
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38 def __init__(self, world): |
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39 self._world = world |
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40 self._widget = pychan.loadXML('gui/mainmenu.xml') |
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41 |
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42 self._continue = self._widget.findChild(name="continue") |
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43 self._newgame = self._widget.findChild(name="new_game") |
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44 self._credits = self._widget.findChild(name="credits") |
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45 self._highscores = self._widget.findChild(name="high_scores") |
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46 self._quit = self._widget.findChild(name="quit") |
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47 |
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48 self._widget.position = (0,0) |
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49 |
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50 eventMap = { |
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51 'continue': self._world.continueGame, |
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52 'new_game': self._world.newGame, |
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53 'credits': self._world.showCredits, |
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54 'high_scores': self._world.showHighScores, |
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55 'quit': self._world.quit, |
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56 } |
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57 |
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58 self._widget.mapEvents(eventMap) |
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59 |
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60 self._continueMinWidth = self._continue.min_width |
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61 self._continueMinHeight = self._continue.min_height |
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62 self._continueMaxWidth = self._continue.max_width |
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63 self._continueMaxHeight = self._continue.max_height |
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64 |
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65 |
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66 def show(self, cont=False): |
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67 if cont: |
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68 self._continue.min_width = self._continueMinWidth |
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69 self._continue.min_height = self._continueMinHeight |
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70 self._continue.max_width = self._continueMaxWidth |
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71 self._continue.max_height = self._continueMaxHeight |
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72 |
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73 else: |
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74 self._continue.min_width = 0 |
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75 self._continue.min_height = 0 |
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76 self._continue.max_width = 0 |
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77 self._continue.max_height = 0 |
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78 |
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79 self._continue.adaptLayout() |
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80 self._widget.show() |
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81 |
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82 def hide(self): |
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83 self._widget.hide() |
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84 |
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85 |
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86 class World(EventListenerBase): |
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87 """ |
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88 The world! |
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89 |
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90 This class handles: |
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91 setup of map view (cameras ...) |
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92 loading the map |
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93 handles mouse/key events which aren't handled by the GUI. |
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94 ( by inheriting from EventlistenerBase ) |
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95 |
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96 """ |
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97 def __init__(self, app, engine): |
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98 super(World, self).__init__(engine, regMouse=True, regKeys=True) |
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99 self._applictaion = app |
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100 self.engine = engine |
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101 self.timemanager = engine.getTimeManager() |
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102 self.eventmanager = engine.getEventManager() |
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103 self.model = engine.getModel() |
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104 self.filename = '' |
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105 self.keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, } |
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106 self.dynamic_widgets = {} |
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107 self.pump_ctr = 0 |
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108 self.map = None |
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109 self.scene = None |
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110 self._paused = True |
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111 self._pausedtime = 0 |
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112 self._starttime = 0 |
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113 |
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114 self._mainmenu = MainMenu(self) |
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115 self.showMainMenu() |
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116 |
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117 self._hudwindow = None |
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118 |
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119 |
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120 def showMainMenu(self): |
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121 if self.scene: |
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122 self._paused = True |
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123 cont = True |
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124 else: |
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125 cont = False |
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126 |
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127 self._mainmenu.show(cont) |
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128 |
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129 def showCredits(self): |
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130 pass |
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131 |
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132 def showHighScores(self): |
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133 pass |
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134 |
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135 def quit(self): |
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136 self.reset() |
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137 self._applictaion.requestQuit() |
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138 |
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139 def reset(self): |
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140 #TODO: ensure these get destroyed correctly |
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141 if self.map: |
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142 self.model.deleteMap(self.map) |
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143 self.map = None |
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144 |
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145 self.cameras = {} |
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146 self.scene = None |
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147 |
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148 def loadLevel(self, filename): |
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149 """ |
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150 Load a xml map and setup cameras. |
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151 """ |
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152 self.filename = filename |
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153 self.reset() |
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154 self.map = loadMapFile(self.filename, self.engine) |
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155 |
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156 self.scene = Scene(self.engine, self.map.getLayer('objects')) |
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157 |
455
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158 if not self._hudwindow: |
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159 self._hudwindow = pychan.loadXML('gui/mainwindow.xml') |
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160 self.fpstext = self._hudwindow.findChild(name="fps") |
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161 self.velocitytext = self._hudwindow.findChild(name="velocity") |
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162 self.positiontext = self._hudwindow.findChild(name="position") |
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163 self.scoretext = self._hudwindow.findChild(name="score") |
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164 self._hudwindow.position = (0,0) |
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165 |
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166 self.scene.initScene(self.map) |
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167 self.initCameras() |
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168 |
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169 self._hudwindow.show() |
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170 |
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171 self._starttime = self.timemanager.getTime() |
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172 |
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173 |
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174 def newGame(self): |
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175 self.loadLevel("maps/shooter_map1.xml") |
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176 self._mainmenu.hide() |
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177 self._paused = False |
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178 |
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179 def continueGame(self): |
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180 self._mainmenu.hide() |
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181 self._paused = False |
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182 |
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183 def initCameras(self): |
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184 """ |
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185 Before we can actually see something on screen we have to specify the render setup. |
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186 This is done through Camera objects which offer a viewport on the map. |
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187 """ |
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188 |
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189 for cam in self.map.getCameras(): |
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190 if cam.getId() == 'main': |
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191 self.cameras['main'] = cam |
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192 |
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193 self.scene.attachCamera(self.cameras['main']) |
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194 |
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195 |
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196 def keyPressed(self, evt): |
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197 keyval = evt.getKey().getValue() |
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198 keystr = evt.getKey().getAsString().lower() |
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199 if keyval == fife.Key.UP: |
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200 self.keystate['UP'] = True |
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201 elif keyval == fife.Key.DOWN: |
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202 self.keystate['DOWN'] = True |
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203 elif keyval == fife.Key.LEFT: |
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204 self.keystate['LEFT'] = True |
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205 elif keyval == fife.Key.RIGHT: |
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206 self.keystate['RIGHT'] = True |
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207 elif keyval == fife.Key.SPACE: |
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208 self.keystate['SPACE'] = True |
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209 elif keyval == fife.Key.P: |
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210 self._paused = not self._paused |
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211 self._pausedtime += self.timemanager.getTime() |
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212 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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213 self.keystate['CTRL'] = True |
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214 |
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215 def keyReleased(self, evt): |
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216 keyval = evt.getKey().getValue() |
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217 if keyval == fife.Key.UP: |
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218 self.keystate['UP'] = False |
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219 elif keyval == fife.Key.DOWN: |
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220 self.keystate['DOWN'] = False |
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221 elif keyval == fife.Key.LEFT: |
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222 self.keystate['LEFT'] = False |
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223 elif keyval == fife.Key.RIGHT: |
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224 self.keystate['RIGHT'] = False |
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225 elif keyval == fife.Key.SPACE: |
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226 self.keystate['SPACE'] = False |
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227 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL): |
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228 self.keystate['CTRL'] = False |
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229 |
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230 def mouseWheelMovedUp(self, evt): |
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231 if self.keystate['CTRL']: |
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232 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05) |
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233 |
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234 def mouseWheelMovedDown(self, evt): |
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235 if self.keystate['CTRL']: |
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236 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05) |
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237 |
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238 def mousePressed(self, evt): |
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239 if evt.isConsumedByWidgets(): |
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240 return |
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241 |
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242 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY()) |
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243 |
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244 def mouseMoved(self, evt): |
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245 pt = fife.ScreenPoint(evt.getX(), evt.getY()) |
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246 |
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247 def pump(self): |
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248 """ |
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249 Called every frame. |
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250 """ |
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251 |
455
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252 if not self.scene: |
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253 return |
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254 |
446
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255 #update the scene |
455
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256 if not self._paused: |
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257 if self.scene.paused: |
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258 self.scene.unpause(self.timemanager.getTime() - self._starttime) |
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259 |
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260 self.scene.update(self.timemanager.getTime() - self._starttime, self.keystate) |
446
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261 |
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262 |
455
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263 #update the HUD |
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264 avgframe = self.timemanager.getAverageFrameTime() |
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265 if avgframe > 0: |
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266 fps = 1 / (avgframe / 1000) |
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267 else: |
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268 fps = 0 |
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269 fpstxt = "%3.2f" % fps |
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270 self.fpstext.text = unicode(fpstxt) |
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271 |
455
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272 player = self.scene.player |
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273 exactcoords = player.location.getExactLayerCoordinates() |
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274 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y |
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275 self.positiontext.text = unicode(pos) |
446
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276 |
455
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277 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y |
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278 self.velocitytext.text = unicode(vel) |
446
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279 |
455
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280 score = unicode(str(player.score)) |
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281 self.scoretext.text = score |
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282 |
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283 else: |
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284 if not self.scene.paused: |
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285 self.scene.pause(self.timemanager.getTime() - self._starttime) |
446
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286 |
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287 self.pump_ctr += 1 |