annotate demos/shooter/scripts/world.py @ 455:e686b82d93d0

Added the ability to pause the game. Added the main menu.
author prock@33b003aa-7bff-0310-803a-e67f0ece8222
date Wed, 07 Apr 2010 19:37:42 +0000
parents bd7e8f708adf
children 41fd97da94d1
rev   line source
446
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1 # -*- coding: utf-8 -*-
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2
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3 # ####################################################################
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4 # Copyright (C) 2005-2009 by the FIFE team
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5 # http://www.fifengine.de
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6 # This file is part of FIFE.
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7 #
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8 # FIFE is free software; you can redistribute it and/or
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9 # modify it under the terms of the GNU Lesser General Public
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10 # License as published by the Free Software Foundation; either
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11 # version 2.1 of the License, or (at your option) any later version.
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12 #
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13 # This library is distributed in the hope that it will be useful,
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14 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 # Lesser General Public License for more details.
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17 #
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18 # You should have received a copy of the GNU Lesser General Public
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19 # License along with this library; if not, write to the
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20 # Free Software Foundation, Inc.,
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21 # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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22 # ####################################################################
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23
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24 from fife import fife
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25 import math, random
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26 from fife.extensions import pychan
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27 from fife.extensions.pychan import widgets
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28
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29 from scripts.common.eventlistenerbase import EventListenerBase
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30 from scripts.common.helpers import normalize
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31 from fife.extensions.loaders import loadMapFile
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32
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33 from scripts.ships.shipbase import Ship
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34 from scripts.ships.player import Player
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35 from scripts.scene import Scene
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36
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37 class MainMenu(object):
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38 def __init__(self, world):
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39 self._world = world
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40 self._widget = pychan.loadXML('gui/mainmenu.xml')
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41
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42 self._continue = self._widget.findChild(name="continue")
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43 self._newgame = self._widget.findChild(name="new_game")
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44 self._credits = self._widget.findChild(name="credits")
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45 self._highscores = self._widget.findChild(name="high_scores")
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46 self._quit = self._widget.findChild(name="quit")
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47
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48 self._widget.position = (0,0)
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49
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50 eventMap = {
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51 'continue': self._world.continueGame,
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52 'new_game': self._world.newGame,
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53 'credits': self._world.showCredits,
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54 'high_scores': self._world.showHighScores,
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55 'quit': self._world.quit,
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56 }
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57
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58 self._widget.mapEvents(eventMap)
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59
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60 self._continueMinWidth = self._continue.min_width
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61 self._continueMinHeight = self._continue.min_height
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62 self._continueMaxWidth = self._continue.max_width
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63 self._continueMaxHeight = self._continue.max_height
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64
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65
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66 def show(self, cont=False):
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67 if cont:
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68 self._continue.min_width = self._continueMinWidth
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69 self._continue.min_height = self._continueMinHeight
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70 self._continue.max_width = self._continueMaxWidth
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71 self._continue.max_height = self._continueMaxHeight
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72
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73 else:
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74 self._continue.min_width = 0
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75 self._continue.min_height = 0
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76 self._continue.max_width = 0
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77 self._continue.max_height = 0
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78
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79 self._continue.adaptLayout()
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80 self._widget.show()
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81
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82 def hide(self):
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83 self._widget.hide()
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84
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85
446
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86 class World(EventListenerBase):
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87 """
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88 The world!
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89
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90 This class handles:
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91 setup of map view (cameras ...)
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92 loading the map
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93 handles mouse/key events which aren't handled by the GUI.
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94 ( by inheriting from EventlistenerBase )
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95
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96 """
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97 def __init__(self, app, engine):
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98 super(World, self).__init__(engine, regMouse=True, regKeys=True)
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99 self._applictaion = app
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100 self.engine = engine
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101 self.timemanager = engine.getTimeManager()
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102 self.eventmanager = engine.getEventManager()
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103 self.model = engine.getModel()
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104 self.filename = ''
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105 self.keystate = { 'UP': False, 'DOWN': False, 'LEFT': False, 'RIGHT': False, 'CTRL': False, 'SPACE': False, }
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106 self.dynamic_widgets = {}
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107 self.pump_ctr = 0
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108 self.map = None
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109 self.scene = None
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110 self._paused = True
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111 self._pausedtime = 0
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112 self._starttime = 0
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113
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114 self._mainmenu = MainMenu(self)
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115 self.showMainMenu()
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116
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117 self._hudwindow = None
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118
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119
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120 def showMainMenu(self):
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121 if self.scene:
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122 self._paused = True
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123 cont = True
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diff changeset
124 else:
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diff changeset
125 cont = False
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126
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diff changeset
127 self._mainmenu.show(cont)
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128
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129 def showCredits(self):
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130 pass
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131
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132 def showHighScores(self):
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133 pass
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134
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135 def quit(self):
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136 self.reset()
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diff changeset
137 self._applictaion.requestQuit()
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138
446
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139 def reset(self):
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140 #TODO: ensure these get destroyed correctly
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141 if self.map:
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diff changeset
142 self.model.deleteMap(self.map)
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143 self.map = None
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144
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145 self.cameras = {}
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146 self.scene = None
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147
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148 def loadLevel(self, filename):
446
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149 """
455
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diff changeset
150 Load a xml map and setup cameras.
446
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151 """
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152 self.filename = filename
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153 self.reset()
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154 self.map = loadMapFile(self.filename, self.engine)
446
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155
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diff changeset
156 self.scene = Scene(self.engine, self.map.getLayer('objects'))
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157
455
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diff changeset
158 if not self._hudwindow:
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diff changeset
159 self._hudwindow = pychan.loadXML('gui/mainwindow.xml')
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160 self.fpstext = self._hudwindow.findChild(name="fps")
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diff changeset
161 self.velocitytext = self._hudwindow.findChild(name="velocity")
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162 self.positiontext = self._hudwindow.findChild(name="position")
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diff changeset
163 self.scoretext = self._hudwindow.findChild(name="score")
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parents: 454
diff changeset
164 self._hudwindow.position = (0,0)
446
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165
448
5e2ec84902a7 Did a little re-factoring.
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diff changeset
166 self.scene.initScene(self.map)
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diff changeset
167 self.initCameras()
455
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168
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diff changeset
169 self._hudwindow.show()
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170
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diff changeset
171 self._starttime = self.timemanager.getTime()
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172
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173
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diff changeset
174 def newGame(self):
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diff changeset
175 self.loadLevel("maps/shooter_map1.xml")
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diff changeset
176 self._mainmenu.hide()
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diff changeset
177 self._paused = False
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178
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179 def continueGame(self):
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diff changeset
180 self._mainmenu.hide()
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diff changeset
181 self._paused = False
446
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182
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diff changeset
183 def initCameras(self):
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184 """
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185 Before we can actually see something on screen we have to specify the render setup.
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diff changeset
186 This is done through Camera objects which offer a viewport on the map.
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187 """
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188
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
189 for cam in self.map.getCameras():
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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190 if cam.getId() == 'main':
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parents:
diff changeset
191 self.cameras['main'] = cam
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192
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
193 self.scene.attachCamera(self.cameras['main'])
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parents:
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194
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
195
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diff changeset
196 def keyPressed(self, evt):
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197 keyval = evt.getKey().getValue()
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parents:
diff changeset
198 keystr = evt.getKey().getAsString().lower()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
199 if keyval == fife.Key.UP:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
200 self.keystate['UP'] = True
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
201 elif keyval == fife.Key.DOWN:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
202 self.keystate['DOWN'] = True
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
203 elif keyval == fife.Key.LEFT:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
204 self.keystate['LEFT'] = True
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
205 elif keyval == fife.Key.RIGHT:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
206 self.keystate['RIGHT'] = True
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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207 elif keyval == fife.Key.SPACE:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
208 self.keystate['SPACE'] = True
455
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parents: 454
diff changeset
209 elif keyval == fife.Key.P:
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parents: 454
diff changeset
210 self._paused = not self._paused
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parents: 454
diff changeset
211 self._pausedtime += self.timemanager.getTime()
446
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
212 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL):
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parents:
diff changeset
213 self.keystate['CTRL'] = True
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parents:
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214
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
215 def keyReleased(self, evt):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
216 keyval = evt.getKey().getValue()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
217 if keyval == fife.Key.UP:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
218 self.keystate['UP'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
219 elif keyval == fife.Key.DOWN:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
220 self.keystate['DOWN'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
221 elif keyval == fife.Key.LEFT:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
222 self.keystate['LEFT'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
223 elif keyval == fife.Key.RIGHT:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
224 self.keystate['RIGHT'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
225 elif keyval == fife.Key.SPACE:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
226 self.keystate['SPACE'] = False
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
227 elif keyval in (fife.Key.LEFT_CONTROL, fife.Key.RIGHT_CONTROL):
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
228 self.keystate['CTRL'] = False
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parents:
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229
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
230 def mouseWheelMovedUp(self, evt):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
231 if self.keystate['CTRL']:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
232 self.cameras['main'].setZoom(self.cameras['main'].getZoom() * 1.05)
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parents:
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233
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
234 def mouseWheelMovedDown(self, evt):
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
235 if self.keystate['CTRL']:
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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236 self.cameras['main'].setZoom(self.cameras['main'].getZoom() / 1.05)
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237
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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238 def mousePressed(self, evt):
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239 if evt.isConsumedByWidgets():
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240 return
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241
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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242 clickpoint = fife.ScreenPoint(evt.getX(), evt.getY())
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243
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
244 def mouseMoved(self, evt):
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245 pt = fife.ScreenPoint(evt.getX(), evt.getY())
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246
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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247 def pump(self):
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248 """
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249 Called every frame.
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250 """
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251
455
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
252 if not self.scene:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
253 return
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parents: 454
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254
446
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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255 #update the scene
455
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
256 if not self._paused:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
257 if self.scene.paused:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
258 self.scene.unpause(self.timemanager.getTime() - self._starttime)
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parents: 454
diff changeset
259
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
260 self.scene.update(self.timemanager.getTime() - self._starttime, self.keystate)
446
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parents:
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261
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
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262
455
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
263 #update the HUD
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
264 avgframe = self.timemanager.getAverageFrameTime()
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parents: 454
diff changeset
265 if avgframe > 0:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
266 fps = 1 / (avgframe / 1000)
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
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267 else:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
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diff changeset
268 fps = 0
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
269 fpstxt = "%3.2f" % fps
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
270 self.fpstext.text = unicode(fpstxt)
446
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271
455
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
272 player = self.scene.player
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
273 exactcoords = player.location.getExactLayerCoordinates()
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
274 pos = "%1.2f" % exactcoords.x + ", %1.2f" % exactcoords.y
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
275 self.positiontext.text = unicode(pos)
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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parents:
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276
455
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
277 vel = "%1.2f" % player.velocity.x + ", %1.2f" % player.velocity.y
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
278 self.velocitytext.text = unicode(vel)
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
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279
455
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
280 score = unicode(str(player.score))
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
281 self.scoretext.text = score
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
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282
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
283 else:
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prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
284 if not self.scene.paused:
e686b82d93d0 Added the ability to pause the game.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents: 454
diff changeset
285 self.scene.pause(self.timemanager.getTime() - self._starttime)
446
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
286
2046a1f2f5f2 Adding the shooter demo. This is still a work in progress.
prock@33b003aa-7bff-0310-803a-e67f0ece8222
parents:
diff changeset
287 self.pump_ctr += 1